mirror of https://github.com/tuyoogame/YooAsset
update AssetArtReporter
parent
e76bbb6a85
commit
203b9994df
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@ -242,7 +242,7 @@ namespace YooAsset.Editor
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}
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private void FixAllBtn_clicked()
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{
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if (EditorUtility.DisplayDialog("提示", "修复全部资源(白名单除外)", "Yes", "No"))
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if (EditorUtility.DisplayDialog("提示", "修复全部资源(排除白名单和隐藏元素)", "Yes", "No"))
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{
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if (_reportCombiner != null)
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_reportCombiner.FixAll();
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@ -250,7 +250,7 @@ namespace YooAsset.Editor
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}
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private void FixSelectBtn_clicked()
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{
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if (EditorUtility.DisplayDialog("提示", "修复所有选中资源(包含白名单)", "Yes", "No"))
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if (EditorUtility.DisplayDialog("提示", "修复勾选资源(包含白名单和隐藏元素)", "Yes", "No"))
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{
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if (_reportCombiner != null)
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_reportCombiner.FixSelect();
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@ -184,7 +184,7 @@ namespace YooAsset.Editor
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/// <summary>
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/// 修复选定元素
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/// 注意:排除白名单和隐藏元素
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/// 注意:包含白名单和隐藏元素
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/// </summary>
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public void FixSelect()
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{
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@ -196,7 +196,7 @@ namespace YooAsset.Editor
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List<ReportElement> fixList = new List<ReportElement>(elements.Count);
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foreach (var element in elements)
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{
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if (element.Passes || element.IsWhiteList || element.Hidden)
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if (element.Passes)
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continue;
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if (element.IsSelected)
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fixList.Add(element);
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