From a1b2b38a0fba97fd750076e13eece4cc6c0ffe8a Mon Sep 17 00:00:00 2001 From: Simon Jackson Date: Wed, 2 Aug 2017 17:50:22 +0100 Subject: [PATCH] 1st stage pass adding the Menu system from Unite. Need to finish testing and add docs --- Examples/ComboBox/ComboBoxChanged.cs | 3 +- Examples/MenuExample.meta | 9 + Examples/MenuExample/MainScene.unity | 343 ++++++ Examples/MenuExample/MainScene.unity.meta | 8 + Examples/MenuExample/Prefabs.meta | 9 + Examples/MenuExample/Prefabs/MenuSystem.meta | 9 + .../Prefabs/MenuSystem/MenuManager.prefab | 55 + .../MenuSystem/MenuManager.prefab.meta | 9 + Examples/MenuExample/Prefabs/Menus.meta | 9 + .../Prefabs/Menus/AwesomeMenu.prefab | 463 +++++++ .../Prefabs/Menus/AwesomeMenu.prefab.meta | 9 + .../MenuExample/Prefabs/Menus/GameMenu.prefab | 461 +++++++ .../Prefabs/Menus/GameMenu.prefab.meta | 9 + .../MenuExample/Prefabs/Menus/MainMenu.prefab | 658 ++++++++++ .../Prefabs/Menus/MainMenu.prefab.meta | 8 + .../Prefabs/Menus/OptionsMenu.prefab | 1092 +++++++++++++++++ .../Prefabs/Menus/OptionsMenu.prefab.meta | 8 + .../Prefabs/Menus/PauseMenu.prefab | 658 ++++++++++ .../Prefabs/Menus/PauseMenu.prefab.meta | 9 + Examples/MenuExample/Scripts.meta | 9 + Examples/MenuExample/Scripts/Menus.meta | 9 + .../MenuExample/Scripts/Menus/AwesomeMenu.cs | 21 + .../Scripts/Menus/AwesomeMenu.cs.meta | 12 + .../MenuExample/Scripts/Menus/GameMenu.cs | 10 + .../Scripts/Menus/GameMenu.cs.meta | 12 + .../MenuExample/Scripts/Menus/MainMenu.cs | 22 + .../Scripts/Menus/MainMenu.cs.meta | 12 + .../MenuExample/Scripts/Menus/OptionsMenu.cs | 12 + .../Scripts/Menus/OptionsMenu.cs.meta | 12 + .../MenuExample/Scripts/Menus/PauseMenu.cs | 13 + .../Scripts/Menus/PauseMenu.cs.meta | 12 + Scripts/MenuSystem.meta | 9 + Scripts/MenuSystem/Menu.cs | 61 + Scripts/MenuSystem/Menu.cs.meta | 12 + Scripts/MenuSystem/MenuManager.cs | 152 +++ Scripts/MenuSystem/MenuManager.cs.meta | 12 + Scripts/MenuSystem/SimpleMenu.cs | 22 + Scripts/MenuSystem/SimpleMenu.cs.meta | 12 + 38 files changed, 4263 insertions(+), 2 deletions(-) create mode 100644 Examples/MenuExample.meta create mode 100644 Examples/MenuExample/MainScene.unity create mode 100644 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/dev/null +++ b/Examples/MenuExample/Scripts/Menus.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 160ea0982342c4a0bbb267223478c461 +folderAsset: yes +timeCreated: 1498563380 +licenseType: Pro +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Examples/MenuExample/Scripts/Menus/AwesomeMenu.cs b/Examples/MenuExample/Scripts/Menus/AwesomeMenu.cs new file mode 100644 index 0000000..a079219 --- /dev/null +++ b/Examples/MenuExample/Scripts/Menus/AwesomeMenu.cs @@ -0,0 +1,21 @@ +namespace UnityEngine.UI.Extensions.Examples +{ + public class AwesomeMenu : Menu + { + public Image Background; + public Text Title; + + public static void Show(float awesomeness) + { + Open(); + + Instance.Background.color = new Color32((byte)(129 * awesomeness), (byte)(197 * awesomeness), (byte)(34 * awesomeness), 255); + Instance.Title.text = string.Format("This menu is {0:P} awesome", awesomeness); + } + + public static void Hide() + { + Close(); + } + } +} \ No newline at end of file diff --git a/Examples/MenuExample/Scripts/Menus/AwesomeMenu.cs.meta b/Examples/MenuExample/Scripts/Menus/AwesomeMenu.cs.meta new file mode 100644 index 0000000..7050d2e --- /dev/null +++ b/Examples/MenuExample/Scripts/Menus/AwesomeMenu.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: b6e15980f191049aea70c0c93594887b +timeCreated: 1492693949 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Examples/MenuExample/Scripts/Menus/GameMenu.cs b/Examples/MenuExample/Scripts/Menus/GameMenu.cs new file mode 100644 index 0000000..2008392 --- /dev/null +++ b/Examples/MenuExample/Scripts/Menus/GameMenu.cs @@ -0,0 +1,10 @@ +namespace UnityEngine.UI.Extensions.Examples +{ + public class GameMenu : SimpleMenu + { + public override void OnBackPressed() + { + PauseMenu.Show(); + } + } +} \ No newline at end of file diff --git a/Examples/MenuExample/Scripts/Menus/GameMenu.cs.meta b/Examples/MenuExample/Scripts/Menus/GameMenu.cs.meta new file mode 100644 index 0000000..dbb6321 --- /dev/null +++ b/Examples/MenuExample/Scripts/Menus/GameMenu.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 88abd442995e349778e1d164d50af64d +timeCreated: 1498563208 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Examples/MenuExample/Scripts/Menus/MainMenu.cs b/Examples/MenuExample/Scripts/Menus/MainMenu.cs new file mode 100644 index 0000000..7a85693 --- /dev/null +++ b/Examples/MenuExample/Scripts/Menus/MainMenu.cs @@ -0,0 +1,22 @@ +using UnityEngine.UI.Extensions.Examples; + +namespace UnityEngine.UI.Extensions.Examples +{ + public class MainMenu : SimpleMenu + { + public void OnPlayPressed() + { + GameMenu.Show(); + } + + public void OnOptionsPressed() + { + OptionsMenu.Show(); + } + + public override void OnBackPressed() + { + Application.Quit(); + } + } +} \ No newline at end of file diff --git a/Examples/MenuExample/Scripts/Menus/MainMenu.cs.meta b/Examples/MenuExample/Scripts/Menus/MainMenu.cs.meta new file mode 100644 index 0000000..a235468 --- /dev/null +++ b/Examples/MenuExample/Scripts/Menus/MainMenu.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 36b6ee4bee83c498e935eebb6778babb +timeCreated: 1492688474 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Examples/MenuExample/Scripts/Menus/OptionsMenu.cs b/Examples/MenuExample/Scripts/Menus/OptionsMenu.cs new file mode 100644 index 0000000..d0d569b --- /dev/null +++ b/Examples/MenuExample/Scripts/Menus/OptionsMenu.cs @@ -0,0 +1,12 @@ +namespace UnityEngine.UI.Extensions.Examples +{ + public class OptionsMenu : SimpleMenu + { + public Slider Slider; + + public void OnMagicButtonPressed() + { + AwesomeMenu.Show(Slider.value); + } + } +} \ No newline at end of file diff --git a/Examples/MenuExample/Scripts/Menus/OptionsMenu.cs.meta b/Examples/MenuExample/Scripts/Menus/OptionsMenu.cs.meta new file mode 100644 index 0000000..58308c9 --- /dev/null +++ b/Examples/MenuExample/Scripts/Menus/OptionsMenu.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 5b01016ffd900480386cb61341f3269f +timeCreated: 1492688962 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Examples/MenuExample/Scripts/Menus/PauseMenu.cs b/Examples/MenuExample/Scripts/Menus/PauseMenu.cs new file mode 100644 index 0000000..06d3916 --- /dev/null +++ b/Examples/MenuExample/Scripts/Menus/PauseMenu.cs @@ -0,0 +1,13 @@ +namespace UnityEngine.UI.Extensions.Examples +{ + public class PauseMenu : SimpleMenu + { + public void OnQuitPressed() + { + Hide(); + Destroy(this.gameObject); // This menu does not automatically destroy itself + + GameMenu.Hide(); + } + } +} \ No newline at end of file diff --git a/Examples/MenuExample/Scripts/Menus/PauseMenu.cs.meta b/Examples/MenuExample/Scripts/Menus/PauseMenu.cs.meta new file mode 100644 index 0000000..fc1d17f --- /dev/null +++ b/Examples/MenuExample/Scripts/Menus/PauseMenu.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 0d6228c7c19194b999f9b95fa4711b67 +timeCreated: 1498563349 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Scripts/MenuSystem.meta b/Scripts/MenuSystem.meta new file mode 100644 index 0000000..672e0de --- /dev/null +++ b/Scripts/MenuSystem.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: b089525e921a3e0488ae1496edc49167 +folderAsset: yes +timeCreated: 1501667572 +licenseType: Free +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Scripts/MenuSystem/Menu.cs b/Scripts/MenuSystem/Menu.cs new file mode 100644 index 0000000..1acad6a --- /dev/null +++ b/Scripts/MenuSystem/Menu.cs @@ -0,0 +1,61 @@ +/// Credit BinaryX +/// Sourced from - http://forum.unity3d.com/threads/scripts-useful-4-6-scripts-collection.264161/page-2#post-1945602 +/// Updated by ddreaper - removed dependency on a custom ScrollRect script. Now implements drag interfaces and standard Scroll Rect. + +using UnityEngine.EventSystems; + +namespace UnityEngine.UI.Extensions +{ + public abstract class Menu : Menu where T : Menu + { + public static T Instance { get; private set; } + + protected virtual void Awake() + { + Instance = (T)this; + } + + protected virtual void OnDestroy() + { + Instance = null; + } + + protected static void Open() + { + if (Instance == null) + MenuManager.Instance.CreateInstance(typeof(T).Name); + //MenuManager.Instance.CreateInstance(); + else + Instance.gameObject.SetActive(true); + + MenuManager.Instance.OpenMenu(Instance); + } + + protected static void Close() + { + if (Instance == null) + { + Debug.LogErrorFormat("Trying to close menu {0} but Instance is null", typeof(T)); + return; + } + + MenuManager.Instance.CloseMenu(Instance); + } + + public override void OnBackPressed() + { + Close(); + } + } + + public abstract class Menu : MonoBehaviour + { + [Tooltip("Destroy the Game Object when menu is closed (reduces memory usage)")] + public bool DestroyWhenClosed = true; + + [Tooltip("Disable menus that are under this one in the stack")] + public bool DisableMenusUnderneath = true; + + public abstract void OnBackPressed(); + } +} \ No newline at end of file diff --git a/Scripts/MenuSystem/Menu.cs.meta b/Scripts/MenuSystem/Menu.cs.meta new file mode 100644 index 0000000..7ef65e9 --- /dev/null +++ b/Scripts/MenuSystem/Menu.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 9653e8a2f35df4e42b53f383913554af +timeCreated: 1492685806 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Scripts/MenuSystem/MenuManager.cs b/Scripts/MenuSystem/MenuManager.cs new file mode 100644 index 0000000..8f729fb --- /dev/null +++ b/Scripts/MenuSystem/MenuManager.cs @@ -0,0 +1,152 @@ +/// Credit BinaryX +/// Sourced from - http://forum.unity3d.com/threads/scripts-useful-4-6-scripts-collection.264161/page-2#post-1945602 +/// Updated by ddreaper - removed dependency on a custom ScrollRect script. Now implements drag interfaces and standard Scroll Rect. + +using System.Collections.Generic; +using System.Reflection; + +namespace UnityEngine.UI.Extensions +{ + + public class MenuManager : MonoBehaviour + { + public Menu[] MenuScreens; + public int StartScreen = 0; + private Stack menuStack = new Stack(); + + public static MenuManager Instance { get; set; } + + private void Awake() + { + Instance = this; + if (MenuScreens.Length > 0 + StartScreen) + { + CreateInstance(MenuScreens[StartScreen].name); + OpenMenu(MenuScreens[StartScreen]); + } + else + { + Debug.LogError("Not enough Menu Screens configured"); + } + } + + private void OnDestroy() + { + Instance = null; + } + + public void CreateInstance() where T : Menu + { + var prefab = GetPrefab(); + + Instantiate(prefab, transform); + } + + public void CreateInstance(string MenuName) + { + var prefab = GetPrefab(MenuName); + + Instantiate(prefab, transform); + } + + public void OpenMenu(Menu instance) + { + // De-activate top menu + if (menuStack.Count > 0) + { + if (instance.DisableMenusUnderneath) + { + foreach (var menu in menuStack) + { + menu.gameObject.SetActive(false); + + if (menu.DisableMenusUnderneath) + break; + } + } + + var topCanvas = instance.GetComponent(); + var previousCanvas = menuStack.Peek().GetComponent(); + topCanvas.sortingOrder = previousCanvas.sortingOrder + 1; + } + + menuStack.Push(instance); + } + + private GameObject GetPrefab(string PrefabName) + { + for (int i = 0; i < MenuScreens.Length; i++) + { + if (MenuScreens[i].name == PrefabName) + { + return MenuScreens[i].gameObject; + } + } + throw new MissingReferenceException("Prefab not found for " + PrefabName); + } + + private T GetPrefab() where T : Menu + { + // Get prefab dynamically, based on public fields set from Unity + // You can use private fields with SerializeField attribute too + var fields = this.GetType().GetFields(BindingFlags.Public | BindingFlags.Instance | BindingFlags.DeclaredOnly); + foreach (var field in fields) + { + var prefab = field.GetValue(this) as T; + if (prefab != null) + { + return prefab; + } + } + + throw new MissingReferenceException("Prefab not found for type " + typeof(T)); + } + + public void CloseMenu(Menu menu) + { + if (menuStack.Count == 0) + { + Debug.LogErrorFormat(menu, "{0} cannot be closed because menu stack is empty", menu.GetType()); + return; + } + + if (menuStack.Peek() != menu) + { + Debug.LogErrorFormat(menu, "{0} cannot be closed because it is not on top of stack", menu.GetType()); + return; + } + + CloseTopMenu(); + } + + public void CloseTopMenu() + { + var instance = menuStack.Pop(); + + if (instance.DestroyWhenClosed) + Destroy(instance.gameObject); + else + instance.gameObject.SetActive(false); + + // Re-activate top menu + // If a re-activated menu is an overlay we need to activate the menu under it + foreach (var menu in menuStack) + { + menu.gameObject.SetActive(true); + + if (menu.DisableMenusUnderneath) + break; + } + } + + private void Update() + { + // On Android the back button is sent as Esc + if (Input.GetKeyDown(KeyCode.Escape) && menuStack.Count > 0) + { + menuStack.Peek().OnBackPressed(); + } + } + } + +} \ No newline at end of file diff --git a/Scripts/MenuSystem/MenuManager.cs.meta b/Scripts/MenuSystem/MenuManager.cs.meta new file mode 100644 index 0000000..4d55f10 --- /dev/null +++ b/Scripts/MenuSystem/MenuManager.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: adf0efbc9d5b148979111e50bec1893f +timeCreated: 1492685806 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Scripts/MenuSystem/SimpleMenu.cs b/Scripts/MenuSystem/SimpleMenu.cs new file mode 100644 index 0000000..aabef1c --- /dev/null +++ b/Scripts/MenuSystem/SimpleMenu.cs @@ -0,0 +1,22 @@ +/// Credit BinaryX +/// Sourced from - http://forum.unity3d.com/threads/scripts-useful-4-6-scripts-collection.264161/page-2#post-1945602 +/// Updated by ddreaper - removed dependency on a custom ScrollRect script. Now implements drag interfaces and standard Scroll Rect. + +namespace UnityEngine.UI.Extensions +{ + /// + /// A base menu class that implements parameterless Show and Hide methods + /// + public abstract class SimpleMenu : Menu where T : SimpleMenu + { + public static void Show() + { + Open(); + } + + public static void Hide() + { + Close(); + } + } +} \ No newline at end of file diff --git a/Scripts/MenuSystem/SimpleMenu.cs.meta b/Scripts/MenuSystem/SimpleMenu.cs.meta new file mode 100644 index 0000000..52ae260 --- /dev/null +++ b/Scripts/MenuSystem/SimpleMenu.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 2fdf3dae987a8d44fa2e065bc4edaf3a +timeCreated: 1501668792 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: