diff --git a/Assets/YooAsset/Runtime/ResourcePackage/Operation/Internal/QueryRemotePrePackageVersionOperation.cs b/Assets/YooAsset/Runtime/ResourcePackage/Operation/Internal/QueryRemotePrePackageVersionOperation.cs
index 4bda4ad3..f566ad77 100644
--- a/Assets/YooAsset/Runtime/ResourcePackage/Operation/Internal/QueryRemotePrePackageVersionOperation.cs
+++ b/Assets/YooAsset/Runtime/ResourcePackage/Operation/Internal/QueryRemotePrePackageVersionOperation.cs
@@ -1,4 +1,4 @@
-using System.Collections;
+锘縰sing System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace YooAsset
@@ -21,7 +21,7 @@ namespace YooAsset
private int _requestCount = 0;
///
- /// 包裹版本
+ /// 鍖呰9鐗堟湰
///
public string PrePackageVersion { private set; get; }
@@ -48,7 +48,7 @@ namespace YooAsset
if (_downloader == null)
{
string fileName = YooAssetSettingsData.GetPrePackageVersionFileName(_packageName);
- string webURL = GetPackageVersionRequestURL(fileName);
+ string webURL = GetPackageVersionRequestURL(_packageName, fileName);
YooLogger.Log($"Beginning to request pre package version : {webURL}");
_downloader = new UnityWebDataRequester();
_downloader.SendRequest(webURL, _timeout);
@@ -86,17 +86,17 @@ namespace YooAsset
}
}
- private string GetPackageVersionRequestURL(string fileName)
+ private string GetPackageVersionRequestURL(string packageName, string fileName)
{
string url;
- // 轮流返回请求地址
+ // 杞祦杩斿洖璇锋眰鍦板潃
if (_requestCount % 2 == 0)
- url = _remoteServices.GetRemoteMainURL(fileName);
+ url = _remoteServices.GetRemoteMainURL(packageName, fileName);
else
- url = _remoteServices.GetRemoteFallbackURL(fileName);
+ url = _remoteServices.GetRemoteFallbackURL(packageName, fileName);
- // 在URL末尾添加时间戳
+ // 鍦║RL鏈熬娣诲姞鏃堕棿鎴
if (_appendTimeTicks)
return $"{url}?{System.DateTime.UtcNow.Ticks}";
else
diff --git a/Assets/YooAsset/Runtime/ResourcePackage/Operation/UpdatePrePackageVersionOperation.cs b/Assets/YooAsset/Runtime/ResourcePackage/Operation/UpdatePrePackageVersionOperation.cs
index c188bd0c..b2baef90 100644
--- a/Assets/YooAsset/Runtime/ResourcePackage/Operation/UpdatePrePackageVersionOperation.cs
+++ b/Assets/YooAsset/Runtime/ResourcePackage/Operation/UpdatePrePackageVersionOperation.cs
@@ -1,4 +1,4 @@
-using System.Collections;
+锘縰sing System.Collections;
using System.Collections.Generic;
using UnityEngine;
@@ -7,12 +7,12 @@ namespace YooAsset
public abstract class UpdatePrePackageVersionOperation : AsyncOperationBase
{
///
- /// 预下载包裹版本
+ /// 棰勪笅杞藉寘瑁圭増鏈
///
public string PrePackageVersion { protected set; get; }
}
///
- /// 编辑器下模拟模式的请求远端包裹的预下载版本
+ /// 缂栬緫鍣ㄤ笅妯℃嫙妯″紡鐨勮姹傝繙绔寘瑁圭殑棰勪笅杞界増鏈
///
internal sealed class EditorPlayModeUpdatePrePackageVersionOperation : UpdatePrePackageVersionOperation
{
@@ -26,7 +26,7 @@ namespace YooAsset
}
///
- /// 离线模式的请求远端包裹的预下载版本
+ /// 绂荤嚎妯″紡鐨勮姹傝繙绔寘瑁圭殑棰勪笅杞界増鏈
///
internal sealed class OfflinePlayModeUpdatePrePackageVersionOperation : UpdatePrePackageVersionOperation
{
@@ -40,7 +40,7 @@ namespace YooAsset
}
///
- /// 联机模式的请求远端包裹的预下载版本
+ /// 鑱旀満妯″紡鐨勮姹傝繙绔寘瑁圭殑棰勪笅杞界増鏈
///
internal sealed class HostPlayModeUpdatePrePackageVersionOperation : UpdatePrePackageVersionOperation
{
@@ -100,7 +100,7 @@ namespace YooAsset
}
///
- /// WebGL模式的请求远端包裹的预下载版本
+ /// WebGL妯″紡鐨勮姹傝繙绔寘瑁圭殑棰勪笅杞界増鏈
///
internal sealed class WebPlayModeUpdatePrePackageVersionOperation : UpdatePrePackageVersionOperation
{