mirror of https://github.com/tuyoogame/YooAsset
update web file system
parent
d43eb821b9
commit
9420f8561f
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@ -61,12 +61,20 @@ namespace YooAsset
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}
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#region 自定义参数
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public bool AllowCrossAccess { private set; get; } = false;
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/// <summary>
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/// 自定义参数:远程服务接口
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/// </summary>
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public IRemoteServices RemoteServices { private set; get; } = null;
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/// <summary>
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/// 禁用Unity的网络缓存
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/// </summary>
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public bool DisableUnityWebCache { private set; get; } = false;
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/// <summary>
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/// 允许跨域访问和下载
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/// </summary>
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public bool AllowCrossAccess { private set; get; } = false;
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#endregion
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@ -124,14 +132,18 @@ namespace YooAsset
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public virtual void SetParameter(string name, object value)
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{
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if (name == "ALLOW_CROSS_ACCESS")
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{
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AllowCrossAccess = (bool)value;
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}
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else if (name == "REMOTE_SERVICES")
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if (name == "REMOTE_SERVICES")
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{
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RemoteServices = (IRemoteServices)value;
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}
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else if (name == "DISABLE_UNITY_WEB_CACHE")
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{
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DisableUnityWebCache = (bool)value;
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}
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else if (name == "ALLOW_CROSS_ACCESS")
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{
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AllowCrossAccess = (bool)value;
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}
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else
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{
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YooLogger.Warning($"Invalid parameter : {name}");
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@ -110,20 +110,34 @@ namespace YooAsset
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private void CreateWebRequest()
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{
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uint unityCRC = Bundle.UnityCRC;
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Hash128 fileHash = Hash128.Parse(Bundle.FileHash);
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// 注意:优先从浏览器缓存里获取文件
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// The file hash defining the version of the asset bundle.
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_webRequest = DownloadSystemHelper.NewUnityWebRequestGet(_requestURL);
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_downloadhandler = new DownloadHandlerAssetBundle(_requestURL, fileHash, unityCRC);
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#if UNITY_2020_3_OR_NEWER
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_downloadhandler.autoLoadAssetBundle = false;
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#endif
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_webRequest.downloadHandler = _downloadhandler;
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_webRequest.downloadHandler = CreateDownloadHandler();
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_webRequest.disposeDownloadHandlerOnDispose = true;
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_webRequest.SendWebRequest();
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}
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private DownloadHandlerAssetBundle CreateDownloadHandler()
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{
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if (_fileSystem.DisableUnityWebCache)
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{
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var downloadhandler = new DownloadHandlerAssetBundle(_requestURL, 0);
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#if UNITY_2020_3_OR_NEWER
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downloadhandler.autoLoadAssetBundle = false;
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#endif
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return downloadhandler;
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}
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else
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{
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// 注意:优先从浏览器缓存里获取文件
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// The file hash defining the version of the asset bundle.
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uint unityCRC = Bundle.UnityCRC;
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Hash128 fileHash = Hash128.Parse(Bundle.FileHash);
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var downloadhandler = new DownloadHandlerAssetBundle(_requestURL, fileHash, unityCRC);
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#if UNITY_2020_3_OR_NEWER
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downloadhandler.autoLoadAssetBundle = false;
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#endif
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return downloadhandler;
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}
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}
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private void DisposeWebRequest()
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{
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if (_webRequest != null)
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@ -160,10 +160,11 @@ namespace YooAsset
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/// <summary>
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/// 创建默认的Web文件系统参数
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/// </summary>
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public static FileSystemParameters CreateDefaultWebFileSystemParameters()
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public static FileSystemParameters CreateDefaultWebFileSystemParameters(bool disableUnityWebCache = false)
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{
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string fileSystemClass = typeof(DefaultWebFileSystem).FullName;
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var fileSystemParams = new FileSystemParameters(fileSystemClass, null);
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fileSystemParams.AddParameter("DISABLE_UNITY_WEB_CACHE", disableUnityWebCache);
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fileSystemParams.AddParameter("ALLOW_CROSS_ACCESS", false);
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return fileSystemParams;
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}
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@ -172,12 +173,13 @@ namespace YooAsset
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/// 创建默认的Web文件系统参数
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/// </summary>
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/// <param name="remoteServices">远端资源地址查询服务类</param>
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public static FileSystemParameters CreateDefaultWebFileSystemParameters(IRemoteServices remoteServices)
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public static FileSystemParameters CreateDefaultWebFileSystemParameters(IRemoteServices remoteServices, bool disableUnityWebCache = false)
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{
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string fileSystemClass = typeof(DefaultWebFileSystem).FullName;
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var fileSystemParams = new FileSystemParameters(fileSystemClass, null);
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fileSystemParams.AddParameter("ALLOW_CROSS_ACCESS", true);
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fileSystemParams.AddParameter("REMOTE_SERVICES", remoteServices);
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fileSystemParams.AddParameter("DISABLE_UNITY_WEB_CACHE", disableUnityWebCache);
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fileSystemParams.AddParameter("ALLOW_CROSS_ACCESS", true);
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return fileSystemParams;
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}
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}
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