mirror of https://github.com/tuyoogame/YooAsset
Update YooAsset
parent
1c7b90806c
commit
a00924bb54
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@ -20,7 +20,7 @@ namespace YooAsset
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/// </summary>
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public static int AssetLoadingMaxNumber { private set; get; }
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public static IDecryptServices DecryptServices { private set; get; }
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public static IDecryptionServices DecryptionServices { private set; get; }
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public static IBundleServices BundleServices { private set; get; }
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@ -28,11 +28,11 @@ namespace YooAsset
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/// 初始化资源系统
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/// 注意:在使用AssetSystem之前需要初始化
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/// </summary>
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public static void Initialize(bool simulationOnEditor, int assetLoadingMaxNumber, IDecryptServices decryptServices, IBundleServices bundleServices)
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public static void Initialize(bool simulationOnEditor, int assetLoadingMaxNumber, IDecryptionServices decryptionServices, IBundleServices bundleServices)
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{
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SimulationOnEditor = simulationOnEditor;
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AssetLoadingMaxNumber = assetLoadingMaxNumber;
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DecryptServices = decryptServices;
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DecryptionServices = decryptionServices;
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BundleServices = bundleServices;
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}
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@ -307,7 +307,7 @@ namespace YooAsset
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DebugSummy.DebugProviderInfo providerInfo = new DebugSummy.DebugProviderInfo();
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providerInfo.AssetPath = provider.AssetPath;
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providerInfo.RefCount = provider.RefCount;
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providerInfo.States = (int)provider.States;
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providerInfo.Status = (int)provider.Status;
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providerInfo.BundleInfos.Clear();
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summy.ProviderInfos.Add(providerInfo);
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@ -1,19 +0,0 @@
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namespace YooAsset
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{
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/// <summary>
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/// 解密方法
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/// </summary>
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public enum EDecryptMethod
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{
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/// <summary>
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/// 获取解密的数据偏移
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/// </summary>
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GetDecryptOffset,
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/// <summary>
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/// 获取解密的字节数据
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/// </summary>
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GetDecryptBinary,
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}
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}
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@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 6a446add12cd4554a9bd178a7ef2db55
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,18 +0,0 @@
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namespace YooAsset
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{
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public interface IDecryptServices
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{
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EDecryptMethod DecryptType { get; }
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/// <summary>
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/// 获取解密的数据偏移
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/// </summary>
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ulong GetDecryptOffset(BundleInfo bundleInfo);
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/// <summary>
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/// 获取解密的字节数据
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/// </summary>
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byte[] GetDecryptBinary(BundleInfo bundleInfo);
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}
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}
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@ -0,0 +1,11 @@
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namespace YooAsset
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{
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public interface IDecryptionServices
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{
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/// <summary>
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/// 获取加密文件的数据偏移量
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/// </summary>
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ulong GetFileOffset(BundleInfo bundleInfo);
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}
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}
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@ -7,6 +7,17 @@ namespace YooAsset
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{
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internal class BundleFileLoader
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{
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public enum EStatus
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{
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None = 0,
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Download,
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CheckDownload,
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LoadFile,
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CheckFile,
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Success,
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Fail,
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}
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/// <summary>
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/// 资源包文件信息
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/// </summary>
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@ -20,7 +31,7 @@ namespace YooAsset
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/// <summary>
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/// 加载状态
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/// </summary>
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public ELoaderStates States { private set; get; }
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public EStatus Status { private set; get; }
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/// <summary>
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/// 是否已经销毁
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@ -33,13 +44,13 @@ namespace YooAsset
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private FileDownloader _fileDownloader;
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private AssetBundleCreateRequest _cacheRequest;
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internal AssetBundle CacheBundle { private set; get; }
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public BundleFileLoader(BundleInfo bundleInfo)
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{
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BundleFileInfo = bundleInfo;
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RefCount = 0;
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States = ELoaderStates.None;
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Status = EStatus.None;
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}
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/// <summary>
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@ -89,31 +100,31 @@ namespace YooAsset
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if (IsDone())
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return;
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if (States == ELoaderStates.None)
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if (Status == EStatus.None)
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{
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// 检测加载地址是否为空
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if (string.IsNullOrEmpty(BundleFileInfo.LocalPath))
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{
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States = ELoaderStates.Fail;
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Status = EStatus.Fail;
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return;
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}
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if (string.IsNullOrEmpty(BundleFileInfo.RemoteMainURL))
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States = ELoaderStates.LoadFile;
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Status = EStatus.LoadFile;
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else
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States = ELoaderStates.Download;
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Status = EStatus.Download;
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}
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// 1. 从服务器下载
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if (States == ELoaderStates.Download)
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if (Status == EStatus.Download)
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{
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int failedTryAgain = int.MaxValue;
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_fileDownloader = DownloadSystem.BeginDownload(BundleFileInfo, failedTryAgain);
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States = ELoaderStates.CheckDownload;
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Status = EStatus.CheckDownload;
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}
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// 2. 检测服务器下载结果
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if (States == ELoaderStates.CheckDownload)
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if (Status == EStatus.CheckDownload)
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{
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if (_fileDownloader.IsDone() == false)
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return;
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@ -121,23 +132,23 @@ namespace YooAsset
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if (_fileDownloader.HasError())
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{
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_fileDownloader.ReportError();
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States = ELoaderStates.Fail;
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Status = EStatus.Fail;
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}
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else
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{
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States = ELoaderStates.LoadFile;
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Status = EStatus.LoadFile;
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}
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}
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// 3. 加载AssetBundle
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if (States == ELoaderStates.LoadFile)
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if (Status == EStatus.LoadFile)
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{
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#if UNITY_EDITOR
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// 注意:Unity2017.4编辑器模式下,如果AssetBundle文件不存在会导致编辑器崩溃,这里做了预判。
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if (System.IO.File.Exists(BundleFileInfo.LocalPath) == false)
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{
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YooLogger.Warning($"Not found assetBundle file : {BundleFileInfo.LocalPath}");
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States = ELoaderStates.Fail;
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Status = EStatus.Fail;
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return;
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}
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#endif
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@ -145,30 +156,14 @@ namespace YooAsset
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// Load assetBundle file
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if (BundleFileInfo.IsEncrypted)
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{
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if (AssetSystem.DecryptServices == null)
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if (AssetSystem.DecryptionServices == null)
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throw new Exception($"{nameof(BundleFileLoader)} need IDecryptServices : {BundleFileInfo.BundleName}");
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EDecryptMethod decryptType = AssetSystem.DecryptServices.DecryptType;
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if (decryptType == EDecryptMethod.GetDecryptOffset)
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{
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ulong offset = AssetSystem.DecryptServices.GetDecryptOffset(BundleFileInfo);
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if (_isWaitForAsyncComplete)
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CacheBundle = AssetBundle.LoadFromFile(BundleFileInfo.LocalPath, 0, offset);
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else
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_cacheRequest = AssetBundle.LoadFromFileAsync(BundleFileInfo.LocalPath, 0, offset);
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}
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else if (decryptType == EDecryptMethod.GetDecryptBinary)
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{
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byte[] binary = AssetSystem.DecryptServices.GetDecryptBinary(BundleFileInfo);
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if (_isWaitForAsyncComplete)
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CacheBundle = AssetBundle.LoadFromMemory(binary);
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else
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_cacheRequest = AssetBundle.LoadFromMemoryAsync(binary);
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}
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ulong offset = AssetSystem.DecryptionServices.GetFileOffset(BundleFileInfo);
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if (_isWaitForAsyncComplete)
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CacheBundle = AssetBundle.LoadFromFile(BundleFileInfo.LocalPath, 0, offset);
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else
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{
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throw new NotImplementedException($"{decryptType}");
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}
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_cacheRequest = AssetBundle.LoadFromFileAsync(BundleFileInfo.LocalPath, 0, offset);
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}
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else
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{
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@ -177,11 +172,11 @@ namespace YooAsset
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else
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_cacheRequest = AssetBundle.LoadFromFileAsync(BundleFileInfo.LocalPath);
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}
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States = ELoaderStates.CheckFile;
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Status = EStatus.CheckFile;
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}
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// 4. 检测AssetBundle加载结果
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if (States == ELoaderStates.CheckFile)
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if (Status == EStatus.CheckFile)
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{
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if (_cacheRequest != null)
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{
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@ -203,11 +198,11 @@ namespace YooAsset
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if (CacheBundle == null)
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{
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YooLogger.Error($"Failed to load assetBundle file : {BundleFileInfo.BundleName}");
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States = ELoaderStates.Fail;
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Status = EStatus.Fail;
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}
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else
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{
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States = ELoaderStates.Success;
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Status = EStatus.Success;
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}
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}
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}
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@ -240,7 +235,7 @@ namespace YooAsset
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/// </summary>
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public bool IsDone()
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{
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return States == ELoaderStates.Success || States == ELoaderStates.Fail;
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return Status == EStatus.Success || Status == EStatus.Fail;
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}
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/// <summary>
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@ -302,7 +297,7 @@ namespace YooAsset
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if (_isShowWaitForAsyncError == false)
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{
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_isShowWaitForAsyncError = true;
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YooLogger.Error($"WaitForAsyncComplete failed ! BundleName : {BundleFileInfo.BundleName} States : {States}");
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YooLogger.Error($"WaitForAsyncComplete failed ! BundleName : {BundleFileInfo.BundleName} States : {Status}");
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}
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break;
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}
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@ -74,7 +74,7 @@ namespace YooAsset
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debugInfo.BundleName = loader.BundleFileInfo.BundleName;
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debugInfo.Version = loader.BundleFileInfo.Version;
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debugInfo.RefCount = loader.RefCount;
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debugInfo.States = (int)loader.States;
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debugInfo.Status = (int)loader.Status;
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output.Add(debugInfo);
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}
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}
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@ -1,17 +0,0 @@
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namespace YooAsset
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{
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/// <summary>
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/// 文件加载器状态
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/// </summary>
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public enum ELoaderStates
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{
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None = 0,
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Download,
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CheckDownload,
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LoadFile,
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CheckFile,
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Success,
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Fail,
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}
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}
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@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 90f00fe388279034aaee9c89c07e2ef1
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: fcfac83df022948478c32bf11b8e0987
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -24,15 +24,20 @@ namespace YooAsset
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}
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/// <summary>
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/// 当前的加载状态
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/// 当前状态
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/// </summary>
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public EAssetStates States
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public EOperationStatus Status
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{
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get
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{
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if (IsValid == false)
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return EAssetStates.None;
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return _provider.States;
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return EOperationStatus.None;
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if (_provider.Status == AssetProviderBase.EStatus.Fail)
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return EOperationStatus.Failed;
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else if (_provider.Status == AssetProviderBase.EStatus.Success)
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return EOperationStatus.Succeed;
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else
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return EOperationStatus.None;
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}
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}
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@ -3,6 +3,16 @@ namespace YooAsset
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{
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internal abstract class AssetProviderBase : IAssetProvider
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{
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public enum EStatus
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{
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None = 0,
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CheckBundle,
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Loading,
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Checking,
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Success,
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Fail,
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}
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protected bool IsWaitForAsyncComplete { private set; get; } = false;
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public string AssetPath { private set; get; }
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@ -11,7 +21,7 @@ namespace YooAsset
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public UnityEngine.Object AssetObject { protected set; get; }
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public UnityEngine.Object[] AllAssets { protected set; get; }
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public IAssetInstance AssetInstance { protected set; get; }
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public EAssetStates States { protected set; get; }
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public EStatus Status { protected set; get; }
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public int RefCount { private set; get; }
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public AssetOperationHandle Handle { private set; get; }
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public System.Action<AssetOperationHandle> Callback { set; get; }
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@ -20,7 +30,7 @@ namespace YooAsset
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{
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get
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{
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return States == EAssetStates.Success || States == EAssetStates.Fail;
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return Status == EStatus.Success || Status == EStatus.Fail;
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}
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}
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public bool IsValid
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@ -44,7 +54,7 @@ namespace YooAsset
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AssetPath = assetPath;
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AssetName = System.IO.Path.GetFileName(assetPath);
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AssetType = assetType;
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States = EAssetStates.None;
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Status = EStatus.None;
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Handle = new AssetOperationHandle(this);
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}
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@ -26,13 +26,13 @@ namespace YooAsset
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if (IsDone)
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return;
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if (States == EAssetStates.None)
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if (Status == EStatus.None)
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{
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States = EAssetStates.CheckBundle;
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Status = EStatus.CheckBundle;
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}
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// 1. 检测资源包
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if (States == EAssetStates.CheckBundle)
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if (Status == EStatus.CheckBundle)
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{
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if (IsWaitForAsyncComplete)
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{
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@ -47,17 +47,17 @@ namespace YooAsset
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if (OwnerBundle.CacheBundle == null)
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{
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States = EAssetStates.Fail;
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Status = EStatus.Fail;
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InvokeCompletion();
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}
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else
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{
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States = EAssetStates.Loading;
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Status = EStatus.Loading;
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}
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}
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// 2. 加载资源对象
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if (States == EAssetStates.Loading)
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if (Status == EStatus.Loading)
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{
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if (IsWaitForAsyncComplete)
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{
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@ -73,11 +73,11 @@ namespace YooAsset
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else
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_cacheRequest = OwnerBundle.CacheBundle.LoadAssetAsync(AssetName, AssetType);
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}
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States = EAssetStates.Checking;
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Status = EStatus.Checking;
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}
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// 3. 检测加载结果
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if (States == EAssetStates.Checking)
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if (Status == EStatus.Checking)
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{
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if (_cacheRequest != null)
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{
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@ -95,8 +95,8 @@ namespace YooAsset
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}
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}
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States = AssetObject == null ? EAssetStates.Fail : EAssetStates.Success;
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if (States == EAssetStates.Fail)
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Status = AssetObject == null ? EStatus.Fail : EStatus.Success;
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if (Status == EStatus.Fail)
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YooLogger.Warning($"Failed to load asset : {AssetName} from bundle : {OwnerBundle.BundleFileInfo.BundleName}");
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InvokeCompletion();
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}
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@ -42,7 +42,7 @@ namespace YooAsset
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ownerInfo.BundleName = OwnerBundle.BundleFileInfo.BundleName;
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ownerInfo.Version = OwnerBundle.BundleFileInfo.Version;
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ownerInfo.RefCount = OwnerBundle.RefCount;
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ownerInfo.States = (int)OwnerBundle.States;
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ownerInfo.Status = (int)OwnerBundle.Status;
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output.Add(ownerInfo);
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DependBundles.GetBundleDebugInfos(output);
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@ -29,13 +29,13 @@ namespace YooAsset
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if (IsDone)
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return;
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if (States == EAssetStates.None)
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if (Status == EStatus.None)
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{
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States = EAssetStates.CheckBundle;
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Status = EStatus.CheckBundle;
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}
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// 1. 检测资源包
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if (States == EAssetStates.CheckBundle)
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if (Status == EStatus.CheckBundle)
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{
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if (DependBundles.IsDone() == false)
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return;
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|
@ -44,34 +44,34 @@ namespace YooAsset
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if (OwnerBundle.CacheBundle == null)
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{
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States = EAssetStates.Fail;
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Status = EStatus.Fail;
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InvokeCompletion();
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}
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else
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{
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States = EAssetStates.Loading;
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Status = EStatus.Loading;
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}
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}
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// 2. 加载场景
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if (States == EAssetStates.Loading)
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if (Status == EStatus.Loading)
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{
|
||||
_asyncOp = SceneManager.LoadSceneAsync(AssetName, _param.LoadMode);
|
||||
if (_asyncOp != null)
|
||||
{
|
||||
_asyncOp.allowSceneActivation = true;
|
||||
States = EAssetStates.Checking;
|
||||
Status = EStatus.Checking;
|
||||
}
|
||||
else
|
||||
{
|
||||
YooLogger.Warning($"Failed to load scene : {AssetName}");
|
||||
States = EAssetStates.Fail;
|
||||
Status = EStatus.Fail;
|
||||
InvokeCompletion();
|
||||
}
|
||||
}
|
||||
|
||||
// 3. 检测加载结果
|
||||
if (States == EAssetStates.Checking)
|
||||
if (Status == EStatus.Checking)
|
||||
{
|
||||
if (_asyncOp.isDone)
|
||||
{
|
||||
|
@ -81,7 +81,7 @@ namespace YooAsset
|
|||
if (_param.ActivateOnLoad)
|
||||
instance.Activate();
|
||||
|
||||
States = instance.Scene.IsValid() ? EAssetStates.Success : EAssetStates.Fail;
|
||||
Status = instance.Scene.IsValid() ? EStatus.Success : EStatus.Fail;
|
||||
InvokeCompletion();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -26,13 +26,13 @@ namespace YooAsset
|
|||
if (IsDone)
|
||||
return;
|
||||
|
||||
if (States == EAssetStates.None)
|
||||
if (Status == EStatus.None)
|
||||
{
|
||||
States = EAssetStates.CheckBundle;
|
||||
Status = EStatus.CheckBundle;
|
||||
}
|
||||
|
||||
// 1. 检测资源包
|
||||
if (States == EAssetStates.CheckBundle)
|
||||
if (Status == EStatus.CheckBundle)
|
||||
{
|
||||
if (IsWaitForAsyncComplete)
|
||||
{
|
||||
|
@ -47,17 +47,17 @@ namespace YooAsset
|
|||
|
||||
if (OwnerBundle.CacheBundle == null)
|
||||
{
|
||||
States = EAssetStates.Fail;
|
||||
Status = EStatus.Fail;
|
||||
InvokeCompletion();
|
||||
}
|
||||
else
|
||||
{
|
||||
States = EAssetStates.Loading;
|
||||
Status = EStatus.Loading;
|
||||
}
|
||||
}
|
||||
|
||||
// 2. 加载资源对象
|
||||
if (States == EAssetStates.Loading)
|
||||
if (Status == EStatus.Loading)
|
||||
{
|
||||
if (IsWaitForAsyncComplete)
|
||||
{
|
||||
|
@ -73,11 +73,11 @@ namespace YooAsset
|
|||
else
|
||||
_cacheRequest = OwnerBundle.CacheBundle.LoadAssetWithSubAssetsAsync(AssetName, AssetType);
|
||||
}
|
||||
States = EAssetStates.Checking;
|
||||
Status = EStatus.Checking;
|
||||
}
|
||||
|
||||
// 3. 检测加载结果
|
||||
if (States == EAssetStates.Checking)
|
||||
if (Status == EStatus.Checking)
|
||||
{
|
||||
if (_cacheRequest != null)
|
||||
{
|
||||
|
@ -95,8 +95,8 @@ namespace YooAsset
|
|||
}
|
||||
}
|
||||
|
||||
States = AllAssets == null ? EAssetStates.Fail : EAssetStates.Success;
|
||||
if (States == EAssetStates.Fail)
|
||||
Status = AllAssets == null ? EStatus.Fail : EStatus.Success;
|
||||
if (Status == EStatus.Fail)
|
||||
YooLogger.Warning($"Failed to load sub assets : {AssetName} from bundle : {OwnerBundle.BundleFileInfo.BundleName}");
|
||||
InvokeCompletion();
|
||||
}
|
||||
|
|
|
@ -27,19 +27,19 @@ namespace YooAsset
|
|||
if (IsDone)
|
||||
return;
|
||||
|
||||
if (States == EAssetStates.None)
|
||||
if (Status == EStatus.None)
|
||||
{
|
||||
// 检测资源文件是否存在
|
||||
string guid = UnityEditor.AssetDatabase.AssetPathToGUID(AssetPath);
|
||||
if (string.IsNullOrEmpty(guid))
|
||||
{
|
||||
States = EAssetStates.Fail;
|
||||
Status = EStatus.Fail;
|
||||
InvokeCompletion();
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
States = EAssetStates.Loading;
|
||||
Status = EStatus.Loading;
|
||||
}
|
||||
|
||||
// 注意:模拟异步加载效果提前返回
|
||||
|
@ -48,17 +48,17 @@ namespace YooAsset
|
|||
}
|
||||
|
||||
// 1. 加载资源对象
|
||||
if (States == EAssetStates.Loading)
|
||||
if (Status == EStatus.Loading)
|
||||
{
|
||||
AssetObject = UnityEditor.AssetDatabase.LoadAssetAtPath(AssetPath, AssetType);
|
||||
States = EAssetStates.Checking;
|
||||
Status = EStatus.Checking;
|
||||
}
|
||||
|
||||
// 2. 检测加载结果
|
||||
if (States == EAssetStates.Checking)
|
||||
if (Status == EStatus.Checking)
|
||||
{
|
||||
States = AssetObject == null ? EAssetStates.Fail : EAssetStates.Success;
|
||||
if (States == EAssetStates.Fail)
|
||||
Status = AssetObject == null ? EStatus.Fail : EStatus.Success;
|
||||
if (Status == EStatus.Fail)
|
||||
YooLogger.Warning($"Failed to load asset object : {AssetPath}");
|
||||
InvokeCompletion();
|
||||
}
|
||||
|
|
|
@ -28,13 +28,13 @@ namespace YooAsset
|
|||
if (IsDone)
|
||||
return;
|
||||
|
||||
if (States == EAssetStates.None)
|
||||
if (Status == EStatus.None)
|
||||
{
|
||||
States = EAssetStates.Loading;
|
||||
Status = EStatus.Loading;
|
||||
}
|
||||
|
||||
// 1. 加载资源对象
|
||||
if (States == EAssetStates.Loading)
|
||||
if (Status == EStatus.Loading)
|
||||
{
|
||||
LoadSceneParameters loadSceneParameters = new LoadSceneParameters();
|
||||
loadSceneParameters.loadSceneMode = _param.LoadMode;
|
||||
|
@ -42,18 +42,18 @@ namespace YooAsset
|
|||
if (_asyncOp != null)
|
||||
{
|
||||
_asyncOp.allowSceneActivation = true;
|
||||
States = EAssetStates.Checking;
|
||||
Status = EStatus.Checking;
|
||||
}
|
||||
else
|
||||
{
|
||||
YooLogger.Warning($"Failed to load scene : {AssetName}");
|
||||
States = EAssetStates.Fail;
|
||||
Status = EStatus.Fail;
|
||||
InvokeCompletion();
|
||||
}
|
||||
}
|
||||
|
||||
// 2. 检测加载结果
|
||||
if (States == EAssetStates.Checking)
|
||||
if (Status == EStatus.Checking)
|
||||
{
|
||||
if (_asyncOp.isDone)
|
||||
{
|
||||
|
@ -63,7 +63,7 @@ namespace YooAsset
|
|||
if(_param.ActivateOnLoad)
|
||||
instance.Activate();
|
||||
|
||||
States = instance.Scene.IsValid() ? EAssetStates.Success : EAssetStates.Fail;
|
||||
Status = instance.Scene.IsValid() ? EStatus.Success : EStatus.Fail;
|
||||
InvokeCompletion();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -27,19 +27,19 @@ namespace YooAsset
|
|||
if (IsDone)
|
||||
return;
|
||||
|
||||
if (States == EAssetStates.None)
|
||||
if (Status == EStatus.None)
|
||||
{
|
||||
// 检测资源文件是否存在
|
||||
string guid = UnityEditor.AssetDatabase.AssetPathToGUID(AssetPath);
|
||||
if (string.IsNullOrEmpty(guid))
|
||||
{
|
||||
States = EAssetStates.Fail;
|
||||
Status = EStatus.Fail;
|
||||
InvokeCompletion();
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
States = EAssetStates.Loading;
|
||||
Status = EStatus.Loading;
|
||||
}
|
||||
|
||||
// 注意:模拟异步加载效果提前返回
|
||||
|
@ -48,7 +48,7 @@ namespace YooAsset
|
|||
}
|
||||
|
||||
// 1. 加载资源对象
|
||||
if (States == EAssetStates.Loading)
|
||||
if (Status == EStatus.Loading)
|
||||
{
|
||||
var findAssets = UnityEditor.AssetDatabase.LoadAllAssetsAtPath(AssetPath);
|
||||
List<UnityEngine.Object> result = new List<Object>(findAssets.Length);
|
||||
|
@ -58,14 +58,14 @@ namespace YooAsset
|
|||
result.Add(findObj);
|
||||
}
|
||||
AllAssets = result.ToArray();
|
||||
States = EAssetStates.Checking;
|
||||
Status = EStatus.Checking;
|
||||
}
|
||||
|
||||
// 2. 检测加载结果
|
||||
if (States == EAssetStates.Checking)
|
||||
if (Status == EStatus.Checking)
|
||||
{
|
||||
States = AllAssets == null ? EAssetStates.Fail : EAssetStates.Success;
|
||||
if (States == EAssetStates.Fail)
|
||||
Status = AllAssets == null ? EStatus.Fail : EStatus.Success;
|
||||
if (Status == EStatus.Fail)
|
||||
YooLogger.Warning($"Failed to load all asset object : {AssetPath}");
|
||||
InvokeCompletion();
|
||||
}
|
||||
|
|
|
@ -1,16 +0,0 @@
|
|||
|
||||
namespace YooAsset
|
||||
{
|
||||
/// <summary>
|
||||
/// 资源加载状态
|
||||
/// </summary>
|
||||
public enum EAssetStates
|
||||
{
|
||||
None = 0,
|
||||
CheckBundle,
|
||||
Loading,
|
||||
Checking,
|
||||
Success,
|
||||
Fail,
|
||||
}
|
||||
}
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: aa6c0fe63326c604bb699be16747c1e2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -39,7 +39,7 @@ namespace YooAsset
|
|||
/// <summary>
|
||||
/// 当前的加载状态
|
||||
/// </summary>
|
||||
EAssetStates States { get; }
|
||||
AssetProviderBase.EStatus Status { get; }
|
||||
|
||||
/// <summary>
|
||||
/// 引用计数
|
||||
|
|
|
@ -6,6 +6,9 @@ namespace YooAsset
|
|||
{
|
||||
public abstract class AsyncOperationBase : IEnumerator
|
||||
{
|
||||
// 用户请求的回调
|
||||
private Action<AsyncOperationBase> _callback;
|
||||
|
||||
/// <summary>
|
||||
/// 状态
|
||||
/// </summary>
|
||||
|
@ -27,11 +30,6 @@ namespace YooAsset
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 用户请求的回调
|
||||
/// </summary>
|
||||
private Action<AsyncOperationBase> _callback;
|
||||
|
||||
/// <summary>
|
||||
/// 完成事件
|
||||
/// </summary>
|
||||
|
|
|
@ -86,7 +86,7 @@ namespace YooAsset
|
|||
{
|
||||
if (_cachedHashList.ContainsKey(hash))
|
||||
{
|
||||
string filePath = PatchHelper.MakeSandboxCacheFilePath(hash);
|
||||
string filePath = SandboxHelper.MakeSandboxCacheFilePath(hash);
|
||||
if (File.Exists(filePath))
|
||||
{
|
||||
return true;
|
||||
|
@ -124,7 +124,7 @@ namespace YooAsset
|
|||
}
|
||||
public static bool CheckContentIntegrity(PatchBundle patchBundle)
|
||||
{
|
||||
string filePath = PatchHelper.MakeSandboxCacheFilePath(patchBundle.Hash);
|
||||
string filePath = SandboxHelper.MakeSandboxCacheFilePath(patchBundle.Hash);
|
||||
return CheckContentIntegrity(filePath, patchBundle.SizeBytes, patchBundle.CRC);
|
||||
}
|
||||
public static bool CheckContentIntegrity(string filePath, long size, string crc)
|
||||
|
|
|
@ -59,8 +59,8 @@ namespace YooAsset
|
|||
|
||||
if (_steps == ESteps.LoadAppManifest)
|
||||
{
|
||||
string filePath = AssetPathHelper.MakeStreamingLoadPath(ResourceSettingData.Setting.PatchManifestFileName);
|
||||
_downloadURL = AssetPathHelper.ConvertToWWWPath(filePath);
|
||||
string filePath = PathHelper.MakeStreamingLoadPath(ResourceSettingData.Setting.PatchManifestFileName);
|
||||
_downloadURL = PathHelper.ConvertToWWWPath(filePath);
|
||||
_downloader = new UnityWebRequester();
|
||||
_downloader.SendRequest(_downloadURL);
|
||||
_steps = ESteps.CheckAppManifest;
|
||||
|
@ -134,11 +134,11 @@ namespace YooAsset
|
|||
if (_impl.ClearCacheWhenDirty)
|
||||
{
|
||||
YooLogger.Warning("Clear cache files.");
|
||||
PatchHelper.DeleteSandboxCacheFolder();
|
||||
SandboxHelper.DeleteSandboxCacheFolder();
|
||||
}
|
||||
|
||||
// 删除清单文件
|
||||
PatchHelper.DeleteSandboxPatchManifestFile();
|
||||
SandboxHelper.DeleteSandboxPatchManifestFile();
|
||||
// 更新缓存文件
|
||||
PatchCache.UpdateCache();
|
||||
}
|
||||
|
@ -149,8 +149,8 @@ namespace YooAsset
|
|||
{
|
||||
// 加载APP内的补丁清单
|
||||
YooLogger.Log($"Load application patch manifest.");
|
||||
string filePath = AssetPathHelper.MakeStreamingLoadPath(ResourceSettingData.Setting.PatchManifestFileName);
|
||||
_downloadURL = AssetPathHelper.ConvertToWWWPath(filePath);
|
||||
string filePath = PathHelper.MakeStreamingLoadPath(ResourceSettingData.Setting.PatchManifestFileName);
|
||||
_downloadURL = PathHelper.ConvertToWWWPath(filePath);
|
||||
_downloader = new UnityWebRequester();
|
||||
_downloader.SendRequest(_downloadURL);
|
||||
_steps = ESteps.CheckAppManifest;
|
||||
|
@ -181,10 +181,10 @@ namespace YooAsset
|
|||
if (_steps == ESteps.LoadSandboxManifest)
|
||||
{
|
||||
// 加载沙盒内的补丁清单
|
||||
if (PatchHelper.CheckSandboxPatchManifestFileExist())
|
||||
if (SandboxHelper.CheckSandboxPatchManifestFileExist())
|
||||
{
|
||||
YooLogger.Log($"Load sandbox patch manifest.");
|
||||
string filePath = AssetPathHelper.MakePersistentLoadPath(ResourceSettingData.Setting.PatchManifestFileName);
|
||||
string filePath = PathHelper.MakePersistentLoadPath(ResourceSettingData.Setting.PatchManifestFileName);
|
||||
string jsonData = File.ReadAllText(filePath);
|
||||
_impl.LocalPatchManifest = PatchManifest.Deserialize(jsonData);
|
||||
}
|
||||
|
|
|
@ -122,7 +122,7 @@ namespace YooAsset
|
|||
_downloaderHash.Dispose();
|
||||
|
||||
// 如果补丁清单文件的哈希值相同
|
||||
string currentFileHash = PatchHelper.GetSandboxPatchManifestFileHash();
|
||||
string currentFileHash = SandboxHelper.GetSandboxPatchManifestFileHash();
|
||||
if (currentFileHash == webManifestHash)
|
||||
{
|
||||
YooLogger.Log($"Patch manifest file hash is not change : {webManifestHash}");
|
||||
|
@ -206,7 +206,7 @@ namespace YooAsset
|
|||
|
||||
// 注意:这里会覆盖掉沙盒内的补丁清单文件
|
||||
YooLogger.Log("Save remote patch manifest file.");
|
||||
string savePath = AssetPathHelper.MakePersistentLoadPath(ResourceSettingData.Setting.PatchManifestFileName);
|
||||
string savePath = PathHelper.MakePersistentLoadPath(ResourceSettingData.Setting.PatchManifestFileName);
|
||||
PatchManifest.Serialize(savePath, _impl.LocalPatchManifest);
|
||||
}
|
||||
|
||||
|
@ -246,7 +246,7 @@ namespace YooAsset
|
|||
}
|
||||
|
||||
// 查看文件是否存在
|
||||
string filePath = PatchHelper.MakeSandboxCacheFilePath(patchBundle.Hash);
|
||||
string filePath = SandboxHelper.MakeSandboxCacheFilePath(patchBundle.Hash);
|
||||
if (File.Exists(filePath) == false)
|
||||
continue;
|
||||
|
||||
|
@ -285,7 +285,7 @@ namespace YooAsset
|
|||
}
|
||||
private bool RunThread(PatchBundle patchBundle)
|
||||
{
|
||||
string filePath = PatchHelper.MakeSandboxCacheFilePath(patchBundle.Hash);
|
||||
string filePath = SandboxHelper.MakeSandboxCacheFilePath(patchBundle.Hash);
|
||||
ThreadInfo info = new ThreadInfo(filePath, patchBundle);
|
||||
return ThreadPool.QueueUserWorkItem(new WaitCallback(VerifyFile), info);
|
||||
}
|
||||
|
|
|
@ -19,10 +19,10 @@ namespace YooAsset
|
|||
/// </summary>
|
||||
public static PatchCache LoadCache()
|
||||
{
|
||||
if (PatchHelper.CheckSandboxCacheFileExist())
|
||||
if (SandboxHelper.CheckSandboxCacheFileExist())
|
||||
{
|
||||
YooLogger.Log("Load patch cache from disk.");
|
||||
string filePath = PatchHelper.GetSandboxCacheFilePath();
|
||||
string filePath = SandboxHelper.GetSandboxCacheFilePath();
|
||||
string jsonData = FileUtility.ReadFile(filePath);
|
||||
return JsonUtility.FromJson<PatchCache>(jsonData);
|
||||
}
|
||||
|
@ -31,7 +31,7 @@ namespace YooAsset
|
|||
YooLogger.Log($"Create patch cache to disk : {Application.version}");
|
||||
PatchCache cache = new PatchCache();
|
||||
cache.CacheAppVersion = Application.version;
|
||||
string filePath = PatchHelper.GetSandboxCacheFilePath();
|
||||
string filePath = SandboxHelper.GetSandboxCacheFilePath();
|
||||
string jsonData = JsonUtility.ToJson(cache);
|
||||
FileUtility.CreateFile(filePath, jsonData);
|
||||
return cache;
|
||||
|
@ -46,7 +46,7 @@ namespace YooAsset
|
|||
YooLogger.Log($"Update patch cache to disk : {Application.version}");
|
||||
PatchCache cache = new PatchCache();
|
||||
cache.CacheAppVersion = Application.version;
|
||||
string filePath = PatchHelper.GetSandboxCacheFilePath();
|
||||
string filePath = SandboxHelper.GetSandboxCacheFilePath();
|
||||
string jsonData = JsonUtility.ToJson(cache);
|
||||
FileUtility.CreateFile(filePath, jsonData);
|
||||
}
|
||||
|
|
|
@ -1,100 +0,0 @@
|
|||
using System.IO;
|
||||
using System.Text;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal static class PatchHelper
|
||||
{
|
||||
private const string StrCacheFileName = "Cache.bytes";
|
||||
private const string StrCacheFolderName = "CacheFiles";
|
||||
|
||||
/// <summary>
|
||||
/// 清空沙盒目录
|
||||
/// </summary>
|
||||
public static void ClearSandbox()
|
||||
{
|
||||
string directoryPath = AssetPathHelper.MakePersistentLoadPath(string.Empty);
|
||||
if (Directory.Exists(directoryPath))
|
||||
Directory.Delete(directoryPath, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 删除沙盒内补丁清单文件
|
||||
/// </summary>
|
||||
public static void DeleteSandboxPatchManifestFile()
|
||||
{
|
||||
string filePath = AssetPathHelper.MakePersistentLoadPath(ResourceSettingData.Setting.PatchManifestFileName);
|
||||
if (File.Exists(filePath))
|
||||
File.Delete(filePath);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 删除沙盒内的缓存文件
|
||||
/// </summary>
|
||||
public static void DeleteSandboxCacheFile()
|
||||
{
|
||||
string filePath = GetSandboxCacheFilePath();
|
||||
if (File.Exists(filePath))
|
||||
File.Delete(filePath);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 删除沙盒内的缓存文件夹
|
||||
/// </summary>
|
||||
public static void DeleteSandboxCacheFolder()
|
||||
{
|
||||
string directoryPath = AssetPathHelper.MakePersistentLoadPath(StrCacheFolderName);
|
||||
if (Directory.Exists(directoryPath))
|
||||
Directory.Delete(directoryPath, true);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 获取沙盒内缓存文件的路径
|
||||
/// </summary>
|
||||
public static string GetSandboxCacheFilePath()
|
||||
{
|
||||
return AssetPathHelper.MakePersistentLoadPath(StrCacheFileName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 检测沙盒内缓存文件是否存在
|
||||
/// </summary>
|
||||
public static bool CheckSandboxCacheFileExist()
|
||||
{
|
||||
string filePath = GetSandboxCacheFilePath();
|
||||
return File.Exists(filePath);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 检测沙盒内补丁清单文件是否存在
|
||||
/// </summary>
|
||||
public static bool CheckSandboxPatchManifestFileExist()
|
||||
{
|
||||
string filePath = AssetPathHelper.MakePersistentLoadPath(ResourceSettingData.Setting.PatchManifestFileName);
|
||||
return File.Exists(filePath);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取沙盒内补丁清单文件的哈希值
|
||||
/// 注意:如果沙盒内补丁清单文件不存在,返回空字符串
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public static string GetSandboxPatchManifestFileHash()
|
||||
{
|
||||
string filePath = AssetPathHelper.MakePersistentLoadPath(ResourceSettingData.Setting.PatchManifestFileName);
|
||||
if (File.Exists(filePath))
|
||||
return HashUtility.FileMD5(filePath);
|
||||
else
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取缓存文件的存储路径
|
||||
/// </summary>
|
||||
public static string MakeSandboxCacheFilePath(string fileName)
|
||||
{
|
||||
return AssetPathHelper.MakePersistentLoadPath($"{StrCacheFolderName}/{fileName}");
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 887179b2bb92ca04988d1091b3b8f8e2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -170,7 +170,7 @@ namespace YooAsset
|
|||
foreach (var patchBundle in AppPatchManifest.BundleList)
|
||||
{
|
||||
// 如果已经在沙盒内
|
||||
string filePath = PatchHelper.MakeSandboxCacheFilePath(patchBundle.Hash);
|
||||
string filePath = SandboxHelper.MakeSandboxCacheFilePath(patchBundle.Hash);
|
||||
if (System.IO.File.Exists(filePath))
|
||||
continue;
|
||||
|
||||
|
@ -216,7 +216,7 @@ namespace YooAsset
|
|||
private BundleInfo ConvertToDownloadInfo(PatchBundle patchBundle)
|
||||
{
|
||||
// 注意:资源版本号只用于确定下载路径
|
||||
string sandboxPath = PatchHelper.MakeSandboxCacheFilePath(patchBundle.Hash);
|
||||
string sandboxPath = SandboxHelper.MakeSandboxCacheFilePath(patchBundle.Hash);
|
||||
string remoteMainURL = GetPatchDownloadMainURL(patchBundle.Version, patchBundle.Hash);
|
||||
string remoteFallbackURL = GetPatchDownloadFallbackURL(patchBundle.Version, patchBundle.Hash);
|
||||
BundleInfo bundleInfo = new BundleInfo(patchBundle, sandboxPath, remoteMainURL, remoteFallbackURL);
|
||||
|
@ -236,8 +236,8 @@ namespace YooAsset
|
|||
// 解压相关
|
||||
private BundleInfo ConvertToUnpackInfo(PatchBundle patchBundle)
|
||||
{
|
||||
string sandboxPath = PatchHelper.MakeSandboxCacheFilePath(patchBundle.Hash);
|
||||
string streamingLoadPath = AssetPathHelper.MakeStreamingLoadPath(patchBundle.Hash);
|
||||
string sandboxPath = SandboxHelper.MakeSandboxCacheFilePath(patchBundle.Hash);
|
||||
string streamingLoadPath = PathHelper.MakeStreamingLoadPath(patchBundle.Hash);
|
||||
BundleInfo bundleInfo = new BundleInfo(patchBundle, sandboxPath, streamingLoadPath, streamingLoadPath);
|
||||
return bundleInfo;
|
||||
}
|
||||
|
@ -265,7 +265,7 @@ namespace YooAsset
|
|||
{
|
||||
if (appPatchBundle.IsBuildin && appPatchBundle.Hash == patchBundle.Hash)
|
||||
{
|
||||
string appLoadPath = AssetPathHelper.MakeStreamingLoadPath(appPatchBundle.Hash);
|
||||
string appLoadPath = PathHelper.MakeStreamingLoadPath(appPatchBundle.Hash);
|
||||
BundleInfo bundleInfo = new BundleInfo(appPatchBundle, appLoadPath);
|
||||
return bundleInfo;
|
||||
}
|
||||
|
@ -274,7 +274,7 @@ namespace YooAsset
|
|||
// 查询沙盒资源
|
||||
if (DownloadSystem.ContainsVerifyFile(patchBundle.Hash))
|
||||
{
|
||||
string sandboxLoadPath = PatchHelper.MakeSandboxCacheFilePath(patchBundle.Hash);
|
||||
string sandboxLoadPath = SandboxHelper.MakeSandboxCacheFilePath(patchBundle.Hash);
|
||||
BundleInfo bundleInfo = new BundleInfo(patchBundle, sandboxLoadPath);
|
||||
return bundleInfo;
|
||||
}
|
||||
|
|
|
@ -36,7 +36,7 @@ namespace YooAsset
|
|||
|
||||
if (AppPatchManifest.Bundles.TryGetValue(bundleName, out PatchBundle patchBundle))
|
||||
{
|
||||
string localPath = AssetPathHelper.MakeStreamingLoadPath(patchBundle.Hash);
|
||||
string localPath = PathHelper.MakeStreamingLoadPath(patchBundle.Hash);
|
||||
BundleInfo bundleInfo = new BundleInfo(patchBundle, localPath);
|
||||
return bundleInfo;
|
||||
}
|
||||
|
|
|
@ -29,7 +29,7 @@ namespace YooAsset
|
|||
/// <summary>
|
||||
/// 加载状态
|
||||
/// </summary>
|
||||
public int States { set; get; }
|
||||
public int Status { set; get; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -50,7 +50,7 @@ namespace YooAsset
|
|||
/// <summary>
|
||||
/// 加载状态
|
||||
/// </summary>
|
||||
public int States { set; get; }
|
||||
public int Status { set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 依赖的资源包列表
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
namespace YooAsset
|
||||
{
|
||||
[CreateAssetMenu(fileName = "YooAssetSettings", menuName = "YooAsset/Create Settings")]
|
||||
public class YooAssetSettings : ScriptableObject
|
||||
internal class YooAssetSettings : ScriptableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// AssetBundle文件的后缀名
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
namespace YooAsset
|
||||
{
|
||||
public static class ResourceSettingData
|
||||
internal static class ResourceSettingData
|
||||
{
|
||||
private static YooAssetSettings _setting = null;
|
||||
public static YooAssetSettings Setting
|
||||
|
|
|
@ -2,7 +2,10 @@
|
|||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal static class AssetPathHelper
|
||||
/// <summary>
|
||||
/// 资源路径帮助类
|
||||
/// </summary>
|
||||
internal static class PathHelper
|
||||
{
|
||||
/// <summary>
|
||||
/// 获取规范化的路径
|
||||
|
@ -72,7 +75,7 @@ namespace YooAsset
|
|||
/// <summary>
|
||||
/// 合并资源路径
|
||||
/// </summary>
|
||||
internal static string CombineAssetPath(string root, string location)
|
||||
public static string CombineAssetPath(string root, string location)
|
||||
{
|
||||
if (string.IsNullOrEmpty(root))
|
||||
return location;
|
||||
|
@ -83,7 +86,7 @@ namespace YooAsset
|
|||
/// <summary>
|
||||
/// 获取AssetDatabase的加载路径
|
||||
/// </summary>
|
||||
internal static string FindDatabaseAssetPath(string filePath)
|
||||
public static string FindDatabaseAssetPath(string filePath)
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
if (File.Exists(filePath))
|
||||
|
@ -119,4 +122,102 @@ namespace YooAsset
|
|||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 沙盒帮助类
|
||||
/// </summary>
|
||||
internal static class SandboxHelper
|
||||
{
|
||||
private const string StrCacheFileName = "Cache.bytes";
|
||||
private const string StrCacheFolderName = "CacheFiles";
|
||||
|
||||
/// <summary>
|
||||
/// 清空沙盒目录
|
||||
/// </summary>
|
||||
public static void ClearSandbox()
|
||||
{
|
||||
string directoryPath = PathHelper.MakePersistentLoadPath(string.Empty);
|
||||
if (Directory.Exists(directoryPath))
|
||||
Directory.Delete(directoryPath, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 删除沙盒内补丁清单文件
|
||||
/// </summary>
|
||||
public static void DeleteSandboxPatchManifestFile()
|
||||
{
|
||||
string filePath = PathHelper.MakePersistentLoadPath(ResourceSettingData.Setting.PatchManifestFileName);
|
||||
if (File.Exists(filePath))
|
||||
File.Delete(filePath);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 删除沙盒内的缓存文件
|
||||
/// </summary>
|
||||
public static void DeleteSandboxCacheFile()
|
||||
{
|
||||
string filePath = GetSandboxCacheFilePath();
|
||||
if (File.Exists(filePath))
|
||||
File.Delete(filePath);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 删除沙盒内的缓存文件夹
|
||||
/// </summary>
|
||||
public static void DeleteSandboxCacheFolder()
|
||||
{
|
||||
string directoryPath = PathHelper.MakePersistentLoadPath(StrCacheFolderName);
|
||||
if (Directory.Exists(directoryPath))
|
||||
Directory.Delete(directoryPath, true);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 获取沙盒内缓存文件的路径
|
||||
/// </summary>
|
||||
public static string GetSandboxCacheFilePath()
|
||||
{
|
||||
return PathHelper.MakePersistentLoadPath(StrCacheFileName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 检测沙盒内缓存文件是否存在
|
||||
/// </summary>
|
||||
public static bool CheckSandboxCacheFileExist()
|
||||
{
|
||||
string filePath = GetSandboxCacheFilePath();
|
||||
return File.Exists(filePath);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 检测沙盒内补丁清单文件是否存在
|
||||
/// </summary>
|
||||
public static bool CheckSandboxPatchManifestFileExist()
|
||||
{
|
||||
string filePath = PathHelper.MakePersistentLoadPath(ResourceSettingData.Setting.PatchManifestFileName);
|
||||
return File.Exists(filePath);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取沙盒内补丁清单文件的哈希值
|
||||
/// 注意:如果沙盒内补丁清单文件不存在,返回空字符串
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public static string GetSandboxPatchManifestFileHash()
|
||||
{
|
||||
string filePath = PathHelper.MakePersistentLoadPath(ResourceSettingData.Setting.PatchManifestFileName);
|
||||
if (File.Exists(filePath))
|
||||
return HashUtility.FileMD5(filePath);
|
||||
else
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取缓存文件的存储路径
|
||||
/// </summary>
|
||||
public static string MakeSandboxCacheFilePath(string fileName)
|
||||
{
|
||||
return PathHelper.MakePersistentLoadPath($"{StrCacheFolderName}/{fileName}");
|
||||
}
|
||||
}
|
||||
}
|
|
@ -38,7 +38,7 @@ namespace YooAsset
|
|||
/// <summary>
|
||||
/// 文件解密接口
|
||||
/// </summary>
|
||||
public IDecryptServices DecryptServices = null;
|
||||
public IDecryptionServices DecryptionServices = null;
|
||||
|
||||
/// <summary>
|
||||
/// 资源系统自动释放零引用资源的间隔秒数
|
||||
|
@ -145,7 +145,7 @@ namespace YooAsset
|
|||
}
|
||||
|
||||
if (string.IsNullOrEmpty(parameters.LocationRoot) == false)
|
||||
_locationRoot = AssetPathHelper.GetRegularPath(parameters.LocationRoot);
|
||||
_locationRoot = PathHelper.GetRegularPath(parameters.LocationRoot);
|
||||
|
||||
// 运行模式
|
||||
if (parameters is EditorPlayModeParameters)
|
||||
|
@ -162,21 +162,21 @@ namespace YooAsset
|
|||
{
|
||||
_editorPlayModeImpl = new EditorPlayModeImpl();
|
||||
_bundleServices = _editorPlayModeImpl;
|
||||
AssetSystem.Initialize(true, parameters.AssetLoadingMaxNumber, parameters.DecryptServices, _bundleServices);
|
||||
AssetSystem.Initialize(true, parameters.AssetLoadingMaxNumber, parameters.DecryptionServices, _bundleServices);
|
||||
return _editorPlayModeImpl.InitializeAsync();
|
||||
}
|
||||
else if (_playMode == EPlayMode.OfflinePlayMode)
|
||||
{
|
||||
_offlinePlayModeImpl = new OfflinePlayModeImpl();
|
||||
_bundleServices = _offlinePlayModeImpl;
|
||||
AssetSystem.Initialize(false, parameters.AssetLoadingMaxNumber, parameters.DecryptServices, _bundleServices);
|
||||
AssetSystem.Initialize(false, parameters.AssetLoadingMaxNumber, parameters.DecryptionServices, _bundleServices);
|
||||
return _offlinePlayModeImpl.InitializeAsync();
|
||||
}
|
||||
else if (_playMode == EPlayMode.HostPlayMode)
|
||||
{
|
||||
_hostPlayModeImpl = new HostPlayModeImpl();
|
||||
_bundleServices = _hostPlayModeImpl;
|
||||
AssetSystem.Initialize(false, parameters.AssetLoadingMaxNumber, parameters.DecryptServices, _bundleServices);
|
||||
AssetSystem.Initialize(false, parameters.AssetLoadingMaxNumber, parameters.DecryptionServices, _bundleServices);
|
||||
var hostPlayModeParameters = parameters as HostPlayModeParameters;
|
||||
return _hostPlayModeImpl.InitializeAsync(
|
||||
hostPlayModeParameters.ClearCacheWhenDirty,
|
||||
|
@ -508,7 +508,7 @@ namespace YooAsset
|
|||
public static void ClearSandbox()
|
||||
{
|
||||
YooLogger.Warning("Clear sandbox.");
|
||||
PatchHelper.ClearSandbox();
|
||||
SandboxHelper.ClearSandbox();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -516,7 +516,7 @@ namespace YooAsset
|
|||
/// </summary>
|
||||
public static string GetSandboxRoot()
|
||||
{
|
||||
return AssetPathHelper.MakePersistentRootPath();
|
||||
return PathHelper.MakePersistentRootPath();
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
@ -554,12 +554,12 @@ namespace YooAsset
|
|||
{
|
||||
if (_playMode == EPlayMode.EditorPlayMode)
|
||||
{
|
||||
string filePath = AssetPathHelper.CombineAssetPath(_locationRoot, location);
|
||||
return AssetPathHelper.FindDatabaseAssetPath(filePath);
|
||||
string filePath = PathHelper.CombineAssetPath(_locationRoot, location);
|
||||
return PathHelper.FindDatabaseAssetPath(filePath);
|
||||
}
|
||||
else
|
||||
{
|
||||
return AssetPathHelper.CombineAssetPath(_locationRoot, location);
|
||||
return PathHelper.CombineAssetPath(_locationRoot, location);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
|
Loading…
Reference in New Issue