update space shooter

pull/326/head
何冠峰 2024-07-05 20:21:51 +08:00
parent d09b52301a
commit 481711fd75
2 changed files with 2 additions and 5 deletions

View File

@ -12,7 +12,7 @@ public class SceneHome : MonoBehaviour
private IEnumerator Start() private IEnumerator Start()
{ {
// 加载登录页面 // 加载登录页面
_windowHandle = YooAssets.LoadAssetSync<GameObject>("UIHome"); _windowHandle = YooAssets.LoadAssetAsync<GameObject>("UIHome");
yield return _windowHandle; yield return _windowHandle;
_windowHandle.InstantiateSync(CanvasDesktop.transform); _windowHandle.InstantiateSync(CanvasDesktop.transform);
} }

View File

@ -73,11 +73,8 @@ internal class FsmInitializePackage : IStateNode
// WebGL运行模式 // WebGL运行模式
if (playMode == EPlayMode.WebPlayMode) if (playMode == EPlayMode.WebPlayMode)
{ {
string defaultHostServer = GetHostServerURL();
string fallbackHostServer = GetHostServerURL();
IRemoteServices remoteServices = new RemoteServices(defaultHostServer, fallbackHostServer);
var createParameters = new WebPlayModeParameters(); var createParameters = new WebPlayModeParameters();
createParameters.WebFileSystemParameters = FileSystemParameters.CreateDefaultWebFileSystemParameters(remoteServices); createParameters.WebFileSystemParameters = FileSystemParameters.CreateDefaultWebFileSystemParameters();
initializationOperation = package.InitializeAsync(createParameters); initializationOperation = package.InitializeAsync(createParameters);
} }