误删除,调用微信小游戏接口删除缓存文件目录下所有文件

pull/368/head
jcakCheng 2024-09-13 21:05:15 +08:00
parent 093dd25e0f
commit e9539636ac
1 changed files with 56 additions and 4 deletions

View File

@ -86,12 +86,12 @@ internal class WechatFileSystem : IFileSystem
}
}
#region 自定义参数
#region 自定义参数
/// <summary>
/// 自定义参数:远程服务接口
/// </summary>
public IRemoteServices RemoteServices { private set; get; } = null;
#endregion
#endregion
public WechatFileSystem()
@ -251,7 +251,59 @@ internal class WechatFileSystem : IFileSystem
string result = _wxFileSystemMgr.AccessSync(filePath);
return result.Equals("access:ok");
}
#region 内部方法
#region 调用微信小游戏接口删除缓存文件目录下所有文件
public void ClearAllCacheFile()
{
#if !UNITY_EDITOR && UNITY_WEBGL && WEIXINMINIGAME
ShowModalOption showModalOp = new ShowModalOption();
showModalOp.title = "提示";
showModalOp.content = "是否确定要清理缓存并重启";
showModalOp.confirmText = "确定";
showModalOp.cancelText = "取消";
showModalOp.complete = (GeneralCallbackResult callResult) => { Debug.Log($"complete==={callResult.errMsg}"); };
showModalOp.fail = (GeneralCallbackResult callResult) => { Debug.Log($"fail==={callResult.errMsg}"); };
showModalOp.success = (ShowModalSuccessCallbackResult callResult) =>
{
if(callResult.confirm)
RestartMiniGame();
};
WX.ShowModal(showModalOp);
#endif
}
/// <summary>
/// 微信小游戏清除缓存并且重启小游戏
/// 参考小游戏=>出发吧麦芬
/// </summary>
private void RestartMiniGame()
{
WX.CleanAllFileCache((bool isOk) =>
{
RestartMiniProgramOption restartMini = new RestartMiniProgramOption();
restartMini.complete = RestartMiniComplete;
restartMini.fail = RestartMiniFailComplete;
restartMini.success = RestartMiniSuccComplete;
WX.RestartMiniProgram(restartMini);
});
}
private void RestartMiniComplete(GeneralCallbackResult result)
{
Debug.Log($"RestartMiniComplete:{result.errMsg}");
}
private void RestartMiniFailComplete(GeneralCallbackResult result)
{
Debug.Log($"RestartMiniFailComplete:{result.errMsg}");
}
private void RestartMiniSuccComplete(GeneralCallbackResult result)
{
Debug.Log($"RestartMiniSuccComplete:{result.errMsg}");
}
#endregion
#region 内部方法
private string GetWXFileLoadPath(PackageBundle bundle)
{
if (_wxFilePaths.TryGetValue(bundle.BundleGUID, out string filePath) == false)
@ -261,6 +313,6 @@ internal class WechatFileSystem : IFileSystem
}
return filePath;
}
#endregion
#endregion
}
#endif