/// Credit SimonDarksideJ namespace UnityEngine.UI.Extensions { /* Handy Selectable script to un-highlight a selectable component in Unity (e.g. a Button) when the user moves away from it, EVEN IF the user has holding a button on it. Resolves the situation where Unity UI Components remain in a highlighted state even after the pointer has moved away (e.g. user holding a button, mouse, pointer down). Now whenever the cursor leaves the component, it will force the UI component to revert to un-highlighted. */ using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; [AddComponentMenu("UI/Extensions/ResetSelectableHighlight", 31)] [RequireComponent(typeof(Selectable))] public class ResetSelectableHighlight : MonoBehaviour, IPointerExitHandler { [SerializeField] private Selectable attachedSelectable; // Start is called before the first frame update void Awake() { if (!attachedSelectable) { attachedSelectable = GetComponent(); } } public void OnPointerExit(PointerEventData eventData) { attachedSelectable.targetGraphic.CrossFadeColor(attachedSelectable.colors.normalColor, 0f, true, true); } } }