Merge branch 'tuyoogame:main' into main

pull/62/head
Sayo 2023-02-20 16:33:35 +08:00 committed by GitHub
commit 826bdaab5c
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29 changed files with 416 additions and 222 deletions

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@ -2,6 +2,35 @@
All notable changes to this package will be documented in this file. All notable changes to this package will be documented in this file.
## [1.4.5-preview] - 2023-02-17
### Fixed
- (#67)修复了报告查看界面在Unity2021.3上的兼容性问题。
- (#66)修复了在Unity2021.3上编辑器模拟模式运行报错的问题。
### Changed
- 接口变更IPackRule
````c#
/// <summary>
/// 资源打包规则接口
/// </summary>
public interface IPackRule
{
/// <summary>
/// 获取打包规则结果
/// </summary>
PackRuleResult GetPackRuleResult(PackRuleData data);
/// <summary>
/// 是否为原生文件打包规则
/// </summary>
bool IsRawFilePackRule();
}
````
## [1.4.4-preview] - 2023-02-14 ## [1.4.4-preview] - 2023-02-14
### Fixed ### Fixed

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@ -7,8 +7,6 @@ namespace YooAsset.Editor
{ {
public class BuildAssetInfo public class BuildAssetInfo
{ {
private string _mainBundleName;
private string _shareBundleName;
private bool _isAddAssetTags = false; private bool _isAddAssetTags = false;
private readonly HashSet<string> _referenceBundleNames = new HashSet<string>(); private readonly HashSet<string> _referenceBundleNames = new HashSet<string>();
@ -17,6 +15,11 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public ECollectorType CollectorType { private set; get; } public ECollectorType CollectorType { private set; get; }
/// <summary>
/// 资源包完整名称
/// </summary>
public string BundleName { private set; get; }
/// <summary> /// <summary>
/// 可寻址地址 /// 可寻址地址
/// </summary> /// </summary>
@ -54,10 +57,10 @@ namespace YooAsset.Editor
public List<BuildAssetInfo> AllDependAssetInfos { private set; get; } public List<BuildAssetInfo> AllDependAssetInfos { private set; get; }
public BuildAssetInfo(ECollectorType collectorType, string mainBundleName, string address, string assetPath, bool isRawAsset) public BuildAssetInfo(ECollectorType collectorType, string bundleName, string address, string assetPath, bool isRawAsset)
{ {
_mainBundleName = mainBundleName;
CollectorType = collectorType; CollectorType = collectorType;
BundleName = bundleName;
Address = address; Address = address;
AssetPath = assetPath; AssetPath = assetPath;
IsRawAsset = isRawAsset; IsRawAsset = isRawAsset;
@ -133,24 +136,12 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public bool HasBundleName() public bool HasBundleName()
{ {
string bundleName = GetBundleName(); if (string.IsNullOrEmpty(BundleName))
if (string.IsNullOrEmpty(bundleName))
return false; return false;
else else
return true; return true;
} }
/// <summary>
/// 获取资源包名称
/// </summary>
public string GetBundleName()
{
if (CollectorType == ECollectorType.None)
return _shareBundleName;
else
return _mainBundleName;
}
/// <summary> /// <summary>
/// 添加关联的资源包名称 /// 添加关联的资源包名称
/// </summary> /// </summary>
@ -164,53 +155,32 @@ namespace YooAsset.Editor
} }
/// <summary> /// <summary>
/// 计算主资源或共享资源的完整包名 /// 计算共享资源的完整包名
/// </summary> /// </summary>
public void CalculateFullBundleName(bool uniqueBundleName, string packageName) public void CalculateShareBundleName(bool uniqueBundleName, string packageName, string shadersBundleName)
{
if (CollectorType == ECollectorType.None)
{ {
if (CollectorType != ECollectorType.None)
return;
if (IsRawAsset) if (IsRawAsset)
throw new Exception("Should never get here !"); throw new Exception("Should never get here !");
if (IsShaderAsset) if (IsShaderAsset)
{ {
_shareBundleName = YooAssetSettingsData.GetUnityShadersBundleFullName(uniqueBundleName, packageName); BundleName = shadersBundleName;
} }
else else
{ {
if (_referenceBundleNames.Count > 1) if (_referenceBundleNames.Count > 1)
{ {
IPackRule packRule = PackDirectory.StaticPackRule; IPackRule packRule = PackDirectory.StaticPackRule;
var bundleName = packRule.GetBundleName(new PackRuleData(AssetPath)); PackRuleResult packRuleResult = packRule.GetPackRuleResult(new PackRuleData(AssetPath));
if (YooAssetSettingsData.Setting.RegularBundleName) BundleName = packRuleResult.GetShareBundleName(packageName, uniqueBundleName);
bundleName = EditorTools.GetRegularPath(bundleName).Replace('/', '_').Replace('.', '_').ToLower();
else
bundleName = EditorTools.GetRegularPath(bundleName).ToLower();
if (uniqueBundleName)
_shareBundleName = $"{packageName.ToLower()}_share_{bundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
else
_shareBundleName = $"share_{bundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
}
}
} }
else else
{ {
if (IsRawAsset) // 注意被引用次数小于1的资源不需要设置资源包名称
{ BundleName = string.Empty;
string mainBundleName = $"{_mainBundleName}.{YooAssetSettingsData.Setting.RawBundleFileVariant}";
_mainBundleName = mainBundleName.ToLower();
}
else
{
string mainBundleName = $"{_mainBundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
_mainBundleName = mainBundleName.ToLower(); ;
}
if (uniqueBundleName)
{
_mainBundleName = $"{packageName.ToLower()}_{_mainBundleName}";
} }
} }
} }

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@ -24,6 +24,11 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public bool UniqueBundleName; public bool UniqueBundleName;
/// <summary>
/// 着色器统一的全名称
/// </summary>
public string ShadersBundleName;
/// <summary> /// <summary>
/// 资源包列表 /// 资源包列表
/// </summary> /// </summary>
@ -35,7 +40,7 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public void PackAsset(BuildAssetInfo assetInfo) public void PackAsset(BuildAssetInfo assetInfo)
{ {
string bundleName = assetInfo.GetBundleName(); string bundleName = assetInfo.BundleName;
if (string.IsNullOrEmpty(bundleName)) if (string.IsNullOrEmpty(bundleName))
throw new Exception("Should never get here !"); throw new Exception("Should never get here !");

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@ -12,7 +12,6 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public static BuildMapContext CreateBuildMap(EBuildMode buildMode, string packageName) public static BuildMapContext CreateBuildMap(EBuildMode buildMode, string packageName)
{ {
BuildMapContext context = new BuildMapContext();
Dictionary<string, BuildAssetInfo> buildAssetDic = new Dictionary<string, BuildAssetInfo>(1000); Dictionary<string, BuildAssetInfo> buildAssetDic = new Dictionary<string, BuildAssetInfo>(1000);
// 1. 检测配置合法性 // 1. 检测配置合法性
@ -22,7 +21,7 @@ namespace YooAsset.Editor
var buildResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(buildMode, packageName); var buildResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(buildMode, packageName);
List<CollectAssetInfo> allCollectAssets = buildResult.CollectAssets; List<CollectAssetInfo> allCollectAssets = buildResult.CollectAssets;
// 3. 剔除未被引用的依赖资源 // 3. 剔除未被引用的依赖资源
List<CollectAssetInfo> removeDependList = new List<CollectAssetInfo>(); List<CollectAssetInfo> removeDependList = new List<CollectAssetInfo>();
foreach (var collectAssetInfo in allCollectAssets) foreach (var collectAssetInfo in allCollectAssets)
{ {
@ -42,7 +41,8 @@ namespace YooAsset.Editor
{ {
if (buildAssetDic.ContainsKey(collectAssetInfo.AssetPath) == false) if (buildAssetDic.ContainsKey(collectAssetInfo.AssetPath) == false)
{ {
var buildAssetInfo = new BuildAssetInfo(collectAssetInfo.CollectorType, collectAssetInfo.BundleName, var buildAssetInfo = new BuildAssetInfo(
collectAssetInfo.CollectorType, collectAssetInfo.BundleName,
collectAssetInfo.Address, collectAssetInfo.AssetPath, collectAssetInfo.IsRawAsset); collectAssetInfo.Address, collectAssetInfo.AssetPath, collectAssetInfo.IsRawAsset);
buildAssetInfo.AddAssetTags(collectAssetInfo.AssetTags); buildAssetInfo.AddAssetTags(collectAssetInfo.AssetTags);
buildAssetInfo.AddBundleTags(collectAssetInfo.AssetTags); buildAssetInfo.AddBundleTags(collectAssetInfo.AssetTags);
@ -54,32 +54,28 @@ namespace YooAsset.Editor
} }
} }
// 5. 录入相关依赖的资源 // 5. 录入所有收集资源的依赖资源
foreach (var collectAssetInfo in allCollectAssets) foreach (var collectAssetInfo in allCollectAssets)
{ {
string collectAssetBundleName = collectAssetInfo.BundleName;
foreach (var dependAssetPath in collectAssetInfo.DependAssets) foreach (var dependAssetPath in collectAssetInfo.DependAssets)
{ {
if (buildAssetDic.ContainsKey(dependAssetPath)) if (buildAssetDic.ContainsKey(dependAssetPath))
{ {
buildAssetDic[dependAssetPath].AddBundleTags(collectAssetInfo.AssetTags); buildAssetDic[dependAssetPath].AddBundleTags(collectAssetInfo.AssetTags);
buildAssetDic[dependAssetPath].AddReferenceBundleName(collectAssetInfo.BundleName); buildAssetDic[dependAssetPath].AddReferenceBundleName(collectAssetBundleName);
} }
else else
{ {
var buildAssetInfo = new BuildAssetInfo(dependAssetPath); var buildAssetInfo = new BuildAssetInfo(dependAssetPath);
buildAssetInfo.AddBundleTags(collectAssetInfo.AssetTags); buildAssetInfo.AddBundleTags(collectAssetInfo.AssetTags);
buildAssetInfo.AddReferenceBundleName(collectAssetInfo.BundleName); buildAssetInfo.AddReferenceBundleName(collectAssetBundleName);
buildAssetDic.Add(dependAssetPath, buildAssetInfo); buildAssetDic.Add(dependAssetPath, buildAssetInfo);
} }
} }
} }
// 6. 记录关键信息 // 6. 填充所有收集资源的依赖列表
context.AssetFileCount = buildAssetDic.Count;
context.EnableAddressable = buildResult.EnableAddressable;
context.UniqueBundleName = buildResult.UniqueBundleName;
// 7. 填充主动收集资源的依赖列表
foreach (var collectAssetInfo in allCollectAssets) foreach (var collectAssetInfo in allCollectAssets)
{ {
var dependAssetInfos = new List<BuildAssetInfo>(collectAssetInfo.DependAssets.Count); var dependAssetInfos = new List<BuildAssetInfo>(collectAssetInfo.DependAssets.Count);
@ -93,10 +89,18 @@ namespace YooAsset.Editor
buildAssetDic[collectAssetInfo.AssetPath].SetAllDependAssetInfos(dependAssetInfos); buildAssetDic[collectAssetInfo.AssetPath].SetAllDependAssetInfos(dependAssetInfos);
} }
// 8. 计算完整的资源包名 // 7. 记录关键信息
BuildMapContext context = new BuildMapContext();
context.AssetFileCount = buildAssetDic.Count;
context.EnableAddressable = buildResult.Command.EnableAddressable;
context.UniqueBundleName = buildResult.Command.UniqueBundleName;
context.ShadersBundleName = buildResult.ShadersBundleName;
// 8. 计算共享的资源包名
var command = buildResult.Command;
foreach (KeyValuePair<string, BuildAssetInfo> pair in buildAssetDic) foreach (KeyValuePair<string, BuildAssetInfo> pair in buildAssetDic)
{ {
pair.Value.CalculateFullBundleName(buildResult.UniqueBundleName, buildResult.PackageName); pair.Value.CalculateShareBundleName(command.UniqueBundleName, command.PackageName, buildResult.ShadersBundleName);
} }
// 9. 移除不参与构建的资源 // 9. 移除不参与构建的资源

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@ -33,8 +33,7 @@ namespace YooAsset.Editor
// 开始构建 // 开始构建
IBundleBuildResults buildResults; IBundleBuildResults buildResults;
var buildParameters = buildParametersContext.GetSBPBuildParameters(); var buildParameters = buildParametersContext.GetSBPBuildParameters();
var shadersBunldeName = YooAssetSettingsData.GetUnityShadersBundleFullName(buildMapContext.UniqueBundleName, buildParametersContext.Parameters.PackageName); var taskList = SBPBuildTasks.Create(buildMapContext.ShadersBundleName);
var taskList = SBPBuildTasks.Create(shadersBunldeName);
ReturnCode exitCode = ContentPipeline.BuildAssetBundles(buildParameters, buildContent, out buildResults, taskList); ReturnCode exitCode = ContentPipeline.BuildAssetBundles(buildParameters, buildContent, out buildResults, taskList);
if (exitCode < 0) if (exitCode < 0)
{ {

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@ -42,13 +42,12 @@ namespace YooAsset.Editor
patchManifest.AssetList = GetAllPatchAsset(context, patchManifest); patchManifest.AssetList = GetAllPatchAsset(context, patchManifest);
// 更新Unity内置资源包的引用关系 // 更新Unity内置资源包的引用关系
string shadersBunldeName = YooAssetSettingsData.GetUnityShadersBundleFullName(buildMapContext.UniqueBundleName, buildParameters.PackageName);
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline) if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{ {
if (buildParameters.BuildMode == EBuildMode.IncrementalBuild) if (buildParameters.BuildMode == EBuildMode.IncrementalBuild)
{ {
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>(); var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
UpdateBuiltInBundleReference(patchManifest, buildResultContext.Results, shadersBunldeName); UpdateBuiltInBundleReference(patchManifest, buildResultContext.Results, buildMapContext.ShadersBundleName);
} }
} }
@ -98,7 +97,6 @@ namespace YooAsset.Editor
private List<PatchBundle> GetAllPatchBundle(BuildContext context) private List<PatchBundle> GetAllPatchBundle(BuildContext context)
{ {
var buildMapContext = context.GetContextObject<BuildMapContext>(); var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
List<PatchBundle> result = new List<PatchBundle>(1000); List<PatchBundle> result = new List<PatchBundle>(1000);
foreach (var bundleInfo in buildMapContext.BundleInfos) foreach (var bundleInfo in buildMapContext.BundleInfos)
@ -129,7 +127,7 @@ namespace YooAsset.Editor
patchAsset.Address = string.Empty; patchAsset.Address = string.Empty;
patchAsset.AssetPath = assetInfo.AssetPath; patchAsset.AssetPath = assetInfo.AssetPath;
patchAsset.AssetTags = assetInfo.AssetTags.ToArray(); patchAsset.AssetTags = assetInfo.AssetTags.ToArray();
patchAsset.BundleID = GetAssetBundleID(assetInfo.GetBundleName(), patchManifest); patchAsset.BundleID = GetAssetBundleID(assetInfo.BundleName, patchManifest);
patchAsset.DependIDs = GetAssetBundleDependIDs(patchAsset.BundleID, assetInfo, patchManifest); patchAsset.DependIDs = GetAssetBundleDependIDs(patchAsset.BundleID, assetInfo, patchManifest);
result.Add(patchAsset); result.Add(patchAsset);
} }
@ -143,7 +141,7 @@ namespace YooAsset.Editor
{ {
if (dependAssetInfo.HasBundleName()) if (dependAssetInfo.HasBundleName())
{ {
int bundleID = GetAssetBundleID(dependAssetInfo.GetBundleName(), patchManifest); int bundleID = GetAssetBundleID(dependAssetInfo.BundleName, patchManifest);
if (mainBundleID != bundleID) if (mainBundleID != bundleID)
{ {
if (result.Contains(bundleID) == false) if (result.Contains(bundleID) == false)

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@ -48,7 +48,8 @@ namespace YooAsset.Editor
// 4.更新补丁包输出的文件路径 // 4.更新补丁包输出的文件路径
foreach (var bundleInfo in buildMapContext.BundleInfos) foreach (var bundleInfo in buildMapContext.BundleInfos)
{ {
string patchFileName = PatchManifestTools.CreateBundleFileName(outputNameStyle, bundleInfo.BundleName, bundleInfo.PatchInfo.PatchFileHash, bundleInfo.IsRawFile); string patchFileExtension = PatchManifestTools.GetRemoteBundleFileExtension(bundleInfo.BundleName);
string patchFileName = PatchManifestTools.GetRemoteBundleFileName(outputNameStyle, bundleInfo.BundleName, patchFileExtension, bundleInfo.PatchInfo.PatchFileHash);
bundleInfo.PatchInfo.PatchOutputFilePath = $"{packageOutputDirectory}/{patchFileName}"; bundleInfo.PatchInfo.PatchOutputFilePath = $"{packageOutputDirectory}/{patchFileName}";
} }
} }

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@ -152,11 +152,14 @@ namespace YooAsset.Editor
} }
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(1000); Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(1000);
bool isRawAsset = PackRuleName == nameof(PackRawFile);
// 检测是否为原生资源打包规则
IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);
bool isRawFilePackRule = packRuleInstance.IsRawFilePackRule();
// 检测原生资源包的收集器类型 // 检测原生资源包的收集器类型
if (isRawAsset && CollectorType != ECollectorType.MainAssetCollector) if (isRawFilePackRule && CollectorType != ECollectorType.MainAssetCollector)
throw new Exception($"The raw file must be set to {nameof(ECollectorType)}.{ECollectorType.MainAssetCollector} : {CollectPath}"); throw new Exception($"The raw file pack rule must be set to {nameof(ECollectorType)}.{ECollectorType.MainAssetCollector} : {CollectPath}");
if (string.IsNullOrEmpty(CollectPath)) if (string.IsNullOrEmpty(CollectPath))
throw new Exception($"The collect path is null or empty in group : {group.GroupName}"); throw new Exception($"The collect path is null or empty in group : {group.GroupName}");
@ -168,7 +171,7 @@ namespace YooAsset.Editor
string[] findAssets = EditorTools.FindAssets(EAssetSearchType.All, collectDirectory); string[] findAssets = EditorTools.FindAssets(EAssetSearchType.All, collectDirectory);
foreach (string assetPath in findAssets) foreach (string assetPath in findAssets)
{ {
if (IsValidateAsset(assetPath) && IsCollectAsset(assetPath)) if (IsValidateAsset(assetPath, isRawFilePackRule) && IsCollectAsset(assetPath))
{ {
if (IsMultiPlatform) if (IsMultiPlatform)
{ {
@ -186,7 +189,7 @@ namespace YooAsset.Editor
if (result.ContainsKey(assetPath) == false) if (result.ContainsKey(assetPath) == false)
{ {
var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawAsset); var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawFilePackRule);
result.Add(assetPath, collectAssetInfo); result.Add(assetPath, collectAssetInfo);
} }
else else
@ -199,9 +202,9 @@ namespace YooAsset.Editor
else else
{ {
string assetPath = CollectPath; string assetPath = CollectPath;
if (IsValidateAsset(assetPath) && IsCollectAsset(assetPath)) if (IsValidateAsset(assetPath, isRawFilePackRule) && IsCollectAsset(assetPath))
{ {
var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawAsset); var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawFilePackRule);
result.Add(assetPath, collectAssetInfo); result.Add(assetPath, collectAssetInfo);
} }
else else
@ -231,22 +234,22 @@ namespace YooAsset.Editor
return result.Values.ToList(); return result.Values.ToList();
} }
private CollectAssetInfo CreateCollectAssetInfo(CollectCommand command, AssetBundleCollectorGroup group, string assetPath, bool isRawAsset) private CollectAssetInfo CreateCollectAssetInfo(CollectCommand command, AssetBundleCollectorGroup group, string assetPath, bool isRawFilePackRule)
{ {
string address = GetAddress(group, assetPath); string address = GetAddress(group, assetPath);
string bundleName = GetBundleName(group, assetPath); string bundleName = GetBundleName(command, group, assetPath);
List<string> assetTags = GetAssetTags(group); List<string> assetTags = GetAssetTags(group);
CollectAssetInfo collectAssetInfo = new CollectAssetInfo(CollectorType, bundleName, address, assetPath, assetTags, isRawAsset); CollectAssetInfo collectAssetInfo = new CollectAssetInfo(CollectorType, bundleName, address, assetPath, isRawFilePackRule, assetTags);
// 注意:模拟构建模式下不需要收集依赖资源 // 注意:模拟构建模式下不需要收集依赖资源
if (command.BuildMode == EBuildMode.SimulateBuild) if (command.BuildMode == EBuildMode.SimulateBuild)
collectAssetInfo.DependAssets = new List<string>(); collectAssetInfo.DependAssets = new List<string>();
else else
collectAssetInfo.DependAssets = GetAllDependencies(assetPath); collectAssetInfo.DependAssets = GetAllDependencies(assetPath, isRawFilePackRule);
return collectAssetInfo; return collectAssetInfo;
} }
private bool IsValidateAsset(string assetPath) private bool IsValidateAsset(string assetPath, bool isRawFilePackRule)
{ {
if (assetPath.StartsWith("Assets/") == false && assetPath.StartsWith("Packages/") == false) if (assetPath.StartsWith("Assets/") == false && assetPath.StartsWith("Packages/") == false)
{ {
@ -263,10 +266,31 @@ namespace YooAsset.Editor
if (type == typeof(LightingDataAsset)) if (type == typeof(LightingDataAsset))
return false; return false;
// 检测原生文件是否合规
if (isRawFilePackRule)
{
string extension = StringUtility.RemoveFirstChar(System.IO.Path.GetExtension(assetPath));
if (extension == EAssetFileExtension.unity.ToString() || extension == EAssetFileExtension.prefab.ToString() ||
extension == EAssetFileExtension.mat.ToString() || extension == EAssetFileExtension.controller.ToString() ||
extension == EAssetFileExtension.fbx.ToString() || extension == EAssetFileExtension.anim.ToString() ||
extension == EAssetFileExtension.shader.ToString())
{
UnityEngine.Debug.LogWarning($"Raw file pack rule can not support file estension : {extension}");
return false;
}
// 注意:原生文件只支持无依赖关系的资源
string[] depends = AssetDatabase.GetDependencies(assetPath, true);
if (depends.Length != 1)
{
UnityEngine.Debug.LogWarning($"Raw file pack rule can not support estension : {extension}");
return false;
}
}
else
{
// 忽略Unity无法识别的无效文件 // 忽略Unity无法识别的无效文件
// 注意:只对非原生文件收集器处理 // 注意:只对非原生文件收集器处理
if(PackRuleName != nameof(PackRawFile))
{
if (type == typeof(UnityEditor.DefaultAsset)) if (type == typeof(UnityEditor.DefaultAsset))
{ {
UnityEngine.Debug.LogWarning($"Cannot pack default asset : {assetPath}"); UnityEngine.Debug.LogWarning($"Cannot pack default asset : {assetPath}");
@ -282,7 +306,7 @@ namespace YooAsset.Editor
} }
private bool IsIgnoreFile(string fileExtension) private bool IsIgnoreFile(string fileExtension)
{ {
foreach (var extension in YooAssetSettings.IgnoreFileExtensions) foreach (var extension in DefaultFilterRule.IgnoreFileExtensions)
{ {
if (extension == fileExtension) if (extension == fileExtension)
return true; return true;
@ -308,19 +332,22 @@ namespace YooAsset.Editor
string adressValue = addressRuleInstance.GetAssetAddress(new AddressRuleData(assetPath, CollectPath, group.GroupName, Address, IsMultiPlatform)); string adressValue = addressRuleInstance.GetAssetAddress(new AddressRuleData(assetPath, CollectPath, group.GroupName, Address, IsMultiPlatform));
return adressValue; return adressValue;
} }
private string GetBundleName(AssetBundleCollectorGroup group, string assetPath) private string GetBundleName(CollectCommand command, AssetBundleCollectorGroup group, string assetPath)
{ {
System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath); System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection)) if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
return EditorTools.GetRegularPath(YooAssetSettings.UnityShadersBundleName).ToLower(); {
// 获取着色器打包规则结果
// 根据规则设置获取资源包名称 PackRuleResult packRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName); return packRuleResult.GetMainBundleName(command.PackageName, command.UniqueBundleName);
string bundleName = packRuleInstance.GetBundleName(new PackRuleData(assetPath, CollectPath, group.GroupName)); }
if(YooAssetSettingsData.Setting.RegularBundleName)
return EditorTools.GetRegularPath(bundleName).Replace('/', '_').Replace('.', '_').ToLower();
else else
return EditorTools.GetRegularPath(bundleName).ToLower(); {
// 获取其它资源打包规则结果
IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);
PackRuleResult packRuleResult = packRuleInstance.GetPackRuleResult(new PackRuleData(assetPath, CollectPath, group.GroupName));
return packRuleResult.GetMainBundleName(command.PackageName, command.UniqueBundleName);
}
} }
private List<string> GetAssetTags(AssetBundleCollectorGroup group) private List<string> GetAssetTags(AssetBundleCollectorGroup group)
{ {
@ -329,13 +356,13 @@ namespace YooAsset.Editor
tags.AddRange(temper); tags.AddRange(temper);
return tags; return tags;
} }
private List<string> GetAllDependencies(string mainAssetPath) private List<string> GetAllDependencies(string mainAssetPath, bool isRawFilePackRule)
{ {
List<string> result = new List<string>(); List<string> result = new List<string>();
string[] depends = AssetDatabase.GetDependencies(mainAssetPath, true); string[] depends = AssetDatabase.GetDependencies(mainAssetPath, true);
foreach (string assetPath in depends) foreach (string assetPath in depends)
{ {
if (IsValidateAsset(assetPath)) if (IsValidateAsset(assetPath, isRawFilePackRule))
{ {
// 注意:排除主资源对象 // 注意:排除主资源对象
if (assetPath != mainAssetPath) if (assetPath != mainAssetPath)

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@ -100,8 +100,8 @@ namespace YooAsset.Editor
{ {
if (package.PackageName == packageName) if (package.PackageName == packageName)
{ {
CollectCommand command = new CollectCommand(buildMode, EnableAddressable); CollectCommand command = new CollectCommand(buildMode, package.PackageName, EnableAddressable, UniqueBundleName);
CollectResult collectResult = new CollectResult(package.PackageName, EnableAddressable, UniqueBundleName); CollectResult collectResult = new CollectResult(command);
collectResult.SetCollectAssets(package.GetAllCollectAssets(command)); collectResult.SetCollectAssets(package.GetAllCollectAssets(command));
return collectResult; return collectResult;
} }
@ -118,8 +118,8 @@ namespace YooAsset.Editor
List<CollectResult> collectResultList = new List<CollectResult>(1000); List<CollectResult> collectResultList = new List<CollectResult>(1000);
foreach (var package in Packages) foreach (var package in Packages)
{ {
CollectCommand command = new CollectCommand(buildMode, EnableAddressable); CollectCommand command = new CollectCommand(buildMode, package.PackageName, EnableAddressable, UniqueBundleName);
CollectResult collectResult = new CollectResult(package.PackageName, EnableAddressable, UniqueBundleName); CollectResult collectResult = new CollectResult(command);
collectResult.SetCollectAssets(package.GetAllCollectAssets(command)); collectResult.SetCollectAssets(package.GetAllCollectAssets(command));
collectResultList.Add(collectResult); collectResultList.Add(collectResult);
} }

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@ -814,7 +814,7 @@ namespace YooAsset.Editor
try try
{ {
CollectCommand command = new CollectCommand(EBuildMode.DryRunBuild, _enableAddressableToogle.value); CollectCommand command = new CollectCommand(EBuildMode.DryRunBuild, _packageNameTxt.value, _enableAddressableToogle.value, _uniqueBundleNameToogle.value);
collectAssetInfos = collector.GetAllCollectAssets(command, group); collectAssetInfos = collector.GetAllCollectAssets(command, group);
} }
catch (System.Exception e) catch (System.Exception e)

View File

@ -25,30 +25,30 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public string AssetPath { private set; get; } public string AssetPath { private set; get; }
/// <summary>
/// 资源分类标签
/// </summary>
public List<string> AssetTags { private set; get; }
/// <summary> /// <summary>
/// 是否为原生资源 /// 是否为原生资源
/// </summary> /// </summary>
public bool IsRawAsset { private set; get; } public bool IsRawAsset { private set; get; }
/// <summary>
/// 资源分类标签
/// </summary>
public List<string> AssetTags { private set; get; }
/// <summary> /// <summary>
/// 依赖的资源列表 /// 依赖的资源列表
/// </summary> /// </summary>
public List<string> DependAssets = new List<string>(); public List<string> DependAssets = new List<string>();
public CollectAssetInfo(ECollectorType collectorType, string bundleName, string address, string assetPath, List<string> assetTags, bool isRawAsset) public CollectAssetInfo(ECollectorType collectorType, string bundleName, string address, string assetPath, bool isRawAsset, List<string> assetTags)
{ {
CollectorType = collectorType; CollectorType = collectorType;
BundleName = bundleName; BundleName = bundleName;
Address = address; Address = address;
AssetPath = assetPath; AssetPath = assetPath;
AssetTags = assetTags;
IsRawAsset = isRawAsset; IsRawAsset = isRawAsset;
AssetTags = assetTags;
} }
} }
} }

View File

@ -8,15 +8,27 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public EBuildMode BuildMode { private set; get; } public EBuildMode BuildMode { private set; get; }
/// <summary>
/// 包裹名称
/// </summary>
public string PackageName { private set; get; }
/// <summary> /// <summary>
/// 是否启用可寻址资源定位 /// 是否启用可寻址资源定位
/// </summary> /// </summary>
public bool EnableAddressable { private set; get; } public bool EnableAddressable { private set; get; }
public CollectCommand(EBuildMode buildMode, bool enableAddressable) /// <summary>
/// 资源包名唯一化
/// </summary>
public bool UniqueBundleName { private set; get; }
public CollectCommand(EBuildMode buildMode, string packageName, bool enableAddressable, bool uniqueBundleName)
{ {
BuildMode = buildMode; BuildMode = buildMode;
PackageName = packageName;
EnableAddressable = enableAddressable; EnableAddressable = enableAddressable;
UniqueBundleName = uniqueBundleName;
} }
} }
} }

View File

@ -6,19 +6,14 @@ namespace YooAsset.Editor
public class CollectResult public class CollectResult
{ {
/// <summary> /// <summary>
/// 包裹名称 /// 收集命令
/// </summary> /// </summary>
public string PackageName { private set; get; } public CollectCommand Command { private set; get; }
/// <summary> /// <summary>
/// 是否启用可寻址资源定位 /// 着色器统一全名称
/// </summary> /// </summary>
public bool EnableAddressable { private set; get; } public string ShadersBundleName { private set; get; }
/// <summary>
/// 资源包名唯一化
/// </summary>
public bool UniqueBundleName { private set; get; }
/// <summary> /// <summary>
/// 收集的资源信息列表 /// 收集的资源信息列表
@ -26,11 +21,13 @@ namespace YooAsset.Editor
public List<CollectAssetInfo> CollectAssets { private set; get; } public List<CollectAssetInfo> CollectAssets { private set; get; }
public CollectResult(string packageName, bool enableAddressable, bool uniqueBundleName) public CollectResult(CollectCommand command)
{ {
PackageName = packageName; Command = command;
EnableAddressable = enableAddressable;
UniqueBundleName = uniqueBundleName; // 着色器统一全名称
var packRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
ShadersBundleName = packRuleResult.GetMainBundleName(command.PackageName, command.UniqueBundleName);
} }
public void SetCollectAssets(List<CollectAssetInfo> collectAssets) public void SetCollectAssets(List<CollectAssetInfo> collectAssets)

View File

@ -4,6 +4,14 @@ using System.IO;
namespace YooAsset.Editor namespace YooAsset.Editor
{ {
public class DefaultFilterRule
{
/// <summary>
/// 忽略的文件类型
/// </summary>
public static readonly string[] IgnoreFileExtensions = { "", ".so", ".dll", ".cs", ".js", ".boo", ".meta", ".cginc", ".hlsl" };
}
[DisplayName("收集所有资源")] [DisplayName("收集所有资源")]
public class CollectAll : IFilterRule public class CollectAll : IFilterRule
{ {

View File

@ -4,6 +4,31 @@ using UnityEditor;
namespace YooAsset.Editor namespace YooAsset.Editor
{ {
public class DefaultPackRule
{
/// <summary>
/// AssetBundle文件的后缀名
/// </summary>
public const string AssetBundleFileExtension = "bundle";
/// <summary>
/// 原生文件的后缀名
/// </summary>
public const string RawFileExtension = "rawfile";
/// <summary>
/// Unity着色器资源包名称
/// </summary>
public const string ShadersBundleName = "unityshaders";
public static PackRuleResult CreateShadersPackRuleResult()
{
PackRuleResult result = new PackRuleResult(ShadersBundleName, AssetBundleFileExtension);
return result;
}
}
/// <summary> /// <summary>
/// 以文件路径作为资源包名 /// 以文件路径作为资源包名
/// 注意:每个文件独自打资源包 /// 注意:每个文件独自打资源包
@ -13,9 +38,16 @@ namespace YooAsset.Editor
[DisplayName("以文件路径作为资源包名")] [DisplayName("以文件路径作为资源包名")]
public class PackSeparately : IPackRule public class PackSeparately : IPackRule
{ {
string IPackRule.GetBundleName(PackRuleData data) PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
{ {
return StringUtility.RemoveExtension(data.AssetPath); string bundleName = StringUtility.RemoveExtension(data.AssetPath);
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
return result;
}
bool IPackRule.IsRawFilePackRule()
{
return false;
} }
} }
@ -30,9 +62,16 @@ namespace YooAsset.Editor
{ {
public static PackDirectory StaticPackRule = new PackDirectory(); public static PackDirectory StaticPackRule = new PackDirectory();
string IPackRule.GetBundleName(PackRuleData data) PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
{ {
return Path.GetDirectoryName(data.AssetPath); string bundleName = Path.GetDirectoryName(data.AssetPath);
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
return result;
}
bool IPackRule.IsRawFilePackRule()
{
return false;
} }
} }
@ -46,7 +85,7 @@ namespace YooAsset.Editor
[DisplayName("以收集器路径下顶级文件夹为资源包名")] [DisplayName("以收集器路径下顶级文件夹为资源包名")]
public class PackTopDirectory : IPackRule public class PackTopDirectory : IPackRule
{ {
string IPackRule.GetBundleName(PackRuleData data) PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
{ {
string assetPath = data.AssetPath.Replace(data.CollectPath, string.Empty); string assetPath = data.AssetPath.Replace(data.CollectPath, string.Empty);
assetPath = assetPath.TrimStart('/'); assetPath = assetPath.TrimStart('/');
@ -56,13 +95,19 @@ namespace YooAsset.Editor
if (Path.HasExtension(splits[0])) if (Path.HasExtension(splits[0]))
throw new Exception($"Not found root directory : {assetPath}"); throw new Exception($"Not found root directory : {assetPath}");
string bundleName = $"{data.CollectPath}/{splits[0]}"; string bundleName = $"{data.CollectPath}/{splits[0]}";
return bundleName; PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
return result;
} }
else else
{ {
throw new Exception($"Not found root directory : {assetPath}"); throw new Exception($"Not found root directory : {assetPath}");
} }
} }
bool IPackRule.IsRawFilePackRule()
{
return false;
}
} }
/// <summary> /// <summary>
@ -72,17 +117,26 @@ namespace YooAsset.Editor
[DisplayName("以收集器路径作为资源包名")] [DisplayName("以收集器路径作为资源包名")]
public class PackCollector : IPackRule public class PackCollector : IPackRule
{ {
string IPackRule.GetBundleName(PackRuleData data) PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
{ {
string bundleName;
string collectPath = data.CollectPath; string collectPath = data.CollectPath;
if (AssetDatabase.IsValidFolder(collectPath)) if (AssetDatabase.IsValidFolder(collectPath))
{ {
return collectPath; bundleName = collectPath;
} }
else else
{ {
return StringUtility.RemoveExtension(collectPath); bundleName = StringUtility.RemoveExtension(collectPath);
} }
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
return result;
}
bool IPackRule.IsRawFilePackRule()
{
return false;
} }
} }
@ -93,9 +147,16 @@ namespace YooAsset.Editor
[DisplayName("以分组名称作为资源包名")] [DisplayName("以分组名称作为资源包名")]
public class PackGroup : IPackRule public class PackGroup : IPackRule
{ {
string IPackRule.GetBundleName(PackRuleData data) PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
{ {
return data.GroupName; string bundleName = data.GroupName;
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
return result;
}
bool IPackRule.IsRawFilePackRule()
{
return false;
} }
} }
@ -106,23 +167,16 @@ namespace YooAsset.Editor
[DisplayName("打包原生文件")] [DisplayName("打包原生文件")]
public class PackRawFile : IPackRule public class PackRawFile : IPackRule
{ {
string IPackRule.GetBundleName(PackRuleData data) PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
{ {
string extension = StringUtility.RemoveFirstChar(Path.GetExtension(data.AssetPath)); string bundleName = data.AssetPath;
if (extension == EAssetFileExtension.unity.ToString() || extension == EAssetFileExtension.prefab.ToString() || PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.RawFileExtension);
extension == EAssetFileExtension.mat.ToString() || extension == EAssetFileExtension.controller.ToString() || return result;
extension == EAssetFileExtension.fbx.ToString() || extension == EAssetFileExtension.anim.ToString() ||
extension == EAssetFileExtension.shader.ToString())
{
throw new Exception($"{nameof(PackRawFile)} is not support file estension : {extension}");
} }
// 注意:原生文件只支持无依赖关系的资源 bool IPackRule.IsRawFilePackRule()
string[] depends = AssetDatabase.GetDependencies(data.AssetPath, true); {
if (depends.Length != 1) return true;
throw new Exception($"{nameof(PackRawFile)} is not support estension : {extension}");
return data.AssetPath;
} }
} }
@ -132,9 +186,14 @@ namespace YooAsset.Editor
[DisplayName("打包着色器变种集合")] [DisplayName("打包着色器变种集合")]
public class PackShaderVariants : IPackRule public class PackShaderVariants : IPackRule
{ {
public string GetBundleName(PackRuleData data) public PackRuleResult GetPackRuleResult(PackRuleData data)
{ {
return YooAssetSettings.UnityShadersBundleName; return DefaultPackRule.CreateShadersPackRuleResult();
}
bool IPackRule.IsRawFilePackRule()
{
return false;
} }
} }
} }

View File

@ -21,14 +21,59 @@ namespace YooAsset.Editor
} }
} }
public struct PackRuleResult
{
private readonly string _bundleName;
private readonly string _bundleExtension;
public PackRuleResult(string bundleName, string bundleExtension)
{
_bundleName = bundleName;
_bundleExtension = bundleExtension;
}
/// <summary>
/// 获取主资源包全名称
/// </summary>
public string GetMainBundleName(string packageName, bool uniqueBundleName)
{
string fullName;
string bundleName = EditorTools.GetRegularPath(_bundleName).Replace('/', '_').Replace('.', '_').ToLower();
if (uniqueBundleName)
fullName = $"{packageName}_{bundleName}.{_bundleExtension}";
else
fullName = $"{bundleName}.{_bundleExtension}";
return fullName.ToLower();
}
/// <summary>
/// 获取共享资源包全名称
/// </summary>
public string GetShareBundleName(string packageName, bool uniqueBundleName)
{
string fullName;
string bundleName = EditorTools.GetRegularPath(_bundleName).Replace('/', '_').Replace('.', '_').ToLower();
if (uniqueBundleName)
fullName = $"{packageName}_share_{bundleName}.{_bundleExtension}";
else
fullName = $"share_{bundleName}.{_bundleExtension}";
return fullName.ToLower();
}
}
/// <summary> /// <summary>
/// 资源打包规则接口 /// 资源打包规则接口
/// </summary> /// </summary>
public interface IPackRule public interface IPackRule
{ {
/// <summary> /// <summary>
/// 获取资源打包所属的资源包名称 /// 获取打包规则结果
/// </summary> /// </summary>
string GetBundleName(PackRuleData data); PackRuleResult GetPackRuleResult(PackRuleData data);
/// <summary>
/// 是否为原生文件打包规则
/// </summary>
bool IsRawFilePackRule();
} }
} }

View File

@ -1,10 +1,10 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False"> <ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements">
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;"> <ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;"> <uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
<uie:ToolbarButton text="Asset Path" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" /> <uie:ToolbarButton text="Asset Path" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
<uie:ToolbarButton text="Main Bundle" display-tooltip-when-elided="true" name="TopBar2" style="width: 145px; -unity-text-align: middle-left; flex-grow: 1;" /> <uie:ToolbarButton text="Main Bundle" display-tooltip-when-elided="true" name="TopBar2" style="width: 145px; -unity-text-align: middle-left; flex-grow: 1;" />
</uie:Toolbar> </uie:Toolbar>
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" /> <ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1; flex-basis: 60px;" />
</ui:VisualElement> </ui:VisualElement>
<ui:VisualElement name="BottomGroup" style="height: 200px; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 1px; margin-bottom: 1px; display: flex;"> <ui:VisualElement name="BottomGroup" style="height: 200px; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 1px; margin-bottom: 1px; display: flex;">
<uie:Toolbar name="BottomBar" style="height: 25px; margin-left: 1px; margin-right: 1px;"> <uie:Toolbar name="BottomBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">

View File

@ -1,4 +1,4 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False"> <ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements">
<ui:VisualElement name="Viewer" style="flex-grow: 1; display: flex;"> <ui:VisualElement name="Viewer" style="flex-grow: 1; display: flex;">
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;"> <ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;"> <uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
@ -8,7 +8,7 @@
<uie:ToolbarButton text="LoadMethod" display-tooltip-when-elided="true" name="TopBar4" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" /> <uie:ToolbarButton text="LoadMethod" display-tooltip-when-elided="true" name="TopBar4" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
<uie:ToolbarButton text="Tags" display-tooltip-when-elided="true" name="TopBar5" style="width: 80px; -unity-text-align: middle-left; flex-grow: 1;" /> <uie:ToolbarButton text="Tags" display-tooltip-when-elided="true" name="TopBar5" style="width: 80px; -unity-text-align: middle-left; flex-grow: 1;" />
</uie:Toolbar> </uie:Toolbar>
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" /> <ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1; flex-basis: 60px;" />
</ui:VisualElement> </ui:VisualElement>
<ui:VisualElement name="BottomGroup" style="height: 200px; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 1px; margin-bottom: 1px; display: flex;"> <ui:VisualElement name="BottomGroup" style="height: 200px; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 1px; margin-bottom: 1px; display: flex;">
<uie:Toolbar name="BottomBar" style="height: 25px; margin-left: 1px; margin-right: 1px;"> <uie:Toolbar name="BottomBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">

View File

@ -122,7 +122,7 @@ namespace YooAsset
} }
/// <summary> /// <summary>
/// 文件名称(远端文件名和内置文件名) /// 文件名称
/// </summary> /// </summary>
private string _fileName; private string _fileName;
public string FileName public string FileName
@ -135,6 +135,20 @@ namespace YooAsset
} }
} }
/// <summary>
/// 文件后缀名
/// </summary>
private string _fileExtension;
public string FileExtension
{
get
{
if (string.IsNullOrEmpty(_fileExtension))
throw new Exception("Should never get here !");
return _fileExtension;
}
}
public PatchBundle() public PatchBundle()
{ {
@ -146,7 +160,8 @@ namespace YooAsset
public void ParseBundle(string packageName, int nameStype) public void ParseBundle(string packageName, int nameStype)
{ {
PackageName = packageName; PackageName = packageName;
_fileName = PatchManifestTools.CreateBundleFileName(nameStype, BundleName, FileHash, IsRawFile); _fileExtension = PatchManifestTools.GetRemoteBundleFileExtension(BundleName);
_fileName = PatchManifestTools.GetRemoteBundleFileName(nameStype, BundleName, _fileExtension, FileHash);
} }
/// <summary> /// <summary>

View File

@ -155,21 +155,21 @@ namespace YooAsset
} }
#endif #endif
/// <summary> public static string GetRemoteBundleFileExtension(string bundleName)
/// 生成Bundle文件的正式名称 {
/// </summary> string fileExtension = Path.GetExtension(bundleName);
public static string CreateBundleFileName(int nameStyle, string bundleName, string fileHash, bool isRawFile) return fileExtension;
}
public static string GetRemoteBundleFileName(int nameStyle, string bundleName, string fileExtension, string fileHash)
{ {
if (nameStyle == 1) //HashName if (nameStyle == 1) //HashName
{ {
string fileExtension = isRawFile ? YooAssetSettingsData.Setting.RawBundleFileVariant : YooAssetSettingsData.Setting.AssetBundleFileVariant; return StringUtility.Format("{0}{1}", fileHash, fileExtension);
return StringUtility.Format("{0}.{1}", fileHash, fileExtension);
} }
else if (nameStyle == 4) //BundleName_HashName else if (nameStyle == 4) //BundleName_HashName
{ {
string fileName = bundleName.Remove(bundleName.LastIndexOf('.')); string fileName = bundleName.Remove(bundleName.LastIndexOf('.'));
string fileExtension = isRawFile ? YooAssetSettingsData.Setting.RawBundleFileVariant : YooAssetSettingsData.Setting.AssetBundleFileVariant; return StringUtility.Format("{0}_{1}{2}", fileName, fileHash, fileExtension);
return StringUtility.Format("{0}_{1}.{2}", fileName, fileHash, fileExtension);
} }
else else
{ {

View File

@ -5,26 +5,11 @@ namespace YooAsset
[CreateAssetMenu(fileName = "YooAssetSettings", menuName = "YooAsset/Create Settings")] [CreateAssetMenu(fileName = "YooAssetSettings", menuName = "YooAsset/Create Settings")]
internal class YooAssetSettings : ScriptableObject internal class YooAssetSettings : ScriptableObject
{ {
/// <summary>
/// AssetBundle文件的后缀名
/// </summary>
public string AssetBundleFileVariant = "bundle";
/// <summary>
/// 原生文件的后缀名
/// </summary>
public string RawBundleFileVariant = "rawfile";
/// <summary> /// <summary>
/// 清单文件名称 /// 清单文件名称
/// </summary> /// </summary>
public string PatchManifestFileName = "PatchManifest"; public string PatchManifestFileName = "PatchManifest";
/// <summary>
/// 资源包名正规化(移除路径分隔符)
/// </summary>
public bool RegularBundleName = true;
/// <summary> /// <summary>
/// 清单文件头标记 /// 清单文件头标记
@ -63,20 +48,9 @@ namespace YooAsset
/// </summary> /// </summary>
public const string ReportFileName = "BuildReport"; public const string ReportFileName = "BuildReport";
/// <summary>
/// Unity着色器资源包名称
/// </summary>
public const string UnityShadersBundleName = "unityshaders";
/// <summary> /// <summary>
/// 内置资源目录名称 /// 内置资源目录名称
/// </summary> /// </summary>
public const string StreamingAssetsBuildinFolder = "BuildinFiles"; public const string StreamingAssetsBuildinFolder = "BuildinFiles";
/// <summary>
/// 忽略的文件类型
/// </summary>
public static readonly string[] IgnoreFileExtensions = { "", ".so", ".dll", ".cs", ".js", ".boo", ".meta", ".cginc", ".hlsl" };
} }
} }

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@ -71,18 +71,5 @@ namespace YooAsset
{ {
return $"{Setting.PatchManifestFileName}_{packageName}.version"; return $"{Setting.PatchManifestFileName}_{packageName}.version";
} }
/// <summary>
/// 获取着色器资源包全名称(包含后缀名)
/// </summary>
public static string GetUnityShadersBundleFullName(bool uniqueBundleName, string packageName)
{
string shareBundleName;
if (uniqueBundleName)
shareBundleName = $"{packageName.ToLower()}_{YooAssetSettings.UnityShadersBundleName}.{Setting.AssetBundleFileVariant}";
else
shareBundleName = $"{YooAssetSettings.UnityShadersBundleName}.{Setting.AssetBundleFileVariant}";
return shareBundleName.ToLower();
}
} }
} }

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@ -10,7 +10,7 @@ public class PackEffectTexture : IPackRule
{ {
private const string PackDirectory = "Assets/Effect/Textures/"; private const string PackDirectory = "Assets/Effect/Textures/";
string IPackRule.GetBundleName(PackRuleData data) PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
{ {
string assetPath = data.AssetPath; string assetPath = data.AssetPath;
if (assetPath.StartsWith(PackDirectory) == false) if (assetPath.StartsWith(PackDirectory) == false)
@ -18,6 +18,43 @@ public class PackEffectTexture : IPackRule
string assetName = Path.GetFileName(assetPath).ToLower(); string assetName = Path.GetFileName(assetPath).ToLower();
string firstChar = assetName.Substring(0, 1); string firstChar = assetName.Substring(0, 1);
return $"{PackDirectory}effect_texture_{firstChar}"; string bundleName = $"{PackDirectory}effect_texture_{firstChar}";
var packRuleResult = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
return packRuleResult;
}
bool IPackRule.IsRawFilePackRule()
{
return false;
}
}
[DisplayName("打包视频(自定义)")]
public class PackVideo : IPackRule
{
public PackRuleResult GetPackRuleResult(PackRuleData data)
{
string bundleName = RemoveExtension(data.AssetPath);
string fileExtension = Path.GetExtension(data.AssetPath);
fileExtension = fileExtension.Remove(0, 1);
PackRuleResult result = new PackRuleResult(bundleName, fileExtension);
return result;
}
bool IPackRule.IsRawFilePackRule()
{
return true;
}
private string RemoveExtension(string str)
{
if (string.IsNullOrEmpty(str))
return str;
int index = str.LastIndexOf(".");
if (index == -1)
return str;
else
return str.Remove(index); //"assets/config/test.unity3d" --> "assets/config/test"
} }
} }

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@ -42,7 +42,8 @@ public class FileStreamEncryption : IEncryptionServices
{ {
public EncryptResult Encrypt(EncryptFileInfo fileInfo) public EncryptResult Encrypt(EncryptFileInfo fileInfo)
{ {
if (fileInfo.BundleName.Contains("gameres_music")) // LoadFromStream
if (fileInfo.BundleName.Contains("_gameres_audio"))
{ {
var fileData = File.ReadAllBytes(fileInfo.FilePath); var fileData = File.ReadAllBytes(fileInfo.FilePath);
for (int i = 0; i < fileData.Length; i++) for (int i = 0; i < fileData.Length; i++)
@ -55,7 +56,22 @@ public class FileStreamEncryption : IEncryptionServices
result.EncryptedData = fileData; result.EncryptedData = fileData;
return result; return result;
} }
else
// LoadFromFileOffset
if (fileInfo.BundleName.Contains("_gameres_uiimage"))
{
var fileData = File.ReadAllBytes(fileInfo.FilePath);
int offset = 32;
var temper = new byte[fileData.Length + offset];
Buffer.BlockCopy(fileData, 0, temper, offset, fileData.Length);
EncryptResult result = new EncryptResult();
result.LoadMethod = EBundleLoadMethod.LoadFromFileOffset;
result.EncryptedData = temper;
return result;
}
// Normal
{ {
EncryptResult result = new EncryptResult(); EncryptResult result = new EncryptResult();
result.LoadMethod = EBundleLoadMethod.Normal; result.LoadMethod = EBundleLoadMethod.Normal;

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@ -1,7 +1,7 @@
{ {
"name": "com.tuyoogame.yooasset", "name": "com.tuyoogame.yooasset",
"displayName": "YooAsset", "displayName": "YooAsset",
"version": "1.4.4-preview", "version": "1.4.5-preview",
"unity": "2019.4", "unity": "2019.4",
"description": "unity3d resources management system.", "description": "unity3d resources management system.",
"author": { "author": {

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@ -20,3 +20,6 @@ CDN
└─v2.0 └─v2.0
```` ````
**游戏版本说明**
v1.0 代表的是游戏版本,不是资源版本。在没有更换安装包的前提下,不需要递增这个游戏版本。每次生成的补丁包只需要覆盖掉当前游戏版本目录下即可。

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@ -17,3 +17,9 @@
1. Space Shooter在导入完成后打开YooAsset->AssetBundle Collector窗口。 1. Space Shooter在导入完成后打开YooAsset->AssetBundle Collector窗口。
1. 点击修复按钮然后点击Save按钮保存配置最后关闭窗口。 1. 点击修复按钮然后点击Save按钮保存配置最后关闭窗口。
3. 找到Boot.scene场景启动游戏。 3. 找到Boot.scene场景启动游戏。
#### 太空战机项目
首次需要在项目里手动添加Tags才可以保证真机演示正常运行。
![image](./Image/Samples-img3.jpg)

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@ -4,6 +4,8 @@
点击搜集变种按钮开始收集,请耐心等待结束。 点击搜集变种按钮开始收集,请耐心等待结束。
**注意在收集完成之后需要将生成的shadervariants文件配置到收集界面AssetBundle Collector。**
### Jenkins支持 ### Jenkins支持
```c# ```c#