1st stage pass adding the Menu system from Unite.
Need to finish testing and add docsrelease
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using UnityEngine;
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namespace UnityEngine.UI.Extensions.Examples
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namespace UnityEngine.UI.Extensions.Examples
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{
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{
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public class ComboBoxChanged : MonoBehaviour
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namespace UnityEngine.UI.Extensions.Examples
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{
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public class AwesomeMenu : Menu<AwesomeMenu>
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{
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public Image Background;
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public Text Title;
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public static void Show(float awesomeness)
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{
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||||||
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Open();
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Instance.Background.color = new Color32((byte)(129 * awesomeness), (byte)(197 * awesomeness), (byte)(34 * awesomeness), 255);
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Instance.Title.text = string.Format("This menu is {0:P} awesome", awesomeness);
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}
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|
|
||||||
|
public static void Hide()
|
||||||
|
{
|
||||||
|
Close();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,12 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b6e15980f191049aea70c0c93594887b
|
||||||
|
timeCreated: 1492693949
|
||||||
|
licenseType: Pro
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,10 @@
|
||||||
|
namespace UnityEngine.UI.Extensions.Examples
|
||||||
|
{
|
||||||
|
public class GameMenu : SimpleMenu<GameMenu>
|
||||||
|
{
|
||||||
|
public override void OnBackPressed()
|
||||||
|
{
|
||||||
|
PauseMenu.Show();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,12 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 88abd442995e349778e1d164d50af64d
|
||||||
|
timeCreated: 1498563208
|
||||||
|
licenseType: Pro
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,22 @@
|
||||||
|
using UnityEngine.UI.Extensions.Examples;
|
||||||
|
|
||||||
|
namespace UnityEngine.UI.Extensions.Examples
|
||||||
|
{
|
||||||
|
public class MainMenu : SimpleMenu<MainMenu>
|
||||||
|
{
|
||||||
|
public void OnPlayPressed()
|
||||||
|
{
|
||||||
|
GameMenu.Show();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnOptionsPressed()
|
||||||
|
{
|
||||||
|
OptionsMenu.Show();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnBackPressed()
|
||||||
|
{
|
||||||
|
Application.Quit();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,12 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 36b6ee4bee83c498e935eebb6778babb
|
||||||
|
timeCreated: 1492688474
|
||||||
|
licenseType: Pro
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,12 @@
|
||||||
|
namespace UnityEngine.UI.Extensions.Examples
|
||||||
|
{
|
||||||
|
public class OptionsMenu : SimpleMenu<OptionsMenu>
|
||||||
|
{
|
||||||
|
public Slider Slider;
|
||||||
|
|
||||||
|
public void OnMagicButtonPressed()
|
||||||
|
{
|
||||||
|
AwesomeMenu.Show(Slider.value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,12 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5b01016ffd900480386cb61341f3269f
|
||||||
|
timeCreated: 1492688962
|
||||||
|
licenseType: Pro
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,13 @@
|
||||||
|
namespace UnityEngine.UI.Extensions.Examples
|
||||||
|
{
|
||||||
|
public class PauseMenu : SimpleMenu<PauseMenu>
|
||||||
|
{
|
||||||
|
public void OnQuitPressed()
|
||||||
|
{
|
||||||
|
Hide();
|
||||||
|
Destroy(this.gameObject); // This menu does not automatically destroy itself
|
||||||
|
|
||||||
|
GameMenu.Hide();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,12 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0d6228c7c19194b999f9b95fa4711b67
|
||||||
|
timeCreated: 1498563349
|
||||||
|
licenseType: Pro
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,9 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b089525e921a3e0488ae1496edc49167
|
||||||
|
folderAsset: yes
|
||||||
|
timeCreated: 1501667572
|
||||||
|
licenseType: Free
|
||||||
|
DefaultImporter:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,61 @@
|
||||||
|
/// Credit BinaryX
|
||||||
|
/// Sourced from - http://forum.unity3d.com/threads/scripts-useful-4-6-scripts-collection.264161/page-2#post-1945602
|
||||||
|
/// Updated by ddreaper - removed dependency on a custom ScrollRect script. Now implements drag interfaces and standard Scroll Rect.
|
||||||
|
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
|
||||||
|
namespace UnityEngine.UI.Extensions
|
||||||
|
{
|
||||||
|
public abstract class Menu<T> : Menu where T : Menu<T>
|
||||||
|
{
|
||||||
|
public static T Instance { get; private set; }
|
||||||
|
|
||||||
|
protected virtual void Awake()
|
||||||
|
{
|
||||||
|
Instance = (T)this;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected virtual void OnDestroy()
|
||||||
|
{
|
||||||
|
Instance = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected static void Open()
|
||||||
|
{
|
||||||
|
if (Instance == null)
|
||||||
|
MenuManager.Instance.CreateInstance(typeof(T).Name);
|
||||||
|
//MenuManager.Instance.CreateInstance<T>();
|
||||||
|
else
|
||||||
|
Instance.gameObject.SetActive(true);
|
||||||
|
|
||||||
|
MenuManager.Instance.OpenMenu(Instance);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected static void Close()
|
||||||
|
{
|
||||||
|
if (Instance == null)
|
||||||
|
{
|
||||||
|
Debug.LogErrorFormat("Trying to close menu {0} but Instance is null", typeof(T));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
MenuManager.Instance.CloseMenu(Instance);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnBackPressed()
|
||||||
|
{
|
||||||
|
Close();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public abstract class Menu : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Tooltip("Destroy the Game Object when menu is closed (reduces memory usage)")]
|
||||||
|
public bool DestroyWhenClosed = true;
|
||||||
|
|
||||||
|
[Tooltip("Disable menus that are under this one in the stack")]
|
||||||
|
public bool DisableMenusUnderneath = true;
|
||||||
|
|
||||||
|
public abstract void OnBackPressed();
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,12 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9653e8a2f35df4e42b53f383913554af
|
||||||
|
timeCreated: 1492685806
|
||||||
|
licenseType: Pro
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,152 @@
|
||||||
|
/// Credit BinaryX
|
||||||
|
/// Sourced from - http://forum.unity3d.com/threads/scripts-useful-4-6-scripts-collection.264161/page-2#post-1945602
|
||||||
|
/// Updated by ddreaper - removed dependency on a custom ScrollRect script. Now implements drag interfaces and standard Scroll Rect.
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Reflection;
|
||||||
|
|
||||||
|
namespace UnityEngine.UI.Extensions
|
||||||
|
{
|
||||||
|
|
||||||
|
public class MenuManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Menu[] MenuScreens;
|
||||||
|
public int StartScreen = 0;
|
||||||
|
private Stack<Menu> menuStack = new Stack<Menu>();
|
||||||
|
|
||||||
|
public static MenuManager Instance { get; set; }
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
Instance = this;
|
||||||
|
if (MenuScreens.Length > 0 + StartScreen)
|
||||||
|
{
|
||||||
|
CreateInstance(MenuScreens[StartScreen].name);
|
||||||
|
OpenMenu(MenuScreens[StartScreen]);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogError("Not enough Menu Screens configured");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDestroy()
|
||||||
|
{
|
||||||
|
Instance = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CreateInstance<T>() where T : Menu
|
||||||
|
{
|
||||||
|
var prefab = GetPrefab<T>();
|
||||||
|
|
||||||
|
Instantiate(prefab, transform);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CreateInstance(string MenuName)
|
||||||
|
{
|
||||||
|
var prefab = GetPrefab(MenuName);
|
||||||
|
|
||||||
|
Instantiate(prefab, transform);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OpenMenu(Menu instance)
|
||||||
|
{
|
||||||
|
// De-activate top menu
|
||||||
|
if (menuStack.Count > 0)
|
||||||
|
{
|
||||||
|
if (instance.DisableMenusUnderneath)
|
||||||
|
{
|
||||||
|
foreach (var menu in menuStack)
|
||||||
|
{
|
||||||
|
menu.gameObject.SetActive(false);
|
||||||
|
|
||||||
|
if (menu.DisableMenusUnderneath)
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
var topCanvas = instance.GetComponent<Canvas>();
|
||||||
|
var previousCanvas = menuStack.Peek().GetComponent<Canvas>();
|
||||||
|
topCanvas.sortingOrder = previousCanvas.sortingOrder + 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
menuStack.Push(instance);
|
||||||
|
}
|
||||||
|
|
||||||
|
private GameObject GetPrefab(string PrefabName)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < MenuScreens.Length; i++)
|
||||||
|
{
|
||||||
|
if (MenuScreens[i].name == PrefabName)
|
||||||
|
{
|
||||||
|
return MenuScreens[i].gameObject;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
throw new MissingReferenceException("Prefab not found for " + PrefabName);
|
||||||
|
}
|
||||||
|
|
||||||
|
private T GetPrefab<T>() where T : Menu
|
||||||
|
{
|
||||||
|
// Get prefab dynamically, based on public fields set from Unity
|
||||||
|
// You can use private fields with SerializeField attribute too
|
||||||
|
var fields = this.GetType().GetFields(BindingFlags.Public | BindingFlags.Instance | BindingFlags.DeclaredOnly);
|
||||||
|
foreach (var field in fields)
|
||||||
|
{
|
||||||
|
var prefab = field.GetValue(this) as T;
|
||||||
|
if (prefab != null)
|
||||||
|
{
|
||||||
|
return prefab;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
throw new MissingReferenceException("Prefab not found for type " + typeof(T));
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CloseMenu(Menu menu)
|
||||||
|
{
|
||||||
|
if (menuStack.Count == 0)
|
||||||
|
{
|
||||||
|
Debug.LogErrorFormat(menu, "{0} cannot be closed because menu stack is empty", menu.GetType());
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (menuStack.Peek() != menu)
|
||||||
|
{
|
||||||
|
Debug.LogErrorFormat(menu, "{0} cannot be closed because it is not on top of stack", menu.GetType());
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
CloseTopMenu();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CloseTopMenu()
|
||||||
|
{
|
||||||
|
var instance = menuStack.Pop();
|
||||||
|
|
||||||
|
if (instance.DestroyWhenClosed)
|
||||||
|
Destroy(instance.gameObject);
|
||||||
|
else
|
||||||
|
instance.gameObject.SetActive(false);
|
||||||
|
|
||||||
|
// Re-activate top menu
|
||||||
|
// If a re-activated menu is an overlay we need to activate the menu under it
|
||||||
|
foreach (var menu in menuStack)
|
||||||
|
{
|
||||||
|
menu.gameObject.SetActive(true);
|
||||||
|
|
||||||
|
if (menu.DisableMenusUnderneath)
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
// On Android the back button is sent as Esc
|
||||||
|
if (Input.GetKeyDown(KeyCode.Escape) && menuStack.Count > 0)
|
||||||
|
{
|
||||||
|
menuStack.Peek().OnBackPressed();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
|
@ -0,0 +1,12 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: adf0efbc9d5b148979111e50bec1893f
|
||||||
|
timeCreated: 1492685806
|
||||||
|
licenseType: Pro
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,22 @@
|
||||||
|
/// Credit BinaryX
|
||||||
|
/// Sourced from - http://forum.unity3d.com/threads/scripts-useful-4-6-scripts-collection.264161/page-2#post-1945602
|
||||||
|
/// Updated by ddreaper - removed dependency on a custom ScrollRect script. Now implements drag interfaces and standard Scroll Rect.
|
||||||
|
|
||||||
|
namespace UnityEngine.UI.Extensions
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// A base menu class that implements parameterless Show and Hide methods
|
||||||
|
/// </summary>
|
||||||
|
public abstract class SimpleMenu<T> : Menu<T> where T : SimpleMenu<T>
|
||||||
|
{
|
||||||
|
public static void Show()
|
||||||
|
{
|
||||||
|
Open();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void Hide()
|
||||||
|
{
|
||||||
|
Close();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,12 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2fdf3dae987a8d44fa2e065bc4edaf3a
|
||||||
|
timeCreated: 1501668792
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
Reference in New Issue