mirror of https://github.com/tuyoogame/YooAsset
update sapce shooter
parent
8a2bac8770
commit
a5f94198c0
|
@ -33,7 +33,6 @@ internal class FsmInitializePackage : IStateNode
|
|||
{
|
||||
var playMode = (EPlayMode)_machine.GetBlackboardValue("PlayMode");
|
||||
var packageName = (string)_machine.GetBlackboardValue("PackageName");
|
||||
var buildPipeline = (string)_machine.GetBlackboardValue("BuildPipeline");
|
||||
var rawFileSystem = (bool)_machine.GetBlackboardValue("RawFileSystem");
|
||||
|
||||
// 创建资源包裹类
|
||||
|
@ -45,7 +44,9 @@ internal class FsmInitializePackage : IStateNode
|
|||
InitializationOperation initializationOperation = null;
|
||||
if (playMode == EPlayMode.EditorSimulateMode)
|
||||
{
|
||||
var simulateBuildResult = EditorSimulateModeHelper.SimulateBuild(buildPipeline, packageName);
|
||||
var simulateBuildParam = new EditorSimulateBuildParam();
|
||||
simulateBuildParam.PackageName = packageName;
|
||||
var simulateBuildResult = EditorSimulateModeHelper.SimulateBuild(simulateBuildParam);
|
||||
var createParameters = new EditorSimulateModeParameters();
|
||||
createParameters.EditorFileSystemParameters = FileSystemParameters.CreateDefaultEditorFileSystemParameters(simulateBuildResult);
|
||||
initializationOperation = package.InitializeAsync(createParameters);
|
||||
|
|
|
@ -19,7 +19,7 @@ public class PatchOperation : GameAsyncOperation
|
|||
private readonly StateMachine _machine;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
public PatchOperation(string packageName, string buildPipeline, bool rawFileSystem, EPlayMode playMode)
|
||||
public PatchOperation(string packageName, bool rawFileSystem, EPlayMode playMode)
|
||||
{
|
||||
// 注册监听事件
|
||||
_eventGroup.AddListener<UserEventDefine.UserTryInitialize>(OnHandleEventMessage);
|
||||
|
@ -41,7 +41,6 @@ public class PatchOperation : GameAsyncOperation
|
|||
|
||||
_machine.SetBlackboardValue("PackageName", packageName);
|
||||
_machine.SetBlackboardValue("PlayMode", playMode);
|
||||
_machine.SetBlackboardValue("BuildPipeline", buildPipeline);
|
||||
_machine.SetBlackboardValue("RawFileSystem", rawFileSystem);
|
||||
}
|
||||
protected override void OnStart()
|
||||
|
|
Loading…
Reference in New Issue