mirror of https://github.com/tuyoogame/YooAsset
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Assets/YooAsset
Editor
AssetBundleBuilder
AssetBundleCollector
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@ -2,6 +2,47 @@
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All notable changes to this package will be documented in this file.
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## [2.2.10] - 2025-02-08
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### Improvements
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- 新增了可扩展的AssetArtScanner资源扫描工具,详细请见官方说明文档。
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- 优化了AssetBundleReporter页面。
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- 优化了AssetBundleDebugger页面。
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- 优化了微信小游戏文件系统的缓存查询机制。
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- 优化了抖音小游戏文件系统的缓存查询机制。
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### Fixed
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- (#447) 修复了Unity2019平台代码编译错误问题。
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- (#456) 修复了在Package未激活有效清单之前,无法销毁的问题。
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- (#452) 修复了内置文件系统类NeedPack方法总是返回TRUE的问题。
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- (#424) 适配了Unity6000版本替换了过时方法。
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### Added
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- 新增了SBP构建管线构建参数:BuiltinShadersBundleName
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- 新增了SBP构建管线构建参数:MonoScriptsBundleName
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- 新增了全局构建管线构建参数:SingleReferencedPackAlone
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```csharp
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/// <summary>
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/// 对单独引用的共享资源进行独立打包
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/// 说明:关闭该选项单独引用的共享资源将会构建到引用它的资源包内!
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/// </summary>
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public bool SingleReferencedPackAlone = true;
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```
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- 新增了内置文件系统初始化参数:COPY_BUILDIN_PACKAGE_MANIFEST
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```csharp
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// 内置文件系统初始化的时候,自动拷贝内置清单到沙盒目录。
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var systemParameters = FileSystemParameters.CreateDefaultBuildinFileSystemParameters();
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systemParameters.AddParameter(FileSystemParametersDefine.COPY_BUILDIN_PACKAGE_MANIFEST, true);
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```
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## [2.2.9] - 2025-01-14
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### Fixed
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@ -71,7 +71,7 @@ namespace YooAsset.Editor
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/// 对单独引用的共享资源进行独立打包
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/// 说明:关闭该选项单独引用的共享资源将会构建到引用它的资源包内!
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/// </summary>
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public bool SingleReferencedPackAlone = false;
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public bool SingleReferencedPackAlone = true;
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/// <summary>
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/// 验证构建结果
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@ -86,6 +86,12 @@ namespace YooAsset.Editor
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return package.GetAllTags();
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}
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[Obsolete("This method will be removed in a future ! Use BeginCollect instead.", true)]
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public CollectResult GetPackageAssets(bool simulateBuild, bool useAssetDependencyDB, string packageName)
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{
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return BeginCollect(packageName, simulateBuild, useAssetDependencyDB);
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}
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/// <summary>
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/// 收集指定包裹的资源文件
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/// </summary>
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@ -1,7 +1,7 @@
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{
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"name": "com.tuyoogame.yooasset",
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"displayName": "YooAsset",
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"version": "2.2.9",
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"version": "2.2.10",
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"unity": "2019.4",
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"description": "unity3d resources management system.",
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"author": {
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