mirror of https://github.com/tuyoogame/YooAsset
55 lines
1.8 KiB
C#
55 lines
1.8 KiB
C#
using System;
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using System.IO;
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using UnityEditor;
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namespace YooAsset.Editor
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{
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/// <summary>
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/// 以文件路径作为AssetBundle标签名
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/// </summary>
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public class PackExplicit : IPackRule
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{
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string IPackRule.GetAssetBundleLabel(string assetPath)
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{
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return StringUtility.RemoveExtension(assetPath); //"Assets/Config/test.txt" --> "Assets/Config/test"
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}
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}
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/// <summary>
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/// 以父文件夹路径作为AssetBundle标签名
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/// 注意:该文件夹下所有资源被打到一个AssetBundle文件里
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/// </summary>
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public class PackDirectory : IPackRule
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{
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string IPackRule.GetAssetBundleLabel(string assetPath)
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{
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return Path.GetDirectoryName(assetPath); //"Assets/Config/test.txt" --> "Assets/Config"
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}
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}
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/// <summary>
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/// 原生文件打包模式
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/// 注意:原生文件打包支持:图片,音频,视频,文本
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/// </summary>
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public class PackRawFile : IPackRule
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{
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string IPackRule.GetAssetBundleLabel(string assetPath)
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{
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string extension = StringUtility.RemoveFirstChar(Path.GetExtension(assetPath));
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if (extension == EAssetFileExtension.unity.ToString() || extension == EAssetFileExtension.prefab.ToString() ||
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extension == EAssetFileExtension.mat.ToString() || extension == EAssetFileExtension.controller.ToString() ||
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extension == EAssetFileExtension.fbx.ToString() || extension == EAssetFileExtension.anim.ToString() ||
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extension == EAssetFileExtension.shader.ToString())
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{
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throw new Exception($"{nameof(PackRawFile)} is not support file estension : {extension}");
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}
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// 注意:原生文件只支持无依赖关系的资源
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string[] depends = AssetDatabase.GetDependencies(assetPath, true);
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if (depends.Length != 1)
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throw new Exception($"{nameof(PackRawFile)} is not support estension : {extension}");
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return StringUtility.RemoveExtension(assetPath);
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}
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}
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} |