2016-12-05 04:06:03 +08:00
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/// Credit BinaryX, SimonDarksideJ
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2015-08-30 18:49:19 +08:00
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/// Sourced from - http://forum.unity3d.com/threads/scripts-useful-4-6-scripts-collection.264161/page-2#post-1945602
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2016-12-05 04:06:03 +08:00
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/// Updated by SimonDarksideJ - removed dependency on a custom ScrollRect script. Now implements drag interfaces and standard Scroll Rect.
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/// Updated by SimonDarksideJ - major refactoring on updating current position and scroll management
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2015-08-30 18:49:19 +08:00
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using System;
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2016-11-16 02:09:13 +08:00
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using UnityEngine.Events;
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2015-08-30 18:49:19 +08:00
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using UnityEngine.EventSystems;
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namespace UnityEngine.UI.Extensions
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{
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[RequireComponent(typeof(ScrollRect))]
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2015-09-20 07:24:17 +08:00
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[AddComponentMenu("Layout/Extensions/Vertical Scroll Snap")]
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2016-12-05 18:15:48 +08:00
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public class VerticalScrollSnap : ScrollSnapBase, IEndDragHandler
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{
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// Use this for initialization
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2016-11-16 07:48:44 +08:00
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void Awake()
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{
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_scroll_rect = gameObject.GetComponent<ScrollRect>();
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2016-05-28 07:04:08 +08:00
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if (_scroll_rect.horizontalScrollbar || _scroll_rect.verticalScrollbar)
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{
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Debug.LogWarning("Warning, using scrollbars with the Scroll Snap controls is not advised as it causes unpredictable results");
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2016-05-28 07:04:08 +08:00
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}
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2016-12-10 21:36:28 +08:00
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//Should this derrive from ScrolRect?
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isVertical = true;
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2015-08-30 18:49:19 +08:00
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_screensContainer = _scroll_rect.content;
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2016-11-15 22:52:34 +08:00
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2015-08-30 18:49:19 +08:00
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DistributePages();
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2016-11-16 07:48:44 +08:00
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if (NextButton)
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NextButton.GetComponent<Button>().onClick.AddListener(() => { NextScreen(); });
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if (PrevButton)
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PrevButton.GetComponent<Button>().onClick.AddListener(() => { PreviousScreen(); });
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}
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void Start()
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{
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_lerp = false;
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2016-11-15 21:36:50 +08:00
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_currentScreen = StartingScreen - 1;
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2016-12-10 21:36:28 +08:00
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_scrollStartPosition = _screensContainer.localPosition.y;
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_scroll_rect.verticalNormalizedPosition = (float)(_currentScreen) / (float)(_screens - 1);
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2015-08-30 18:49:19 +08:00
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2016-05-18 05:37:01 +08:00
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ChangeBulletsInfo(_currentScreen);
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2015-08-30 18:49:19 +08:00
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}
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void Update()
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{
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//Three Use cases:
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//1: Swipe Next - FastSwipeNextPrev
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//2: Swipe next while in motion - FastSwipeNextPrev
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//3: Swipe to end - default
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//If lerping, NOT swiping and (!fastswipenextprev & velocity < 200)
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//Aim is to settle on target "page"
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if (!_lerp && _scroll_rect.velocity == Vector2.zero)
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{
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return;
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}
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else if (_lerp)
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{
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2016-05-17 20:26:50 +08:00
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_screensContainer.localPosition = Vector3.Lerp(_screensContainer.localPosition, _lerp_target, transitionSpeed * Time.deltaTime);
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if (Vector3.Distance(_screensContainer.localPosition, _lerp_target) < 0.1f)
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{
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_lerp = false;
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EndScreenChange();
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}
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}
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//If the container is moving faster than the threshold, then just update the pages as they pass
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else if ((_scroll_rect.velocity.y > 0 && _scroll_rect.velocity.y > SwipeVelocityThreshold) ||
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_scroll_rect.velocity.y < 0 && _scroll_rect.velocity.y < -SwipeVelocityThreshold)
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{
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_currentScreen = GetPageforPosition(_screensContainer.localPosition);
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if (_currentScreen != _previousScreen)
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{
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_previousScreen = _currentScreen;
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ChangeBulletsInfo(_currentScreen);
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}
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}
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else if(!_pointerDown)
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{
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ScrollToClosestElement();
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}
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}
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//used for changing between screen resolutions
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public void DistributePages()
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{
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_screens = _screensContainer.childCount;
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2015-08-30 18:49:19 +08:00
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float _offset = 0;
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float _dimension = 0;
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2016-11-15 22:52:34 +08:00
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Rect panelDimensions = gameObject.GetComponent<RectTransform>().rect;
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float currentYPosition = 0;
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var pageStepValue = _childSize = (int)panelDimensions.height * ((PageStep == 0) ? 3 : PageStep);
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for (int i = 0; i < _screensContainer.transform.childCount; i++)
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{
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RectTransform child = _screensContainer.transform.GetChild(i).gameObject.GetComponent<RectTransform>();
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currentYPosition = _offset + i * pageStepValue;
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child.sizeDelta = new Vector2(panelDimensions.width, panelDimensions.height);
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child.anchoredPosition = new Vector2(0f, currentYPosition);
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child.anchorMin = new Vector2(child.anchorMin.x, 0f);
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child.anchorMax = new Vector2(child.anchorMax.x, 0f);
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child.pivot = new Vector2(child.pivot.x, 0f);
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}
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_dimension = currentYPosition + _offset * -1;
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2016-11-16 02:09:13 +08:00
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_screensContainer.GetComponent<RectTransform>().offsetMax = new Vector2(0f, _dimension);
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2016-11-16 07:48:44 +08:00
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}
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2016-05-24 03:57:56 +08:00
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/// <summary>
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/// Add a new child to this Scroll Snap and recalculate it's children
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/// </summary>
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/// <param name="GO">GameObject to add to the ScrollSnap</param>
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public void AddChild(GameObject GO)
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{
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_scroll_rect.verticalNormalizedPosition = 0;
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GO.transform.SetParent(_screensContainer);
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DistributePages();
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_scroll_rect.verticalNormalizedPosition = (float)(_currentScreen) / (_screens - 1);
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}
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/// <summary>
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/// Remove a new child to this Scroll Snap and recalculate it's children
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/// *Note, this is an index address (0-x)
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/// </summary>
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/// <param name="index"></param>
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/// <param name="ChildRemoved"></param>
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public void RemoveChild(int index, out GameObject ChildRemoved)
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{
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ChildRemoved = null;
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if (index < 0 || index > _screensContainer.childCount)
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{
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return;
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}
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_scroll_rect.verticalNormalizedPosition = 0;
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var children = _screensContainer.transform;
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int i = 0;
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foreach (Transform child in children)
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{
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if (i == index)
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{
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child.SetParent(null);
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ChildRemoved = child.gameObject;
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break;
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}
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i++;
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}
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DistributePages();
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2016-05-24 03:57:56 +08:00
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if (_currentScreen > _screens - 1)
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{
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_currentScreen = _screens - 1;
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}
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_scroll_rect.verticalNormalizedPosition = (float)(_currentScreen) / (_screens - 1);
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}
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2016-11-16 02:09:13 +08:00
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2015-08-30 18:49:19 +08:00
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#region Interfaces
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2016-12-05 04:06:03 +08:00
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/// <summary>
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/// Release screen to swipe
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/// </summary>
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/// <param name="eventData"></param>
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public void OnEndDrag(PointerEventData eventData)
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{
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if (_scroll_rect.vertical)
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{
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if (UseFastSwipe)
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{
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//If using fastswipe - then a swipe does page next / previous
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if (_scroll_rect.velocity.y > SwipeVelocityThreshold)
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{
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_scroll_rect.velocity = Vector3.zero;
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if (_startPosition.y - _screensContainer.localPosition.y > 0)
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{
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NextScreen();
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}
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else
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{
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PreviousScreen();
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}
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}
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else
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{
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ScrollToClosestElement();
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2015-08-30 18:49:19 +08:00
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}
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}
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}
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}
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#endregion
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}
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}
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