mirror of https://github.com/tuyoogame/YooAsset
增加查询预下载资源版本方法
parent
abaff0ede5
commit
99eb8774e0
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@ -1,4 +1,4 @@
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace YooAsset
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@ -21,7 +21,7 @@ namespace YooAsset
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private int _requestCount = 0;
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/// <summary>
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/// 包裹版本
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/// 包裹版本
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/// </summary>
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public string PrePackageVersion { private set; get; }
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@ -48,7 +48,7 @@ namespace YooAsset
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if (_downloader == null)
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{
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string fileName = YooAssetSettingsData.GetPrePackageVersionFileName(_packageName);
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string webURL = GetPackageVersionRequestURL(fileName);
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string webURL = GetPackageVersionRequestURL(_packageName, fileName);
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YooLogger.Log($"Beginning to request pre package version : {webURL}");
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_downloader = new UnityWebDataRequester();
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_downloader.SendRequest(webURL, _timeout);
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@ -86,17 +86,17 @@ namespace YooAsset
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}
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}
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private string GetPackageVersionRequestURL(string fileName)
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private string GetPackageVersionRequestURL(string packageName, string fileName)
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{
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string url;
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// 轮流返回请求地址
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// 轮流返回请求地址
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if (_requestCount % 2 == 0)
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url = _remoteServices.GetRemoteMainURL(fileName);
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url = _remoteServices.GetRemoteMainURL(packageName, fileName);
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else
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url = _remoteServices.GetRemoteFallbackURL(fileName);
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url = _remoteServices.GetRemoteFallbackURL(packageName, fileName);
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// 在URL末尾添加时间戳
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// 在URL末尾添加时间戳
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if (_appendTimeTicks)
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return $"{url}?{System.DateTime.UtcNow.Ticks}";
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else
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@ -1,4 +1,4 @@
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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@ -7,12 +7,12 @@ namespace YooAsset
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public abstract class UpdatePrePackageVersionOperation : AsyncOperationBase
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{
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/// <summary>
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/// 预下载包裹版本
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/// 预下载包裹版本
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/// </summary>
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public string PrePackageVersion { protected set; get; }
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}
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/// <summary>
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/// 编辑器下模拟模式的请求远端包裹的预下载版本
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/// 编辑器下模拟模式的请求远端包裹的预下载版本
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/// </summary>
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internal sealed class EditorPlayModeUpdatePrePackageVersionOperation : UpdatePrePackageVersionOperation
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{
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@ -26,7 +26,7 @@ namespace YooAsset
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}
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/// <summary>
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/// 离线模式的请求远端包裹的预下载版本
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/// 离线模式的请求远端包裹的预下载版本
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/// </summary>
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internal sealed class OfflinePlayModeUpdatePrePackageVersionOperation : UpdatePrePackageVersionOperation
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{
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@ -40,7 +40,7 @@ namespace YooAsset
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}
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/// <summary>
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/// 联机模式的请求远端包裹的预下载版本
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/// 联机模式的请求远端包裹的预下载版本
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/// </summary>
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internal sealed class HostPlayModeUpdatePrePackageVersionOperation : UpdatePrePackageVersionOperation
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{
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@ -100,7 +100,7 @@ namespace YooAsset
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}
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/// <summary>
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/// WebGL模式的请求远端包裹的预下载版本
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/// WebGL模式的请求远端包裹的预下载版本
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/// </summary>
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internal sealed class WebPlayModeUpdatePrePackageVersionOperation : UpdatePrePackageVersionOperation
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{
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