diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/GameLogic/SceneHome.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/GameLogic/SceneHome.cs index 6f6f9f8d..c604f396 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/GameLogic/SceneHome.cs +++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/GameLogic/SceneHome.cs @@ -12,7 +12,7 @@ public class SceneHome : MonoBehaviour private IEnumerator Start() { // 加载登录页面 - _windowHandle = YooAssets.LoadAssetSync("UIHome"); + _windowHandle = YooAssets.LoadAssetAsync("UIHome"); yield return _windowHandle; _windowHandle.InstantiateSync(CanvasDesktop.transform); } diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmInitializePackage.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmInitializePackage.cs index 9cc259c2..f850a572 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmInitializePackage.cs +++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmInitializePackage.cs @@ -73,11 +73,8 @@ internal class FsmInitializePackage : IStateNode // WebGL运行模式 if (playMode == EPlayMode.WebPlayMode) { - string defaultHostServer = GetHostServerURL(); - string fallbackHostServer = GetHostServerURL(); - IRemoteServices remoteServices = new RemoteServices(defaultHostServer, fallbackHostServer); var createParameters = new WebPlayModeParameters(); - createParameters.WebFileSystemParameters = FileSystemParameters.CreateDefaultWebFileSystemParameters(remoteServices); + createParameters.WebFileSystemParameters = FileSystemParameters.CreateDefaultWebFileSystemParameters(); initializationOperation = package.InitializeAsync(createParameters); }