mirror of https://github.com/tuyoogame/YooAsset
3.2 KiB
3.2 KiB
资源加载
在加载资源对象的时候只需要提供相对路径,统一约定该相对路径名称为:location
加载接口:
- YooAssets.LoadAssetSync() 同步加载资源对象接口
- YooAssets.LoadSubAssetsSync() 同步加载子资源对象接口
- YooAssets.LoadAssetAsync() 异步加载资源对象接口
- YooAssets.LoadSubAssetsAsync() 异步加载子资源对象接口
- YooAssets.LoadSceneAsync() 异步加载场景接口
- YooAssets.LoadRawFileAsync() 异步读取原生文件接口
加载路径的匹配方式
// 不带扩展名的模糊匹配
YooAssets.LoadAssetAsync<AudioClip>("Audio/bgMusic");
// 带扩展名的精准匹配
YooAssets.LoadAssetAsync<AudioClip>("Audio/bgMusic.mp3");
异步加载范例
// 委托加载方式
void Start()
{
AssetOperationHandle handle = YooAssets.LoadAssetAsync<AudioClip>("Audio/bgMusic.mp3");
handle.Completed += Handle_Completed;
}
void Handle_Completed(AssetOperationHandle handle)
{
AudioClip audioClip = handle.AssetObject as AudioClip;
}
// 协程加载方式
void Start()
{
this.StartCoroutine(AsyncLoad());
}
IEnumerator AsyncLoad()
{
AssetOperationHandle handle = YooAssets.LoadAssetAsync<AudioClip>("Audio/bgMusic.mp3");
yield return handle;
AudioClip audioClip = handle.AssetObject as AudioClip;
}
// Task加载方式
async void Start()
{
await AsyncLoad();
}
async Task AsyncLoad()
{
AssetOperationHandle handle = YooAssets.LoadAssetAsync<AudioClip>("Audio/bgMusic.mp3");
await handle.Task;
AudioClip audioClip = handle.AssetObject as AudioClip;
}
资源卸载范例
IEnumerator Start()
{
AssetOperationHandle handle = YooAssets.LoadAssetAsync<AudioClip>("Audio/bgMusic.mp3");
yield return handle;
...
handle.Release();
}
预制体加载范例
IEnumerator Start()
{
AssetOperationHandle handle = YooAssets.LoadAssetAsync<GameObject>("Panel/login.prefab");
yield return handle;
GameObject go = handle.InstantiateSync();
Debug.Log($"Prefab name is {go.name}");
}
子对象加载范例
例如:通过TexturePacker创建的图集,如果需要访问图集的精灵对象,可以通过子对象加载接口。
IEnumerator Start()
{
SubAssetsOperationHandle handle = YooAssets.LoadSubAssetsAsync<Sprite>(location);
yield return handle;
var sprite = handle.GetSubAssetObject<Sprite>("spriteName");
Debug.Log($"Sprite name is {sprite.name}");
}
场景异步加载范例
IEnumerator Start()
{
var sceneMode = UnityEngine.SceneManagement.LoadSceneMode.Single;
bool activateOnLoad = true;
SceneOperationHandle handle = YooAssets.LoadSceneAsync("Scene/Login", sceneMode, activateOnLoad);
yield return handle;
Debug.Log($"Scene name is {handle.Scene.name}");
}
原生文件加载范例
例如:wwise的初始化文件
IEnumerator Start()
{
string location = "wwise/init.bnk";
string savePath = $"{Application.persistentDataPath}/Audio/init.bnk"
RawFileOperation operation = YooAssets.LoadRawFileAsync(location, savePath);
yield return operation;
byte[] fileData = operation.GetFileData();
string fileText = operation.GetFileText();
}