mirror of https://github.com/tuyoogame/YooAsset
Update patch system
parent
51aeb8b563
commit
050c962587
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@ -15,9 +15,9 @@ namespace YooAsset
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private const int MAX_LOADER_COUNT = 64;
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public delegate void OnDownloadOver(bool isSucceed);
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public delegate void OnDownloadProgress(int totalDownloadCount, int currentDownloadCoun, long totalDownloadBytes, long currentDownloadBytes);
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public delegate void OnDownloadProgress(int totalDownloadCount, int currentDownloadCount, long totalDownloadBytes, long currentDownloadBytes);
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public delegate void OnDownloadFileFailed(string fileName);
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private readonly int _fileLoadingMaxNumber;
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private readonly int _failedTryAgain;
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private readonly List<AssetBundleInfo> _downloadList;
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@ -155,6 +155,47 @@ namespace YooAsset
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return ConvertToDownloadList(downloadList);
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}
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/// <summary>
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/// 创建解压器
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/// </summary>
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public DownloaderOperation CreateUnpackerByTags(string[] tags, int fileUpackingMaxNumber, int failedTryAgain)
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{
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List<AssetBundleInfo> unpcakList = GetUnpackListByTags(tags);
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var operation = new DownloaderOperation(unpcakList, fileUpackingMaxNumber, failedTryAgain);
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return operation;
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}
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private List<AssetBundleInfo> GetUnpackListByTags(string[] tags)
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{
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List<PatchBundle> downloadList = new List<PatchBundle>(1000);
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foreach (var patchBundle in AppPatchManifest.BundleList)
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{
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// 如果已经在沙盒内
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string filePath = PatchHelper.MakeSandboxCacheFilePath(patchBundle.Hash);
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if (System.IO.File.Exists(filePath))
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continue;
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// 如果不是内置资源
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if (patchBundle.IsBuildin == false)
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continue;
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// 如果是纯内置资源
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if (patchBundle.IsPureBuildin())
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{
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downloadList.Add(patchBundle);
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}
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else
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{
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// 查询DLC资源
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if (patchBundle.HasTag(tags))
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{
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downloadList.Add(patchBundle);
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}
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}
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}
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return ConvertToUnpackList(downloadList);
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}
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// WEB相关
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internal string GetPatchDownloadMainURL(int resourceVersion, string fileName)
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{
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@ -192,6 +233,25 @@ namespace YooAsset
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return result;
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}
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// 解压相关
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private AssetBundleInfo ConvertToUnpackInfo(PatchBundle patchBundle)
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{
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string sandboxPath = PatchHelper.MakeSandboxCacheFilePath(patchBundle.Hash);
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string streamingLoadPath = AssetPathHelper.MakeStreamingLoadPath(patchBundle.Hash);
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AssetBundleInfo bundleInfo = new AssetBundleInfo(patchBundle, sandboxPath, streamingLoadPath, streamingLoadPath);
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return bundleInfo;
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}
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private List<AssetBundleInfo> ConvertToUnpackList(List<PatchBundle> unpackList)
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{
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List<AssetBundleInfo> result = new List<AssetBundleInfo>(unpackList.Count);
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foreach (var patchBundle in unpackList)
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{
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var bundleInfo = ConvertToUnpackInfo(patchBundle);
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result.Add(bundleInfo);
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}
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return result;
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}
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#region IBundleServices接口
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AssetBundleInfo IBundleServices.GetAssetBundleInfo(string bundleName)
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{
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@ -455,6 +455,51 @@ namespace YooAsset
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}
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#endregion
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#region 资源解压接口
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/// <summary>
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/// 创建补丁解压器
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/// </summary>
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/// <param name="tag">资源标签</param>
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/// <param name="unpackingMaxNumber">同时解压的最大文件数</param>
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/// <param name="failedTryAgain">解压失败的重试次数</param>
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public static DownloaderOperation CreatePatchUnpacker(string tag, int unpackingMaxNumber, int failedTryAgain)
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{
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return CreatePatchUnpacker(new string[] { tag }, unpackingMaxNumber, failedTryAgain);
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}
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/// <summary>
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/// 创建补丁解压器
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/// </summary>
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/// <param name="tags">资源标签列表</param>
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/// <param name="unpackingMaxNumber">同时解压的最大文件数</param>
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/// <param name="failedTryAgain">解压失败的重试次数</param>
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public static DownloaderOperation CreatePatchUnpacker(string[] tags, int unpackingMaxNumber, int failedTryAgain)
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{
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if (_playMode == EPlayMode.EditorPlayMode)
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{
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List<AssetBundleInfo> downloadList = new List<AssetBundleInfo>();
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var operation = new DownloaderOperation(downloadList, unpackingMaxNumber, failedTryAgain);
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return operation;
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}
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else if (_playMode == EPlayMode.OfflinePlayMode)
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{
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List<AssetBundleInfo> downloadList = new List<AssetBundleInfo>();
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var operation = new DownloaderOperation(downloadList, unpackingMaxNumber, failedTryAgain);
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return operation;
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}
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else if (_playMode == EPlayMode.HostPlayMode)
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{
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if (_hostPlayModeImpl == null)
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throw new Exception("YooAsset is not initialized.");
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return _hostPlayModeImpl.CreateUnpackerByTags(tags, unpackingMaxNumber, failedTryAgain);
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}
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else
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{
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throw new NotImplementedException();
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}
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}
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#endregion
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#region 沙盒相关
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/// <summary>
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/// 清空沙盒目录
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