mirror of https://github.com/tuyoogame/YooAsset
微信小游戏相关代码,迁移至WechatFileSystem,修改packageversion缓存逻辑
parent
e0427d3062
commit
093dd25e0f
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@ -0,0 +1,88 @@
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#if UNITY_WEBGL && WEIXINMINIGAME
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using System.Collections.Generic;
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using WeChatWASM;
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using YooAsset;
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using UnityEngine;
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using System.Linq;
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internal class WXFSClearAllBundleFilesOperation : FSClearAllBundleFilesOperation
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{
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private enum ESteps
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{
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None,
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GetAllCacheFiles,
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ClearAllWXCacheBundleFiles,
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Done,
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}
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private List<string> _wxBundleFilePaths;
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private int _fileTotalCount = 0;
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private WechatFileSystem _fileSystem;
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private ESteps _steps = ESteps.None;
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internal WXFSClearAllBundleFilesOperation(WechatFileSystem fileSystem)
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{
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_fileSystem = fileSystem;
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var allCacheFilePathDic = _fileSystem.GetWXAllCacheFilePath();
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_wxBundleFilePaths = allCacheFilePathDic.Values.ToList();
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}
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internal override void InternalOnStart()
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{
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_steps = ESteps.GetAllCacheFiles;
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}
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internal override void InternalOnUpdate()
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{
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if (_steps == ESteps.None || _steps == ESteps.Done)
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return;
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if (_steps == ESteps.GetAllCacheFiles)
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{
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if (_wxBundleFilePaths == null)
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Failed;
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return;
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}
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else
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{
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_steps = ESteps.ClearAllWXCacheBundleFiles;
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_fileTotalCount = _wxBundleFilePaths.Count;
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}
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}
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if (_steps == ESteps.ClearAllWXCacheBundleFiles)
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{
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for (int i = _wxBundleFilePaths.Count - 1; i >= 0; i--)
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{
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string bundlePath = _wxBundleFilePaths[i];
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if (_fileSystem.CheckWXFileIsExist(bundlePath))
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{
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WX.RemoveFile(bundlePath, (bool isOk) =>
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{
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Debug.Log($"{_wxBundleFilePaths.Count}---删除缓存文件路径成功====={bundlePath}==");
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_wxBundleFilePaths.Remove(bundlePath);
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});
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}
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else
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{
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_wxBundleFilePaths.Remove(bundlePath);
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//Debug.LogWarning($"Not Exit Cache file:{bundlePath}");
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}
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if (OperationSystem.IsBusy)
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break;
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}
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if (_fileTotalCount == 0)
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Progress = 1.0f;
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else
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Progress = 1.0f - (_wxBundleFilePaths.Count / _fileTotalCount);
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if (_wxBundleFilePaths.Count == 0)
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Succeed;
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}
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}
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}
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}
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#endif
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@ -28,6 +28,8 @@ internal class WXFSClearUnusedBundleFilesAsync : FSClearUnusedBundleFilesOperati
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private string _packageHash;
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private int _unusedFileTotalCount = 0;
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private string _lastPackageVersion;
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private string _cacheManifestHashPath;
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private string _cacheManifestPath;
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internal WXFSClearUnusedBundleFilesAsync(WechatFileSystem fileSystem, PackageManifest manifest)
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{
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@ -116,7 +118,7 @@ internal class WXFSClearUnusedBundleFilesAsync : FSClearUnusedBundleFilesOperati
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{
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if (bundle != null)
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{
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var cachePath = GetUnuseCachePathByBundleName(bundle.FileName);
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var cachePath = GetCachePathByFileName(bundle.FileName);
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WX.RemoveFile(cachePath, (bool isOk) =>
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{
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Debug.Log($"{_unusedBundleGUIDs.Count}---删除缓存文件路径成功====={cachePath}==");
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@ -139,6 +141,7 @@ internal class WXFSClearUnusedBundleFilesAsync : FSClearUnusedBundleFilesOperati
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if (_unusedBundleGUIDs.Count == 0)
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{
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CheckPackageVerion();
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_steps = ESteps.Done;
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Status = EOperationStatus.Succeed;
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}
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@ -162,16 +165,39 @@ internal class WXFSClearUnusedBundleFilesAsync : FSClearUnusedBundleFilesOperati
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private void LoadManifestInfo()
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{
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var packageName = _fileSystem.PackageName;
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_lastPackageVersion = WX.StorageGetStringSync(YooAssets.DefaultPackageVersion_Key, YooAssets.DefaultPcakageVersion);
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Debug.Log($"==========取出本地数据版本文件成功==={_lastPackageVersion}");
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if (!string.IsNullOrEmpty(_lastPackageVersion))
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var packageVersion = _manifest.PackageVersion;
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if (WX.StorageHasKeySync(YooAssets.DefaultPackageVersion_Key))
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{
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var cacheManifestHashPath = GetUnuseCachePathByBundleName(YooAssetSettingsData.GetPackageHashFileName(packageName, _lastPackageVersion));
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var cacheManifestPath = GetUnuseCachePathByBundleName(YooAssetSettingsData.GetManifestBinaryFileName(packageName, _lastPackageVersion));
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if(string.IsNullOrEmpty(cacheManifestHashPath) || string.IsNullOrEmpty(cacheManifestPath)) { return; }
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_lastPackageVersion = WX.StorageGetStringSync(YooAssets.DefaultPackageVersion_Key, YooAssets.DefaultPcakageVersion);
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Debug.Log($"==========Get Storage PackageVerion Succ==={_lastPackageVersion}");
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if (!string.IsNullOrEmpty(_lastPackageVersion) && (_lastPackageVersion != packageVersion))
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{
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_cacheManifestHashPath = GetCachePathByFileName(YooAssetSettingsData.GetPackageHashFileName(packageName, _lastPackageVersion));
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_cacheManifestPath = GetCachePathByFileName(YooAssetSettingsData.GetManifestBinaryFileName(packageName, _lastPackageVersion));
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if(string.IsNullOrEmpty(_cacheManifestHashPath) || string.IsNullOrEmpty(_cacheManifestPath)) { return; }
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_packageHash = _fileSystem.ReadFileText(cacheManifestHashPath);
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_fileData = _fileSystem.ReadFileData(cacheManifestPath);
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_packageHash = _fileSystem.ReadFileText(_cacheManifestHashPath);
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_fileData = _fileSystem.ReadFileData(_cacheManifestPath);
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}
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}
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else
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{
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WX.StorageSetStringSync(YooAssets.DefaultPackageVersion_Key, packageVersion);
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Debug.Log($"first Set Storage PackageVerion Succ==={packageVersion}");
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}
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}
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private void CheckPackageVerion()
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{
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var packageName = _fileSystem.PackageName;
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var packageVersion = _manifest.PackageVersion;
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if (_lastPackageVersion != packageVersion)
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{
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WX.StorageSetStringSync(YooAssets.DefaultPackageVersion_Key, packageVersion);
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//删除旧的资源清单文件和哈希文件
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WX.RemoveFile(_cacheManifestHashPath, (bool isOk) => { Debug.Log("====Delect manifestHashPath Succ"); });
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WX.RemoveFile(_cacheManifestPath, (bool isOk) => { Debug.Log("====Delect manifestPath Succ"); });
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Debug.Log($"==========Set Storage PackageVerion Succ==={packageVersion}");
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}
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}
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@ -3,21 +3,17 @@ using System.Collections.Generic;
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using UnityEngine;
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using YooAsset;
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using WeChatWASM;
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using System;
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public static class WechatFileSystemCreater
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{
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public static FileSystemParameters CreateWechatFileSystemParameters(IRemoteServices remoteServices,string rootDirectory = null)
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public static FileSystemParameters CreateWechatFileSystemParameters(IRemoteServices remoteServices)
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{
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string fileSystemClass = $"{nameof(WechatFileSystem)},YooAsset.RuntimeExtension";
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var fileSystemParams = new FileSystemParameters(fileSystemClass, rootDirectory);
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var fileSystemParams = new FileSystemParameters(fileSystemClass, null);
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fileSystemParams.AddParameter("REMOTE_SERVICES", remoteServices);
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return fileSystemParams;
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}
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/// <summary>
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/// AppVersion
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/// </summary>
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public static string AppVersion { get; set; }
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}
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/// <summary>
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@ -56,9 +52,12 @@ internal class WechatFileSystem : IFileSystem
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}
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}
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private readonly Dictionary<string, string> _cacheFilePaths = new Dictionary<string, string>(10000);
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private WXFileSystemManager _fileSystemManager;
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private string _fileCacheRoot = string.Empty;
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/// <summary>
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/// Key:资源包GUID Value:缓存路径
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/// </summary>
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private readonly Dictionary<string, string> _wxFilePaths = new Dictionary<string, string>(10000);
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private WXFileSystemManager _wxFileSystemMgr;
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private string _wxFileCacheRoot = string.Empty;
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/// <summary>
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/// 包裹名称
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@ -72,7 +71,7 @@ internal class WechatFileSystem : IFileSystem
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{
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get
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{
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return _fileCacheRoot;
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return _wxFileCacheRoot;
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}
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}
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@ -87,12 +86,12 @@ internal class WechatFileSystem : IFileSystem
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}
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}
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#region 自定义参数
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#region 自定义参数
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/// <summary>
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/// 自定义参数:远程服务接口
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/// </summary>
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public IRemoteServices RemoteServices { private set; get; } = null;
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#endregion
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#endregion
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public WechatFileSystem()
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@ -122,6 +121,7 @@ internal class WechatFileSystem : IFileSystem
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OperationSystem.StartOperation(PackageName, operation);
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return operation;
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}
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public virtual FSClearUnusedBundleFilesOperation ClearUnusedBundleFilesAsync(PackageManifest manifest)
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{
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var operation = new WXFSClearUnusedBundleFilesAsync(this, manifest);
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@ -171,8 +171,9 @@ internal class WechatFileSystem : IFileSystem
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RemoteServices = new WebRemoteServices(webRoot);
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}
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_fileSystemManager = WX.GetFileSystemManager();
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_fileCacheRoot = rootDirectory;// WX.PluginCachePath; //WX.env.USER_DATA_PATH; //注意:如果有子目录,请修改此处!
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_wxFileSystemMgr = WX.GetFileSystemManager();
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_wxFileCacheRoot = PathUtility.Combine(WX.PluginCachePath, $"StreamingAssets/WebGL");// WX.PluginCachePath; //注意:如果有子目录,请修改此处!
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Debug.Log($"==_wxFileCacheRoot=={_wxFileCacheRoot}");
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}
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public virtual void OnUpdate()
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{
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@ -193,6 +194,7 @@ internal class WechatFileSystem : IFileSystem
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if (Belong(bundle) == false)
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return false;
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//Debug.Log($"WX NeedDownload: bundleName:{bundle.BundleName} + Exists:{Exists(bundle)}");
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return Exists(bundle) == false;
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}
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public virtual bool NeedUnpack(PackageBundle bundle)
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@ -212,6 +214,7 @@ internal class WechatFileSystem : IFileSystem
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{
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throw new System.NotImplementedException();
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}
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public byte[] ReadFileData(string filePath)
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{
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if (CheckWXFileIsExist(filePath))
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@ -229,6 +232,7 @@ internal class WechatFileSystem : IFileSystem
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return string.Empty;
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//throw new System.NotImplementedException();
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}
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/// <summary>
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/// 获取所有缓存文件的路径
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/// </summary>
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@ -247,68 +251,16 @@ internal class WechatFileSystem : IFileSystem
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string result = _wxFileSystemMgr.AccessSync(filePath);
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return result.Equals("access:ok");
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}
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#region 调用微信小游戏接口删除缓存文件目录下所有文件
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public void ClearAllCacheFile()
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#region 内部方法
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private string GetWXFileLoadPath(PackageBundle bundle)
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{
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#if !UNITY_EDITOR && UNITY_WEBGL && WEIXINMINIGAME
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ShowModalOption showModalOp = new ShowModalOption();
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showModalOp.title = "提示";
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showModalOp.content = "是否确定要清理缓存并重启";
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showModalOp.confirmText = "确定";
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showModalOp.cancelText = "取消";
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showModalOp.complete = (GeneralCallbackResult callResult) => { Debug.Log($"complete==={callResult.errMsg}"); };
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showModalOp.fail = (GeneralCallbackResult callResult) => { Debug.Log($"fail==={callResult.errMsg}"); };
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showModalOp.success = (ShowModalSuccessCallbackResult callResult) =>
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{
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if(callResult.confirm)
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RestartMiniGame();
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};
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WX.ShowModal(showModalOp);
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#endif
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}
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/// <summary>
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/// 微信小游戏清除缓存并且重启小游戏
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/// 参考小游戏=>出发吧麦芬
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/// </summary>
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private void RestartMiniGame()
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{
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WX.CleanAllFileCache((bool isOk) =>
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if (_wxFilePaths.TryGetValue(bundle.BundleGUID, out string filePath) == false)
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{
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RestartMiniProgramOption restartMini = new RestartMiniProgramOption();
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restartMini.complete = RestartMiniComplete;
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restartMini.fail = RestartMiniFailComplete;
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restartMini.success = RestartMiniSuccComplete;
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WX.RestartMiniProgram(restartMini);
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});
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}
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private void RestartMiniComplete(GeneralCallbackResult result)
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{
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Debug.Log($"RestartMiniComplete:{result.errMsg}");
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}
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private void RestartMiniFailComplete(GeneralCallbackResult result)
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{
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Debug.Log($"RestartMiniFailComplete:{result.errMsg}");
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}
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private void RestartMiniSuccComplete(GeneralCallbackResult result)
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{
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Debug.Log($"RestartMiniSuccComplete:{result.errMsg}");
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}
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#endregion
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#region 内部方法
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private string GetCacheFileLoadPath(PackageBundle bundle)
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{
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if (_cacheFilePaths.TryGetValue(bundle.BundleGUID, out string filePath) == false)
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{
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filePath = PathUtility.Combine(_fileCacheRoot, bundle.FileName);
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_cacheFilePaths.Add(bundle.BundleGUID, filePath);
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filePath = PathUtility.Combine(_wxFileCacheRoot, bundle.FileName);
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_wxFilePaths.Add(bundle.BundleGUID, filePath);
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}
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return filePath;
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}
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#endregion
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#endregion
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}
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#endif
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@ -32,20 +32,6 @@ internal class FsmClearPackageCache : IStateNode
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private void Operation_Completed(YooAsset.AsyncOperationBase obj)
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{
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#if UNITY_WEBGL && WEIXINMINIGAME
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//删除旧的资源清单文件和哈希文件
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if (WX.StorageHasKeySync(YooAssets.DefaultPackageVersion_Key))
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{
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var packageName = (string)_machine.GetBlackboardValue("PackageName");
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var packageVersion = (string)_machine.GetBlackboardValue("PackageVersion");
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var lastPackageVersion = WX.StorageGetStringSync(YooAssets.DefaultPackageVersion_Key, "");
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if (lastPackageVersion != packageVersion)
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{
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WX.StorageSetStringSync(YooAssets.DefaultPackageVersion_Key, packageVersion);
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}
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}
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#endif
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_machine.ChangeState<FsmUpdaterDone>();
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}
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}
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@ -75,11 +75,10 @@ internal class FsmInitializePackage : IStateNode
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{
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var createParameters = new WebPlayModeParameters();
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#if UNITY_WEBGL && WEIXINMINIGAME && !UNITY_EDITOR
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string defaultHostServer = GetHostServerURL();
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string fallbackHostServer = GetHostServerURL();
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IRemoteServices remoteServices = new RemoteServices(defaultHostServer, fallbackHostServer);
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var rootDir = string.Format("{0}/{1}", WX.PluginCachePath, $"StreamingAssets/WebGL/v1.0.0");//这个1.0.0是App大版本文件,转微信小游戏后,没删除
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createParameters.WebFileSystemParameters = WechatFileSystemCreater.CreateWechatFileSystemParameters(remoteServices, rootDir);
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string defaultHostServer = GetHostServerURL();
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string fallbackHostServer = GetHostServerURL();
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IRemoteServices remoteServices = new RemoteServices(defaultHostServer, fallbackHostServer);
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createParameters.WebFileSystemParameters = WechatFileSystemCreater.CreateWechatFileSystemParameters(remoteServices);
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#else
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createParameters.WebFileSystemParameters = FileSystemParameters.CreateDefaultWebFileSystemParameters();
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#endif
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