diff --git a/Assets/YooAsset/Runtime/ResourcePackage/Operation/Internal/QueryRemotePrePackageVersionOperation.cs b/Assets/YooAsset/Runtime/ResourcePackage/Operation/Internal/QueryRemotePrePackageVersionOperation.cs index 4bda4ad3..f566ad77 100644 --- a/Assets/YooAsset/Runtime/ResourcePackage/Operation/Internal/QueryRemotePrePackageVersionOperation.cs +++ b/Assets/YooAsset/Runtime/ResourcePackage/Operation/Internal/QueryRemotePrePackageVersionOperation.cs @@ -1,4 +1,4 @@ -using System.Collections; +锘縰sing System.Collections; using System.Collections.Generic; using UnityEngine; namespace YooAsset @@ -21,7 +21,7 @@ namespace YooAsset private int _requestCount = 0; /// - /// 包裹版本 + /// 鍖呰9鐗堟湰 /// public string PrePackageVersion { private set; get; } @@ -48,7 +48,7 @@ namespace YooAsset if (_downloader == null) { string fileName = YooAssetSettingsData.GetPrePackageVersionFileName(_packageName); - string webURL = GetPackageVersionRequestURL(fileName); + string webURL = GetPackageVersionRequestURL(_packageName, fileName); YooLogger.Log($"Beginning to request pre package version : {webURL}"); _downloader = new UnityWebDataRequester(); _downloader.SendRequest(webURL, _timeout); @@ -86,17 +86,17 @@ namespace YooAsset } } - private string GetPackageVersionRequestURL(string fileName) + private string GetPackageVersionRequestURL(string packageName, string fileName) { string url; - // 轮流返回请求地址 + // 杞祦杩斿洖璇锋眰鍦板潃 if (_requestCount % 2 == 0) - url = _remoteServices.GetRemoteMainURL(fileName); + url = _remoteServices.GetRemoteMainURL(packageName, fileName); else - url = _remoteServices.GetRemoteFallbackURL(fileName); + url = _remoteServices.GetRemoteFallbackURL(packageName, fileName); - // 在URL末尾添加时间戳 + // 鍦║RL鏈熬娣诲姞鏃堕棿鎴 if (_appendTimeTicks) return $"{url}?{System.DateTime.UtcNow.Ticks}"; else diff --git a/Assets/YooAsset/Runtime/ResourcePackage/Operation/UpdatePrePackageVersionOperation.cs b/Assets/YooAsset/Runtime/ResourcePackage/Operation/UpdatePrePackageVersionOperation.cs index c188bd0c..b2baef90 100644 --- a/Assets/YooAsset/Runtime/ResourcePackage/Operation/UpdatePrePackageVersionOperation.cs +++ b/Assets/YooAsset/Runtime/ResourcePackage/Operation/UpdatePrePackageVersionOperation.cs @@ -1,4 +1,4 @@ -using System.Collections; +锘縰sing System.Collections; using System.Collections.Generic; using UnityEngine; @@ -7,12 +7,12 @@ namespace YooAsset public abstract class UpdatePrePackageVersionOperation : AsyncOperationBase { /// - /// 预下载包裹版本 + /// 棰勪笅杞藉寘瑁圭増鏈 /// public string PrePackageVersion { protected set; get; } } /// - /// 编辑器下模拟模式的请求远端包裹的预下载版本 + /// 缂栬緫鍣ㄤ笅妯℃嫙妯″紡鐨勮姹傝繙绔寘瑁圭殑棰勪笅杞界増鏈 /// internal sealed class EditorPlayModeUpdatePrePackageVersionOperation : UpdatePrePackageVersionOperation { @@ -26,7 +26,7 @@ namespace YooAsset } /// - /// 离线模式的请求远端包裹的预下载版本 + /// 绂荤嚎妯″紡鐨勮姹傝繙绔寘瑁圭殑棰勪笅杞界増鏈 /// internal sealed class OfflinePlayModeUpdatePrePackageVersionOperation : UpdatePrePackageVersionOperation { @@ -40,7 +40,7 @@ namespace YooAsset } /// - /// 联机模式的请求远端包裹的预下载版本 + /// 鑱旀満妯″紡鐨勮姹傝繙绔寘瑁圭殑棰勪笅杞界増鏈 /// internal sealed class HostPlayModeUpdatePrePackageVersionOperation : UpdatePrePackageVersionOperation { @@ -100,7 +100,7 @@ namespace YooAsset } /// - /// WebGL模式的请求远端包裹的预下载版本 + /// WebGL妯″紡鐨勮姹傝繙绔寘瑁圭殑棰勪笅杞界増鏈 /// internal sealed class WebPlayModeUpdatePrePackageVersionOperation : UpdatePrePackageVersionOperation {