mirror of https://github.com/tuyoogame/YooAsset
76 lines
1.8 KiB
C#
76 lines
1.8 KiB
C#
using System.IO;
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namespace YooAsset
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{
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internal class LoadEditorManifestOperation : AsyncOperationBase
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{
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private enum ESteps
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{
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None,
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LoadEditorManifest,
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CheckDeserializeManifest,
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Done,
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}
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private readonly string _manifestFilePath;
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private DeserializeManifestOperation _deserializer;
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private ESteps _steps = ESteps.None;
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/// <summary>
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/// 加载的清单实例
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/// </summary>
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public PackageManifest Manifest { private set; get; }
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public LoadEditorManifestOperation(string manifestFilePath)
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{
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_manifestFilePath = manifestFilePath;
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}
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internal override void Start()
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{
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_steps = ESteps.LoadEditorManifest;
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}
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internal override void Update()
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{
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if (_steps == ESteps.None || _steps == ESteps.Done)
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return;
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if (_steps == ESteps.LoadEditorManifest)
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{
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if (File.Exists(_manifestFilePath) == false)
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Failed;
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Error = $"Not found simulation manifest file : {_manifestFilePath}";
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return;
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}
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YooLogger.Log($"Load editor manifest file : {_manifestFilePath}");
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byte[] bytesData = FileUtility.ReadAllBytes(_manifestFilePath);
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_deserializer = new DeserializeManifestOperation(bytesData);
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OperationSystem.StartOperation(_deserializer);
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_steps = ESteps.CheckDeserializeManifest;
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}
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if (_steps == ESteps.CheckDeserializeManifest)
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{
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Progress = _deserializer.Progress;
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if (_deserializer.IsDone == false)
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return;
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if (_deserializer.Status == EOperationStatus.Succeed)
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{
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Manifest = _deserializer.Manifest;
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_steps = ESteps.Done;
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Status = EOperationStatus.Succeed;
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}
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else
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Failed;
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Error = _deserializer.Error;
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}
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}
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}
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}
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} |