Simon Jackson
c5a8af63f8
Updated UIVertical scroller to be 2022 compliant
...
Resolves:
- https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/410
2022-11-27 14:32:16 +00:00
Simon Jackson
8004bcf39b
Updated #if filter inclusion to 2019_1_OR_Newer
...
resolves:
- https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/411
2022-11-27 13:51:39 +00:00
Simon Jackson
30b65fb979
Merged in fix manually because... Bitbucket
...
https://bitbucket.org/UnityUIExtensions/unity-ui-extensions/pull-requests/130
2022-04-23 11:53:17 +01:00
Simon Jackson
3582824afa
Applying PR manually, because Bitbucket
...
https://bitbucket.org/UnityUIExtensions/unity-ui-extensions/pull-requests/128
2022-04-23 11:49:46 +01:00
Simon Jackson
771c7776c0
Taking in fix from
...
https://bitbucket.org/UnityUIExtensions/unity-ui-extensions/pull-requests/132
2022-04-23 11:45:32 +01:00
Ben MacKinnon
33568a6d67
Upgraded RangeSlider to work in both Horizontal and Verticle setups, just like regular slider.
...
Also fixed a minor issue with offset when dragging on the bar.
# Conflicts:
# Runtime/Scripts/Controls/RangeSlider.cs
2022-03-21 18:32:08 +00:00
Simon Jackson
056419a87b
Updated Dropdown list to NOT resize text Rect on draw
2021-10-21 13:57:42 +01:00
Simon Jackson
f101afbb29
Clean up range slider unused variables
2021-10-21 13:48:44 +01:00
Simon Jackson
3dae7181cd
Merged in fix/infinitescrollcontentsize (pull request #126 )
...
Fix/infinitescrollcontentsize
2021-09-05 14:43:46 +00:00
Simon Jackson
1a6181842a
Merged in fix/ragesliderfix (pull request #125 )
...
fix: Range slider low value stuck in max position
2021-09-05 14:43:29 +00:00
Simon Jackson
6333967b9a
Patches from PR
2021-09-05 15:39:28 +01:00
Robert Rioja
9363fd3221
Merged in feature/improved-ui-highlightable (pull request #123 )
...
Improved UI Highlightable Utility
Approved-by: Simon Jackson
2021-09-05 14:36:58 +00:00
Simon Jackson
1c68432e02
Clean-up and reset pivots on scene start
2021-09-05 15:33:24 +01:00
Simon Jackson
0410ca53d7
Updated Infinite scroll to work with content of different sizes
2021-09-05 15:23:48 +01:00
Simon Jackson
774f8de199
Resolves issue where the lower range value would become stuck when moved to the max value position
...
Resolves: https://bitbucket.org/UnityUIExtensions/unity-ui-extensions/issues/381/cant-move-range-slider-if-low-is-moved-to
2021-09-05 09:33:19 +01:00
Simon (Darkside) Jackson
830a4466eb
Patch fix for UILineRenderer
2021-06-23 13:23:13 +01:00
Robert Rioja
0de91f60fb
Added OnHighlightChanged and OnPressChanged events
...
Added getters and setters for Highlighted and Pressed
2021-05-27 18:38:47 +00:00
Simon Jackson
383e19fb05
Merged in development (pull request #122 )
...
Development
* Merged in updated_new_input_system_check (pull request #117 )
Updated the new Input system switch and tested against 2021
* Updated LineRenderer to initialise with a 1 point array, this resolves an issue with Unity putting the previous controls vertext array in an uninitialised control.
Also updated examples checkout
* Merged in UpdatedLineRender (pull request #118 )
UILineRender now initilises with a point of 1 to correct Unity issue
* Applied J.R. Mitchell's fix for the Accordion Controls/Accordion/AccordionElement.cs
resolves : #364
* Merged in AccordionFIx (pull request #119 )
Update to Accordion to allow for prefab Accordion Elements
* Resolved issue where the Content Scroll snap would cause issue with only 1 child.
Also tested and fixed working with no children.
Resolves #362
* Merged in content_scroll_snap_fix (pull request #120 )
ContentScrollSnap update
* Updated the PaginationManager to override if the ScrollSnap is in motion.
BuyerBeware, Unity's toggles can get in to a state where they are clicked but not clicked.
* Merged in PaginationFix (pull request #121 )
Updated the PaginationManager to override if the ScrollSnap is in motion.
* Updated release notes and bumped version to release
2021-05-10 17:38:31 +00:00
Simon (darkside) Jackson
1f93524b5f
Late Build issue, resolved.
2020-10-31 16:47:44 +00:00
Simon (darkside) Jackson
17274b3ad4
Patch fix Unity 2019
2020-10-31 15:51:46 +00:00
Simon (darkside) Jackson
da2cec1ef2
Unity 2020 patchfix
2020-10-31 15:45:21 +00:00
Simon (darkside) Jackson
a7a17afcc5
Unity 2018 patchfix
2020-10-31 15:09:41 +00:00
Simon Jackson
38dd4ed507
Merged in dev/staticShaderLibrary (pull request #105 )
...
Initial check-in of a static library to collate shaders on first use.
2020-10-27 01:30:40 +00:00
Simon (darkside) Jackson
45de2322c4
Patch Tooltip
2020-10-27 01:16:58 +00:00
Simon (darkside) Jackson
3de3ffa996
Patch supplied by contributor to improve the texture sheet use with the UIParticlesystem
2020-10-24 11:36:40 +01:00
Simon (darkside) Jackson
f7f7535a7c
Initial check-in of a static library to collate shaders on first use.
2020-10-23 19:10:51 +01:00
Simon (darkside) Jackson
5a3621a464
Added header
2020-10-23 12:41:14 +01:00
Simon (darkside) Jackson
93e36943a2
Refactored and extended the ContentScrollSnap control
...
* Added protection against errors and empty scrollrect content
* Added new SetNewItems function to add children programmatically to the control and reset accordingly
2020-10-23 12:04:11 +01:00
Simon (darkside) Jackson
5cfc3da6c0
Added the programmatic capability to change the parent scroll rect on the ScrollConflictManager at runtime.
2020-10-22 01:38:49 +01:00
Simon (darkside) Jackson
02abdd0929
Minor update to MagneticInfinite Scroll
2020-10-21 23:27:47 +01:00
Simon (darkside) Jackson
8870e4c78c
Last 2018 fix
2020-10-21 23:23:14 +01:00
Simon (darkside) Jackson
55ee3bf621
Merge branch 'development' of https://bitbucket.org/UnityUIExtensions/unity-ui-extensions into UIKnob_Improvements
2020-10-21 23:19:59 +01:00
Simon (darkside) Jackson
ac80817f49
Missed some refs
2020-10-21 19:04:00 +01:00
Simon (darkside) Jackson
9ac3b24818
Unity 2018 testing fixes
2020-10-21 18:57:03 +01:00
Simon (darkside) Jackson
a354a22a13
Minor bug fixes following docs
2020-10-21 18:36:57 +01:00
Simon (darkside) Jackson
9a0a08da78
Updated UI Knob control - enabled dragging outside target area
...
Added example scene
2020-10-21 18:12:37 +01:00
Simon (darkside) Jackson
948d4fe62b
Added "SetKnobValue" function which allows the setting of Value and loops
2020-10-20 23:06:07 +01:00
Simon (darkside) Jackson
61d0c8ec6d
Refined magnetic scroll and dependencies while documenting
...
Updated example
2020-10-20 15:48:07 +01:00
Simon (darkside) Jackson
37fa5da1c8
Adding new magnetic scroll control
...
Includes some fix updates to the Infinite scroll for content of various sizes
2020-10-14 18:03:49 +01:00
Simon (darkside) Jackson
dbd3bcbaa7
Patch to resolve issues without the new Input System installed
2020-10-14 16:21:26 +01:00
Simon (darkside) Jackson
f349471a45
Removed redundant meta file
2020-10-12 23:32:42 +01:00
Simon (darkside) Jackson
b7277edb89
Removed old inputsystem modules as they are no longer effective under Unity's new inputsystem.
2020-10-12 23:29:16 +01:00
Simon (darkside) Jackson
38740bfef0
Finalised new InputManagerHelper, which translates input based on the operating input system, new or old
...
Updated CardStack2D to have defined keyboard input or specific gamepad input over the older axisname for new input system.
2020-10-12 23:27:57 +01:00
Simon (darkside) Jackson
0b0d03cdb7
Following reports that certain UI Extensions controls do not work with the new input system, working on a small refactor to manage and handle dependencies on the old input system.
2020-10-08 17:07:39 +01:00
Simon (darkside) Jackson
79290237b8
Resolves #347
...
Items marked as transferable, remain transferable after being dropped
Also fixed an issue with items that can be dropped in to space causing NRE with debug info.
2020-10-02 21:20:17 +01:00
Simon (darkside) Jackson
9b9aac4a74
Resolves #346
...
When cloned, reorderable list was creating a second List Content component that was not initialised. Refactored to wnsure only one list content was present and is initialised correctly
2020-10-02 18:17:47 +01:00
Simon (darkside) Jackson
1f6f7a8df2
Fixed issue with page events not being raised when inertia was disabled (velocity was always zero)
2020-09-28 23:59:47 +01:00
Simon (darkside) Jackson
6350f72e80
Final roll-up and fix.
...
Resolved race condition for associated pagination controls.
2020-09-28 23:43:03 +01:00
Simon (darkside) Jackson
263368ba8d
Fixed public GoToScreen call to only raise events internally (not multiple)
2020-09-28 18:12:35 +01:00
Simon (darkside) Jackson
a757539246
Fix for UI Particle system looping
...
Resolves #342
2020-09-28 14:45:01 +01:00