using System.Collections; using System.Collections.Generic; using UnityEngine; using YooAsset; public class FsmUpdateManifest : IFsmNode { public string Name { private set; get; } = nameof(FsmUpdateManifest); void IFsmNode.OnEnter() { PatchEventDispatcher.SendPatchStepsChangeMsg(EPatchStates.UpdateManifest); BootScene.Instance.StartCoroutine(UpdateManifest()); } void IFsmNode.OnUpdate() { } void IFsmNode.OnExit() { } private IEnumerator UpdateManifest() { yield return new WaitForSecondsRealtime(0.5f); // 更新补丁清单 var operation = YooAssets.UpdateManifestAsync(PatchUpdater.ResourceVersion, 30); yield return operation; if(operation.Status == EOperationStatus.Succeed) { FsmManager.Transition(nameof(FsmCreateDownloader)); } else { Debug.LogWarning(operation.Error); PatchEventDispatcher.SendPatchManifestUpdateFailedMsg(); } } }