mirror of https://github.com/tuyoogame/YooAsset
191 lines
6.2 KiB
C#
191 lines
6.2 KiB
C#
using System;
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using System.IO;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace YooAsset
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{
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internal static class PatchManifestTools
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{
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#if UNITY_EDITOR
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/// <summary>
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/// 序列化(JSON文件)
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/// </summary>
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public static void SerializeToJson(string savePath, PatchManifest manifest)
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{
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string json = JsonUtility.ToJson(manifest, true);
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FileUtility.CreateFile(savePath, json);
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}
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/// <summary>
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/// 序列化(二进制文件)
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/// </summary>
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public static void SerializeToBinary(string savePath, PatchManifest patchManifest)
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{
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using (FileStream fs = new FileStream(savePath, FileMode.Create))
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{
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// 创建缓存器
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BufferWriter buffer = new BufferWriter(YooAssetSettings.PatchManifestFileMaxSize);
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// 写入文件标记
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buffer.WriteUInt32(YooAssetSettings.PatchManifestFileSign);
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// 写入文件版本
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buffer.WriteUTF8(patchManifest.FileVersion);
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// 写入文件头信息
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buffer.WriteBool(patchManifest.EnableAddressable);
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buffer.WriteInt32(patchManifest.OutputNameStyle);
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buffer.WriteUTF8(patchManifest.PackageName);
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buffer.WriteUTF8(patchManifest.PackageVersion);
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// 写入资源列表
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buffer.WriteInt32(patchManifest.AssetList.Count);
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for (int i = 0; i < patchManifest.AssetList.Count; i++)
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{
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var patchAsset = patchManifest.AssetList[i];
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buffer.WriteUTF8(patchAsset.Address);
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buffer.WriteUTF8(patchAsset.AssetPath);
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buffer.WriteUTF8Array(patchAsset.AssetTags);
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buffer.WriteInt32(patchAsset.BundleID);
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buffer.WriteInt32Array(patchAsset.DependIDs);
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}
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// 写入资源包列表
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buffer.WriteInt32(patchManifest.BundleList.Count);
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for (int i = 0; i < patchManifest.BundleList.Count; i++)
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{
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var patchBundle = patchManifest.BundleList[i];
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buffer.WriteUTF8(patchBundle.BundleName);
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buffer.WriteUTF8(patchBundle.FileHash);
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buffer.WriteUTF8(patchBundle.FileCRC);
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buffer.WriteInt64(patchBundle.FileSize);
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buffer.WriteBool(patchBundle.IsRawFile);
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buffer.WriteByte(patchBundle.LoadMethod);
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buffer.WriteUTF8Array(patchBundle.Tags);
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}
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// 写入文件流
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buffer.WriteToStream(fs);
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fs.Flush();
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}
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}
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/// <summary>
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/// 反序列化(二进制文件)
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/// </summary>
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public static PatchManifest DeserializeFromBinary(byte[] binaryData)
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{
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// 创建缓存器
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BufferReader buffer = new BufferReader(binaryData);
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// 读取文件标记
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uint fileSign = buffer.ReadUInt32();
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if (fileSign != YooAssetSettings.PatchManifestFileSign)
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throw new Exception("Invalid manifest file !");
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// 读取文件版本
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string fileVersion = buffer.ReadUTF8();
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if (fileVersion != YooAssetSettings.PatchManifestFileVersion)
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throw new Exception($"The manifest file version are not compatible : {fileVersion} != {YooAssetSettings.PatchManifestFileVersion}");
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PatchManifest manifest = new PatchManifest();
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{
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// 读取文件头信息
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manifest.FileVersion = fileVersion;
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manifest.EnableAddressable = buffer.ReadBool();
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manifest.OutputNameStyle = buffer.ReadInt32();
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manifest.PackageName = buffer.ReadUTF8();
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manifest.PackageVersion = buffer.ReadUTF8();
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// 读取资源列表
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int patchAssetCount = buffer.ReadInt32();
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manifest.AssetList = new List<PatchAsset>(patchAssetCount);
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for (int i = 0; i < patchAssetCount; i++)
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{
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var patchAsset = new PatchAsset();
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patchAsset.Address = buffer.ReadUTF8();
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patchAsset.AssetPath = buffer.ReadUTF8();
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patchAsset.AssetTags = buffer.ReadUTF8Array();
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patchAsset.BundleID = buffer.ReadInt32();
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patchAsset.DependIDs = buffer.ReadInt32Array();
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manifest.AssetList.Add(patchAsset);
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}
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// 读取资源包列表
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int patchBundleCount = buffer.ReadInt32();
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manifest.BundleList = new List<PatchBundle>(patchBundleCount);
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for (int i = 0; i < patchBundleCount; i++)
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{
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var patchBundle = new PatchBundle();
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patchBundle.BundleName = buffer.ReadUTF8();
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patchBundle.FileHash = buffer.ReadUTF8();
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patchBundle.FileCRC = buffer.ReadUTF8();
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patchBundle.FileSize = buffer.ReadInt64();
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patchBundle.IsRawFile = buffer.ReadBool();
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patchBundle.LoadMethod = buffer.ReadByte();
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patchBundle.Tags = buffer.ReadUTF8Array();
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manifest.BundleList.Add(patchBundle);
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}
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}
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// BundleDic
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manifest.BundleDic = new Dictionary<string, PatchBundle>(manifest.BundleList.Count);
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foreach (var patchBundle in manifest.BundleList)
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{
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patchBundle.ParseBundle(manifest.PackageName, manifest.OutputNameStyle);
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manifest.BundleDic.Add(patchBundle.BundleName, patchBundle);
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}
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// AssetDic
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manifest.AssetDic = new Dictionary<string, PatchAsset>(manifest.AssetList.Count);
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foreach (var patchAsset in manifest.AssetList)
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{
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// 注意:我们不允许原始路径存在重名
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string assetPath = patchAsset.AssetPath;
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if (manifest.AssetDic.ContainsKey(assetPath))
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throw new Exception($"AssetPath have existed : {assetPath}");
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else
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manifest.AssetDic.Add(assetPath, patchAsset);
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}
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return manifest;
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}
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#endif
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public static string GetRemoteBundleFileExtension(string bundleName)
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{
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string fileExtension = Path.GetExtension(bundleName);
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return fileExtension;
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}
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public static string GetRemoteBundleFileName(int nameStyle, string bundleName, string fileExtension, string fileHash)
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{
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if (nameStyle == 1) //HashName
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{
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return StringUtility.Format("{0}{1}", fileHash, fileExtension);
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}
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else if (nameStyle == 4) //BundleName_HashName
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{
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string fileName = bundleName.Remove(bundleName.LastIndexOf('.'));
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return StringUtility.Format("{0}_{1}{2}", fileName, fileHash, fileExtension);
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}
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else
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{
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throw new NotImplementedException($"Invalid name style : {nameStyle}");
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}
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}
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/// <summary>
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/// 获取解压BundleInfo
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/// </summary>
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public static BundleInfo GetUnpackInfo(PatchBundle patchBundle)
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{
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// 注意:我们把流加载路径指定为远端下载地址
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string streamingPath = PathHelper.ConvertToWWWPath(patchBundle.StreamingFilePath);
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BundleInfo bundleInfo = new BundleInfo(patchBundle, BundleInfo.ELoadMode.LoadFromStreaming, streamingPath, streamingPath);
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return bundleInfo;
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}
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}
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} |