mirror of https://github.com/tuyoogame/YooAsset
42 lines
1.0 KiB
C#
42 lines
1.0 KiB
C#
|
using System.Collections;
|
|||
|
using System.Collections.Generic;
|
|||
|
using UnityEngine;
|
|||
|
using YooAsset;
|
|||
|
|
|||
|
internal class FsmUpdateStaticVersion : IFsmNode
|
|||
|
{
|
|||
|
public string Name { private set; get; } = nameof(FsmUpdateStaticVersion);
|
|||
|
|
|||
|
void IFsmNode.OnEnter()
|
|||
|
{
|
|||
|
PatchEventDispatcher.SendPatchStepsChangeMsg(EPatchStates.UpdateStaticVersion);
|
|||
|
BootScene.Instance.StartCoroutine(GetStaticVersion());
|
|||
|
}
|
|||
|
void IFsmNode.OnUpdate()
|
|||
|
{
|
|||
|
}
|
|||
|
void IFsmNode.OnExit()
|
|||
|
{
|
|||
|
}
|
|||
|
|
|||
|
private IEnumerator GetStaticVersion()
|
|||
|
{
|
|||
|
yield return new WaitForSecondsRealtime(0.5f);
|
|||
|
|
|||
|
// 更新资源版本号
|
|||
|
var operation = YooAssets.UpdateStaticVersionAsync(30);
|
|||
|
yield return operation;
|
|||
|
|
|||
|
if (operation.Status == EOperationStatus.Succeed)
|
|||
|
{
|
|||
|
Debug.Log($"Found static version : {operation.ResourceVersion}");
|
|||
|
PatchUpdater.ResourceVersion = operation.ResourceVersion;
|
|||
|
FsmManager.Transition(nameof(FsmUpdateManifest));
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
Debug.LogWarning(operation.Error);
|
|||
|
PatchEventDispatcher.SendStaticVersionUpdateFailedMsg();
|
|||
|
}
|
|||
|
}
|
|||
|
}
|