mirror of https://github.com/tuyoogame/YooAsset
Update YooAsset
parent
c3ecca7cfd
commit
1c7b90806c
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@ -1,8 +1,11 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor.UIElements;
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public class AssetBundleBrowserWindow
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namespace YooAsset.Editor
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{
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public class AssetBundleBrowserWindow
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{
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}
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}
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@ -3,7 +3,6 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using YooAsset.Utility;
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namespace YooAsset.Editor
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{
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@ -3,7 +3,6 @@ using System.Collections.Generic;
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using System.IO;
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using UnityEngine;
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using UnityEditor;
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using YooAsset.Utility;
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namespace YooAsset.Editor
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{
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@ -125,7 +124,7 @@ namespace YooAsset.Editor
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/// <summary>
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/// 从输出目录加载补丁清单文件
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/// </summary>
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public static PatchManifest LoadPatchManifestFile(string fileDirectory)
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internal static PatchManifest LoadPatchManifestFile(string fileDirectory)
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{
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string filePath = $"{fileDirectory}/{ResourceSettingData.Setting.PatchManifestFileName}";
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if (File.Exists(filePath) == false)
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@ -2,7 +2,6 @@
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using System.IO;
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using System.Collections;
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using System.Collections.Generic;
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using YooAsset.Utility;
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namespace YooAsset.Editor
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{
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@ -3,7 +3,6 @@ using System.Linq;
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using System.IO;
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using System.Collections;
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using System.Collections.Generic;
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using YooAsset.Utility;
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namespace YooAsset.Editor
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{
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@ -4,7 +4,6 @@ using System.Linq;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using YooAsset.Utility;
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namespace YooAsset.Editor
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{
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@ -2,7 +2,6 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using YooAsset.Utility;
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namespace YooAsset.Editor
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{
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@ -5,7 +5,6 @@ using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEditor;
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using YooAsset.Utility;
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namespace YooAsset.Editor
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{
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@ -4,7 +4,6 @@ using System.Xml;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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using YooAsset.Utility;
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namespace YooAsset.Editor
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{
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@ -1,7 +1,6 @@
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using System;
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using System.IO;
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using UnityEditor;
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using YooAsset.Utility;
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namespace YooAsset.Editor
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{
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@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: f3763af65a2f76945bd4a6adc720ec07
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guid: 5b503bf79c4303d4794d7c9414a4c201
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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@ -0,0 +1,11 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace YooAsset.Editor
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{
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public class AssetBundleProfilerWindow
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{
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}
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}
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@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 8ce33ab90add0ab4aa7063977e23284e
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guid: 7375e313be9e6b24ab7193e64a67fa07
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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@ -8,7 +8,6 @@ using System.Text.RegularExpressions;
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using UnityEngine;
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using UnityEditor;
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using UnityEditor.Animations;
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using YooAsset.Utility;
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namespace YooAsset.Editor
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{
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@ -1,5 +1,4 @@
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using System.IO;
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using YooAsset.Utility;
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namespace YooAsset
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{
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@ -113,7 +112,7 @@ namespace YooAsset
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}
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// 没有找到同名的资源文件
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Logger.Warning($"Not found asset : {filePath}");
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YooLogger.Warning($"Not found asset : {filePath}");
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return filePath;
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#else
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throw new System.NotImplementedException();
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@ -307,7 +307,7 @@ namespace YooAsset
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DebugSummy.DebugProviderInfo providerInfo = new DebugSummy.DebugProviderInfo();
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providerInfo.AssetPath = provider.AssetPath;
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providerInfo.RefCount = provider.RefCount;
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providerInfo.States = provider.States;
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providerInfo.States = (int)provider.States;
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providerInfo.BundleInfos.Clear();
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summy.ProviderInfos.Add(providerInfo);
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@ -1,8 +1,8 @@
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namespace YooAsset
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{
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public interface IBundleServices
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{
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internal interface IBundleServices
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{
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/// <summary>
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/// 获取AssetBundle的信息
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/// </summary>
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@ -34,7 +34,7 @@ namespace YooAsset
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}
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else
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{
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Logger.Warning($"Scene is invalid or not loaded : {Scene.name}");
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YooLogger.Warning($"Scene is invalid or not loaded : {Scene.name}");
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return false;
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}
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}
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@ -136,7 +136,7 @@ namespace YooAsset
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// 注意:Unity2017.4编辑器模式下,如果AssetBundle文件不存在会导致编辑器崩溃,这里做了预判。
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if (System.IO.File.Exists(BundleFileInfo.LocalPath) == false)
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{
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Logger.Warning($"Not found assetBundle file : {BundleFileInfo.LocalPath}");
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YooLogger.Warning($"Not found assetBundle file : {BundleFileInfo.LocalPath}");
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States = ELoaderStates.Fail;
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return;
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}
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@ -188,7 +188,7 @@ namespace YooAsset
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if (_isWaitForAsyncComplete)
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{
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// 强制挂起主线程(注意:该操作会很耗时)
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Logger.Warning("Suspend the main thread to load unity bundle.");
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YooLogger.Warning("Suspend the main thread to load unity bundle.");
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CacheBundle = _cacheRequest.assetBundle;
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}
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else
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// Check error
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if (CacheBundle == null)
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{
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Logger.Error($"Failed to load assetBundle file : {BundleFileInfo.BundleName}");
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YooLogger.Error($"Failed to load assetBundle file : {BundleFileInfo.BundleName}");
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States = ELoaderStates.Fail;
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}
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else
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@ -302,7 +302,7 @@ namespace YooAsset
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if (_isShowWaitForAsyncError == false)
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{
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_isShowWaitForAsyncError = true;
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Logger.Error($"WaitForAsyncComplete failed ! BundleName : {BundleFileInfo.BundleName} States : {States}");
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YooLogger.Error($"WaitForAsyncComplete failed ! BundleName : {BundleFileInfo.BundleName} States : {States}");
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}
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break;
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}
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@ -74,7 +74,7 @@ namespace YooAsset
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debugInfo.BundleName = loader.BundleFileInfo.BundleName;
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debugInfo.Version = loader.BundleFileInfo.Version;
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debugInfo.RefCount = loader.RefCount;
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debugInfo.States = loader.States;
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debugInfo.States = (int)loader.States;
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output.Add(debugInfo);
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}
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}
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@ -61,7 +61,7 @@ namespace YooAsset
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public void Release()
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{
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if (RefCount <= 0)
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Logger.Warning("Asset provider reference count is already zero. There may be resource leaks !");
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YooLogger.Warning("Asset provider reference count is already zero. There may be resource leaks !");
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RefCount--;
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}
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@ -97,7 +97,7 @@ namespace YooAsset
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// 验证结果
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if (IsDone == false)
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{
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Logger.Warning($"WaitForAsyncComplete failed to loading : {AssetPath}");
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YooLogger.Warning($"WaitForAsyncComplete failed to loading : {AssetPath}");
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}
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}
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@ -84,7 +84,7 @@ namespace YooAsset
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if (IsWaitForAsyncComplete)
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{
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// 强制挂起主线程(注意:该操作会很耗时)
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Logger.Warning("Suspend the main thread to load unity asset.");
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YooLogger.Warning("Suspend the main thread to load unity asset.");
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AssetObject = _cacheRequest.asset;
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}
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else
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States = AssetObject == null ? EAssetStates.Fail : EAssetStates.Success;
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if (States == EAssetStates.Fail)
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Logger.Warning($"Failed to load asset : {AssetName} from bundle : {OwnerBundle.BundleFileInfo.BundleName}");
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YooLogger.Warning($"Failed to load asset : {AssetName} from bundle : {OwnerBundle.BundleFileInfo.BundleName}");
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InvokeCompletion();
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}
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}
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ownerInfo.BundleName = OwnerBundle.BundleFileInfo.BundleName;
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ownerInfo.Version = OwnerBundle.BundleFileInfo.Version;
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ownerInfo.RefCount = OwnerBundle.RefCount;
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ownerInfo.States = OwnerBundle.States;
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ownerInfo.States = (int)OwnerBundle.States;
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output.Add(ownerInfo);
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DependBundles.GetBundleDebugInfos(output);
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}
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else
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{
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Logger.Warning($"Failed to load scene : {AssetName}");
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YooLogger.Warning($"Failed to load scene : {AssetName}");
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States = EAssetStates.Fail;
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InvokeCompletion();
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}
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@ -84,7 +84,7 @@ namespace YooAsset
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if (IsWaitForAsyncComplete)
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{
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// 强制挂起主线程(注意:该操作会很耗时)
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Logger.Warning("Suspend the main thread to load unity asset.");
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YooLogger.Warning("Suspend the main thread to load unity asset.");
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AllAssets = _cacheRequest.allAssets;
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}
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else
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States = AllAssets == null ? EAssetStates.Fail : EAssetStates.Success;
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if (States == EAssetStates.Fail)
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Logger.Warning($"Failed to load sub assets : {AssetName} from bundle : {OwnerBundle.BundleFileInfo.BundleName}");
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YooLogger.Warning($"Failed to load sub assets : {AssetName} from bundle : {OwnerBundle.BundleFileInfo.BundleName}");
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InvokeCompletion();
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}
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}
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@ -59,7 +59,7 @@ namespace YooAsset
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{
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States = AssetObject == null ? EAssetStates.Fail : EAssetStates.Success;
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if (States == EAssetStates.Fail)
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Logger.Warning($"Failed to load asset object : {AssetPath}");
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YooLogger.Warning($"Failed to load asset object : {AssetPath}");
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InvokeCompletion();
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}
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#endif
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@ -46,7 +46,7 @@ namespace YooAsset
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}
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else
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{
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Logger.Warning($"Failed to load scene : {AssetName}");
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YooLogger.Warning($"Failed to load scene : {AssetName}");
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States = EAssetStates.Fail;
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InvokeCompletion();
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}
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@ -66,7 +66,7 @@ namespace YooAsset
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{
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States = AllAssets == null ? EAssetStates.Fail : EAssetStates.Success;
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if (States == EAssetStates.Fail)
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Logger.Warning($"Failed to load all asset object : {AssetPath}");
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YooLogger.Warning($"Failed to load all asset object : {AssetPath}");
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InvokeCompletion();
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}
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#endif
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@ -3,7 +3,7 @@ using System.Collections.Generic;
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namespace YooAsset
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{
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internal class OperationUpdater
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internal class OperationSystem
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{
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private static readonly List<AsyncOperationBase> _operations = new List<AsyncOperationBase>(100);
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@ -2,7 +2,6 @@
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using System.IO;
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using System.Collections;
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using System.Collections.Generic;
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using YooAsset.Utility;
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namespace YooAsset
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{
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@ -62,7 +61,7 @@ namespace YooAsset
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// 创建新的下载器
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{
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Logger.Log($"Beginning to download file : {bundleInfo.BundleName} URL : {bundleInfo.RemoteMainURL}");
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YooLogger.Log($"Beginning to download file : {bundleInfo.BundleName} URL : {bundleInfo.RemoteMainURL}");
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FileUtility.CreateFileDirectory(bundleInfo.LocalPath);
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var newDownloader = new FileDownloader(bundleInfo);
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newDownloader.SendRequest(failedTryAgain, timeout);
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@ -96,7 +95,7 @@ namespace YooAsset
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{
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string bundleName = _cachedHashList[hash];
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_cachedHashList.Remove(hash);
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Logger.Error($"Cache file is missing : {bundleName} Hash : {hash}");
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YooLogger.Error($"Cache file is missing : {bundleName} Hash : {hash}");
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return false;
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}
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}
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@ -113,7 +112,7 @@ namespace YooAsset
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{
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if (_cachedHashList.ContainsKey(hash) == false)
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{
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Logger.Log($"Cache verify file : {bundleName} Hash : {hash}");
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YooLogger.Log($"Cache verify file : {bundleName} Hash : {hash}");
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_cachedHashList.Add(hash, bundleName);
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}
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}
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@ -159,7 +159,7 @@ namespace YooAsset
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{
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_failedTryAgain--;
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_steps = ESteps.CreateDownload;
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Logger.Warning($"Try again download : {_requestURL}");
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YooLogger.Warning($"Try again download : {_requestURL}");
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}
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}
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}
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@ -190,7 +190,7 @@ namespace YooAsset
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float offset = Time.realtimeSinceStartup - _latestDownloadRealtime;
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if (offset > _timeout)
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{
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Logger.Warning($"Web file request timeout : {_requestURL}");
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YooLogger.Warning($"Web file request timeout : {_requestURL}");
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_webRequest.Abort();
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_isAbort = true;
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}
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@ -236,7 +236,7 @@ namespace YooAsset
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/// </summary>
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public void ReportError()
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{
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Logger.Error($"Failed to download : {_requestURL} Error : {_lastError}");
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YooLogger.Error($"Failed to download : {_requestURL} Error : {_lastError}");
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}
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}
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}
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@ -158,7 +158,7 @@ namespace YooAsset
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/// </summary>
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public void ReportError()
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{
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Logger.Error(_downloadError);
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YooLogger.Error(_downloadError);
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}
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@ -81,7 +81,7 @@ namespace YooAsset
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}
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internal override void Start()
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{
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Logger.Log($"Begine to download : {TotalDownloadCount} files and {TotalDownloadBytes} bytes");
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YooLogger.Log($"Begine to download : {TotalDownloadCount} files and {TotalDownloadBytes} bytes");
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_steps = ESteps.Loading;
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}
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internal override void Update()
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@ -174,7 +174,7 @@ namespace YooAsset
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{
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if (_steps == ESteps.None)
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{
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OperationUpdater.ProcessOperaiton(this);
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OperationSystem.ProcessOperaiton(this);
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}
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}
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}
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@ -128,12 +128,12 @@ namespace YooAsset
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PatchCache cache = PatchCache.LoadCache();
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if (cache.CacheAppVersion != Application.version)
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{
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Logger.Warning($"Cache is dirty ! Cache app version is {cache.CacheAppVersion}, Current app version is {Application.version}");
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YooLogger.Warning($"Cache is dirty ! Cache app version is {cache.CacheAppVersion}, Current app version is {Application.version}");
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// 注意:在覆盖安装的时候,会保留APP沙盒目录,可以选择清空缓存目录
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if (_impl.ClearCacheWhenDirty)
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{
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Logger.Warning("Clear cache files.");
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YooLogger.Warning("Clear cache files.");
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PatchHelper.DeleteSandboxCacheFolder();
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}
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@ -148,7 +148,7 @@ namespace YooAsset
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if (_steps == ESteps.LoadAppManifest)
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{
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// 加载APP内的补丁清单
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Logger.Log($"Load application patch manifest.");
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YooLogger.Log($"Load application patch manifest.");
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string filePath = AssetPathHelper.MakeStreamingLoadPath(ResourceSettingData.Setting.PatchManifestFileName);
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_downloadURL = AssetPathHelper.ConvertToWWWPath(filePath);
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_downloader = new UnityWebRequester();
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@ -183,7 +183,7 @@ namespace YooAsset
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// 加载沙盒内的补丁清单
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if (PatchHelper.CheckSandboxPatchManifestFileExist())
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{
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Logger.Log($"Load sandbox patch manifest.");
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YooLogger.Log($"Load sandbox patch manifest.");
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string filePath = AssetPathHelper.MakePersistentLoadPath(ResourceSettingData.Setting.PatchManifestFileName);
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string jsonData = File.ReadAllText(filePath);
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_impl.LocalPatchManifest = PatchManifest.Deserialize(jsonData);
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@ -81,11 +81,11 @@ namespace YooAsset
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if (_impl.IgnoreResourceVersion && _updateResourceVersion > 0)
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{
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Logger.Warning($"Update resource version {_updateResourceVersion} is invalid when ignore resource version.");
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||||
YooLogger.Warning($"Update resource version {_updateResourceVersion} is invalid when ignore resource version.");
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.Log($"Update patch manifest : update resource version is {_updateResourceVersion}");
|
||||
YooLogger.Log($"Update patch manifest : update resource version is {_updateResourceVersion}");
|
||||
}
|
||||
}
|
||||
internal override void Update()
|
||||
|
@ -96,7 +96,7 @@ namespace YooAsset
|
|||
if (_steps == ESteps.LoadWebManifestHash)
|
||||
{
|
||||
string webURL = GetPatchManifestRequestURL(_updateResourceVersion, ResourceSettingData.Setting.PatchManifestHashFileName);
|
||||
Logger.Log($"Beginning to request patch manifest hash : {webURL}");
|
||||
YooLogger.Log($"Beginning to request patch manifest hash : {webURL}");
|
||||
_downloaderHash = new UnityWebRequester();
|
||||
_downloaderHash.SendRequest(webURL, _timeout);
|
||||
_steps = ESteps.CheckWebManifestHash;
|
||||
|
@ -125,12 +125,12 @@ namespace YooAsset
|
|||
string currentFileHash = PatchHelper.GetSandboxPatchManifestFileHash();
|
||||
if (currentFileHash == webManifestHash)
|
||||
{
|
||||
Logger.Log($"Patch manifest file hash is not change : {webManifestHash}");
|
||||
YooLogger.Log($"Patch manifest file hash is not change : {webManifestHash}");
|
||||
_steps = ESteps.InitPrepareCache;
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.Log($"Patch manifest hash is change : {webManifestHash} -> {currentFileHash}");
|
||||
YooLogger.Log($"Patch manifest hash is change : {webManifestHash} -> {currentFileHash}");
|
||||
_steps = ESteps.LoadWebManifest;
|
||||
}
|
||||
}
|
||||
|
@ -138,7 +138,7 @@ namespace YooAsset
|
|||
if (_steps == ESteps.LoadWebManifest)
|
||||
{
|
||||
string webURL = GetPatchManifestRequestURL(_updateResourceVersion, ResourceSettingData.Setting.PatchManifestFileName);
|
||||
Logger.Log($"Beginning to request patch manifest : {webURL}");
|
||||
YooLogger.Log($"Beginning to request patch manifest : {webURL}");
|
||||
_downloaderManifest = new UnityWebRequester();
|
||||
_downloaderManifest.SendRequest(webURL, _timeout);
|
||||
_steps = ESteps.CheckWebManifest;
|
||||
|
@ -179,7 +179,7 @@ namespace YooAsset
|
|||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
float costTime = UnityEngine.Time.realtimeSinceStartup - _verifyTime;
|
||||
Logger.Log($"Verify files total time : {costTime}");
|
||||
YooLogger.Log($"Verify files total time : {costTime}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -205,7 +205,7 @@ namespace YooAsset
|
|||
_impl.LocalPatchManifest = PatchManifest.Deserialize(content);
|
||||
|
||||
// 注意:这里会覆盖掉沙盒内的补丁清单文件
|
||||
Logger.Log("Save remote patch manifest file.");
|
||||
YooLogger.Log("Save remote patch manifest file.");
|
||||
string savePath = AssetPathHelper.MakePersistentLoadPath(ResourceSettingData.Setting.PatchManifestFileName);
|
||||
PatchManifest.Serialize(savePath, _impl.LocalPatchManifest);
|
||||
}
|
||||
|
@ -276,7 +276,7 @@ namespace YooAsset
|
|||
}
|
||||
else
|
||||
{
|
||||
Logger.Warning("Failed to run verify thread.");
|
||||
YooLogger.Warning("Failed to run verify thread.");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
namespace YooAsset
|
||||
{
|
||||
[Serializable]
|
||||
public class PatchAsset
|
||||
internal class PatchAsset
|
||||
{
|
||||
/// <summary>
|
||||
/// 资源路径
|
||||
|
|
|
@ -1,11 +1,10 @@
|
|||
using System;
|
||||
using System.Linq;
|
||||
using YooAsset.Utility;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
[Serializable]
|
||||
public class PatchBundle
|
||||
internal class PatchBundle
|
||||
{
|
||||
/// <summary>
|
||||
/// 资源包名称
|
||||
|
|
|
@ -2,7 +2,6 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using YooAsset.Utility;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
|
@ -22,14 +21,14 @@ namespace YooAsset
|
|||
{
|
||||
if (PatchHelper.CheckSandboxCacheFileExist())
|
||||
{
|
||||
Logger.Log("Load patch cache from disk.");
|
||||
YooLogger.Log("Load patch cache from disk.");
|
||||
string filePath = PatchHelper.GetSandboxCacheFilePath();
|
||||
string jsonData = FileUtility.ReadFile(filePath);
|
||||
return JsonUtility.FromJson<PatchCache>(jsonData);
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.Log($"Create patch cache to disk : {Application.version}");
|
||||
YooLogger.Log($"Create patch cache to disk : {Application.version}");
|
||||
PatchCache cache = new PatchCache();
|
||||
cache.CacheAppVersion = Application.version;
|
||||
string filePath = PatchHelper.GetSandboxCacheFilePath();
|
||||
|
@ -44,7 +43,7 @@ namespace YooAsset
|
|||
/// </summary>
|
||||
public static void UpdateCache()
|
||||
{
|
||||
Logger.Log($"Update patch cache to disk : {Application.version}");
|
||||
YooLogger.Log($"Update patch cache to disk : {Application.version}");
|
||||
PatchCache cache = new PatchCache();
|
||||
cache.CacheAppVersion = Application.version;
|
||||
string filePath = PatchHelper.GetSandboxCacheFilePath();
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
using System.IO;
|
||||
using System.Text;
|
||||
using YooAsset.Utility;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
|
|
|
@ -3,7 +3,6 @@ using System.IO;
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using YooAsset.Utility;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
|
@ -11,7 +10,7 @@ namespace YooAsset
|
|||
/// 补丁清单文件
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class PatchManifest
|
||||
internal class PatchManifest
|
||||
{
|
||||
/// <summary>
|
||||
/// 资源版本号
|
||||
|
@ -79,7 +78,7 @@ namespace YooAsset
|
|||
}
|
||||
else
|
||||
{
|
||||
Logger.Warning($"Not found asset path in patch manifest : {assetPath}");
|
||||
YooLogger.Warning($"Not found asset path in patch manifest : {assetPath}");
|
||||
return new string[] { };
|
||||
}
|
||||
}
|
||||
|
@ -104,7 +103,7 @@ namespace YooAsset
|
|||
}
|
||||
else
|
||||
{
|
||||
Logger.Warning($"Not found asset path in patch manifest : {assetPath}");
|
||||
YooLogger.Warning($"Not found asset path in patch manifest : {assetPath}");
|
||||
return string.Empty;
|
||||
}
|
||||
}
|
||||
|
@ -150,7 +149,7 @@ namespace YooAsset
|
|||
{
|
||||
string assetPathWithoutExtension = StringUtility.RemoveExtension(assetPath);
|
||||
if (patchManifest.Assets.ContainsKey(assetPathWithoutExtension))
|
||||
Logger.Warning($"Asset path have existed : {assetPathWithoutExtension}");
|
||||
YooLogger.Warning($"Asset path have existed : {assetPathWithoutExtension}");
|
||||
else
|
||||
patchManifest.Assets.Add(assetPathWithoutExtension, patchAsset);
|
||||
}
|
||||
|
|
|
@ -12,7 +12,7 @@ namespace YooAsset
|
|||
public InitializationOperation InitializeAsync()
|
||||
{
|
||||
var operation = new EditorModeInitializationOperation();
|
||||
OperationUpdater.ProcessOperaiton(operation);
|
||||
OperationSystem.ProcessOperaiton(operation);
|
||||
return operation;
|
||||
}
|
||||
|
||||
|
@ -27,7 +27,7 @@ namespace YooAsset
|
|||
#region IBundleServices接口
|
||||
BundleInfo IBundleServices.GetBundleInfo(string bundleName)
|
||||
{
|
||||
Logger.Warning($"Editor play mode can not get bundle info.");
|
||||
YooLogger.Warning($"Editor play mode can not get bundle info.");
|
||||
BundleInfo bundleInfo = new BundleInfo(bundleName, bundleName);
|
||||
return bundleInfo;
|
||||
}
|
||||
|
|
|
@ -28,7 +28,7 @@ namespace YooAsset
|
|||
_fallbackHostServer = fallbackHostServer;
|
||||
|
||||
var operation = new HostPlayModeInitializationOperation(this);
|
||||
OperationUpdater.ProcessOperaiton(operation);
|
||||
OperationSystem.ProcessOperaiton(operation);
|
||||
return operation;
|
||||
}
|
||||
|
||||
|
@ -38,7 +38,7 @@ namespace YooAsset
|
|||
public UpdateManifestOperation UpdatePatchManifestAsync(int updateResourceVersion, int timeout)
|
||||
{
|
||||
var operation = new HostPlayModeUpdateManifestOperation(this, updateResourceVersion, timeout);
|
||||
OperationUpdater.ProcessOperaiton(operation);
|
||||
OperationSystem.ProcessOperaiton(operation);
|
||||
return operation;
|
||||
}
|
||||
|
||||
|
@ -284,7 +284,7 @@ namespace YooAsset
|
|||
}
|
||||
else
|
||||
{
|
||||
Logger.Warning($"Not found bundle in patch manifest : {bundleName}");
|
||||
YooLogger.Warning($"Not found bundle in patch manifest : {bundleName}");
|
||||
BundleInfo bundleInfo = new BundleInfo(bundleName, string.Empty);
|
||||
return bundleInfo;
|
||||
}
|
||||
|
|
|
@ -14,7 +14,7 @@ namespace YooAsset
|
|||
public InitializationOperation InitializeAsync()
|
||||
{
|
||||
var operation = new OfflinePlayModeInitializationOperation(this);
|
||||
OperationUpdater.ProcessOperaiton(operation);
|
||||
OperationSystem.ProcessOperaiton(operation);
|
||||
return operation;
|
||||
}
|
||||
|
||||
|
@ -42,7 +42,7 @@ namespace YooAsset
|
|||
}
|
||||
else
|
||||
{
|
||||
Logger.Warning($"Not found bundle in patch manifest : {bundleName}");
|
||||
YooLogger.Warning($"Not found bundle in patch manifest : {bundleName}");
|
||||
BundleInfo bundleInfo = new BundleInfo(bundleName, string.Empty);
|
||||
return bundleInfo;
|
||||
}
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 778d989dab3088b499eb457a9b7cf854
|
||||
guid: 13c0685c8f990994eb8bccb06df93ca3
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
|
@ -29,7 +29,7 @@ namespace YooAsset
|
|||
/// <summary>
|
||||
/// 加载状态
|
||||
/// </summary>
|
||||
public ELoaderStates States { set; get; }
|
||||
public int States { set; get; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -50,7 +50,7 @@ namespace YooAsset
|
|||
/// <summary>
|
||||
/// 加载状态
|
||||
/// </summary>
|
||||
public EAssetStates States { set; get; }
|
||||
public int States { set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 依赖的资源包列表
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 2de5a58f37a4ae64e804f150144da809
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,3 @@
|
|||
using System.Runtime.CompilerServices;
|
||||
|
||||
[assembly: InternalsVisibleTo("YooAsset.Editor")]
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: dfc7a106fdf9d90428c38ec09d35a6f3
|
||||
guid: a6847b71aba411740aaec06eea58a377
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
|
@ -2,8 +2,8 @@
|
|||
|
||||
namespace YooAsset
|
||||
{
|
||||
[CreateAssetMenu(fileName = "YooAssetSetting", menuName = "YooAsset/Create Setting")]
|
||||
public class ResourceSetting : ScriptableObject
|
||||
[CreateAssetMenu(fileName = "YooAssetSettings", menuName = "YooAsset/Create Settings")]
|
||||
public class YooAssetSettings : ScriptableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// AssetBundle文件的后缀名
|
|
@ -4,8 +4,8 @@ namespace YooAsset
|
|||
{
|
||||
public static class ResourceSettingData
|
||||
{
|
||||
private static ResourceSetting _setting = null;
|
||||
public static ResourceSetting Setting
|
||||
private static YooAssetSettings _setting = null;
|
||||
public static YooAssetSettings Setting
|
||||
{
|
||||
get
|
||||
{
|
||||
|
@ -20,15 +20,15 @@ namespace YooAsset
|
|||
/// </summary>
|
||||
private static void LoadSettingData()
|
||||
{
|
||||
_setting = Resources.Load<ResourceSetting>("YooAssetSetting");
|
||||
_setting = Resources.Load<YooAssetSettings>("YooAssetSettings");
|
||||
if (_setting == null)
|
||||
{
|
||||
Debug.Log("Use YooAsset default resource setting.");
|
||||
_setting = ScriptableObject.CreateInstance<ResourceSetting>();
|
||||
YooLogger.Log("YooAsset use default settings.");
|
||||
_setting = ScriptableObject.CreateInstance<YooAssetSettings>();
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("Use YooAsset custom resource setting.");
|
||||
YooLogger.Log("YooAsset use custom settings.");
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,140 +0,0 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
|
||||
namespace YooAsset.Utility
|
||||
{
|
||||
public static class AssemblyUtility
|
||||
{
|
||||
public const string YooAssetAssemblyName = "YooAsset";
|
||||
public const string YooAssetAssemblyEditorName = "YooAsset.Editor";
|
||||
public const string UnityDefaultAssemblyName = "Assembly-CSharp";
|
||||
public const string UnityDefaultAssemblyEditorName = "Assembly-CSharp-Editor";
|
||||
|
||||
|
||||
private static readonly Dictionary<string, List<Type>> _cache = new Dictionary<string, List<Type>>();
|
||||
|
||||
static AssemblyUtility()
|
||||
{
|
||||
_cache.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取程序集
|
||||
/// </summary>
|
||||
public static Assembly GetAssembly(string assemblyName)
|
||||
{
|
||||
Assembly[] assemblies = AppDomain.CurrentDomain.GetAssemblies();
|
||||
foreach (Assembly assembly in assemblies)
|
||||
{
|
||||
if (assembly.GetName().Name == assemblyName)
|
||||
return assembly;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取程序集里的所有类型
|
||||
/// </summary>
|
||||
private static List<Type> GetTypes(string assemblyName)
|
||||
{
|
||||
if (_cache.ContainsKey(assemblyName))
|
||||
return _cache[assemblyName];
|
||||
|
||||
Assembly[] assemblies = AppDomain.CurrentDomain.GetAssemblies();
|
||||
foreach (Assembly assembly in assemblies)
|
||||
{
|
||||
if (assembly.GetName().Name == assemblyName)
|
||||
{
|
||||
List<Type> types = assembly.GetTypes().ToList();
|
||||
_cache.Add(assemblyName, types);
|
||||
return types;
|
||||
}
|
||||
}
|
||||
|
||||
// 注意:如果没有找到程序集返回空列表
|
||||
UnityEngine.Debug.LogWarning($"Not found assembly : {assemblyName}");
|
||||
return new List<Type>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取带继承关系的所有类的类型
|
||||
/// <param name="parentType">父类类型</param>
|
||||
/// </summary>
|
||||
public static List<Type> GetAssignableTypes(string assemblyName, System.Type parentType)
|
||||
{
|
||||
List<Type> result = new List<Type>();
|
||||
List<Type> cacheTypes = GetTypes(assemblyName);
|
||||
for (int i = 0; i < cacheTypes.Count; i++)
|
||||
{
|
||||
Type type = cacheTypes[i];
|
||||
|
||||
// 判断继承关系
|
||||
if (parentType.IsAssignableFrom(type))
|
||||
{
|
||||
if (type.Name == parentType.Name)
|
||||
continue;
|
||||
result.Add(type);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取带属性标签的所有类的类型
|
||||
/// <param name="attributeType">属性类型</param>
|
||||
/// </summary>
|
||||
public static List<Type> GetAttributeTypes(string assemblyName, System.Type attributeType)
|
||||
{
|
||||
List<Type> result = new List<Type>();
|
||||
List<Type> cacheTypes = GetTypes(assemblyName);
|
||||
for (int i = 0; i < cacheTypes.Count; i++)
|
||||
{
|
||||
System.Type type = cacheTypes[i];
|
||||
|
||||
// 判断属性标签
|
||||
if (Attribute.IsDefined(type, attributeType))
|
||||
{
|
||||
result.Add(type);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取带继承关系和属性标签的所有类的类型
|
||||
/// </summary>
|
||||
/// <param name="parentType">父类类型</param>
|
||||
/// <param name="attributeType">属性类型</param>
|
||||
public static List<Type> GetAssignableAttributeTypes(string assemblyName, System.Type parentType, System.Type attributeType, bool checkError = true)
|
||||
{
|
||||
List<Type> result = new List<Type>();
|
||||
List<Type> cacheTypes = GetTypes(assemblyName);
|
||||
for (int i = 0; i < cacheTypes.Count; i++)
|
||||
{
|
||||
Type type = cacheTypes[i];
|
||||
|
||||
// 判断属性标签
|
||||
if (Attribute.IsDefined(type, attributeType))
|
||||
{
|
||||
// 判断继承关系
|
||||
if (parentType.IsAssignableFrom(type))
|
||||
{
|
||||
if (type.Name == parentType.Name)
|
||||
continue;
|
||||
result.Add(type);
|
||||
}
|
||||
else
|
||||
{
|
||||
if(checkError)
|
||||
throw new Exception($"class {type} must inherit from {parentType}.");
|
||||
}
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,8 +1,8 @@
|
|||
using System;
|
||||
|
||||
namespace YooAsset.Utility
|
||||
namespace YooAsset
|
||||
{
|
||||
public struct BitMask32
|
||||
internal struct BitMask32
|
||||
{
|
||||
private int _mask;
|
||||
|
|
@ -1,8 +1,8 @@
|
|||
using System;
|
||||
|
||||
namespace YooAsset.Utility
|
||||
namespace YooAsset
|
||||
{
|
||||
public struct BitMask64
|
||||
internal struct BitMask64
|
||||
{
|
||||
private long _mask;
|
||||
|
|
@ -1,7 +1,7 @@
|
|||
using System;
|
||||
using System.Security.Cryptography;
|
||||
|
||||
namespace YooAsset.Utility
|
||||
namespace YooAsset
|
||||
{
|
||||
internal class SafeProxy
|
||||
{
|
|
@ -1,70 +0,0 @@
|
|||
using System;
|
||||
using System.Text;
|
||||
using System.IO;
|
||||
|
||||
namespace YooAsset.Utility
|
||||
{
|
||||
public static class FileUtility
|
||||
{
|
||||
/// <summary>
|
||||
/// 读取文件
|
||||
/// </summary>
|
||||
public static string ReadFile(string filePath)
|
||||
{
|
||||
if (File.Exists(filePath) == false)
|
||||
return string.Empty;
|
||||
return File.ReadAllText(filePath, Encoding.UTF8);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建文件
|
||||
/// </summary>
|
||||
public static void CreateFile(string filePath, string content)
|
||||
{
|
||||
// 删除旧文件
|
||||
if (File.Exists(filePath))
|
||||
File.Delete(filePath);
|
||||
|
||||
// 创建文件夹路径
|
||||
CreateFileDirectory(filePath);
|
||||
|
||||
// 创建新文件
|
||||
byte[] bytes = Encoding.UTF8.GetBytes(content);
|
||||
using (FileStream fs = File.Create(filePath))
|
||||
{
|
||||
fs.Write(bytes, 0, bytes.Length);
|
||||
fs.Flush();
|
||||
fs.Close();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建文件的文件夹路径
|
||||
/// </summary>
|
||||
public static void CreateFileDirectory(string filePath)
|
||||
{
|
||||
// 获取文件的文件夹路径
|
||||
string directory = Path.GetDirectoryName(filePath);
|
||||
CreateDirectory(directory);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建文件夹路径
|
||||
/// </summary>
|
||||
public static void CreateDirectory(string directory)
|
||||
{
|
||||
// If the directory doesn't exist, create it.
|
||||
if (Directory.Exists(directory) == false)
|
||||
Directory.CreateDirectory(directory);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取文件大小(字节数)
|
||||
/// </summary>
|
||||
public static long GetFileSize(string filePath)
|
||||
{
|
||||
FileInfo fileInfo = new FileInfo(filePath);
|
||||
return fileInfo.Length;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,169 +0,0 @@
|
|||
using System;
|
||||
using System.Text;
|
||||
using System.IO;
|
||||
using System.Security.Cryptography;
|
||||
|
||||
namespace YooAsset.Utility
|
||||
{
|
||||
public static class HashUtility
|
||||
{
|
||||
private static string ToString(byte[] hashBytes)
|
||||
{
|
||||
string result = BitConverter.ToString(hashBytes);
|
||||
result = result.Replace("-", "");
|
||||
return result.ToLower();
|
||||
}
|
||||
|
||||
#region SHA1
|
||||
/// <summary>
|
||||
/// 获取字符串的Hash值
|
||||
/// </summary>
|
||||
public static string StringSHA1(string str)
|
||||
{
|
||||
byte[] buffer = Encoding.UTF8.GetBytes(str);
|
||||
return BytesSHA1(buffer);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取文件的Hash值
|
||||
/// </summary>
|
||||
public static string FileSHA1(string filePath)
|
||||
{
|
||||
try
|
||||
{
|
||||
using (FileStream fs = new FileStream(filePath, FileMode.Open, FileAccess.Read, FileShare.Read))
|
||||
{
|
||||
return StreamSHA1(fs);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Exception(e);
|
||||
return string.Empty;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取数据流的Hash值
|
||||
/// </summary>
|
||||
public static string StreamSHA1(Stream stream)
|
||||
{
|
||||
// 说明:创建的是SHA1类的实例,生成的是160位的散列码
|
||||
HashAlgorithm hash = HashAlgorithm.Create();
|
||||
byte[] hashBytes = hash.ComputeHash(stream);
|
||||
return ToString(hashBytes);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取字节数组的Hash值
|
||||
/// </summary>
|
||||
public static string BytesSHA1(byte[] buffer)
|
||||
{
|
||||
// 说明:创建的是SHA1类的实例,生成的是160位的散列码
|
||||
HashAlgorithm hash = HashAlgorithm.Create();
|
||||
byte[] hashBytes = hash.ComputeHash(buffer);
|
||||
return ToString(hashBytes);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region MD5
|
||||
/// <summary>
|
||||
/// 获取字符串的MD5
|
||||
/// </summary>
|
||||
public static string StringMD5(string str)
|
||||
{
|
||||
byte[] buffer = Encoding.UTF8.GetBytes(str);
|
||||
return BytesMD5(buffer);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取文件的MD5
|
||||
/// </summary>
|
||||
public static string FileMD5(string filePath)
|
||||
{
|
||||
try
|
||||
{
|
||||
using (FileStream fs = new FileStream(filePath, FileMode.Open, FileAccess.Read, FileShare.Read))
|
||||
{
|
||||
return StreamMD5(fs);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Exception(e);
|
||||
return string.Empty;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取数据流的MD5
|
||||
/// </summary>
|
||||
public static string StreamMD5(Stream stream)
|
||||
{
|
||||
MD5CryptoServiceProvider provider = new MD5CryptoServiceProvider();
|
||||
byte[] hashBytes = provider.ComputeHash(stream);
|
||||
return ToString(hashBytes);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取字节数组的MD5
|
||||
/// </summary>
|
||||
public static string BytesMD5(byte[] buffer)
|
||||
{
|
||||
MD5CryptoServiceProvider provider = new MD5CryptoServiceProvider();
|
||||
byte[] hashBytes = provider.ComputeHash(buffer);
|
||||
return ToString(hashBytes);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region CRC32
|
||||
/// <summary>
|
||||
/// 获取字符串的CRC32
|
||||
/// </summary>
|
||||
public static string StringCRC32(string str)
|
||||
{
|
||||
byte[] buffer = Encoding.UTF8.GetBytes(str);
|
||||
return BytesCRC32(buffer);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取文件的CRC32
|
||||
/// </summary>
|
||||
public static string FileCRC32(string filePath)
|
||||
{
|
||||
try
|
||||
{
|
||||
using (FileStream fs = new FileStream(filePath, FileMode.Open, FileAccess.Read, FileShare.Read))
|
||||
{
|
||||
return StreamCRC32(fs);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Exception(e);
|
||||
return string.Empty;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取数据流的CRC32
|
||||
/// </summary>
|
||||
public static string StreamCRC32(Stream stream)
|
||||
{
|
||||
CRC32Algorithm hash = new CRC32Algorithm();
|
||||
byte[] hashBytes = hash.ComputeHash(stream);
|
||||
return ToString(hashBytes);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取字节数组的CRC32
|
||||
/// </summary>
|
||||
public static string BytesCRC32(byte[] buffer)
|
||||
{
|
||||
CRC32Algorithm hash = new CRC32Algorithm();
|
||||
byte[] hashBytes = hash.ComputeHash(buffer);
|
||||
return ToString(hashBytes);
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 43b9656e0b5241e49afcd9d671f5deac
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,107 +0,0 @@
|
|||
using System;
|
||||
using System.Text;
|
||||
using System.IO;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace YooAsset.Utility
|
||||
{
|
||||
public static class StringUtility
|
||||
{
|
||||
[ThreadStatic]
|
||||
private static StringBuilder _cacheBuilder = new StringBuilder(1024);
|
||||
|
||||
public static string Format(string format, object arg0)
|
||||
{
|
||||
if (string.IsNullOrEmpty(format))
|
||||
throw new ArgumentNullException();
|
||||
|
||||
_cacheBuilder.Length = 0;
|
||||
_cacheBuilder.AppendFormat(format, arg0);
|
||||
return _cacheBuilder.ToString();
|
||||
}
|
||||
public static string Format(string format, object arg0, object arg1)
|
||||
{
|
||||
if (string.IsNullOrEmpty(format))
|
||||
throw new ArgumentNullException();
|
||||
|
||||
_cacheBuilder.Length = 0;
|
||||
_cacheBuilder.AppendFormat(format, arg0, arg1);
|
||||
return _cacheBuilder.ToString();
|
||||
}
|
||||
public static string Format(string format, object arg0, object arg1, object arg2)
|
||||
{
|
||||
if (string.IsNullOrEmpty(format))
|
||||
throw new ArgumentNullException();
|
||||
|
||||
_cacheBuilder.Length = 0;
|
||||
_cacheBuilder.AppendFormat(format, arg0, arg1, arg2);
|
||||
return _cacheBuilder.ToString();
|
||||
}
|
||||
public static string Format(string format, params object[] args)
|
||||
{
|
||||
if (string.IsNullOrEmpty(format))
|
||||
throw new ArgumentNullException();
|
||||
|
||||
if (args == null)
|
||||
throw new ArgumentNullException();
|
||||
|
||||
_cacheBuilder.Length = 0;
|
||||
_cacheBuilder.AppendFormat(format, args);
|
||||
return _cacheBuilder.ToString();
|
||||
}
|
||||
|
||||
public static List<string> StringToStringList(string str, char separator)
|
||||
{
|
||||
List<string> result = new List<string>();
|
||||
if (!String.IsNullOrEmpty(str))
|
||||
{
|
||||
string[] splits = str.Split(separator);
|
||||
foreach (string split in splits)
|
||||
{
|
||||
if (!String.IsNullOrEmpty(split))
|
||||
{
|
||||
result.Add(split);
|
||||
}
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
public static bool StringToBool(string str)
|
||||
{
|
||||
int value = (int)Convert.ChangeType(str, typeof(int));
|
||||
return value > 0;
|
||||
}
|
||||
public static T NameToEnum<T>(string name)
|
||||
{
|
||||
if (Enum.IsDefined(typeof(T), name) == false)
|
||||
{
|
||||
throw new ArgumentException($"Enum {typeof(T)} is not defined name {name}");
|
||||
}
|
||||
return (T)Enum.Parse(typeof(T), name);
|
||||
}
|
||||
|
||||
public static string RemoveFirstChar(string str)
|
||||
{
|
||||
if (string.IsNullOrEmpty(str))
|
||||
return str;
|
||||
return str.Substring(1);
|
||||
}
|
||||
public static string RemoveLastChar(string str)
|
||||
{
|
||||
if (string.IsNullOrEmpty(str))
|
||||
return str;
|
||||
return str.Substring(0, str.Length - 1);
|
||||
}
|
||||
public static string RemoveExtension(string str)
|
||||
{
|
||||
if (string.IsNullOrEmpty(str))
|
||||
return str;
|
||||
|
||||
int index = str.LastIndexOf(".");
|
||||
if (index == -1)
|
||||
return str;
|
||||
else
|
||||
return str.Remove(index); //"assets/config/test.unity3d" --> "assets/config/test"
|
||||
}
|
||||
}
|
||||
}
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal static class Logger
|
||||
internal static class YooLogger
|
||||
{
|
||||
/// <summary>
|
||||
/// 日志
|
|
@ -0,0 +1,481 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Security.Cryptography;
|
||||
using System.Diagnostics;
|
||||
using System.Reflection;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
/// <summary>
|
||||
/// 程序集工具类
|
||||
/// </summary>
|
||||
internal static class AssemblyUtility
|
||||
{
|
||||
public const string YooAssetAssemblyName = "YooAsset";
|
||||
public const string YooAssetAssemblyEditorName = "YooAsset.Editor";
|
||||
public const string UnityDefaultAssemblyName = "Assembly-CSharp";
|
||||
public const string UnityDefaultAssemblyEditorName = "Assembly-CSharp-Editor";
|
||||
|
||||
|
||||
private static readonly Dictionary<string, List<Type>> _cache = new Dictionary<string, List<Type>>();
|
||||
|
||||
static AssemblyUtility()
|
||||
{
|
||||
_cache.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取程序集
|
||||
/// </summary>
|
||||
public static Assembly GetAssembly(string assemblyName)
|
||||
{
|
||||
Assembly[] assemblies = AppDomain.CurrentDomain.GetAssemblies();
|
||||
foreach (Assembly assembly in assemblies)
|
||||
{
|
||||
if (assembly.GetName().Name == assemblyName)
|
||||
return assembly;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取程序集里的所有类型
|
||||
/// </summary>
|
||||
private static List<Type> GetTypes(string assemblyName)
|
||||
{
|
||||
if (_cache.ContainsKey(assemblyName))
|
||||
return _cache[assemblyName];
|
||||
|
||||
Assembly[] assemblies = AppDomain.CurrentDomain.GetAssemblies();
|
||||
foreach (Assembly assembly in assemblies)
|
||||
{
|
||||
if (assembly.GetName().Name == assemblyName)
|
||||
{
|
||||
List<Type> types = assembly.GetTypes().ToList();
|
||||
_cache.Add(assemblyName, types);
|
||||
return types;
|
||||
}
|
||||
}
|
||||
|
||||
// 注意:如果没有找到程序集返回空列表
|
||||
UnityEngine.Debug.LogWarning($"Not found assembly : {assemblyName}");
|
||||
return new List<Type>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取带继承关系的所有类的类型
|
||||
/// <param name="parentType">父类类型</param>
|
||||
/// </summary>
|
||||
public static List<Type> GetAssignableTypes(string assemblyName, System.Type parentType)
|
||||
{
|
||||
List<Type> result = new List<Type>();
|
||||
List<Type> cacheTypes = GetTypes(assemblyName);
|
||||
for (int i = 0; i < cacheTypes.Count; i++)
|
||||
{
|
||||
Type type = cacheTypes[i];
|
||||
|
||||
// 判断继承关系
|
||||
if (parentType.IsAssignableFrom(type))
|
||||
{
|
||||
if (type.Name == parentType.Name)
|
||||
continue;
|
||||
result.Add(type);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取带属性标签的所有类的类型
|
||||
/// <param name="attributeType">属性类型</param>
|
||||
/// </summary>
|
||||
public static List<Type> GetAttributeTypes(string assemblyName, System.Type attributeType)
|
||||
{
|
||||
List<Type> result = new List<Type>();
|
||||
List<Type> cacheTypes = GetTypes(assemblyName);
|
||||
for (int i = 0; i < cacheTypes.Count; i++)
|
||||
{
|
||||
System.Type type = cacheTypes[i];
|
||||
|
||||
// 判断属性标签
|
||||
if (Attribute.IsDefined(type, attributeType))
|
||||
{
|
||||
result.Add(type);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取带继承关系和属性标签的所有类的类型
|
||||
/// </summary>
|
||||
/// <param name="parentType">父类类型</param>
|
||||
/// <param name="attributeType">属性类型</param>
|
||||
public static List<Type> GetAssignableAttributeTypes(string assemblyName, System.Type parentType, System.Type attributeType, bool checkError = true)
|
||||
{
|
||||
List<Type> result = new List<Type>();
|
||||
List<Type> cacheTypes = GetTypes(assemblyName);
|
||||
for (int i = 0; i < cacheTypes.Count; i++)
|
||||
{
|
||||
Type type = cacheTypes[i];
|
||||
|
||||
// 判断属性标签
|
||||
if (Attribute.IsDefined(type, attributeType))
|
||||
{
|
||||
// 判断继承关系
|
||||
if (parentType.IsAssignableFrom(type))
|
||||
{
|
||||
if (type.Name == parentType.Name)
|
||||
continue;
|
||||
result.Add(type);
|
||||
}
|
||||
else
|
||||
{
|
||||
if(checkError)
|
||||
throw new Exception($"class {type} must inherit from {parentType}.");
|
||||
}
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 字符串工具类
|
||||
/// </summary>
|
||||
internal static class StringUtility
|
||||
{
|
||||
[ThreadStatic]
|
||||
private static StringBuilder _cacheBuilder = new StringBuilder(1024);
|
||||
|
||||
public static string Format(string format, object arg0)
|
||||
{
|
||||
if (string.IsNullOrEmpty(format))
|
||||
throw new ArgumentNullException();
|
||||
|
||||
_cacheBuilder.Length = 0;
|
||||
_cacheBuilder.AppendFormat(format, arg0);
|
||||
return _cacheBuilder.ToString();
|
||||
}
|
||||
public static string Format(string format, object arg0, object arg1)
|
||||
{
|
||||
if (string.IsNullOrEmpty(format))
|
||||
throw new ArgumentNullException();
|
||||
|
||||
_cacheBuilder.Length = 0;
|
||||
_cacheBuilder.AppendFormat(format, arg0, arg1);
|
||||
return _cacheBuilder.ToString();
|
||||
}
|
||||
public static string Format(string format, object arg0, object arg1, object arg2)
|
||||
{
|
||||
if (string.IsNullOrEmpty(format))
|
||||
throw new ArgumentNullException();
|
||||
|
||||
_cacheBuilder.Length = 0;
|
||||
_cacheBuilder.AppendFormat(format, arg0, arg1, arg2);
|
||||
return _cacheBuilder.ToString();
|
||||
}
|
||||
public static string Format(string format, params object[] args)
|
||||
{
|
||||
if (string.IsNullOrEmpty(format))
|
||||
throw new ArgumentNullException();
|
||||
|
||||
if (args == null)
|
||||
throw new ArgumentNullException();
|
||||
|
||||
_cacheBuilder.Length = 0;
|
||||
_cacheBuilder.AppendFormat(format, args);
|
||||
return _cacheBuilder.ToString();
|
||||
}
|
||||
|
||||
public static List<string> StringToStringList(string str, char separator)
|
||||
{
|
||||
List<string> result = new List<string>();
|
||||
if (!String.IsNullOrEmpty(str))
|
||||
{
|
||||
string[] splits = str.Split(separator);
|
||||
foreach (string split in splits)
|
||||
{
|
||||
if (!String.IsNullOrEmpty(split))
|
||||
{
|
||||
result.Add(split);
|
||||
}
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
public static bool StringToBool(string str)
|
||||
{
|
||||
int value = (int)Convert.ChangeType(str, typeof(int));
|
||||
return value > 0;
|
||||
}
|
||||
public static T NameToEnum<T>(string name)
|
||||
{
|
||||
if (Enum.IsDefined(typeof(T), name) == false)
|
||||
{
|
||||
throw new ArgumentException($"Enum {typeof(T)} is not defined name {name}");
|
||||
}
|
||||
return (T)Enum.Parse(typeof(T), name);
|
||||
}
|
||||
|
||||
public static string RemoveFirstChar(string str)
|
||||
{
|
||||
if (string.IsNullOrEmpty(str))
|
||||
return str;
|
||||
return str.Substring(1);
|
||||
}
|
||||
public static string RemoveLastChar(string str)
|
||||
{
|
||||
if (string.IsNullOrEmpty(str))
|
||||
return str;
|
||||
return str.Substring(0, str.Length - 1);
|
||||
}
|
||||
public static string RemoveExtension(string str)
|
||||
{
|
||||
if (string.IsNullOrEmpty(str))
|
||||
return str;
|
||||
|
||||
int index = str.LastIndexOf(".");
|
||||
if (index == -1)
|
||||
return str;
|
||||
else
|
||||
return str.Remove(index); //"assets/config/test.unity3d" --> "assets/config/test"
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 文件工具类
|
||||
/// </summary>
|
||||
internal static class FileUtility
|
||||
{
|
||||
/// <summary>
|
||||
/// 读取文件
|
||||
/// </summary>
|
||||
public static string ReadFile(string filePath)
|
||||
{
|
||||
if (File.Exists(filePath) == false)
|
||||
return string.Empty;
|
||||
return File.ReadAllText(filePath, Encoding.UTF8);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建文件
|
||||
/// </summary>
|
||||
public static void CreateFile(string filePath, string content)
|
||||
{
|
||||
// 删除旧文件
|
||||
if (File.Exists(filePath))
|
||||
File.Delete(filePath);
|
||||
|
||||
// 创建文件夹路径
|
||||
CreateFileDirectory(filePath);
|
||||
|
||||
// 创建新文件
|
||||
byte[] bytes = Encoding.UTF8.GetBytes(content);
|
||||
using (FileStream fs = File.Create(filePath))
|
||||
{
|
||||
fs.Write(bytes, 0, bytes.Length);
|
||||
fs.Flush();
|
||||
fs.Close();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建文件的文件夹路径
|
||||
/// </summary>
|
||||
public static void CreateFileDirectory(string filePath)
|
||||
{
|
||||
// 获取文件的文件夹路径
|
||||
string directory = Path.GetDirectoryName(filePath);
|
||||
CreateDirectory(directory);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建文件夹路径
|
||||
/// </summary>
|
||||
public static void CreateDirectory(string directory)
|
||||
{
|
||||
// If the directory doesn't exist, create it.
|
||||
if (Directory.Exists(directory) == false)
|
||||
Directory.CreateDirectory(directory);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取文件大小(字节数)
|
||||
/// </summary>
|
||||
public static long GetFileSize(string filePath)
|
||||
{
|
||||
FileInfo fileInfo = new FileInfo(filePath);
|
||||
return fileInfo.Length;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 哈希工具类
|
||||
/// </summary>
|
||||
internal static class HashUtility
|
||||
{
|
||||
private static string ToString(byte[] hashBytes)
|
||||
{
|
||||
string result = BitConverter.ToString(hashBytes);
|
||||
result = result.Replace("-", "");
|
||||
return result.ToLower();
|
||||
}
|
||||
|
||||
#region SHA1
|
||||
/// <summary>
|
||||
/// 获取字符串的Hash值
|
||||
/// </summary>
|
||||
public static string StringSHA1(string str)
|
||||
{
|
||||
byte[] buffer = Encoding.UTF8.GetBytes(str);
|
||||
return BytesSHA1(buffer);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取文件的Hash值
|
||||
/// </summary>
|
||||
public static string FileSHA1(string filePath)
|
||||
{
|
||||
try
|
||||
{
|
||||
using (FileStream fs = new FileStream(filePath, FileMode.Open, FileAccess.Read, FileShare.Read))
|
||||
{
|
||||
return StreamSHA1(fs);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
YooLogger.Exception(e);
|
||||
return string.Empty;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取数据流的Hash值
|
||||
/// </summary>
|
||||
public static string StreamSHA1(Stream stream)
|
||||
{
|
||||
// 说明:创建的是SHA1类的实例,生成的是160位的散列码
|
||||
HashAlgorithm hash = HashAlgorithm.Create();
|
||||
byte[] hashBytes = hash.ComputeHash(stream);
|
||||
return ToString(hashBytes);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取字节数组的Hash值
|
||||
/// </summary>
|
||||
public static string BytesSHA1(byte[] buffer)
|
||||
{
|
||||
// 说明:创建的是SHA1类的实例,生成的是160位的散列码
|
||||
HashAlgorithm hash = HashAlgorithm.Create();
|
||||
byte[] hashBytes = hash.ComputeHash(buffer);
|
||||
return ToString(hashBytes);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region MD5
|
||||
/// <summary>
|
||||
/// 获取字符串的MD5
|
||||
/// </summary>
|
||||
public static string StringMD5(string str)
|
||||
{
|
||||
byte[] buffer = Encoding.UTF8.GetBytes(str);
|
||||
return BytesMD5(buffer);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取文件的MD5
|
||||
/// </summary>
|
||||
public static string FileMD5(string filePath)
|
||||
{
|
||||
try
|
||||
{
|
||||
using (FileStream fs = new FileStream(filePath, FileMode.Open, FileAccess.Read, FileShare.Read))
|
||||
{
|
||||
return StreamMD5(fs);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
YooLogger.Exception(e);
|
||||
return string.Empty;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取数据流的MD5
|
||||
/// </summary>
|
||||
public static string StreamMD5(Stream stream)
|
||||
{
|
||||
MD5CryptoServiceProvider provider = new MD5CryptoServiceProvider();
|
||||
byte[] hashBytes = provider.ComputeHash(stream);
|
||||
return ToString(hashBytes);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取字节数组的MD5
|
||||
/// </summary>
|
||||
public static string BytesMD5(byte[] buffer)
|
||||
{
|
||||
MD5CryptoServiceProvider provider = new MD5CryptoServiceProvider();
|
||||
byte[] hashBytes = provider.ComputeHash(buffer);
|
||||
return ToString(hashBytes);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region CRC32
|
||||
/// <summary>
|
||||
/// 获取字符串的CRC32
|
||||
/// </summary>
|
||||
public static string StringCRC32(string str)
|
||||
{
|
||||
byte[] buffer = Encoding.UTF8.GetBytes(str);
|
||||
return BytesCRC32(buffer);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取文件的CRC32
|
||||
/// </summary>
|
||||
public static string FileCRC32(string filePath)
|
||||
{
|
||||
try
|
||||
{
|
||||
using (FileStream fs = new FileStream(filePath, FileMode.Open, FileAccess.Read, FileShare.Read))
|
||||
{
|
||||
return StreamCRC32(fs);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
YooLogger.Exception(e);
|
||||
return string.Empty;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取数据流的CRC32
|
||||
/// </summary>
|
||||
public static string StreamCRC32(Stream stream)
|
||||
{
|
||||
CRC32Algorithm hash = new CRC32Algorithm();
|
||||
byte[] hashBytes = hash.ComputeHash(stream);
|
||||
return ToString(hashBytes);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取字节数组的CRC32
|
||||
/// </summary>
|
||||
public static string BytesCRC32(byte[] buffer)
|
||||
{
|
||||
CRC32Algorithm hash = new CRC32Algorithm();
|
||||
byte[] hashBytes = hash.ComputeHash(buffer);
|
||||
return ToString(hashBytes);
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -1,10 +1,9 @@
|
|||
{
|
||||
"name": "YooAsset",
|
||||
"rootNamespace": "",
|
||||
"references": [],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": true,
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
|
|
|
@ -135,7 +135,7 @@ namespace YooAsset
|
|||
if (parameters.AssetLoadingMaxNumber < 3)
|
||||
{
|
||||
parameters.AssetLoadingMaxNumber = 3;
|
||||
Logger.Warning($"{nameof(parameters.AssetLoadingMaxNumber)} minimum is 3");
|
||||
YooLogger.Warning($"{nameof(parameters.AssetLoadingMaxNumber)} minimum is 3");
|
||||
}
|
||||
|
||||
// 创建间隔计时器
|
||||
|
@ -200,13 +200,13 @@ namespace YooAsset
|
|||
if (_playMode == EPlayMode.EditorPlayMode)
|
||||
{
|
||||
var operation = new EditorModeUpdateManifestOperation();
|
||||
OperationUpdater.ProcessOperaiton(operation);
|
||||
OperationSystem.ProcessOperaiton(operation);
|
||||
return operation;
|
||||
}
|
||||
else if (_playMode == EPlayMode.OfflinePlayMode)
|
||||
{
|
||||
var operation = new OfflinePlayModeUpdateManifestOperation();
|
||||
OperationUpdater.ProcessOperaiton(operation);
|
||||
OperationSystem.ProcessOperaiton(operation);
|
||||
return operation;
|
||||
}
|
||||
else if (_playMode == EPlayMode.HostPlayMode)
|
||||
|
@ -284,7 +284,7 @@ namespace YooAsset
|
|||
public static void GetDebugSummy(DebugSummy summy)
|
||||
{
|
||||
if (summy == null)
|
||||
Logger.Error($"{nameof(DebugSummy)} is null");
|
||||
YooLogger.Error($"{nameof(DebugSummy)} is null");
|
||||
|
||||
AssetSystem.GetDebugSummy(summy);
|
||||
}
|
||||
|
@ -507,7 +507,7 @@ namespace YooAsset
|
|||
/// </summary>
|
||||
public static void ClearSandbox()
|
||||
{
|
||||
Logger.Warning("Clear sandbox.");
|
||||
YooLogger.Warning("Clear sandbox.");
|
||||
PatchHelper.ClearSandbox();
|
||||
}
|
||||
|
||||
|
@ -527,7 +527,7 @@ namespace YooAsset
|
|||
internal static void InternalUpdate()
|
||||
{
|
||||
// 更新异步请求操作
|
||||
OperationUpdater.Update();
|
||||
OperationSystem.Update();
|
||||
|
||||
// 更新下载管理系统
|
||||
DownloadSystem.Update();
|
||||
|
|
Loading…
Reference in New Issue