eldar.zakaryaev
|
11de683781
|
Fix UIParticleSystem does not correspond to runtime lengthScale change
|
2023-07-05 11:24:50 +03:00 |
eldar.zakaryaev
|
2a925fcf65
|
Add using lengthScale to UIParticleSystem
|
2023-07-05 11:11:44 +03:00 |
Simon (Darkside) Jackson
|
89403a2611
|
Release 2.3.0 (#429)
* Package upver for Development
* Added OnHighlightChanged and OnPressChanged events
Added getters and setters for Highlighted and Pressed
* Patch fix for UILineRenderer
* Update package preview release
* Resolves issue where the lower range value would become stuck when moved to the max value position
Resolves: https://bitbucket.org/UnityUIExtensions/unity-ui-extensions/issues/381/cant-move-range-slider-if-low-is-moved-to
* Updated Infinite scroll to work with content of different sizes
* Clean-up and reset pivots on scene start
* Patches from PR
* Clean up range slider unused variables
* Updated Dropdown list to NOT resize text Rect on draw
* Upgraded RangeSlider to work in both Horizontal and Verticle setups, just like regular slider.
Also fixed a minor issue with offset when dragging on the bar.
# Conflicts:
# Runtime/Scripts/Controls/RangeSlider.cs
* Taking in fix from
https://bitbucket.org/UnityUIExtensions/unity-ui-extensions/pull-requests/132
* Applying PR manually, because Bitbucket
https://bitbucket.org/UnityUIExtensions/unity-ui-extensions/pull-requests/128
* Merged in fix manually because... Bitbucket
https://bitbucket.org/UnityUIExtensions/unity-ui-extensions/pull-requests/130
* Remove old BitBucket Pipeline for GitHub
* Fixes issue #398 where the Next / Previous buttons filed to work if the ScrollSnap was previously scrolling.
Also renamed the Extension Methods scripts and added a new function.
Resolves: #398
* Resolves #397
Moved OnValidate checks which redraw the component to the RectTransformDimensionsCHanged event
* Updated UIParticleSystem access to Particles array to ensure it is more stable.
Updated some #if statements to be better future proofed
Resolves #360
* Fixed the UIConnector to safely handle when no parent canvas can be found.
Resolves #392
* Fixed issue which allowed an item marked as NOT transferable to actually be transferred between lists
Resolves #382
* Updated #if filter inclusion to 2019_1_OR_Newer
resolves:
- https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/411
* Updated UIVertical scroller to be 2022 compliant
Resolves:
- https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/410
* Updated Curly UI to wait until end of the frame to recalculate positions
Also updated Editor script to work in 2022
Resolves:
- https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/409
* Updated Depth Texture sampler in UI Particles Shaders
Resolves:
- https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/401
* Remove meta duplicates for HSVColour Picker
* Add newly generated HSV picker meta files
* Hard reset of Colour picker guids
* Updated Points to always be an array of 1 when set to nothing.
Resolves: https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/295
* Updated Cooldown button to work with Keyboard input
Resolves: https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/171
* Added error handling around setting Unity UI Components for Vertical/Horizontal scrolling
Resolves: https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/296
* Protecting Remove too
* Added SetArc method to UICircle as requested
Resolves: https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/280
* Marked ScrollPositionController as Obsolete, users should use the newer Scroller component instead, will be removed in a future release.
Resolves: https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/305
* Updated ScrollPositionControllerEditor as obsolete too
* Removed unneeded size calculation which caused some issues with mixed height/width children.
Resolves: https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/380
* Resolved issue whereby the last row in a flow layout group would not size correctly.
Resolves: https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/357
* Updated all components using "LayoutGroup" to override their OnDisable feature to incorporate this fix:
https://gist.github.com/randomize/73ca6d3b6aa7210073692eb5cabd537e
Resolves: https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/178
* Checking in new MinMaxSlider
TODO
- Finish Editor creator
* Added Editor Menu Option to create a Min/Max slider
Resolves: https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/270
* Marked TileSizeFitter as obsolete as Unity has made this unworkable
Resolves: https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/214
* Updated Editor create options to add the correct Event System Input module for the Input system used, now or old.
Resolves: https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/378
* Updated Editor menu layout
* Updated initialisation logic to not cause an endless loop in the TabNavigationHelper
Resolves: https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/208
* Added new FIFO based UI Line Render when dynamic line rendering is needed (basic, no Beziers)
Resolves: https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/324
* Clean-up of ScrollSnapBase
* Updated "Action" use to "UnityAction" to avoid Unity issues
Resolves: https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/253
* Updated UIVerticalScroller for standards and added UIHorizontalScroller
Resolves: https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/205
* Updated ReorderableList/ReorderableListElement to prevent creating a "Fake" droppable when the item is not transferable
Resolves: https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/164
* Updated panel drawing for ComboBox controls and added DropdownOffset
Resolves: https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/393
* Base update for pointers to new version / package home
* Cleanup and ensuring the UIParticleSystem is disposed on Destroy correctly.
Resolves: https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/412
* Refresh FancyScrollView with latest fixes
* Remove broken examples link
* Break Module
* Update Examples module to new home
* Updating GitHub artifacts and automation
* Updated build issue with ReorderableListElement
* Revised the Curly UI fix as it was preventing the graphic from being updated in the scene view. Thanks to @solidsign for the update.
* Removed legacy Examples link, moving to separate repository
* Added new submodule for extracted examples
* Fix class spellings and update MultiTouchScrollRect
* Updated NonDrawingGraphic to require a CanvasRender, else it causes an error on run (and doesn't work)
- Resolves: https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/420
* Add updated test flow for builds
* Fix github issue templates
* Add the Version upgrade pipeline
* Added ResetSelectableHighlight component
* Resolves issue in 2022 with the missing Text component
Fixes: https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/424
* The BIG Unity 2022 Text reorganisation
* Remove editor validation and add error checking for the ColorLabel component
* Add 2019 to the testing validation
* Switch android builds to windows
* Several lifetime feature updates for the ComboBox controls:
- Resolves startup issue that prevented the control being used (Unity changed the start order in some instances), this was causing null reference issues with comboboxes
- Added the ability to set a specific item on start and not just the first
- Added the ability to disable the dropdown to make a read-only dropdown
Resolves:
- https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/426
- https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/425
* Resolved issues with DisplayAbove and using a 0 ItemsToDisplay
* Update pipelines for release
* Final checks for merge!
---------
Co-authored-by: Robert Rioja <rrioja@immersivedisplayinc.com>
Co-authored-by: Simon Jackson <darkside@xna-uk.net>
Co-authored-by: Ben MacKinnon <bilmackinnon@googlemail.com>
Co-authored-by: Simon Jackson <sjackson@ethar.com>
Co-authored-by: action <action@users.noreply.github.com>
|
2023-02-07 14:35:43 +00:00 |
Simon (darkside) Jackson
|
17274b3ad4
|
Patch fix Unity 2019
|
2020-10-31 15:51:46 +00:00 |
Simon (darkside) Jackson
|
da2cec1ef2
|
Unity 2020 patchfix
|
2020-10-31 15:45:21 +00:00 |
Simon (darkside) Jackson
|
a7a17afcc5
|
Unity 2018 patchfix
|
2020-10-31 15:09:41 +00:00 |
Simon Jackson
|
38dd4ed507
|
Merged in dev/staticShaderLibrary (pull request #105)
Initial check-in of a static library to collate shaders on first use.
|
2020-10-27 01:30:40 +00:00 |
Simon (darkside) Jackson
|
3de3ffa996
|
Patch supplied by contributor to improve the texture sheet use with the UIParticlesystem
|
2020-10-24 11:36:40 +01:00 |
Simon (darkside) Jackson
|
f7f7535a7c
|
Initial check-in of a static library to collate shaders on first use.
|
2020-10-23 19:10:51 +01:00 |
Simon (darkside) Jackson
|
a757539246
|
Fix for UI Particle system looping
Resolves #342
|
2020-09-28 14:45:01 +01:00 |
Simon (darkside) Jackson
|
9617cc26b2
|
Spell-checking and docs update
|
2020-07-08 20:38:28 +01:00 |
Simon (darkside) Jackson
|
b8f25e1eee
|
Updating package to the latest Unity guidelines for Unity packages
|
2020-06-30 13:58:38 +01:00 |