Cleanup: Renamed "Cell Spacing" as "Column Spacing"
--HG-- branch : develop_5.3release
parent
b8bd371232
commit
2e8682a491
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@ -73,16 +73,16 @@ namespace UnityEngine.UI.Extensions
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}
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[SerializeField]
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protected float cellSpacing = 0f;
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protected float columnSpacing = 0f;
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/// <summary>
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/// The horizontal spacing between each cell in the table
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/// </summary>
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public float CellSpacing
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public float ColumnSpacing
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{
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get { return cellSpacing; }
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get { return columnSpacing; }
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set
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{
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SetProperty(ref cellSpacing, value);
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SetProperty(ref columnSpacing, value);
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}
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}
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@ -109,7 +109,7 @@ namespace UnityEngine.UI.Extensions
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float horizontalSize = padding.horizontal;
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if (columnWidths.Length > 1)
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horizontalSize += ((columnWidths.Length - 1) * cellSpacing);
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horizontalSize += ((columnWidths.Length - 1) * columnSpacing);
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// We calculate the actual cell count for cases where the number of children is lesser than the number of columns
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int actualCellCount = Mathf.Min(rectChildren.Count, columnWidths.Length);
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@ -222,9 +222,9 @@ namespace UnityEngine.UI.Extensions
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for (int i = 0; i < columnCount; i++)
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{
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requiredSizeWithoutPadding.x += columnWidths[i];
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requiredSizeWithoutPadding.x += cellSpacing;
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requiredSizeWithoutPadding.x += columnSpacing;
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}
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requiredSizeWithoutPadding.x -= cellSpacing;
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requiredSizeWithoutPadding.x -= columnSpacing;
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startOffset.x = GetStartOffset(0, requiredSizeWithoutPadding.x);
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@ -267,9 +267,9 @@ namespace UnityEngine.UI.Extensions
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SetChildAlongAxis(rectChildren[childIndex], 1, positionY, maxPreferredHeightInRows[i]);
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if (cornerX == 1)
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positionX -= cellSpacing;
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positionX -= columnSpacing;
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else
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positionX += columnWidths[j] + cellSpacing;
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positionX += columnWidths[j] + columnSpacing;
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}
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if (cornerY == 1)
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