mirror of https://github.com/tuyoogame/YooAsset
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2 Commits
f5c72e913f
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9a2ed64b4e
Author | SHA1 | Date |
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9a2ed64b4e | |
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60e93f9809 |
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@ -13,17 +13,18 @@ namespace YooAsset.Editor
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private readonly BuildContext _buildContext = new BuildContext();
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/// <summary>
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/// 开始构建
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/// 构建资源包
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/// </summary>
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public BuildResult Run(BuildParameters buildParameters)
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public BuildResult Run(BuildParameters buildParameters, List<IBuildTask> buildPipeline)
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{
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// 清空旧数据
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_buildContext.ClearAllContext();
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// 检测构建参数是否为空
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if (buildParameters == null)
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throw new Exception($"{nameof(buildParameters)} is null !");
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// 检测构建参数是否为空
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if (buildPipeline.Count == 0)
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throw new Exception($"Build pipeline is empty !");
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// 检测可编程构建管线参数
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if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
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{
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@ -37,6 +38,9 @@ namespace YooAsset.Editor
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throw new Exception($"{nameof(EBuildPipeline.ScriptableBuildPipeline)} not support {nameof(EBuildMode.ForceRebuild)} build mode !");
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}
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// 清空旧数据
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_buildContext.ClearAllContext();
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// 构建参数
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var buildParametersContext = new BuildParametersContext(buildParameters);
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_buildContext.SetContextObject(buildParametersContext);
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@ -45,8 +49,7 @@ namespace YooAsset.Editor
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BuildLogger.InitLogger(buildParameters.EnableLog);
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// 执行构建流程
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var pipeline = GetBuildTasks(buildParameters.BuildPipeline);
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var buildResult = BuildRunner.Run(pipeline, _buildContext);
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var buildResult = BuildRunner.Run(buildPipeline, _buildContext);
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if (buildResult.Success)
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{
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buildResult.OutputPackageDirectory = buildParametersContext.GetPackageOutputDirectory();
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@ -62,13 +65,23 @@ namespace YooAsset.Editor
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return buildResult;
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}
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private List<IBuildTask> GetBuildTasks(EBuildPipeline buildPipeline)
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/// <summary>
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/// 构建资源包
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/// </summary>
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public BuildResult Run(BuildParameters buildParameters)
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{
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var buildPipeline = GetDefaultBuildPipeline(buildParameters.BuildPipeline);
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return Run(buildParameters, buildPipeline);
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}
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/// <summary>
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/// 获取默认的构建流程
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/// </summary>
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private List<IBuildTask> GetDefaultBuildPipeline(EBuildPipeline buildPipeline)
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{
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// 获取任务节点的属性集合
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List<TaskAttribute> attrList = new List<TaskAttribute>();
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if (buildPipeline == EBuildPipeline.BuiltinBuildPipeline)
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{
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/*
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List<IBuildTask> pipeline = new List<IBuildTask>
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{
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new TaskPrepare(), //前期准备工作
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@ -83,23 +96,10 @@ namespace YooAsset.Editor
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new TaskCreatePackage(), //制作包裹
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new TaskCopyBuildinFiles(), //拷贝内置文件
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};
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*/
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var classTypes = EditorTools.GetAssignableTypes(typeof(IBuildTask));
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foreach (var classType in classTypes)
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{
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var attribute = classType.GetCustomAttribute<TaskAttribute>();
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if (attribute == null)
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throw new Exception($"Not found {nameof(TaskAttribute)} int type : {classType.FullName}");
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attribute.ClassType = classType;
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if (attribute.Pipeline == ETaskPipeline.AllPipeline || attribute.Pipeline == ETaskPipeline.BuiltinBuildPipeline)
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attrList.Add(attribute);
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}
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return pipeline;
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}
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else if (buildPipeline == EBuildPipeline.ScriptableBuildPipeline)
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{
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/*
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List<IBuildTask> pipeline = new List<IBuildTask>
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{
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new TaskPrepare(), //前期准备工作
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@ -114,42 +114,12 @@ namespace YooAsset.Editor
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new TaskCreatePackage(), //制作补丁包
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new TaskCopyBuildinFiles(), //拷贝内置文件
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};
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*/
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var classTypes = EditorTools.GetAssignableTypes(typeof(IBuildTask));
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foreach (var classType in classTypes)
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{
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var attribute = classType.GetCustomAttribute<TaskAttribute>();
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if (attribute == null)
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throw new Exception($"Not found {nameof(TaskAttribute)} int type : {classType.FullName}");
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attribute.ClassType = classType;
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if (attribute.Pipeline == ETaskPipeline.AllPipeline || attribute.Pipeline == ETaskPipeline.ScriptableBuildPipeline)
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attrList.Add(attribute);
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}
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return pipeline;
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}
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else
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{
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throw new NotImplementedException();
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}
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// 对任务节点进行排序
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attrList.Sort((a, b) =>
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{
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if (a.TaskOrder > b.TaskOrder) { return 1; }
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else if (a.TaskOrder < b.TaskOrder) { return -1; }
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else { return 0; }
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});
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// 创建任务节点实例
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List<IBuildTask> pipeline = new List<IBuildTask>(attrList.Count);
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foreach (var taskAttr in attrList)
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{
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var task = Activator.CreateInstance(taskAttr.ClassType) as IBuildTask;
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pipeline.Add(task);
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}
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return pipeline;
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}
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}
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}
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@ -1,22 +0,0 @@
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using System;
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namespace YooAsset.Editor
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{
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public enum ETaskPipeline
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{
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/// <summary>
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/// 所有的构建管线
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/// </summary>
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AllPipeline,
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/// <summary>
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/// 内置构建管线
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/// </summary>
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BuiltinBuildPipeline,
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/// <summary>
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/// 可编程构建管线
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/// </summary>
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ScriptableBuildPipeline,
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}
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}
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@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 32477ef3a448a9144aa1574a052fe54e
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -5,28 +5,13 @@ namespace YooAsset.Editor
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[AttributeUsage(AttributeTargets.Class)]
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public class TaskAttribute : Attribute
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{
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/// <summary>
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/// 任务所属的构建流水线
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/// </summary>
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public ETaskPipeline Pipeline;
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/// <summary>
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/// 执行顺序
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/// </summary>
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public int TaskOrder;
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/// <summary>
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/// 任务说明
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/// </summary>
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public string TaskDesc;
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// 关联的任务类
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public Type ClassType { set; get; }
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public TaskAttribute(ETaskPipeline pipeline, int taskOrder, string taskDesc)
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public TaskAttribute(string taskDesc)
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{
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Pipeline = pipeline;
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TaskOrder = taskOrder;
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TaskDesc = taskDesc;
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}
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}
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@ -7,7 +7,7 @@ using UnityEngine;
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namespace YooAsset.Editor
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{
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[TaskAttribute(ETaskPipeline.BuiltinBuildPipeline, 300, "资源构建内容打包")]
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[TaskAttribute("资源构建内容打包")]
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public class TaskBuilding : IBuildTask
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{
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public class BuildResultContext : IContextObject
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@ -9,7 +9,7 @@ using UnityEditor.Build.Pipeline.Tasks;
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namespace YooAsset.Editor
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{
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[TaskAttribute(ETaskPipeline.ScriptableBuildPipeline, 300, "资源构建内容打包")]
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[TaskAttribute("资源构建内容打包")]
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public class TaskBuilding_SBP : IBuildTask
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{
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public class BuildResultContext : IContextObject
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@ -6,7 +6,7 @@ using UnityEngine;
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namespace YooAsset.Editor
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{
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[TaskAttribute(ETaskPipeline.AllPipeline, 1100, "拷贝内置文件到流目录")]
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[TaskAttribute("拷贝内置文件到流目录")]
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public class TaskCopyBuildinFiles : IBuildTask
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{
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void IBuildTask.Run(BuildContext context)
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@ -5,7 +5,7 @@ using System.Collections.Generic;
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namespace YooAsset.Editor
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{
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[TaskAttribute(ETaskPipeline.AllPipeline, 400, "拷贝原生文件")]
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[TaskAttribute("拷贝原生文件")]
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public class TaskCopyRawFile : IBuildTask
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{
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void IBuildTask.Run(BuildContext context)
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@ -13,7 +13,7 @@ namespace YooAsset.Editor
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internal PackageManifest Manifest;
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}
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[TaskAttribute(ETaskPipeline.AllPipeline, 800, "创建清单文件")]
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[TaskAttribute("创建清单文件")]
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public class TaskCreateManifest : IBuildTask
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{
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void IBuildTask.Run(BuildContext context)
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@ -3,7 +3,7 @@ using System.Collections.Generic;
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namespace YooAsset.Editor
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{
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[TaskAttribute(ETaskPipeline.AllPipeline, 1000, "制作包裹")]
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[TaskAttribute("制作包裹")]
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public class TaskCreatePackage : IBuildTask
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{
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void IBuildTask.Run(BuildContext context)
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@ -6,7 +6,7 @@ using UnityEditor;
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namespace YooAsset.Editor
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{
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[TaskAttribute(ETaskPipeline.AllPipeline, 900, "创建构建报告文件")]
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[TaskAttribute("创建构建报告文件")]
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public class TaskCreateReport : IBuildTask
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{
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void IBuildTask.Run(BuildContext context)
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@ -6,7 +6,7 @@ using System.Collections.Generic;
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namespace YooAsset.Editor
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{
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[TaskAttribute(ETaskPipeline.AllPipeline, 600, "资源包加密")]
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[TaskAttribute("资源包加密")]
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public class TaskEncryption : IBuildTask
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{
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void IBuildTask.Run(BuildContext context)
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@ -7,7 +7,7 @@ using UnityEditor;
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namespace YooAsset.Editor
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{
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[TaskAttribute(ETaskPipeline.AllPipeline, 200, "获取资源构建内容")]
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[TaskAttribute("获取资源构建内容")]
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public class TaskGetBuildMap : IBuildTask
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{
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void IBuildTask.Run(BuildContext context)
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@ -6,7 +6,7 @@ using UnityEditor;
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namespace YooAsset.Editor
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{
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[TaskAttribute(ETaskPipeline.AllPipeline, 100, "资源构建准备工作")]
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[TaskAttribute("资源构建准备工作")]
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public class TaskPrepare : IBuildTask
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{
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void IBuildTask.Run(BuildContext context)
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@ -6,7 +6,7 @@ using UnityEditor;
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namespace YooAsset.Editor
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{
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[TaskAttribute(ETaskPipeline.AllPipeline, 700, "更新资源包信息")]
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[TaskAttribute("更新资源包信息")]
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public class TaskUpdateBundleInfo : IBuildTask
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{
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void IBuildTask.Run(BuildContext context)
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@ -8,7 +8,7 @@ using UnityEngine;
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namespace YooAsset.Editor
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{
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[TaskAttribute(ETaskPipeline.BuiltinBuildPipeline, 500, "验证构建结果")]
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[TaskAttribute("验证构建结果")]
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public class TaskVerifyBuildResult : IBuildTask
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{
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void IBuildTask.Run(BuildContext context)
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@ -9,7 +9,7 @@ using UnityEditor.Build.Pipeline.Interfaces;
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namespace YooAsset.Editor
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{
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[TaskAttribute(ETaskPipeline.ScriptableBuildPipeline, 500, "验证构建结果")]
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[TaskAttribute("验证构建结果")]
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public class TaskVerifyBuildResult_SBP : IBuildTask
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{
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void IBuildTask.Run(BuildContext context)
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@ -171,16 +171,16 @@ namespace YooAsset
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if (CacheSystem.DisableUnityCacheOnWebGL)
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{
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_webRequest = UnityWebRequestAssetBundle.GetAssetBundle(FileLoadPath);
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_webRequest.SendWebRequest();
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_steps = ESteps.CheckLoadWebFile;
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}
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else
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{
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var hash = Hash128.Parse(MainBundleInfo.Bundle.FileHash);
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_webRequest = UnityWebRequestAssetBundle.GetAssetBundle(FileLoadPath, hash);
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_webRequest.SendWebRequest();
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_steps = ESteps.CheckLoadWebFile;
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}
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DownloadSystem.SetUnityWebRequest(_webRequest);
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_webRequest.SendWebRequest();
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_steps = ESteps.CheckLoadWebFile;
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}
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// 6. 检测AssetBundle加载结果
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@ -32,6 +32,11 @@ namespace YooAsset
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/// </summary>
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public static CertificateHandler CertificateHandlerInstance = null;
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/// <summary>
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/// 网络重定向次数
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/// </summary>
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public static int RedirectLimit { set; get; } = -1;
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/// <summary>
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/// 启用断点续传功能文件的最小字节数
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/// </summary>
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@ -128,11 +133,29 @@ namespace YooAsset
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/// </summary>
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public static UnityWebRequest NewRequest(string requestURL)
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{
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UnityWebRequest webRequest;
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if (RequestDelegate != null)
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return RequestDelegate.Invoke(requestURL);
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webRequest = RequestDelegate.Invoke(requestURL);
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else
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webRequest = new UnityWebRequest(requestURL, UnityWebRequest.kHttpVerbGET);
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var request = new UnityWebRequest(requestURL, UnityWebRequest.kHttpVerbGET);
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return request;
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SetUnityWebRequest(webRequest);
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return webRequest;
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}
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/// <summary>
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/// 设置网络请求的自定义参数
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/// </summary>
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public static void SetUnityWebRequest(UnityWebRequest webRequest)
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{
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if (RedirectLimit >= 0)
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webRequest.redirectLimit = RedirectLimit;
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if (CertificateHandlerInstance != null)
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{
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webRequest.certificateHandler = CertificateHandlerInstance;
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webRequest.disposeCertificateHandlerOnDispose = false;
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}
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}
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/// <summary>
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@ -101,13 +101,6 @@ namespace YooAsset
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handler.removeFileOnAbort = true;
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_webRequest.downloadHandler = handler;
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_webRequest.disposeDownloadHandlerOnDispose = true;
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if (DownloadSystem.CertificateHandlerInstance != null)
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{
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_webRequest.certificateHandler = DownloadSystem.CertificateHandlerInstance;
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_webRequest.disposeCertificateHandlerOnDispose = false;
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}
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_webRequest.SendWebRequest();
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_steps = ESteps.CheckDownload;
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}
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@ -137,13 +130,6 @@ namespace YooAsset
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_webRequest.disposeDownloadHandlerOnDispose = true;
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if (fileLength > 0)
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_webRequest.SetRequestHeader("Range", $"bytes={fileLength}-");
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if (DownloadSystem.CertificateHandlerInstance != null)
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{
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_webRequest.certificateHandler = DownloadSystem.CertificateHandlerInstance;
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_webRequest.disposeCertificateHandlerOnDispose = false;
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}
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_webRequest.SendWebRequest();
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_steps = ESteps.CheckDownload;
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}
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@ -217,6 +217,21 @@ namespace YooAsset
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DownloadSystem.RequestDelegate = requestDelegate;
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}
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/// <summary>
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/// 设置下载系统参数,网络重定向次数(Unity引擎默认值32)
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/// 注意:不支持设置为负值
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/// </summary>
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public static void SetDownloadSystemRedirectLimit(int redirectLimit)
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{
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if (redirectLimit < 0)
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{
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YooLogger.Warning($"Invalid param value : {redirectLimit}");
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return;
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}
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DownloadSystem.RedirectLimit = redirectLimit;
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}
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/// <summary>
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/// 设置异步系统参数,每帧执行消耗的最大时间切片(单位:毫秒)
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/// </summary>
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