YooAsset/Assets/Samples~/BasicSample/Script/Runtime/PatchUpdater/FsmNode/FsmUpdateManifest.cs

40 lines
897 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using YooAsset;
public class FsmUpdateManifest : IFsmNode
{
public string Name { private set; get; } = nameof(FsmUpdateManifest);
void IFsmNode.OnEnter()
{
PatchEventDispatcher.SendPatchStepsChangeMsg(EPatchStates.UpdateManifest);
BootScene.Instance.StartCoroutine(UpdateManifest());
}
void IFsmNode.OnUpdate()
{
}
void IFsmNode.OnExit()
{
}
private IEnumerator UpdateManifest()
{
yield return new WaitForSecondsRealtime(0.5f);
// 更新补丁清单
var operation = YooAssets.UpdateManifestAsync(PatchUpdater.ResourceVersion, 30);
yield return operation;
if(operation.Status == EOperationStatus.Succeed)
{
FsmManager.Transition(nameof(FsmCreateDownloader));
}
else
{
Debug.LogWarning(operation.Error);
PatchEventDispatcher.SendPatchManifestUpdateFailedMsg();
}
}
}