YooAsset/Assets/Samples~/BasicSample/Script/Runtime/PatchUpdater/FsmNode/FsmUpdateStaticVersion.cs

42 lines
1.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using YooAsset;
internal class FsmUpdateStaticVersion : IFsmNode
{
public string Name { private set; get; } = nameof(FsmUpdateStaticVersion);
void IFsmNode.OnEnter()
{
PatchEventDispatcher.SendPatchStepsChangeMsg(EPatchStates.UpdateStaticVersion);
BootScene.Instance.StartCoroutine(GetStaticVersion());
}
void IFsmNode.OnUpdate()
{
}
void IFsmNode.OnExit()
{
}
private IEnumerator GetStaticVersion()
{
yield return new WaitForSecondsRealtime(0.5f);
// 更新资源版本号
var operation = YooAssets.UpdateStaticVersionAsync(30);
yield return operation;
if (operation.Status == EOperationStatus.Succeed)
{
Debug.Log($"Found static version : {operation.ResourceVersion}");
PatchUpdater.ResourceVersion = operation.ResourceVersion;
FsmManager.Transition(nameof(FsmUpdateManifest));
}
else
{
Debug.LogWarning(operation.Error);
PatchEventDispatcher.SendStaticVersionUpdateFailedMsg();
}
}
}