refactor : editor simulate build

移除了枚举定义类型:EDefaultBuildPipeline
修改了EditorSimulateModeHelper.SimulateBuild()方法
pull/418/head
何冠峰 2024-12-16 19:37:09 +08:00
parent 3fd24f6f19
commit 8a2bac8770
6 changed files with 27 additions and 41 deletions

View File

@ -8,8 +8,9 @@ namespace YooAsset.Editor
/// <summary>
/// 模拟构建
/// </summary>
public static SimulateBuildResult SimulateBuild(string buildPipelineName, string packageName)
public static EditorSimulateBuildResult SimulateBuild(EditorSimulateBuildParam buildParam)
{
string packageName = buildParam.PackageName;
var buildParameters = new EditorSimulateBuildParameters();
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
@ -25,7 +26,7 @@ namespace YooAsset.Editor
BuildResult buildResult = pipeline.Run(buildParameters, false);
if (buildResult.Success)
{
SimulateBuildResult reulst = new SimulateBuildResult();
var reulst = new EditorSimulateBuildResult();
reulst.PackageRootDirectory = buildResult.OutputPackageDirectory;
return reulst;
}

View File

@ -3,27 +3,6 @@ using System.Collections.Generic;
namespace YooAsset
{
/// <summary>
/// 默认的构建管线
/// </summary>
public enum EDefaultBuildPipeline
{
/// <summary>
/// 内置构建管线
/// </summary>
BuiltinBuildPipeline,
/// <summary>
/// 可编程构建管线
/// </summary>
ScriptableBuildPipeline,
/// <summary>
/// 原生文件构建管线
/// </summary>
RawFileBuildPipeline,
}
/// <summary>
/// 运行模式
/// </summary>
@ -89,7 +68,7 @@ namespace YooAsset
/// 创建默认的编辑器文件系统参数
/// <param name="simulateBuildResult">模拟构建结果</param>
/// </summary>
public static FileSystemParameters CreateDefaultEditorFileSystemParameters(SimulateBuildResult simulateBuildResult)
public static FileSystemParameters CreateDefaultEditorFileSystemParameters(EditorSimulateBuildResult simulateBuildResult)
{
string fileSystemClass = typeof(DefaultEditorFileSystem).FullName;
var fileSystemParams = new FileSystemParameters(fileSystemClass, simulateBuildResult.PackageRootDirectory);

View File

@ -0,0 +1,8 @@

namespace YooAsset
{
public class EditorSimulateBuildParam
{
public string PackageName;
}
}

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@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 720a3c8ecde4cd443bedd238c03713c0
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,7 +1,7 @@

namespace YooAsset
{
public class SimulateBuildResult
public class EditorSimulateBuildResult
{
public string PackageRootDirectory;
}

View File

@ -10,20 +10,12 @@ namespace YooAsset
/// <summary>
/// 编辑器下模拟构建清单
/// </summary>
public static SimulateBuildResult SimulateBuild(string buildPipelineName, string packageName)
public static EditorSimulateBuildResult SimulateBuild(EditorSimulateBuildParam buildParam)
{
if (_classType == null)
_classType = Assembly.Load("YooAsset.Editor").GetType("YooAsset.Editor.AssetBundleSimulateBuilder");
return (SimulateBuildResult)InvokePublicStaticMethod(_classType, "SimulateBuild", buildPipelineName, packageName);
}
/// <summary>
/// 编辑器下模拟构建清单
/// </summary>
public static SimulateBuildResult SimulateBuild(EDefaultBuildPipeline buildPipeline, string packageName)
{
return SimulateBuild(buildPipeline.ToString(), packageName);
return (EditorSimulateBuildResult)InvokePublicStaticMethod(_classType, "SimulateBuild", buildParam);
}
private static object InvokePublicStaticMethod(System.Type type, string method, params object[] parameters)
@ -43,12 +35,7 @@ namespace YooAsset
{
public static class EditorSimulateModeHelper
{
public static SimulateBuildResult SimulateBuild(string buildPipelineName, string packageName)
{
throw new System.Exception("Only support in unity editor !");
}
public static SimulateBuildResult SimulateBuild(EDefaultBuildPipeline buildPipeline, string packageName)
public static EditorSimulateBuildResult SimulateBuild(EditorSimulateBuildParam buildParam)
{
throw new System.Exception("Only support in unity editor !");
}