YooAsset/Docs/YooAssetUpdater.md

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# 资源更新
**更新补丁清单**
对于联机运行模式,在初始化资源系统之后,需要立刻更新资源清单。
在此之前需要获取更新的资源版本号一般通过HTTP访问游戏服务器来获取。
注意如果资源系统在初始化的时候选择忽略资源版本号那么更新的资源版本号可以设置为0。
````c#
private IEnumerator UpdatePatchManifest()
{
int updateResourceVersion = 123;
int timeout = 30;
UpdateManifestOperation operation = YooAssets.UpdateManifestAsync(updateResourceVersion, timeout);
yield return operation;
if (operation.Status == EOperationStatus.Succeed)
{
//更新成功
}
else
{
//更新失败
Debug.LogError(operation.Error);
}
}
````
**补丁包下载**
在补丁清单更新完毕后,就可以更新资源文件了。
根据产品需求,可以选择更新全部资源,或者只更新部分资源。
````c#
private DownloaderOperation _downloader;
/// <summary>
/// 创建下载器
/// </summary>
private void CreateDownloader()
{
string[] tags = { "buildin", "config" };
int downloadingMaxNum = 10;
int failedTryAgain = 3;
_downloader = YooAssets.CreatePatchDownloader(tags, downloadingMaxNum, failedTryAgain);
if (_downloader.TotalDownloadCount == 0)
{
//没有需要下载的资源
}
else
{
//需要下载的文件总数和总大小
int totalDownloadCount = _downloader.TotalDownloadCount;
long totalDownloadBytes = _downloader.TotalDownloadBytes;
}
}
/// <summary>
/// 开启下载
/// </summary>
private IEnumerator Download()
{
//注册回调方法
_downloader.OnDownloadFileFailedCallback = OneDownloadFileFailed;
_downloader.OnDownloadProgressCallback = OnDownloadProgressUpdate;
_downloader.OnDownloadOverCallback = OnDownloadOver;
//开启下载
_downloader.BeginDownload();
yield return _downloader;
//检测下载结果
if (_downloader.Status == EOperationStatus.Succeed)
{
//下载成功
}
else
{
//下载失败
}
}
````