com.unity.uiextensions.nosa.../Scripts/InputFieldEnterSubmit.cs

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/// Usage: Add this component to the input and add the
/// function to execute to the EnterSubmit event of this script
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Events;
[RequireComponent(typeof(InputField))]
public class InputFieldEnterSubmit : MonoBehaviour
{
[System.Serializable]
public class EnterSubmitEvent : UnityEvent<string> { }
public EnterSubmitEvent EnterSubmit;
private InputField _input;
void Awake()
{
_input = GetComponent<InputField>();
_input.onEndEdit.AddListener(OnEndEdit);
}
public void OnEndEdit(string txt)
{
if (!Input.GetKeyDown(KeyCode.Return) && !Input.GetKeyDown(KeyCode.KeypadEnter)) return;
EnterSubmit.Invoke(txt);
}
}