/// Usage: Add this component to the input and add the /// function to execute to the EnterSubmit event of this script using UnityEngine; using UnityEngine.UI; using UnityEngine.Events; [RequireComponent(typeof(InputField))] public class InputFieldEnterSubmit : MonoBehaviour { [System.Serializable] public class EnterSubmitEvent : UnityEvent { } public EnterSubmitEvent EnterSubmit; private InputField _input; void Awake() { _input = GetComponent(); _input.onEndEdit.AddListener(OnEndEdit); } public void OnEndEdit(string txt) { if (!Input.GetKeyDown(KeyCode.Return) && !Input.GetKeyDown(KeyCode.KeypadEnter)) return; EnterSubmit.Invoke(txt); } }