mirror of https://github.com/tuyoogame/YooAsset
parent
c782e8154b
commit
92fad7f29b
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@ -28,7 +28,7 @@ namespace YooAsset.Editor
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try
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try
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{
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{
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var taskAttribute = task.GetType().GetCustomAttribute<TaskAttribute>();
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var taskAttribute = task.GetType().GetCustomAttribute<TaskAttribute>();
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Log($"---------------------------------------->{taskAttribute.Desc}");
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Log($"---------------------------------------->{taskAttribute.Desc}<---------------------------------------");
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task.Run(context);
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task.Run(context);
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}
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}
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catch (Exception e)
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catch (Exception e)
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@ -64,38 +64,14 @@ namespace YooAsset.Editor
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if (expectBuildinAssetPaths.Length != allBuildinAssetPaths.Length)
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if (expectBuildinAssetPaths.Length != allBuildinAssetPaths.Length)
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{
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{
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Debug.LogWarning($"构建的Bundle文件内的资源对象数量和预期不匹配 : {buildedBundle}");
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Debug.LogWarning($"构建的Bundle文件内的资源对象数量和预期不匹配 : {buildedBundle}");
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var intersectAssetList = expectBuildinAssetPaths.Except(allBuildinAssetPaths).ToList();
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foreach (var intersectAssset in intersectAssetList)
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{
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Debug.LogWarning($"构建失败的资源对象路径为 : {intersectAssset}");
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}
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isPass = false;
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isPass = false;
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continue;
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continue;
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}
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}
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foreach (var buildinAssetPath in allBuildinAssetPaths)
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{
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var guid = AssetDatabase.AssetPathToGUID(buildinAssetPath);
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if (string.IsNullOrEmpty(guid))
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{
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Debug.LogWarning($"无效的资源路径,请检查路径是否带有特殊符号或中文:{buildinAssetPath}");
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isPass = false;
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continue;
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}
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bool isMatch = false;
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foreach (var exceptBuildAssetPath in expectBuildinAssetPaths)
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{
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var guidExcept = AssetDatabase.AssetPathToGUID(exceptBuildAssetPath);
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if (guid == guidExcept)
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{
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isMatch = true;
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break;
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}
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}
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if (isMatch == false)
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{
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Debug.LogWarning($"在构建的Bundle文件里发现了没有匹配的资源对象:{buildinAssetPath}");
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isPass = false;
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continue;
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}
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}
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EditorTools.DisplayProgressBar("验证构建结果", ++progressValue, buildedBundles.Length);
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EditorTools.DisplayProgressBar("验证构建结果", ++progressValue, buildedBundles.Length);
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}
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}
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EditorTools.ClearProgressBar();
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EditorTools.ClearProgressBar();
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