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Author SHA1 Message Date
何冠峰 30cba8ca5f Update CHANGELOG.md 2025-02-08 14:43:41 +08:00
何冠峰 e9261a0ec0 Update package.json 2025-02-08 14:43:39 +08:00
何冠峰 89ee22837d Update BuildParameters.cs 2025-02-08 14:35:10 +08:00
何冠峰 939f3747cd Update AssetBundleCollectorSetting.cs 2025-02-08 14:07:20 +08:00
4 changed files with 49 additions and 2 deletions

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@ -2,6 +2,47 @@
All notable changes to this package will be documented in this file. All notable changes to this package will be documented in this file.
## [2.2.10] - 2025-02-08
### Improvements
- 新增了可扩展的AssetArtScanner资源扫描工具详细请见官方说明文档。
- 优化了AssetBundleReporter页面。
- 优化了AssetBundleDebugger页面。
- 优化了微信小游戏文件系统的缓存查询机制。
- 优化了抖音小游戏文件系统的缓存查询机制。
### Fixed
- (#447) 修复了Unity2019平台代码编译错误问题。
- (#456) 修复了在Package未激活有效清单之前无法销毁的问题。
- (#452) 修复了内置文件系统类NeedPack方法总是返回TRUE的问题。
- (#424) 适配了Unity6000版本替换了过时方法。
### Added
- 新增了SBP构建管线构建参数BuiltinShadersBundleName
- 新增了SBP构建管线构建参数MonoScriptsBundleName
- 新增了全局构建管线构建参数SingleReferencedPackAlone
```csharp
/// <summary>
/// 对单独引用的共享资源进行独立打包
/// 说明:关闭该选项单独引用的共享资源将会构建到引用它的资源包内!
/// </summary>
public bool SingleReferencedPackAlone = true;
```
- 新增了内置文件系统初始化参数COPY_BUILDIN_PACKAGE_MANIFEST
```csharp
// 内置文件系统初始化的时候,自动拷贝内置清单到沙盒目录。
var systemParameters = FileSystemParameters.CreateDefaultBuildinFileSystemParameters();
systemParameters.AddParameter(FileSystemParametersDefine.COPY_BUILDIN_PACKAGE_MANIFEST, true);
```
## [2.2.9] - 2025-01-14 ## [2.2.9] - 2025-01-14
### Fixed ### Fixed

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@ -71,7 +71,7 @@ namespace YooAsset.Editor
/// 对单独引用的共享资源进行独立打包 /// 对单独引用的共享资源进行独立打包
/// 说明:关闭该选项单独引用的共享资源将会构建到引用它的资源包内! /// 说明:关闭该选项单独引用的共享资源将会构建到引用它的资源包内!
/// </summary> /// </summary>
public bool SingleReferencedPackAlone = false; public bool SingleReferencedPackAlone = true;
/// <summary> /// <summary>
/// 验证构建结果 /// 验证构建结果

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@ -86,6 +86,12 @@ namespace YooAsset.Editor
return package.GetAllTags(); return package.GetAllTags();
} }
[Obsolete("This method will be removed in a future ! Use BeginCollect instead.", true)]
public CollectResult GetPackageAssets(bool simulateBuild, bool useAssetDependencyDB, string packageName)
{
return BeginCollect(packageName, simulateBuild, useAssetDependencyDB);
}
/// <summary> /// <summary>
/// 收集指定包裹的资源文件 /// 收集指定包裹的资源文件
/// </summary> /// </summary>

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@ -1,7 +1,7 @@
{ {
"name": "com.tuyoogame.yooasset", "name": "com.tuyoogame.yooasset",
"displayName": "YooAsset", "displayName": "YooAsset",
"version": "2.2.9", "version": "2.2.10",
"unity": "2019.4", "unity": "2019.4",
"description": "unity3d resources management system.", "description": "unity3d resources management system.",
"author": { "author": {