mirror of https://github.com/tuyoogame/YooAsset
update sapce shooter
parent
b82ede8bde
commit
d43eb821b9
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@ -14,7 +14,7 @@ public class FileOffsetEncryption : IEncryptionServices
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if (fileInfo.BundleName.Contains("_gameres_audio"))
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{
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int offset = 32;
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byte[] fileData = File.ReadAllBytes(fileInfo.FilePath);
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byte[] fileData = File.ReadAllBytes(fileInfo.FileLoadPath);
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var encryptedData = new byte[fileData.Length + offset];
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Buffer.BlockCopy(fileData, 0, encryptedData, offset, fileData.Length);
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@ -41,7 +41,7 @@ public class FileStreamEncryption : IEncryptionServices
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{
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if (fileInfo.BundleName.Contains("_gameres_audio"))
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{
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var fileData = File.ReadAllBytes(fileInfo.FilePath);
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var fileData = File.ReadAllBytes(fileInfo.FileLoadPath);
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for (int i = 0; i < fileData.Length; i++)
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{
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fileData[i] ^= BundleStream.KEY;
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@ -1,15 +0,0 @@
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using System;
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using UnityEngine;
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using YooAsset;
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public class ApplicationQuit : MonoBehaviour
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{
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private void Awake()
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{
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DontDestroyOnLoad(this.gameObject);
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}
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private void OnApplicationQuit()
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{
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YooAssets.Destroy();
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}
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}
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@ -1,10 +0,0 @@
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fileFormatVersion: 2
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guid: 3cbcea01819f3d94ba5162624ad9c75f
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -59,7 +59,7 @@ internal class SceneBattle : MonoBehaviour
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if (YooAssets.Initialized)
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{
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var package = YooAssets.GetPackage("DefaultPackage");
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package.UnloadUnusedAssets();
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package.UnloadUnusedAssetsAsync();
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}
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}
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private void Update()
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@ -12,7 +12,7 @@ public class SceneHome : MonoBehaviour
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private IEnumerator Start()
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{
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// 加载登录页面
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_windowHandle = YooAssets.LoadAssetAsync<GameObject>("UIHome");
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_windowHandle = YooAssets.LoadAssetSync<GameObject>("UIHome");
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yield return _windowHandle;
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_windowHandle.InstantiateSync(CanvasDesktop.transform);
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}
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@ -28,7 +28,7 @@ public class SceneHome : MonoBehaviour
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if (YooAssets.Initialized)
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{
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var package = YooAssets.GetPackage("DefaultPackage");
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package.UnloadUnusedAssets();
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package.UnloadUnusedAssetsAsync();
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}
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}
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}
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@ -20,7 +20,7 @@ internal class FsmClearPackageCache : IStateNode
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PatchEventDefine.PatchStatesChange.SendEventMessage("清理未使用的缓存文件!");
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var packageName = (string)_machine.GetBlackboardValue("PackageName");
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var package = YooAssets.GetPackage(packageName);
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var operation = package.ClearUnusedCacheFilesAsync();
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var operation = package.ClearUnusedBundleFilesAsync();
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operation.Completed += Operation_Completed;
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}
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void IStateNode.OnUpdate()
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@ -44,8 +44,9 @@ internal class FsmInitializePackage : IStateNode
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InitializationOperation initializationOperation = null;
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if (playMode == EPlayMode.EditorSimulateMode)
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{
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string simulateManifestFilePath = EditorSimulateModeHelper.SimulateBuild(buildPipeline, packageName);
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var createParameters = new EditorSimulateModeParameters();
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createParameters.SimulateManifestFilePath = EditorSimulateModeHelper.SimulateBuild(buildPipeline, packageName);
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createParameters.EditorFileSystemParameters = FileSystemParameters.CreateDefaultEditorFileSystemParameters(simulateManifestFilePath);
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initializationOperation = package.InitializeAsync(createParameters);
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}
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@ -53,7 +54,7 @@ internal class FsmInitializePackage : IStateNode
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if (playMode == EPlayMode.OfflinePlayMode)
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{
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var createParameters = new OfflinePlayModeParameters();
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createParameters.DecryptionServices = new FileStreamDecryption();
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createParameters.BuildinFileSystemParameters = FileSystemParameters.CreateDefaultBuildinFileSystemParameters();
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initializationOperation = package.InitializeAsync(createParameters);
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}
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@ -62,10 +63,10 @@ internal class FsmInitializePackage : IStateNode
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{
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string defaultHostServer = GetHostServerURL();
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string fallbackHostServer = GetHostServerURL();
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IRemoteServices remoteServices = new RemoteServices(defaultHostServer, fallbackHostServer);
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var createParameters = new HostPlayModeParameters();
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createParameters.DecryptionServices = new FileStreamDecryption();
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createParameters.BuildinQueryServices = new GameQueryServices();
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createParameters.RemoteServices = new RemoteServices(defaultHostServer, fallbackHostServer);
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createParameters.BuildinFileSystemParameters = FileSystemParameters.CreateDefaultBuildinFileSystemParameters();
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createParameters.CacheFileSystemParameters = FileSystemParameters.CreateDefaultCacheFileSystemParameters(remoteServices);
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initializationOperation = package.InitializeAsync(createParameters);
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}
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@ -74,10 +75,9 @@ internal class FsmInitializePackage : IStateNode
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{
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string defaultHostServer = GetHostServerURL();
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string fallbackHostServer = GetHostServerURL();
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IRemoteServices remoteServices = new RemoteServices(defaultHostServer, fallbackHostServer);
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var createParameters = new WebPlayModeParameters();
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createParameters.DecryptionServices = new FileStreamDecryption();
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createParameters.BuildinQueryServices = new GameQueryServices();
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createParameters.RemoteServices = new RemoteServices(defaultHostServer, fallbackHostServer);
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createParameters.WebFileSystemParameters = FileSystemParameters.CreateDefaultWebFileSystemParameters(remoteServices);
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initializationOperation = package.InitializeAsync(createParameters);
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}
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@ -91,8 +91,6 @@ internal class FsmInitializePackage : IStateNode
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}
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else
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{
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var version = initializationOperation.PackageVersion;
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Debug.Log($"Init resource package version : {version}");
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_machine.ChangeState<FsmUpdatePackageVersion>();
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}
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}
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@ -163,7 +161,7 @@ internal class FsmInitializePackage : IStateNode
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{
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BundleStream bundleStream = new BundleStream(fileInfo.FileLoadPath, FileMode.Open, FileAccess.Read, FileShare.Read);
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managedStream = bundleStream;
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return AssetBundle.LoadFromStream(bundleStream, fileInfo.ConentCRC, GetManagedReadBufferSize());
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return AssetBundle.LoadFromStream(bundleStream, fileInfo.FileLoadCRC, GetManagedReadBufferSize());
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}
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/// <summary>
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@ -174,7 +172,7 @@ internal class FsmInitializePackage : IStateNode
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{
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BundleStream bundleStream = new BundleStream(fileInfo.FileLoadPath, FileMode.Open, FileAccess.Read, FileShare.Read);
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managedStream = bundleStream;
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return AssetBundle.LoadFromStreamAsync(bundleStream, fileInfo.ConentCRC, GetManagedReadBufferSize());
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return AssetBundle.LoadFromStreamAsync(bundleStream, fileInfo.FileLoadCRC, GetManagedReadBufferSize());
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}
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private static uint GetManagedReadBufferSize()
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@ -195,7 +193,7 @@ internal class FsmInitializePackage : IStateNode
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AssetBundle IDecryptionServices.LoadAssetBundle(DecryptFileInfo fileInfo, out Stream managedStream)
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{
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managedStream = null;
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return AssetBundle.LoadFromFile(fileInfo.FileLoadPath, fileInfo.ConentCRC, GetFileOffset());
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return AssetBundle.LoadFromFile(fileInfo.FileLoadPath, fileInfo.FileLoadCRC, GetFileOffset());
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}
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/// <summary>
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@ -205,7 +203,7 @@ internal class FsmInitializePackage : IStateNode
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AssetBundleCreateRequest IDecryptionServices.LoadAssetBundleAsync(DecryptFileInfo fileInfo, out Stream managedStream)
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{
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managedStream = null;
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return AssetBundle.LoadFromFileAsync(fileInfo.FileLoadPath, fileInfo.ConentCRC, GetFileOffset());
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return AssetBundle.LoadFromFileAsync(fileInfo.FileLoadPath, fileInfo.FileLoadCRC, GetFileOffset());
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}
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private static ulong GetFileOffset()
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@ -34,8 +34,7 @@ public class FsmUpdatePackageManifest : IStateNode
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var packageName = (string)_machine.GetBlackboardValue("PackageName");
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var packageVersion = (string)_machine.GetBlackboardValue("PackageVersion");
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var package = YooAssets.GetPackage(packageName);
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bool savePackageVersion = true;
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var operation = package.UpdatePackageManifestAsync(packageVersion, savePackageVersion);
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var operation = package.UpdatePackageManifestAsync(packageVersion);
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yield return operation;
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if (operation.Status != EOperationStatus.Succeed)
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@ -33,7 +33,7 @@ internal class FsmUpdatePackageVersion : IStateNode
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var packageName = (string)_machine.GetBlackboardValue("PackageName");
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var package = YooAssets.GetPackage(packageName);
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var operation = package.UpdatePackageVersionAsync();
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var operation = package.RequestPackageVersionAsync();
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yield return operation;
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if (operation.Status != EOperationStatus.Succeed)
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@ -100,3 +100,11 @@ MonoBehaviour:
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FilterRuleName: CollectAll
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AssetTags:
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UserData:
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- CollectPath: Assets/Samples/Space Shooter/GameRes/UIAtlas
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CollectorGUID: 80caf8bc3d0ac5b48a5cab7765a68205
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CollectorType: 0
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AddressRuleName: AddressByFileName
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PackRuleName: PackDirectory
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FilterRuleName: CollectAll
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AssetTags:
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UserData:
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@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: 0dc8cc2d1f4fd7149a0a1f13f8f8e54b
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,19 +0,0 @@
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 内置资源清单
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/// </summary>
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public class BuildinFileManifest : ScriptableObject
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{
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[Serializable]
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public class Element
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{
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public string PackageName;
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public string FileName;
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public string FileCRC32;
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}
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public List<Element> BuildinFiles = new List<Element>();
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}
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@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 71b02dfa7aa9d4545b3417a18477fbee
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,8 +0,0 @@
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public class StreamingAssetsDefine
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{
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/// <summary>
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/// 根目录名称(保持和YooAssets资源系统一致)
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/// </summary>
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public const string RootFolderName = "yoo";
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}
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@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 7e44d691f47abe34e9deb9cb309074f4
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,162 +0,0 @@
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using System.IO;
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using System.Collections.Generic;
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using UnityEngine;
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using YooAsset;
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/// <summary>
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/// 资源文件查询服务类
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/// </summary>
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public class GameQueryServices : IBuildinQueryServices
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{
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/// <summary>
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/// 查询内置文件的时候,是否比对文件哈希值
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/// </summary>
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public static bool CompareFileCRC = false;
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public bool Query(string packageName, string fileName, string fileCRC)
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{
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// 注意:fileName包含文件格式
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return StreamingAssetsHelper.FileExists(packageName, fileName, fileCRC);
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}
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}
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#if UNITY_EDITOR
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public sealed class StreamingAssetsHelper
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{
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public static void Init() { }
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public static bool FileExists(string packageName, string fileName, string fileCRC)
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{
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string filePath = Path.Combine(Application.streamingAssetsPath, StreamingAssetsDefine.RootFolderName, packageName, fileName);
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if (File.Exists(filePath))
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{
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if (GameQueryServices.CompareFileCRC)
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{
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string crc32 = YooAsset.HashUtility.FileCRC32(filePath);
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return crc32 == fileCRC;
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}
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else
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{
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return true;
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}
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}
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else
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{
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return false;
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}
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}
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}
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#else
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public sealed class StreamingAssetsHelper
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{
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private class PackageQuery
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{
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public readonly Dictionary<string, BuildinFileManifest.Element> Elements = new Dictionary<string, BuildinFileManifest.Element>(1000);
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}
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private static bool _isInit = false;
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private static readonly Dictionary<string, PackageQuery> _packages = new Dictionary<string, PackageQuery>(10);
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/// <summary>
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/// 初始化
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/// </summary>
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public static void Init()
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{
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if (_isInit == false)
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{
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_isInit = true;
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var manifest = Resources.Load<BuildinFileManifest>("BuildinFileManifest");
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if (manifest != null)
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{
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foreach (var element in manifest.BuildinFiles)
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{
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if (_packages.TryGetValue(element.PackageName, out PackageQuery package) == false)
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{
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package = new PackageQuery();
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_packages.Add(element.PackageName, package);
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}
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package.Elements.Add(element.FileName, element);
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}
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}
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}
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}
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/// <summary>
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/// 内置文件查询方法
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/// </summary>
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public static bool FileExists(string packageName, string fileName, string fileCRC32)
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{
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if (_isInit == false)
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Init();
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if (_packages.TryGetValue(packageName, out PackageQuery package) == false)
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return false;
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if (package.Elements.TryGetValue(fileName, out var element) == false)
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return false;
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if (GameQueryServices.CompareFileCRC)
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{
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return element.FileCRC32 == fileCRC32;
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}
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else
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{
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return true;
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}
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}
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}
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#endif
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#if UNITY_EDITOR
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internal class PreprocessBuild : UnityEditor.Build.IPreprocessBuildWithReport
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{
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public int callbackOrder { get { return 0; } }
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/// <summary>
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/// 在构建应用程序前处理
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/// 原理:在构建APP之前,搜索StreamingAssets目录下的所有资源文件,然后将这些文件信息写入内置清单,内置清单存储在Resources文件夹下。
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/// </summary>
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public void OnPreprocessBuild(UnityEditor.Build.Reporting.BuildReport report)
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{
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string saveFilePath = "Assets/Resources/BuildinFileManifest.asset";
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if (File.Exists(saveFilePath))
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{
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File.Delete(saveFilePath);
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UnityEditor.AssetDatabase.SaveAssets();
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UnityEditor.AssetDatabase.Refresh();
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}
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string folderPath = $"{Application.dataPath}/StreamingAssets/{StreamingAssetsDefine.RootFolderName}";
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DirectoryInfo root = new DirectoryInfo(folderPath);
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if (root.Exists == false)
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{
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Debug.LogWarning($"没有发现YooAsset内置目录 : {folderPath}");
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return;
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}
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var manifest = ScriptableObject.CreateInstance<BuildinFileManifest>();
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FileInfo[] files = root.GetFiles("*", SearchOption.AllDirectories);
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foreach (var fileInfo in files)
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{
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if (fileInfo.Extension == ".meta")
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continue;
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if (fileInfo.Name.StartsWith("PackageManifest_"))
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continue;
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BuildinFileManifest.Element element = new BuildinFileManifest.Element();
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element.PackageName = fileInfo.Directory.Name;
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element.FileCRC32 = YooAsset.HashUtility.FileCRC32(fileInfo.FullName);
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element.FileName = fileInfo.Name;
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manifest.BuildinFiles.Add(element);
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}
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if (Directory.Exists("Assets/Resources") == false)
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Directory.CreateDirectory("Assets/Resources");
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UnityEditor.AssetDatabase.CreateAsset(manifest, saveFilePath);
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UnityEditor.AssetDatabase.SaveAssets();
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UnityEditor.AssetDatabase.Refresh();
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Debug.Log($"一共{manifest.BuildinFiles.Count}个内置文件,内置资源清单保存成功 : {saveFilePath}");
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}
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}
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#endif
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@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: ca0617f5ec2b4504b923e3205dc77f54
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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Reference in New Issue