mirror of https://github.com/tuyoogame/YooAsset
Update YooAssets
parent
050c962587
commit
33ad0713fe
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@ -227,8 +227,8 @@ namespace YooAsset
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internal static BundleFileLoader CreateOwnerBundleLoader(string assetPath)
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{
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string bundleName = BundleServices.GetAssetBundleName(assetPath);
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AssetBundleInfo bundleInfo = BundleServices.GetAssetBundleInfo(bundleName);
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string bundleName = BundleServices.GetBundleName(assetPath);
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BundleInfo bundleInfo = BundleServices.GetBundleInfo(bundleName);
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return CreateBundleFileLoaderInternal(bundleInfo);
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}
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internal static List<BundleFileLoader> CreateDependBundleLoaders(string assetPath)
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@ -239,7 +239,7 @@ namespace YooAsset
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{
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foreach (var dependBundleName in depends)
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{
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AssetBundleInfo dependBundleInfo = BundleServices.GetAssetBundleInfo(dependBundleName);
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BundleInfo dependBundleInfo = BundleServices.GetBundleInfo(dependBundleName);
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BundleFileLoader dependLoader = CreateBundleFileLoaderInternal(dependBundleInfo);
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result.Add(dependLoader);
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}
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@ -254,7 +254,7 @@ namespace YooAsset
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}
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}
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private static BundleFileLoader CreateBundleFileLoaderInternal(AssetBundleInfo bundleInfo)
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private static BundleFileLoader CreateBundleFileLoaderInternal(BundleInfo bundleInfo)
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{
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// 如果加载器已经存在
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BundleFileLoader loader = TryGetBundleFileLoader(bundleInfo.BundleName);
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@ -272,7 +272,7 @@ namespace YooAsset
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for (int i = 0; i < _loaders.Count; i++)
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{
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BundleFileLoader temp = _loaders[i];
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if (temp.BundleInfo.BundleName.Equals(bundleName))
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if (temp.BundleFileInfo.BundleName.Equals(bundleName))
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{
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loader = temp;
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break;
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@ -304,7 +304,7 @@ namespace YooAsset
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foreach (var provider in _providers)
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{
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DebugSummy.ProviderInfo providerInfo = new DebugSummy.ProviderInfo();
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DebugSummy.DebugProviderInfo providerInfo = new DebugSummy.DebugProviderInfo();
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providerInfo.AssetPath = provider.AssetPath;
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providerInfo.RefCount = provider.RefCount;
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providerInfo.States = provider.States;
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@ -1,7 +1,7 @@
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namespace YooAsset
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{
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public class AssetBundleInfo
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public class BundleInfo
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{
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private readonly PatchBundle _patchBundle;
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@ -110,10 +110,10 @@ namespace YooAsset
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}
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private AssetBundleInfo()
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private BundleInfo()
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{
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}
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internal AssetBundleInfo(PatchBundle patchBundle, string localPath, string mainURL, string fallbackURL)
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internal BundleInfo(PatchBundle patchBundle, string localPath, string mainURL, string fallbackURL)
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{
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_patchBundle = patchBundle;
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BundleName = patchBundle.BundleName;
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@ -121,7 +121,7 @@ namespace YooAsset
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RemoteMainURL = mainURL;
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RemoteFallbackURL = fallbackURL;
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}
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internal AssetBundleInfo(PatchBundle patchBundle, string localPath)
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internal BundleInfo(PatchBundle patchBundle, string localPath)
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{
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_patchBundle = patchBundle;
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BundleName = patchBundle.BundleName;
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@ -129,7 +129,7 @@ namespace YooAsset
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RemoteMainURL = string.Empty;
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RemoteFallbackURL = string.Empty;
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}
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internal AssetBundleInfo(string bundleName, string localPath)
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internal BundleInfo(string bundleName, string localPath)
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{
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_patchBundle = null;
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BundleName = bundleName;
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@ -6,12 +6,12 @@ namespace YooAsset
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/// <summary>
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/// 获取AssetBundle的信息
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/// </summary>
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AssetBundleInfo GetAssetBundleInfo(string bundleName);
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BundleInfo GetBundleInfo(string bundleName);
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/// <summary>
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/// 获取资源所属的资源包名称
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/// </summary>
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string GetAssetBundleName(string assetPath);
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string GetBundleName(string assetPath);
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/// <summary>
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/// 获取资源依赖的所有AssetBundle列表
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@ -8,11 +8,11 @@ namespace YooAsset
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/// <summary>
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/// 获取解密的数据偏移
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/// </summary>
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ulong GetDecryptOffset(AssetBundleInfo bundleInfo);
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ulong GetDecryptOffset(BundleInfo bundleInfo);
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/// <summary>
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/// 获取解密的字节数据
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/// </summary>
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byte[] GetDecryptBinary(AssetBundleInfo bundleInfo);
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byte[] GetDecryptBinary(BundleInfo bundleInfo);
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}
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}
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@ -8,9 +8,9 @@ namespace YooAsset
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internal class BundleFileLoader
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{
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/// <summary>
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/// 资源文件信息
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/// 资源包文件信息
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/// </summary>
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public AssetBundleInfo BundleInfo { private set; get; }
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public BundleInfo BundleFileInfo { private set; get; }
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/// <summary>
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/// 引用计数
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@ -35,9 +35,9 @@ namespace YooAsset
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internal AssetBundle CacheBundle { private set; get; }
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public BundleFileLoader(AssetBundleInfo bundleInfo)
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public BundleFileLoader(BundleInfo bundleInfo)
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{
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BundleInfo = bundleInfo;
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BundleFileInfo = bundleInfo;
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RefCount = 0;
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States = ELoaderStates.None;
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}
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@ -92,13 +92,13 @@ namespace YooAsset
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if (States == ELoaderStates.None)
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{
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// 检测加载地址是否为空
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if (string.IsNullOrEmpty(BundleInfo.LocalPath))
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if (string.IsNullOrEmpty(BundleFileInfo.LocalPath))
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{
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States = ELoaderStates.Fail;
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return;
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}
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if (string.IsNullOrEmpty(BundleInfo.RemoteMainURL))
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if (string.IsNullOrEmpty(BundleFileInfo.RemoteMainURL))
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States = ELoaderStates.LoadFile;
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else
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States = ELoaderStates.Download;
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@ -108,7 +108,7 @@ namespace YooAsset
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if (States == ELoaderStates.Download)
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{
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int failedTryAgain = int.MaxValue;
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_fileDownloader = DownloadSystem.BeginDownload(BundleInfo, failedTryAgain);
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_fileDownloader = DownloadSystem.BeginDownload(BundleFileInfo, failedTryAgain);
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States = ELoaderStates.CheckDownload;
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}
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@ -134,32 +134,32 @@ namespace YooAsset
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{
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#if UNITY_EDITOR
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// 注意:Unity2017.4编辑器模式下,如果AssetBundle文件不存在会导致编辑器崩溃,这里做了预判。
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if (System.IO.File.Exists(BundleInfo.LocalPath) == false)
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if (System.IO.File.Exists(BundleFileInfo.LocalPath) == false)
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{
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Logger.Warning($"Not found assetBundle file : {BundleInfo.LocalPath}");
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Logger.Warning($"Not found assetBundle file : {BundleFileInfo.LocalPath}");
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States = ELoaderStates.Fail;
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return;
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}
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#endif
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// Load assetBundle file
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if (BundleInfo.IsEncrypted)
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if (BundleFileInfo.IsEncrypted)
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{
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if (AssetSystem.DecryptServices == null)
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throw new Exception($"{nameof(BundleFileLoader)} need IDecryptServices : {BundleInfo.BundleName}");
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throw new Exception($"{nameof(BundleFileLoader)} need IDecryptServices : {BundleFileInfo.BundleName}");
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EDecryptMethod decryptType = AssetSystem.DecryptServices.DecryptType;
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if (decryptType == EDecryptMethod.GetDecryptOffset)
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{
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ulong offset = AssetSystem.DecryptServices.GetDecryptOffset(BundleInfo);
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ulong offset = AssetSystem.DecryptServices.GetDecryptOffset(BundleFileInfo);
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if (_isWaitForAsyncComplete)
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CacheBundle = AssetBundle.LoadFromFile(BundleInfo.LocalPath, 0, offset);
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CacheBundle = AssetBundle.LoadFromFile(BundleFileInfo.LocalPath, 0, offset);
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else
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_cacheRequest = AssetBundle.LoadFromFileAsync(BundleInfo.LocalPath, 0, offset);
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_cacheRequest = AssetBundle.LoadFromFileAsync(BundleFileInfo.LocalPath, 0, offset);
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}
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else if (decryptType == EDecryptMethod.GetDecryptBinary)
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{
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byte[] binary = AssetSystem.DecryptServices.GetDecryptBinary(BundleInfo);
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byte[] binary = AssetSystem.DecryptServices.GetDecryptBinary(BundleFileInfo);
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if (_isWaitForAsyncComplete)
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CacheBundle = AssetBundle.LoadFromMemory(binary);
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else
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@ -173,9 +173,9 @@ namespace YooAsset
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else
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{
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if (_isWaitForAsyncComplete)
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CacheBundle = AssetBundle.LoadFromFile(BundleInfo.LocalPath);
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CacheBundle = AssetBundle.LoadFromFile(BundleFileInfo.LocalPath);
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else
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_cacheRequest = AssetBundle.LoadFromFileAsync(BundleInfo.LocalPath);
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_cacheRequest = AssetBundle.LoadFromFileAsync(BundleFileInfo.LocalPath);
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}
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States = ELoaderStates.CheckFile;
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}
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@ -202,7 +202,7 @@ namespace YooAsset
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// Check error
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if (CacheBundle == null)
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{
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Logger.Error($"Failed to load assetBundle file : {BundleInfo.BundleName}");
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Logger.Error($"Failed to load assetBundle file : {BundleFileInfo.BundleName}");
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States = ELoaderStates.Fail;
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}
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else
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@ -223,9 +223,9 @@ namespace YooAsset
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if (forceDestroy == false)
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{
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if (RefCount > 0)
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throw new Exception($"Bundle file loader ref is not zero : {BundleInfo.BundleName}");
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throw new Exception($"Bundle file loader ref is not zero : {BundleFileInfo.BundleName}");
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if (IsDone() == false)
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throw new Exception($"Bundle file loader is not done : {BundleInfo.BundleName}");
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throw new Exception($"Bundle file loader is not done : {BundleFileInfo.BundleName}");
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}
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if (CacheBundle != null)
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@ -302,7 +302,7 @@ namespace YooAsset
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if (_isShowWaitForAsyncError == false)
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{
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_isShowWaitForAsyncError = true;
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Logger.Error($"WaitForAsyncComplete failed ! BundleName : {BundleInfo.BundleName} States : {States}");
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Logger.Error($"WaitForAsyncComplete failed ! BundleName : {BundleFileInfo.BundleName} States : {States}");
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}
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break;
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}
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@ -66,13 +66,13 @@ namespace YooAsset
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/// <summary>
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/// 获取资源包的调试信息列表
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/// </summary>
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internal void GetBundleDebugInfos(List<DebugSummy.BundleInfo> output)
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internal void GetBundleDebugInfos(List<DebugSummy.DebugBundleInfo> output)
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{
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foreach (var loader in _dependBundles)
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{
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var debugInfo = new DebugSummy.BundleInfo();
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debugInfo.BundleName = loader.BundleInfo.BundleName;
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debugInfo.Version = loader.BundleInfo.Version;
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var debugInfo = new DebugSummy.DebugBundleInfo();
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debugInfo.BundleName = loader.BundleFileInfo.BundleName;
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debugInfo.Version = loader.BundleFileInfo.Version;
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debugInfo.RefCount = loader.RefCount;
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debugInfo.States = loader.States;
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output.Add(debugInfo);
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@ -97,7 +97,7 @@ namespace YooAsset
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States = AssetObject == null ? EAssetStates.Fail : EAssetStates.Success;
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if (States == EAssetStates.Fail)
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Logger.Warning($"Failed to load asset : {AssetName} from bundle : {OwnerBundle.BundleInfo.BundleName}");
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Logger.Warning($"Failed to load asset : {AssetName} from bundle : {OwnerBundle.BundleFileInfo.BundleName}");
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InvokeCompletion();
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}
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}
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@ -36,11 +36,11 @@ namespace YooAsset
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/// <summary>
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/// 获取资源包的调试信息列表
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/// </summary>
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internal void GetBundleDebugInfos(List<DebugSummy.BundleInfo> output)
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internal void GetBundleDebugInfos(List<DebugSummy.DebugBundleInfo> output)
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{
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var ownerInfo = new DebugSummy.BundleInfo();
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ownerInfo.BundleName = OwnerBundle.BundleInfo.BundleName;
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ownerInfo.Version = OwnerBundle.BundleInfo.Version;
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var ownerInfo = new DebugSummy.DebugBundleInfo();
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ownerInfo.BundleName = OwnerBundle.BundleFileInfo.BundleName;
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ownerInfo.Version = OwnerBundle.BundleFileInfo.Version;
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ownerInfo.RefCount = OwnerBundle.RefCount;
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ownerInfo.States = OwnerBundle.States;
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output.Add(ownerInfo);
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@ -97,7 +97,7 @@ namespace YooAsset
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States = AllAssets == null ? EAssetStates.Fail : EAssetStates.Success;
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if (States == EAssetStates.Fail)
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Logger.Warning($"Failed to load sub assets : {AssetName} from bundle : {OwnerBundle.BundleInfo.BundleName}");
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Logger.Warning($"Failed to load sub assets : {AssetName} from bundle : {OwnerBundle.BundleFileInfo.BundleName}");
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InvokeCompletion();
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}
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}
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@ -9,7 +9,7 @@ namespace YooAsset
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/// <summary>
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/// 资源包调试信息
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/// </summary>
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public class BundleInfo
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public class DebugBundleInfo
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{
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/// <summary>
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/// 资源包名称
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@ -35,7 +35,7 @@ namespace YooAsset
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/// <summary>
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/// 资源加载对象调试信息
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/// </summary>
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public class ProviderInfo : IComparer<ProviderInfo>, IComparable<ProviderInfo>
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public class DebugProviderInfo : IComparer<DebugProviderInfo>, IComparable<DebugProviderInfo>
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{
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/// <summary>
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/// 资源对象路径
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@ -55,20 +55,20 @@ namespace YooAsset
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/// <summary>
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/// 依赖的资源包列表
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/// </summary>
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public readonly List<BundleInfo> BundleInfos = new List<BundleInfo>();
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public readonly List<DebugBundleInfo> BundleInfos = new List<DebugBundleInfo>();
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public int CompareTo(ProviderInfo other)
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public int CompareTo(DebugProviderInfo other)
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{
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return Compare(this, other);
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}
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public int Compare(ProviderInfo a, ProviderInfo b)
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public int Compare(DebugProviderInfo a, DebugProviderInfo b)
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{
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return string.CompareOrdinal(a.AssetPath, b.AssetPath);
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}
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}
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public readonly List<ProviderInfo> ProviderInfos = new List<ProviderInfo>(1000);
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public readonly List<DebugProviderInfo> ProviderInfos = new List<DebugProviderInfo>(1000);
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public int BundleCount { set; get; }
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public int AssetCount { set; get; }
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@ -44,7 +44,7 @@ namespace YooAsset
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/// 开始下载资源文件
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/// 注意:只有第一次请求的参数才是有效的
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/// </summary>
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public static FileDownloader BeginDownload(AssetBundleInfo bundleInfo, int failedTryAgain, int timeout = 60)
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public static FileDownloader BeginDownload(BundleInfo bundleInfo, int failedTryAgain, int timeout = 60)
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{
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// 查询存在的下载器
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if (_downloaderDic.TryGetValue(bundleInfo.Hash, out var downloader))
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@ -119,7 +119,7 @@ namespace YooAsset
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}
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// 验证文件完整性
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public static bool CheckContentIntegrity(AssetBundleInfo bundleInfo)
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public static bool CheckContentIntegrity(BundleInfo bundleInfo)
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{
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return CheckContentIntegrity(bundleInfo.LocalPath, bundleInfo.SizeBytes, bundleInfo.CRC);
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}
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@ -19,7 +19,7 @@ namespace YooAsset
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Failed,
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}
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public AssetBundleInfo BundleInfo { private set; get; }
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private readonly BundleInfo _bundleInfo;
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private UnityWebRequest _webRequest;
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private UnityWebRequestAsyncOperation _operationHandle;
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@ -48,13 +48,13 @@ namespace YooAsset
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public ulong DownloadedBytes { private set; get; }
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internal FileDownloader(AssetBundleInfo bundleInfo)
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internal FileDownloader(BundleInfo bundleInfo)
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{
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BundleInfo = bundleInfo;
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_bundleInfo = bundleInfo;
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}
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internal void SendRequest(int failedTryAgain, int timeout)
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{
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if (string.IsNullOrEmpty(BundleInfo.LocalPath))
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if (string.IsNullOrEmpty(_bundleInfo.LocalPath))
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throw new ArgumentNullException();
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if (_steps == ESteps.None)
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@ -85,7 +85,7 @@ namespace YooAsset
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_requestCount++;
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_requestURL = GetRequestURL();
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_webRequest = new UnityWebRequest(_requestURL, UnityWebRequest.kHttpVerbGET);
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DownloadHandlerFile handler = new DownloadHandlerFile(BundleInfo.LocalPath);
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DownloadHandlerFile handler = new DownloadHandlerFile(_bundleInfo.LocalPath);
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handler.removeFileOnAbort = true;
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_webRequest.downloadHandler = handler;
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_webRequest.disposeDownloadHandlerOnDispose = true;
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@ -124,12 +124,12 @@ namespace YooAsset
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if (isError == false)
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{
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// 注意:如果文件验证失败需要删除文件
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if (DownloadSystem.CheckContentIntegrity(BundleInfo) == false)
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if (DownloadSystem.CheckContentIntegrity(_bundleInfo) == false)
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{
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isError = true;
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_lastError = $"Verification failed";
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if (File.Exists(BundleInfo.LocalPath))
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File.Delete(BundleInfo.LocalPath);
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if (File.Exists(_bundleInfo.LocalPath))
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File.Delete(_bundleInfo.LocalPath);
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}
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}
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@ -144,7 +144,7 @@ namespace YooAsset
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else
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{
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_steps = ESteps.Succeed;
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DownloadSystem.CacheVerifyFile(BundleInfo.Hash, BundleInfo.BundleName);
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DownloadSystem.CacheVerifyFile(_bundleInfo.Hash, _bundleInfo.BundleName);
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}
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// 释放下载器
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@ -172,9 +172,9 @@ namespace YooAsset
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{
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// 轮流返回请求地址
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if (_requestCount % 2 == 0)
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return BundleInfo.RemoteFallbackURL;
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return _bundleInfo.RemoteFallbackURL;
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else
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return BundleInfo.RemoteMainURL;
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return _bundleInfo.RemoteMainURL;
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}
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private void CheckTimeout()
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{
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@ -206,6 +206,14 @@ namespace YooAsset
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}
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}
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/// <summary>
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/// 获取资源包信息
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/// </summary>
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public BundleInfo GetBundleInfo()
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{
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return _bundleInfo;
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}
|
||||
|
||||
/// <summary>
|
||||
/// 检测下载器是否已经完成(无论成功或失败)
|
||||
/// </summary>
|
||||
|
|
|
@ -19,7 +19,7 @@ namespace YooAsset
|
|||
Failed,
|
||||
}
|
||||
|
||||
public AssetBundleInfo BundleInfo { private set; get; }
|
||||
private readonly BundleInfo _bundleInfo;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
// 线程
|
||||
|
@ -61,6 +61,10 @@ namespace YooAsset
|
|||
}
|
||||
|
||||
|
||||
internal HttpDownloader(BundleInfo bundleInfo)
|
||||
{
|
||||
_bundleInfo = bundleInfo;
|
||||
}
|
||||
internal void SendRequest(int failedTryAgain, int timeout)
|
||||
{
|
||||
_failedTryAgain = failedTryAgain;
|
||||
|
@ -102,7 +106,7 @@ namespace YooAsset
|
|||
_downloadError = _threadError;
|
||||
if (_threadResult)
|
||||
{
|
||||
DownloadSystem.CacheVerifyFile(BundleInfo.Hash, BundleInfo.BundleName);
|
||||
DownloadSystem.CacheVerifyFile(_bundleInfo.Hash, _bundleInfo.BundleName);
|
||||
_steps = ESteps.Succeed;
|
||||
}
|
||||
else
|
||||
|
@ -125,6 +129,14 @@ namespace YooAsset
|
|||
_steps = ESteps.Succeed;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源包信息
|
||||
/// </summary>
|
||||
public BundleInfo GetBundleInfo()
|
||||
{
|
||||
return _bundleInfo;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 检测下载器是否已经完成(无论成功或失败)
|
||||
/// </summary>
|
||||
|
@ -155,8 +167,8 @@ namespace YooAsset
|
|||
private void ThreadRun()
|
||||
{
|
||||
string url = GetRequestURL();
|
||||
string savePath = BundleInfo.LocalPath;
|
||||
long fileTotalSize = BundleInfo.SizeBytes;
|
||||
string savePath = _bundleInfo.LocalPath;
|
||||
long fileTotalSize = _bundleInfo.SizeBytes;
|
||||
|
||||
FileStream fileStream = null;
|
||||
Stream webStream = null;
|
||||
|
@ -202,7 +214,7 @@ namespace YooAsset
|
|||
}
|
||||
|
||||
// 验证下载文件完整性
|
||||
bool verfiyResult = DownloadSystem.CheckContentIntegrity(savePath, BundleInfo.SizeBytes, BundleInfo.CRC);
|
||||
bool verfiyResult = DownloadSystem.CheckContentIntegrity(savePath, _bundleInfo.SizeBytes, _bundleInfo.CRC);
|
||||
if(verfiyResult)
|
||||
{
|
||||
_threadResult = true;
|
||||
|
@ -210,7 +222,7 @@ namespace YooAsset
|
|||
else
|
||||
{
|
||||
_threadResult = false;
|
||||
_threadError = $"Verify file content failed : {BundleInfo.Hash}";
|
||||
_threadError = $"Verify file content failed : {_bundleInfo.Hash}";
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
|
@ -245,9 +257,9 @@ namespace YooAsset
|
|||
// 轮流返回请求地址
|
||||
_requestCount++;
|
||||
if (_requestCount % 2 == 0)
|
||||
return BundleInfo.RemoteFallbackURL;
|
||||
return _bundleInfo.RemoteFallbackURL;
|
||||
else
|
||||
return BundleInfo.RemoteMainURL;
|
||||
return _bundleInfo.RemoteMainURL;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
|
|
@ -20,8 +20,8 @@ namespace YooAsset
|
|||
|
||||
private readonly int _fileLoadingMaxNumber;
|
||||
private readonly int _failedTryAgain;
|
||||
private readonly List<AssetBundleInfo> _downloadList;
|
||||
private readonly List<AssetBundleInfo> _loadFailedList = new List<AssetBundleInfo>();
|
||||
private readonly List<BundleInfo> _downloadList;
|
||||
private readonly List<BundleInfo> _loadFailedList = new List<BundleInfo>();
|
||||
private readonly List<FileDownloader> _downloaders = new List<FileDownloader>();
|
||||
private readonly List<FileDownloader> _removeList = new List<FileDownloader>(MAX_LOADER_COUNT);
|
||||
|
||||
|
@ -67,7 +67,7 @@ namespace YooAsset
|
|||
public OnDownloadFileFailed OnDownloadFileFailedCallback { set; get; }
|
||||
|
||||
|
||||
internal DownloaderOperation(List<AssetBundleInfo> downloadList, int fileLoadingMaxNumber, int failedTryAgain)
|
||||
internal DownloaderOperation(List<BundleInfo> downloadList, int fileLoadingMaxNumber, int failedTryAgain)
|
||||
{
|
||||
_downloadList = downloadList;
|
||||
_fileLoadingMaxNumber = UnityEngine.Mathf.Clamp(fileLoadingMaxNumber, 1, MAX_LOADER_COUNT); ;
|
||||
|
@ -100,7 +100,7 @@ namespace YooAsset
|
|||
if (downloader.IsDone() == false)
|
||||
continue;
|
||||
|
||||
AssetBundleInfo bundleInfo = downloader.BundleInfo;
|
||||
BundleInfo bundleInfo = downloader.GetBundleInfo();
|
||||
|
||||
// 检测是否下载失败
|
||||
if (downloader.HasError())
|
||||
|
|
|
@ -87,7 +87,7 @@ namespace YooAsset
|
|||
/// <summary>
|
||||
/// 获取资源包名称
|
||||
/// </summary>
|
||||
public string GetAssetBundleName(string assetPath)
|
||||
public string GetBundleName(string assetPath)
|
||||
{
|
||||
if (Assets.TryGetValue(assetPath, out PatchAsset patchAsset))
|
||||
{
|
||||
|
|
|
@ -25,13 +25,13 @@ namespace YooAsset
|
|||
}
|
||||
|
||||
#region IBundleServices接口
|
||||
AssetBundleInfo IBundleServices.GetAssetBundleInfo(string bundleName)
|
||||
BundleInfo IBundleServices.GetBundleInfo(string bundleName)
|
||||
{
|
||||
Logger.Warning($"Editor play mode can not get asset bundle info.");
|
||||
AssetBundleInfo bundleInfo = new AssetBundleInfo(bundleName, bundleName);
|
||||
Logger.Warning($"Editor play mode can not get bundle info.");
|
||||
BundleInfo bundleInfo = new BundleInfo(bundleName, bundleName);
|
||||
return bundleInfo;
|
||||
}
|
||||
string IBundleServices.GetAssetBundleName(string assetPath)
|
||||
string IBundleServices.GetBundleName(string assetPath)
|
||||
{
|
||||
return assetPath;
|
||||
}
|
||||
|
|
|
@ -57,11 +57,11 @@ namespace YooAsset
|
|||
/// </summary>
|
||||
public DownloaderOperation CreateDownloaderByTags(string[] tags, int fileLoadingMaxNumber, int failedTryAgain)
|
||||
{
|
||||
List<AssetBundleInfo> downloadList = GetDownloadListByTags(tags);
|
||||
List<BundleInfo> downloadList = GetDownloadListByTags(tags);
|
||||
var operation = new DownloaderOperation(downloadList, fileLoadingMaxNumber, failedTryAgain);
|
||||
return operation;
|
||||
}
|
||||
private List<AssetBundleInfo> GetDownloadListByTags(string[] tags)
|
||||
private List<BundleInfo> GetDownloadListByTags(string[] tags)
|
||||
{
|
||||
List<PatchBundle> downloadList = new List<PatchBundle>(1000);
|
||||
foreach (var patchBundle in LocalPatchManifest.BundleList)
|
||||
|
@ -103,17 +103,17 @@ namespace YooAsset
|
|||
/// </summary>
|
||||
public DownloaderOperation CreateDownloaderByPaths(List<string> assetPaths, int fileLoadingMaxNumber, int failedTryAgain)
|
||||
{
|
||||
List<AssetBundleInfo> downloadList = GetDownloadListByPaths(assetPaths);
|
||||
List<BundleInfo> downloadList = GetDownloadListByPaths(assetPaths);
|
||||
var operation = new DownloaderOperation(downloadList, fileLoadingMaxNumber, failedTryAgain);
|
||||
return operation;
|
||||
}
|
||||
private List<AssetBundleInfo> GetDownloadListByPaths(List<string> assetPaths)
|
||||
private List<BundleInfo> GetDownloadListByPaths(List<string> assetPaths)
|
||||
{
|
||||
// 获取资源对象的资源包和所有依赖资源包
|
||||
List<PatchBundle> checkList = new List<PatchBundle>();
|
||||
foreach (var assetPath in assetPaths)
|
||||
{
|
||||
string mainBundleName = LocalPatchManifest.GetAssetBundleName(assetPath);
|
||||
string mainBundleName = LocalPatchManifest.GetBundleName(assetPath);
|
||||
if (string.IsNullOrEmpty(mainBundleName) == false)
|
||||
{
|
||||
if (LocalPatchManifest.Bundles.TryGetValue(mainBundleName, out PatchBundle mainBundle))
|
||||
|
@ -160,11 +160,11 @@ namespace YooAsset
|
|||
/// </summary>
|
||||
public DownloaderOperation CreateUnpackerByTags(string[] tags, int fileUpackingMaxNumber, int failedTryAgain)
|
||||
{
|
||||
List<AssetBundleInfo> unpcakList = GetUnpackListByTags(tags);
|
||||
List<BundleInfo> unpcakList = GetUnpackListByTags(tags);
|
||||
var operation = new DownloaderOperation(unpcakList, fileUpackingMaxNumber, failedTryAgain);
|
||||
return operation;
|
||||
}
|
||||
private List<AssetBundleInfo> GetUnpackListByTags(string[] tags)
|
||||
private List<BundleInfo> GetUnpackListByTags(string[] tags)
|
||||
{
|
||||
List<PatchBundle> downloadList = new List<PatchBundle>(1000);
|
||||
foreach (var patchBundle in AppPatchManifest.BundleList)
|
||||
|
@ -213,18 +213,18 @@ namespace YooAsset
|
|||
}
|
||||
|
||||
// 下载相关
|
||||
private AssetBundleInfo ConvertToDownloadInfo(PatchBundle patchBundle)
|
||||
private BundleInfo ConvertToDownloadInfo(PatchBundle patchBundle)
|
||||
{
|
||||
// 注意:资源版本号只用于确定下载路径
|
||||
string sandboxPath = PatchHelper.MakeSandboxCacheFilePath(patchBundle.Hash);
|
||||
string remoteMainURL = GetPatchDownloadMainURL(patchBundle.Version, patchBundle.Hash);
|
||||
string remoteFallbackURL = GetPatchDownloadFallbackURL(patchBundle.Version, patchBundle.Hash);
|
||||
AssetBundleInfo bundleInfo = new AssetBundleInfo(patchBundle, sandboxPath, remoteMainURL, remoteFallbackURL);
|
||||
BundleInfo bundleInfo = new BundleInfo(patchBundle, sandboxPath, remoteMainURL, remoteFallbackURL);
|
||||
return bundleInfo;
|
||||
}
|
||||
private List<AssetBundleInfo> ConvertToDownloadList(List<PatchBundle> downloadList)
|
||||
private List<BundleInfo> ConvertToDownloadList(List<PatchBundle> downloadList)
|
||||
{
|
||||
List<AssetBundleInfo> result = new List<AssetBundleInfo>(downloadList.Count);
|
||||
List<BundleInfo> result = new List<BundleInfo>(downloadList.Count);
|
||||
foreach (var patchBundle in downloadList)
|
||||
{
|
||||
var bundleInfo = ConvertToDownloadInfo(patchBundle);
|
||||
|
@ -234,16 +234,16 @@ namespace YooAsset
|
|||
}
|
||||
|
||||
// 解压相关
|
||||
private AssetBundleInfo ConvertToUnpackInfo(PatchBundle patchBundle)
|
||||
private BundleInfo ConvertToUnpackInfo(PatchBundle patchBundle)
|
||||
{
|
||||
string sandboxPath = PatchHelper.MakeSandboxCacheFilePath(patchBundle.Hash);
|
||||
string streamingLoadPath = AssetPathHelper.MakeStreamingLoadPath(patchBundle.Hash);
|
||||
AssetBundleInfo bundleInfo = new AssetBundleInfo(patchBundle, sandboxPath, streamingLoadPath, streamingLoadPath);
|
||||
BundleInfo bundleInfo = new BundleInfo(patchBundle, sandboxPath, streamingLoadPath, streamingLoadPath);
|
||||
return bundleInfo;
|
||||
}
|
||||
private List<AssetBundleInfo> ConvertToUnpackList(List<PatchBundle> unpackList)
|
||||
private List<BundleInfo> ConvertToUnpackList(List<PatchBundle> unpackList)
|
||||
{
|
||||
List<AssetBundleInfo> result = new List<AssetBundleInfo>(unpackList.Count);
|
||||
List<BundleInfo> result = new List<BundleInfo>(unpackList.Count);
|
||||
foreach (var patchBundle in unpackList)
|
||||
{
|
||||
var bundleInfo = ConvertToUnpackInfo(patchBundle);
|
||||
|
@ -253,10 +253,10 @@ namespace YooAsset
|
|||
}
|
||||
|
||||
#region IBundleServices接口
|
||||
AssetBundleInfo IBundleServices.GetAssetBundleInfo(string bundleName)
|
||||
BundleInfo IBundleServices.GetBundleInfo(string bundleName)
|
||||
{
|
||||
if (string.IsNullOrEmpty(bundleName))
|
||||
return new AssetBundleInfo(string.Empty, string.Empty);
|
||||
return new BundleInfo(string.Empty, string.Empty);
|
||||
|
||||
if (LocalPatchManifest.Bundles.TryGetValue(bundleName, out PatchBundle patchBundle))
|
||||
{
|
||||
|
@ -266,7 +266,7 @@ namespace YooAsset
|
|||
if (appPatchBundle.IsBuildin && appPatchBundle.Hash == patchBundle.Hash)
|
||||
{
|
||||
string appLoadPath = AssetPathHelper.MakeStreamingLoadPath(appPatchBundle.Hash);
|
||||
AssetBundleInfo bundleInfo = new AssetBundleInfo(appPatchBundle, appLoadPath);
|
||||
BundleInfo bundleInfo = new BundleInfo(appPatchBundle, appLoadPath);
|
||||
return bundleInfo;
|
||||
}
|
||||
}
|
||||
|
@ -275,7 +275,7 @@ namespace YooAsset
|
|||
if (DownloadSystem.ContainsVerifyFile(patchBundle.Hash))
|
||||
{
|
||||
string sandboxLoadPath = PatchHelper.MakeSandboxCacheFilePath(patchBundle.Hash);
|
||||
AssetBundleInfo bundleInfo = new AssetBundleInfo(patchBundle, sandboxLoadPath);
|
||||
BundleInfo bundleInfo = new BundleInfo(patchBundle, sandboxLoadPath);
|
||||
return bundleInfo;
|
||||
}
|
||||
|
||||
|
@ -285,13 +285,13 @@ namespace YooAsset
|
|||
else
|
||||
{
|
||||
Logger.Warning($"Not found bundle in patch manifest : {bundleName}");
|
||||
AssetBundleInfo bundleInfo = new AssetBundleInfo(bundleName, string.Empty);
|
||||
BundleInfo bundleInfo = new BundleInfo(bundleName, string.Empty);
|
||||
return bundleInfo;
|
||||
}
|
||||
}
|
||||
string IBundleServices.GetAssetBundleName(string assetPath)
|
||||
string IBundleServices.GetBundleName(string assetPath)
|
||||
{
|
||||
return LocalPatchManifest.GetAssetBundleName(assetPath);
|
||||
return LocalPatchManifest.GetBundleName(assetPath);
|
||||
}
|
||||
string[] IBundleServices.GetAllDependencies(string assetPath)
|
||||
{
|
||||
|
|
|
@ -29,27 +29,27 @@ namespace YooAsset
|
|||
}
|
||||
|
||||
#region IBundleServices接口
|
||||
AssetBundleInfo IBundleServices.GetAssetBundleInfo(string bundleName)
|
||||
BundleInfo IBundleServices.GetBundleInfo(string bundleName)
|
||||
{
|
||||
if (string.IsNullOrEmpty(bundleName))
|
||||
return new AssetBundleInfo(string.Empty, string.Empty);
|
||||
return new BundleInfo(string.Empty, string.Empty);
|
||||
|
||||
if (AppPatchManifest.Bundles.TryGetValue(bundleName, out PatchBundle patchBundle))
|
||||
{
|
||||
string localPath = AssetPathHelper.MakeStreamingLoadPath(patchBundle.Hash);
|
||||
AssetBundleInfo bundleInfo = new AssetBundleInfo(patchBundle, localPath);
|
||||
BundleInfo bundleInfo = new BundleInfo(patchBundle, localPath);
|
||||
return bundleInfo;
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.Warning($"Not found bundle in patch manifest : {bundleName}");
|
||||
AssetBundleInfo bundleInfo = new AssetBundleInfo(bundleName, string.Empty);
|
||||
BundleInfo bundleInfo = new BundleInfo(bundleName, string.Empty);
|
||||
return bundleInfo;
|
||||
}
|
||||
}
|
||||
string IBundleServices.GetAssetBundleName(string assetPath)
|
||||
string IBundleServices.GetBundleName(string assetPath)
|
||||
{
|
||||
return AppPatchManifest.GetAssetBundleName(assetPath);
|
||||
return AppPatchManifest.GetBundleName(assetPath);
|
||||
}
|
||||
string[] IBundleServices.GetAllDependencies(string assetPath)
|
||||
{
|
||||
|
|
|
@ -254,11 +254,11 @@ namespace YooAsset
|
|||
/// <summary>
|
||||
/// 获取资源包信息
|
||||
/// </summary>
|
||||
public static AssetBundleInfo GetAssetBundleInfo(string location)
|
||||
public static BundleInfo GetBundleInfo(string location)
|
||||
{
|
||||
string assetPath = ConvertLocationToAssetPath(location);
|
||||
string bundleName = _bundleServices.GetAssetBundleName(assetPath);
|
||||
return _bundleServices.GetAssetBundleInfo(bundleName);
|
||||
string bundleName = _bundleServices.GetBundleName(assetPath);
|
||||
return _bundleServices.GetBundleInfo(bundleName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -393,13 +393,13 @@ namespace YooAsset
|
|||
{
|
||||
if (_playMode == EPlayMode.EditorPlayMode)
|
||||
{
|
||||
List<AssetBundleInfo> downloadList = new List<AssetBundleInfo>();
|
||||
List<BundleInfo> downloadList = new List<BundleInfo>();
|
||||
var operation = new DownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain);
|
||||
return operation;
|
||||
}
|
||||
else if (_playMode == EPlayMode.OfflinePlayMode)
|
||||
{
|
||||
List<AssetBundleInfo> downloadList = new List<AssetBundleInfo>();
|
||||
List<BundleInfo> downloadList = new List<BundleInfo>();
|
||||
var operation = new DownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain);
|
||||
return operation;
|
||||
}
|
||||
|
@ -425,13 +425,13 @@ namespace YooAsset
|
|||
{
|
||||
if (_playMode == EPlayMode.EditorPlayMode)
|
||||
{
|
||||
List<AssetBundleInfo> downloadList = new List<AssetBundleInfo>();
|
||||
List<BundleInfo> downloadList = new List<BundleInfo>();
|
||||
var operation = new DownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain);
|
||||
return operation;
|
||||
}
|
||||
else if (_playMode == EPlayMode.OfflinePlayMode)
|
||||
{
|
||||
List<AssetBundleInfo> downloadList = new List<AssetBundleInfo>();
|
||||
List<BundleInfo> downloadList = new List<BundleInfo>();
|
||||
var operation = new DownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain);
|
||||
return operation;
|
||||
}
|
||||
|
@ -477,13 +477,13 @@ namespace YooAsset
|
|||
{
|
||||
if (_playMode == EPlayMode.EditorPlayMode)
|
||||
{
|
||||
List<AssetBundleInfo> downloadList = new List<AssetBundleInfo>();
|
||||
List<BundleInfo> downloadList = new List<BundleInfo>();
|
||||
var operation = new DownloaderOperation(downloadList, unpackingMaxNumber, failedTryAgain);
|
||||
return operation;
|
||||
}
|
||||
else if (_playMode == EPlayMode.OfflinePlayMode)
|
||||
{
|
||||
List<AssetBundleInfo> downloadList = new List<AssetBundleInfo>();
|
||||
List<BundleInfo> downloadList = new List<BundleInfo>();
|
||||
var operation = new DownloaderOperation(downloadList, unpackingMaxNumber, failedTryAgain);
|
||||
return operation;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue