mirror of https://github.com/tuyoogame/YooAsset
117 lines
3.8 KiB
C#
117 lines
3.8 KiB
C#
using System;
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using System.Linq;
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using System.IO;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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namespace YooAsset.Editor
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{
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[TaskAttribute("验证构建结果")]
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public class TaskVerifyBuildResult : IBuildTask
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{
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void IBuildTask.Run(BuildContext context)
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{
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var buildParametersContext = context.GetContextObject<BuildParametersContext>();
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// 模拟构建模式下跳过验证
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if (buildParametersContext.Parameters.BuildMode == EBuildMode.SimulateBuild)
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return;
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// 验证构建结果
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if (buildParametersContext.Parameters.VerifyBuildingResult)
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{
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var unityManifestContext = context.GetContextObject<TaskBuilding.UnityManifestContext>();
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VerifyingBuildingResult(context, unityManifestContext.UnityManifest);
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}
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}
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/// <summary>
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/// 验证构建结果
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/// </summary>
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private void VerifyingBuildingResult(BuildContext context, AssetBundleManifest unityManifest)
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{
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var buildParameters = context.GetContextObject<BuildParametersContext>();
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var buildMapContext = context.GetContextObject<BuildMapContext>();
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string[] buildedBundles = unityManifest.GetAllAssetBundles();
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// 1. 过滤掉原生Bundle
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string[] expectBundles = buildMapContext.BundleInfos.Where(t => t.IsRawFile == false).Select(t => t.BundleName).ToArray();
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// 2. 验证Bundle
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List<string> intersectBundleList = buildedBundles.Except(expectBundles).ToList();
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if (intersectBundleList.Count > 0)
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{
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foreach (var intersectBundle in intersectBundleList)
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{
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Debug.LogWarning($"差异资源包: {intersectBundle}");
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}
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throw new System.Exception("存在差异资源包!请查看警告信息!");
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}
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// 3. 验证Asset
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bool isPass = true;
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var buildMode = buildParameters.Parameters.BuildMode;
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if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
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{
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int progressValue = 0;
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foreach (var buildedBundle in buildedBundles)
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{
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string filePath = $"{buildParameters.PipelineOutputDirectory}/{buildedBundle}";
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string[] allBuildinAssetPaths = GetAssetBundleAllAssets(filePath);
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string[] expectBuildinAssetPaths = buildMapContext.GetBuildinAssetPaths(buildedBundle);
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if (expectBuildinAssetPaths.Length != allBuildinAssetPaths.Length)
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{
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Debug.LogWarning($"构建的Bundle文件内的资源对象数量和预期不匹配 : {buildedBundle}");
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var intersectAssetList = expectBuildinAssetPaths.Except(allBuildinAssetPaths).ToList();
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foreach (var intersectAssset in intersectAssetList)
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{
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Debug.LogWarning($"构建失败的资源对象路径为 : {intersectAssset}");
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}
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isPass = false;
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continue;
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}
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EditorTools.DisplayProgressBar("验证构建结果", ++progressValue, buildedBundles.Length);
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}
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EditorTools.ClearProgressBar();
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if (isPass == false)
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{
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throw new Exception("构建结果验证没有通过,请参考警告日志!");
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}
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}
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BuildRunner.Log("构建结果验证成功!");
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}
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/// <summary>
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/// 解析.manifest文件并获取资源列表
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/// </summary>
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private string[] GetAssetBundleAllAssets(string filePath)
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{
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string manifestFilePath = $"{filePath}.manifest";
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List<string> assetLines = new List<string>();
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using (StreamReader reader = File.OpenText(manifestFilePath))
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{
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string content;
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bool findTarget = false;
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while (null != (content = reader.ReadLine()))
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{
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if (content.StartsWith("Dependencies:"))
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break;
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if (findTarget == false && content.StartsWith("Assets:"))
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findTarget = true;
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if (findTarget)
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{
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if (content.StartsWith("- "))
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{
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string assetPath = content.TrimStart("- ".ToCharArray());
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assetLines.Add(assetPath);
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}
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}
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}
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}
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return assetLines.ToArray();
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}
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}
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} |