mirror of https://github.com/tuyoogame/YooAsset
2.8 KiB
2.8 KiB
资源加载
在加载资源对象的时候只需要提供相对路径,统一约定该相对路径名称为:location
资源加载接口:
- YooAssets.LoadAssetSync() 同步加载资源对象接口
- YooAssets.LoadSubAssetsSync() 同步加载子资源对象接口
- YooAssets.LoadAssetAsync() 异步加载资源对象接口
- YooAssets.LoadSubAssetsAsync() 异步加载子资源对象接口
- YooAssets.LoadSceneAsync() 异步加载场景接口
加载路径的匹配方式
// 不带扩展名的模糊匹配
YooAssets.LoadAssetAsync<AudioClip>("Audio/bgMusic");
// 带扩展名的精准匹配
YooAssets.LoadAssetAsync<AudioClip>("Audio/bgMusic.mp3");
异步加载范例
// 委托加载方式
void Start()
{
AssetOperationHandle handle = YooAssets.LoadAssetAsync<AudioClip>("Audio/bgMusic.mp3");
handle.Completed += Handle_Completed;
}
void Handle_Completed(AssetOperationHandle handle)
{
AudioClip audioClip = handle.AssetObject as AudioClip;
}
// 协程加载方式
void Start()
{
this.StartCoroutine(AsyncLoad());
}
IEnumerator AsyncLoad()
{
AssetOperationHandle handle = YooAssets.LoadAssetAsync<AudioClip>("Audio/bgMusic.mp3");
yield return handle;
AudioClip audioClip = handle.AssetObject as AudioClip;
}
// Task加载方式
async void Start()
{
await AsyncLoad();
}
async Task AsyncLoad()
{
AssetOperationHandle handle = YooAssets.LoadAssetAsync<AudioClip>("Audio/bgMusic.mp3");
await handle.Task;
AudioClip audioClip = handle.AssetObject as AudioClip;
}
资源卸载范例
void Start()
{
AssetOperationHandle handle = YooAssets.LoadAssetAsync<AudioClip>("Audio/bgMusic.mp3");
...
handle.Release();
}
预制体同步加载范例
var handle = YooAssets.LoadAssetSync<GameObject>(location);
GameObject go = handle.InstantiateObject;
var handle = YooAssets.LoadAssetSync<GameObject>(location);
GameObject go = UnityEngine.Object.Instantiate(handle.AssetObject as GameObject);
子对象同步加载范例
例如:通过TexturePacker创建的图集,如果需要访问图集的精灵对象,可以通过子对象加载接口。
var handle = YooAssets.LoadSubAssetsSync<Sprite>(location);
foreach (var asset in handle.AllAssets)
{
Debug.Log($"Sprite name is {asset.name}");
}
场景异步加载范例
void Start()
{
// 场景加载参数
SceneInstanceParam param = new SceneInstanceParam();
param.LoadMode = UnityEngine.SceneManagement.LoadSceneMode.Single;
param.ActivateOnLoad = true;
AssetOperationHandle handle = YooAssets.LoadSceneAsync("Scene/Login", param);
handle.Completed += Handle_Completed;
}
void Handle_Completed(AssetOperationHandle handle)
{
SceneInstance instance = handle.AssetInstance as SceneInstance;
Debug.Log(instance.Scene.name);
}