mirror of https://github.com/tuyoogame/YooAsset
parent
d2b38cbc1b
commit
b0ce14dc0e
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@ -254,6 +254,29 @@ namespace YooAsset
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return false;
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}
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public virtual byte[] ReadFileData(PackageBundle bundle)
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{
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if (NeedUnpack(bundle))
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return _unpackFileSystem.ReadFileData(bundle);
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if (Exists(bundle) == false)
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return null;
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string filePath = GetBuildinFileLoadPath(bundle);
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return FileUtility.ReadAllBytes(filePath);
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}
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public virtual string ReadFileText(PackageBundle bundle)
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{
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if (NeedUnpack(bundle))
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return _unpackFileSystem.ReadFileText(bundle);
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if (Exists(bundle) == false)
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return null;
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string filePath = GetBuildinFileLoadPath(bundle);
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return FileUtility.ReadAllText(filePath);
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}
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#region 内部方法
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protected string GetDefaultRoot()
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{
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@ -111,7 +111,6 @@ namespace YooAsset
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{
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None,
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LoadBuildinRawBundle,
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CheckLoadBuildinResult,
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Done,
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}
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@ -139,32 +138,17 @@ namespace YooAsset
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if (_steps == ESteps.LoadBuildinRawBundle)
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{
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string filePath = _fileSystem.GetBuildinFileLoadPath(_bundle);
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Result = filePath;
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_steps = ESteps.CheckLoadBuildinResult;
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}
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if (_steps == ESteps.CheckLoadBuildinResult)
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{
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if (Result != null)
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if (File.Exists(filePath))
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{
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string filePath = Result as string;
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if (File.Exists(filePath))
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Succeed;
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}
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else
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Failed;
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Error = $"Can not found buildin raw bundle file : {filePath}";
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}
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_steps = ESteps.Done;
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Result = new RawBundle(_fileSystem, _bundle, filePath);
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Status = EOperationStatus.Succeed;
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}
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else
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Failed;
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Error = $"Failed to load buildin raw bundle file : {_bundle.BundleName}";
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Error = $"Can not found buildin raw bundle file : {filePath}";
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}
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}
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}
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@ -303,6 +303,23 @@ namespace YooAsset
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return Exists(bundle) == false;
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}
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public virtual byte[] ReadFileData(PackageBundle bundle)
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{
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if (Exists(bundle) == false)
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return null;
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string filePath = GetCacheFileLoadPath(bundle);
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return FileUtility.ReadAllBytes(filePath);
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}
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public virtual string ReadFileText(PackageBundle bundle)
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{
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if (Exists(bundle) == false)
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return null;
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string filePath = GetCacheFileLoadPath(bundle);
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return FileUtility.ReadAllText(filePath);
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}
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#region 内部方法
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private readonly BufferWriter _sharedBuffer = new BufferWriter(1024);
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public void WriteInfoFile(string filePath, string dataFileCRC, long dataFileSize)
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@ -368,7 +385,7 @@ namespace YooAsset
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}
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return filePath;
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}
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public string GetFileLoadPath(PackageBundle bundle)
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public string GetCacheFileLoadPath(PackageBundle bundle)
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{
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return GetDataFilePath(bundle);
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}
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@ -78,7 +78,7 @@ namespace YooAsset
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if (_steps == ESteps.LoadAssetBundle)
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{
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string filePath = _fileSystem.GetFileLoadPath(_bundle);
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string filePath = _fileSystem.GetCacheFileLoadPath(_bundle);
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if (_isWaitForAsyncComplete)
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{
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Result = AssetBundle.LoadFromFile(filePath);
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@ -122,7 +122,7 @@ namespace YooAsset
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{
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// 注意:在安卓移动平台,华为和三星真机上有极小概率加载资源包失败。
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// 说明:大多数情况在首次安装下载资源到沙盒内,游戏过程中切换到后台再回到游戏内有很大概率触发!
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string filePath = _fileSystem.GetFileLoadPath(_bundle);
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string filePath = _fileSystem.GetCacheFileLoadPath(_bundle);
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byte[] fileData = FileUtility.ReadAllBytes(filePath);
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if (fileData != null && fileData.Length > 0)
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{
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@ -165,7 +165,7 @@ namespace YooAsset
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while (true)
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{
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if(_downloadFileOp != null)
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if (_downloadFileOp != null)
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_downloadFileOp.WaitForAsyncComplete();
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if (ExecuteWhileDone())
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@ -195,8 +195,7 @@ namespace YooAsset
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None,
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CheckExist,
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DownloadFile,
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LoadRawBundle,
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CheckResult,
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LoadCacheRawBundle,
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Done,
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}
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@ -226,7 +225,7 @@ namespace YooAsset
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{
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DownloadProgress = 1f;
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DownloadedBytes = _bundle.FileSize;
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_steps = ESteps.LoadRawBundle;
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_steps = ESteps.LoadCacheRawBundle;
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}
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else
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{
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@ -249,7 +248,7 @@ namespace YooAsset
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if (_downloadFileOp.Status == EOperationStatus.Succeed)
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{
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_steps = ESteps.LoadRawBundle;
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_steps = ESteps.LoadCacheRawBundle;
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}
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else
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{
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@ -259,35 +258,20 @@ namespace YooAsset
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}
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}
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if (_steps == ESteps.LoadRawBundle)
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if (_steps == ESteps.LoadCacheRawBundle)
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{
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string filePath = _fileSystem.GetFileLoadPath(_bundle);
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Result = filePath;
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_steps = ESteps.CheckResult;
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}
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if (_steps == ESteps.CheckResult)
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{
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if (Result != null)
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string filePath = _fileSystem.GetCacheFileLoadPath(_bundle);
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if (File.Exists(filePath))
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{
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string filePath = Result as string;
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if (File.Exists(filePath))
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Succeed;
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}
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else
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Failed;
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Error = $"Can not found cache raw bundle file : {filePath}";
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}
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_steps = ESteps.Done;
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Result = new RawBundle(_fileSystem, _bundle, filePath);
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Status = EOperationStatus.Succeed;
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}
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else
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Failed;
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Error = $"Failed to load cache raw bundle file : {_bundle.BundleName}";
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Error = $"Can not found cache raw bundle file : {filePath}";
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}
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}
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}
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@ -135,6 +135,15 @@ namespace YooAsset
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return false;
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}
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public virtual byte[] ReadFileData(PackageBundle bundle)
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{
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throw new System.NotImplementedException();
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}
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public virtual string ReadFileText(PackageBundle bundle)
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{
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throw new System.NotImplementedException();
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}
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#region 内部方法
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protected string GetDefaultRoot()
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{
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@ -157,6 +157,15 @@ namespace YooAsset
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return false;
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}
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public virtual byte[] ReadFileData(PackageBundle bundle)
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{
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throw new System.NotImplementedException();
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}
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public virtual string ReadFileText(PackageBundle bundle)
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{
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throw new System.NotImplementedException();
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}
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#region 内部方法
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protected string GetDefaultWebRoot()
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{
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@ -38,7 +38,7 @@ namespace YooAsset
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/// 清空所有的文件
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/// </summary>
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FSClearAllBundleFilesOperation ClearAllBundleFilesAsync();
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/// <summary>
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/// 清空未使用的文件
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/// </summary>
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/// 是否需要解压
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/// </summary>
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bool NeedUnpack(PackageBundle bundle);
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/// <summary>
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/// 是否需要导入
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/// </summary>
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bool NeedImport(PackageBundle bundle);
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/// <summary>
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/// 读取文件二进制数据
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/// </summary>
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byte[] ReadFileData(PackageBundle bundle);
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/// <summary>
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/// 读取文件文本数据
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/// </summary>
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string ReadFileText(PackageBundle bundle);
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}
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}
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@ -72,8 +72,7 @@ namespace YooAsset
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{
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if (IsValidWithWarning == false)
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return null;
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string filePath = Provider.RawFilePath;
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return FileUtility.ReadAllBytes(filePath);
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return Provider.RawBundleObject.ReadFileData();
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}
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/// <summary>
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@ -83,8 +82,7 @@ namespace YooAsset
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{
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if (IsValidWithWarning == false)
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return null;
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string filePath = Provider.RawFilePath;
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return FileUtility.ReadAllText(filePath);
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return Provider.RawBundleObject.ReadFileText();
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}
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/// <summary>
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@ -94,7 +92,7 @@ namespace YooAsset
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{
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if (IsValidWithWarning == false)
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return string.Empty;
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return Provider.RawFilePath;
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return Provider.RawBundleObject.GetFilePath();
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}
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}
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}
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@ -45,7 +45,7 @@ namespace YooAsset
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public long DownloadedBytes { set; get; } = 0;
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/// <summary>
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/// 下载结果
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/// 加载结果
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/// </summary>
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public object Result { set; get; }
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@ -32,7 +32,7 @@ namespace YooAsset
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return;
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}
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if (LoadBundleFileOp.Result is string == false)
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if (LoadBundleFileOp.Result is RawBundle == false)
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{
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string error = "Try load AssetBundle file using load raw file method !";
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InvokeCompletion(error, EOperationStatus.Failed);
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// 2. 检测加载结果
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if (_steps == ESteps.Checking)
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{
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RawFilePath = LoadBundleFileOp.Result as string;
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RawBundleObject = LoadBundleFileOp.Result as RawBundle;
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InvokeCompletion(string.Empty, EOperationStatus.Succeed);
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}
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}
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@ -53,7 +53,7 @@ namespace YooAsset
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// 2. 检测加载结果
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if (_steps == ESteps.Checking)
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{
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RawFilePath = MainAssetInfo.AssetPath;
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RawBundleObject = new RawBundle(null, null, MainAssetInfo.AssetPath);
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InvokeCompletion(string.Empty, EOperationStatus.Succeed);
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}
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#endif
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@ -46,16 +46,16 @@ namespace YooAsset
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/// </summary>
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public UnityEngine.SceneManagement.Scene SceneObject { protected set; get; }
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/// <summary>
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/// 获取的原生对象
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/// </summary>
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public RawBundle RawBundleObject { protected set; get; }
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/// <summary>
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/// 加载的场景名称
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/// </summary>
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public string SceneName { protected set; get; }
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/// <summary>
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/// 原生文件路径
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/// </summary>
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public string RawFilePath { protected set; get; }
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/// <summary>
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/// 引用计数
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/// </summary>
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@ -0,0 +1,36 @@
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namespace YooAsset
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{
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internal class RawBundle
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{
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private readonly IFileSystem _fileSystem;
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private readonly PackageBundle _packageBundle;
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private readonly string _filePath;
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internal RawBundle(IFileSystem fileSystem, PackageBundle packageBundle, string filePath)
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{
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_fileSystem = fileSystem;
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_packageBundle = packageBundle;
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_filePath = filePath;
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}
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public string GetFilePath()
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{
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return _filePath;
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}
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public byte[] ReadFileData()
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{
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if (_fileSystem != null)
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return _fileSystem.ReadFileData(_packageBundle);
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else
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return FileUtility.ReadAllBytes(_filePath);
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}
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public string ReadFileText()
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{
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if (_fileSystem != null)
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return _fileSystem.ReadFileText(_packageBundle);
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else
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return FileUtility.ReadAllText(_filePath);
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}
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: c6e71c986d2a8c74d981deeed7b5a8ef
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -121,7 +121,7 @@ namespace YooAsset
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public static string ReadAllText(string filePath)
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{
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if (File.Exists(filePath) == false)
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return string.Empty;
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return null;
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return File.ReadAllText(filePath, Encoding.UTF8);
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}
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Reference in New Issue