diff --git a/Scripts/Layout/TableLayoutGroup.cs b/Scripts/Layout/TableLayoutGroup.cs index 0d68bd3..f6363f4 100644 --- a/Scripts/Layout/TableLayoutGroup.cs +++ b/Scripts/Layout/TableLayoutGroup.cs @@ -73,16 +73,16 @@ namespace UnityEngine.UI.Extensions } [SerializeField] - protected float cellSpacing = 0f; + protected float columnSpacing = 0f; /// /// The horizontal spacing between each cell in the table /// - public float CellSpacing + public float ColumnSpacing { - get { return cellSpacing; } + get { return columnSpacing; } set { - SetProperty(ref cellSpacing, value); + SetProperty(ref columnSpacing, value); } } @@ -109,7 +109,7 @@ namespace UnityEngine.UI.Extensions float horizontalSize = padding.horizontal; if (columnWidths.Length > 1) - horizontalSize += ((columnWidths.Length - 1) * cellSpacing); + horizontalSize += ((columnWidths.Length - 1) * columnSpacing); // We calculate the actual cell count for cases where the number of children is lesser than the number of columns int actualCellCount = Mathf.Min(rectChildren.Count, columnWidths.Length); @@ -222,9 +222,9 @@ namespace UnityEngine.UI.Extensions for (int i = 0; i < columnCount; i++) { requiredSizeWithoutPadding.x += columnWidths[i]; - requiredSizeWithoutPadding.x += cellSpacing; + requiredSizeWithoutPadding.x += columnSpacing; } - requiredSizeWithoutPadding.x -= cellSpacing; + requiredSizeWithoutPadding.x -= columnSpacing; startOffset.x = GetStartOffset(0, requiredSizeWithoutPadding.x); @@ -267,9 +267,9 @@ namespace UnityEngine.UI.Extensions SetChildAlongAxis(rectChildren[childIndex], 1, positionY, maxPreferredHeightInRows[i]); if (cornerX == 1) - positionX -= cellSpacing; + positionX -= columnSpacing; else - positionX += columnWidths[j] + cellSpacing; + positionX += columnWidths[j] + columnSpacing; } if (cornerY == 1)