mirror of https://github.com/tuyoogame/YooAsset
40 lines
897 B
C#
40 lines
897 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using YooAsset;
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public class FsmUpdateManifest : IFsmNode
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{
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public string Name { private set; get; } = nameof(FsmUpdateManifest);
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void IFsmNode.OnEnter()
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{
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PatchEventDispatcher.SendPatchStepsChangeMsg(EPatchStates.UpdateManifest);
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BootScene.Instance.StartCoroutine(UpdateManifest());
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}
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void IFsmNode.OnUpdate()
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{
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}
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void IFsmNode.OnExit()
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{
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}
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private IEnumerator UpdateManifest()
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{
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yield return new WaitForSecondsRealtime(0.5f);
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// 更新补丁清单
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var operation = YooAssets.UpdateManifestAsync(PatchUpdater.ResourceVersion, 30);
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yield return operation;
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if(operation.Status == EOperationStatus.Succeed)
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{
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FsmManager.Transition(nameof(FsmCreateDownloader));
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}
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else
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{
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Debug.LogWarning(operation.Error);
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PatchEventDispatcher.SendPatchManifestUpdateFailedMsg();
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}
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}
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} |