mirror of https://github.com/tuyoogame/YooAsset
Add warning when asset path is invalid.
parent
2da81212b4
commit
09fac3bd64
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@ -566,7 +566,7 @@ namespace YooAsset.Editor
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public static string AbsolutePathToAssetPath(string absolutePath)
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public static string AbsolutePathToAssetPath(string absolutePath)
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{
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{
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string content = GetRegularPath(absolutePath);
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string content = GetRegularPath(absolutePath);
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return Substring(content, "Assets", true);
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return Substring(content, "Assets/", true);
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}
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}
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/// <summary>
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/// <summary>
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@ -126,6 +126,7 @@ namespace YooAsset
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{
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{
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if (assetInfo.IsInvalid)
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if (assetInfo.IsInvalid)
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{
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{
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YooLogger.Warning(assetInfo.Error);
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CompletedProvider completedProvider = new CompletedProvider(assetInfo);
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CompletedProvider completedProvider = new CompletedProvider(assetInfo);
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return completedProvider.CreateHandle<SceneOperationHandle>();
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return completedProvider.CreateHandle<SceneOperationHandle>();
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}
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}
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@ -164,6 +165,7 @@ namespace YooAsset
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{
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{
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if (assetInfo.IsInvalid)
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if (assetInfo.IsInvalid)
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{
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{
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YooLogger.Warning(assetInfo.Error);
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CompletedProvider completedProvider = new CompletedProvider(assetInfo);
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CompletedProvider completedProvider = new CompletedProvider(assetInfo);
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return completedProvider.CreateHandle<AssetOperationHandle>();
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return completedProvider.CreateHandle<AssetOperationHandle>();
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}
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}
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@ -188,6 +190,7 @@ namespace YooAsset
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{
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{
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if (assetInfo.IsInvalid)
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if (assetInfo.IsInvalid)
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{
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{
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YooLogger.Warning(assetInfo.Error);
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CompletedProvider completedProvider = new CompletedProvider(assetInfo);
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CompletedProvider completedProvider = new CompletedProvider(assetInfo);
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return completedProvider.CreateHandle<SubAssetsOperationHandle>();
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return completedProvider.CreateHandle<SubAssetsOperationHandle>();
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}
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}
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@ -25,6 +25,22 @@ namespace YooAsset
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}
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}
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}
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}
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/// <summary>
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/// 身份是否无效
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/// </summary>
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internal bool IsInvalid
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{
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get
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{
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return _patchAsset == null;
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}
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}
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/// <summary>
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/// 错误信息
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/// </summary>
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internal string Error { private set; get; }
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/// <summary>
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/// <summary>
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/// 资源对象名称
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/// 资源对象名称
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/// </summary>
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/// </summary>
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@ -40,23 +56,8 @@ namespace YooAsset
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/// </summary>
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/// </summary>
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public System.Type AssetType { private set; get; }
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public System.Type AssetType { private set; get; }
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/// <summary>
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/// 身份是否无效
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/// </summary>
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public bool IsInvalid
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{
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get
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{
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return _patchAsset == null;
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}
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}
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/// <summary>
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/// 错误信息
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/// </summary>
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public string Error { private set; get; }
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// 注意:这是一个内部类,严格限制外部创建。
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private AssetInfo()
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private AssetInfo()
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{
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{
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}
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}
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@ -63,8 +63,8 @@ namespace YooAsset
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private readonly int _resourceVersion;
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private readonly int _resourceVersion;
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private readonly int _timeout;
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private readonly int _timeout;
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private ESteps _steps = ESteps.None;
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private ESteps _steps = ESteps.None;
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private UnityWebDataRequester _downloaderHash;
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private UnityWebDataRequester _downloader1;
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private UnityWebDataRequester _downloaderManifest;
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private UnityWebDataRequester _downloader2;
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private float _verifyTime;
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private float _verifyTime;
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internal HostPlayModeUpdateManifestOperation(HostPlayModeImpl impl, int resourceVersion, int timeout)
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internal HostPlayModeUpdateManifestOperation(HostPlayModeImpl impl, int resourceVersion, int timeout)
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@ -87,26 +87,26 @@ namespace YooAsset
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{
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{
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string webURL = GetPatchManifestRequestURL(YooAssetSettingsData.GetPatchManifestHashFileName(_resourceVersion));
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string webURL = GetPatchManifestRequestURL(YooAssetSettingsData.GetPatchManifestHashFileName(_resourceVersion));
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YooLogger.Log($"Beginning to request patch manifest hash : {webURL}");
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YooLogger.Log($"Beginning to request patch manifest hash : {webURL}");
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_downloaderHash = new UnityWebDataRequester();
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_downloader1 = new UnityWebDataRequester();
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_downloaderHash.SendRequest(webURL, _timeout);
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_downloader1.SendRequest(webURL, _timeout);
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_steps = ESteps.CheckWebManifestHash;
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_steps = ESteps.CheckWebManifestHash;
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}
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}
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if (_steps == ESteps.CheckWebManifestHash)
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if (_steps == ESteps.CheckWebManifestHash)
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{
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{
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if (_downloaderHash.IsDone() == false)
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if (_downloader1.IsDone() == false)
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return;
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return;
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// Check error
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// Check error
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if (_downloaderHash.HasError())
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if (_downloader1.HasError())
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{
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{
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_steps = ESteps.Done;
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_steps = ESteps.Done;
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Status = EOperationStatus.Failed;
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Status = EOperationStatus.Failed;
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Error = _downloaderHash.GetError();
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Error = _downloader1.GetError();
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}
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}
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else
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else
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{
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{
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string webManifestHash = _downloaderHash.GetText();
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string webManifestHash = _downloader1.GetText();
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string cachedManifestHash = GetSandboxPatchManifestFileHash(_resourceVersion);
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string cachedManifestHash = GetSandboxPatchManifestFileHash(_resourceVersion);
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// 如果补丁清单文件的哈希值相同
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// 如果补丁清单文件的哈希值相同
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@ -122,34 +122,34 @@ namespace YooAsset
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_steps = ESteps.LoadWebManifest;
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_steps = ESteps.LoadWebManifest;
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}
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}
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}
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}
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_downloaderHash.Dispose();
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_downloader1.Dispose();
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}
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}
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if (_steps == ESteps.LoadWebManifest)
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if (_steps == ESteps.LoadWebManifest)
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{
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{
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string webURL = GetPatchManifestRequestURL(YooAssetSettingsData.GetPatchManifestFileName(_resourceVersion));
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string webURL = GetPatchManifestRequestURL(YooAssetSettingsData.GetPatchManifestFileName(_resourceVersion));
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YooLogger.Log($"Beginning to request patch manifest : {webURL}");
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YooLogger.Log($"Beginning to request patch manifest : {webURL}");
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_downloaderManifest = new UnityWebDataRequester();
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_downloader2 = new UnityWebDataRequester();
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_downloaderManifest.SendRequest(webURL, _timeout);
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_downloader2.SendRequest(webURL, _timeout);
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_steps = ESteps.CheckWebManifest;
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_steps = ESteps.CheckWebManifest;
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}
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}
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if (_steps == ESteps.CheckWebManifest)
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if (_steps == ESteps.CheckWebManifest)
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{
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{
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if (_downloaderManifest.IsDone() == false)
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if (_downloader2.IsDone() == false)
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return;
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return;
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// Check error
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// Check error
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if (_downloaderManifest.HasError())
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if (_downloader2.HasError())
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{
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{
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_steps = ESteps.Done;
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_steps = ESteps.Done;
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Status = EOperationStatus.Failed;
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Status = EOperationStatus.Failed;
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Error = _downloaderManifest.GetError();
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Error = _downloader2.GetError();
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}
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}
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else
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else
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{
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{
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// 解析补丁清单
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// 解析补丁清单
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if (ParseAndSaveRemotePatchManifest(_resourceVersion, _downloaderManifest.GetText()))
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if (ParseAndSaveRemotePatchManifest(_resourceVersion, _downloader2.GetText()))
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{
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{
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_steps = ESteps.InitVerifyingCache;
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_steps = ESteps.InitVerifyingCache;
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}
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}
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@ -157,10 +157,10 @@ namespace YooAsset
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{
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{
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_steps = ESteps.Done;
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_steps = ESteps.Done;
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Status = EOperationStatus.Failed;
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Status = EOperationStatus.Failed;
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Error = $"URL : {_downloaderManifest.URL} Error : remote patch manifest content is invalid";
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Error = $"URL : {_downloader2.URL} Error : remote patch manifest content is invalid";
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}
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}
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}
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}
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_downloaderManifest.Dispose();
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_downloader2.Dispose();
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}
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}
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if (_steps == ESteps.InitVerifyingCache)
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if (_steps == ESteps.InitVerifyingCache)
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@ -207,18 +207,19 @@ namespace YooAsset
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YooLogger.Log("Save remote patch manifest file.");
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YooLogger.Log("Save remote patch manifest file.");
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string savePath = PathHelper.MakePersistentLoadPath(YooAssetSettingsData.GetPatchManifestFileName(updateResourceVersion));
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string savePath = PathHelper.MakePersistentLoadPath(YooAssetSettingsData.GetPatchManifestFileName(updateResourceVersion));
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PatchManifest.Serialize(savePath, _impl.LocalPatchManifest);
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PatchManifest.Serialize(savePath, remotePatchManifest);
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return true;
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return true;
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}
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}
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catch (Exception e)
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catch (Exception e)
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{
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{
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YooLogger.Warning(e.ToString());
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YooLogger.Error(e.ToString());
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return false;
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return false;
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}
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}
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}
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}
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/// <summary>
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/// <summary>
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/// 加载沙盒内的补丁清单
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/// 加载沙盒内的补丁清单
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/// 注意:在加载本地补丁清单之前,已经验证过文件的哈希值
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/// </summary>
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/// </summary>
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private void LoadSandboxPatchManifest(int updateResourceVersion)
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private void LoadSandboxPatchManifest(int updateResourceVersion)
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{
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{
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@ -81,7 +81,7 @@ namespace YooAsset
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private readonly int _resourceVersion;
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private readonly int _resourceVersion;
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private readonly int _timeout;
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private readonly int _timeout;
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private ESteps _steps = ESteps.None;
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private ESteps _steps = ESteps.None;
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private UnityWebDataRequester _downloaderManifest;
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private UnityWebDataRequester _downloader;
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private PatchManifest _remotePatchManifest;
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private PatchManifest _remotePatchManifest;
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internal HostPlayModeUpdatePackageOperation(HostPlayModeImpl impl, int resourceVersion, int timeout)
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internal HostPlayModeUpdatePackageOperation(HostPlayModeImpl impl, int resourceVersion, int timeout)
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@ -104,28 +104,28 @@ namespace YooAsset
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{
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{
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string webURL = GetPatchManifestRequestURL(YooAssetSettingsData.GetPatchManifestFileName(_resourceVersion));
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string webURL = GetPatchManifestRequestURL(YooAssetSettingsData.GetPatchManifestFileName(_resourceVersion));
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YooLogger.Log($"Beginning to request patch manifest : {webURL}");
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YooLogger.Log($"Beginning to request patch manifest : {webURL}");
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_downloaderManifest = new UnityWebDataRequester();
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_downloader = new UnityWebDataRequester();
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_downloaderManifest.SendRequest(webURL, _timeout);
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_downloader.SendRequest(webURL, _timeout);
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_steps = ESteps.CheckWebManifest;
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_steps = ESteps.CheckWebManifest;
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}
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}
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if (_steps == ESteps.CheckWebManifest)
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if (_steps == ESteps.CheckWebManifest)
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{
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{
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Progress = _downloaderManifest.Progress();
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Progress = _downloader.Progress();
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if (_downloaderManifest.IsDone() == false)
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if (_downloader.IsDone() == false)
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return;
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return;
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// Check error
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// Check error
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if (_downloaderManifest.HasError())
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if (_downloader.HasError())
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{
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{
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_steps = ESteps.Done;
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_steps = ESteps.Done;
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Status = EOperationStatus.Failed;
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Status = EOperationStatus.Failed;
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Error = _downloaderManifest.GetError();
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Error = _downloader.GetError();
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}
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}
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else
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else
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{
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{
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// 解析补丁清单
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// 解析补丁清单
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if (ParseRemotePatchManifest(_downloaderManifest.GetText()))
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if (ParseRemotePatchManifest(_downloader.GetText()))
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{
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{
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_steps = ESteps.Done;
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_steps = ESteps.Done;
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Status = EOperationStatus.Succeed;
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Status = EOperationStatus.Succeed;
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@ -134,10 +134,10 @@ namespace YooAsset
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{
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{
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_steps = ESteps.Done;
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_steps = ESteps.Done;
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Status = EOperationStatus.Failed;
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Status = EOperationStatus.Failed;
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Error = $"URL : {_downloaderManifest.URL} Error : remote patch manifest content is invalid";
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Error = $"URL : {_downloader.URL} Error : remote patch manifest content is invalid";
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}
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}
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}
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}
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_downloaderManifest.Dispose();
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_downloader.Dispose();
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}
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}
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}
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}
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@ -209,8 +209,8 @@ namespace YooAsset
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continue;
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continue;
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}
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}
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// 注意:下载系统只会验证当前游戏版本的资源文件,对于其它游戏版本的差异文件不会在初始化的时候去做校验。
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// 注意:通过比对文件大小做快速的文件校验!
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// 注意:通过比对文件大小做实时的文件校验方式!
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// 注意:在初始化的时候会去做最终校验!
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string filePath = SandboxHelper.MakeCacheFilePath(patchBundle.Hash);
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string filePath = SandboxHelper.MakeCacheFilePath(patchBundle.Hash);
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if (File.Exists(filePath))
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if (File.Exists(filePath))
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{
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{
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@ -73,7 +73,7 @@ namespace YooAsset
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if (EnableAddressable)
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if (EnableAddressable)
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{
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{
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if (locationToLower)
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if (locationToLower)
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YooLogger.Warning("Addressable not support location to lower !");
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YooLogger.Error("Addressable not support location to lower !");
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foreach (var patchAsset in AssetList)
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foreach (var patchAsset in AssetList)
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{
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{
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@ -12,18 +12,23 @@ namespace YooAsset
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internal PatchManifest LocalPatchManifest { private set; get; }
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internal PatchManifest LocalPatchManifest { private set; get; }
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// 参数相关
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// 参数相关
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internal bool LocationToLower { private set; get; }
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private bool _locationToLower;
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internal bool ClearCacheWhenDirty { private set; get; }
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private bool _clearCacheWhenDirty;
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private string _defaultHostServer;
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private string _defaultHostServer;
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private string _fallbackHostServer;
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private string _fallbackHostServer;
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public bool ClearCacheWhenDirty
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{
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get { return _clearCacheWhenDirty; }
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}
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/// <summary>
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/// <summary>
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/// 异步初始化
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/// 异步初始化
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/// </summary>
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/// </summary>
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public InitializationOperation InitializeAsync(bool locationToLower, bool clearCacheWhenDirty, string defaultHostServer, string fallbackHostServer)
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public InitializationOperation InitializeAsync(bool locationToLower, bool clearCacheWhenDirty, string defaultHostServer, string fallbackHostServer)
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{
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{
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LocationToLower = locationToLower;
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_locationToLower = locationToLower;
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ClearCacheWhenDirty = clearCacheWhenDirty;
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_clearCacheWhenDirty = clearCacheWhenDirty;
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_defaultHostServer = defaultHostServer;
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_defaultHostServer = defaultHostServer;
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_fallbackHostServer = fallbackHostServer;
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_fallbackHostServer = fallbackHostServer;
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@ -293,7 +298,7 @@ namespace YooAsset
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internal void SetLocalPatchManifest(PatchManifest patchManifest)
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internal void SetLocalPatchManifest(PatchManifest patchManifest)
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{
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{
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LocalPatchManifest = patchManifest;
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LocalPatchManifest = patchManifest;
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LocalPatchManifest.InitAssetPathMapping(LocationToLower);
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LocalPatchManifest.InitAssetPathMapping(_locationToLower);
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}
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}
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#region IBundleServices接口
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#region IBundleServices接口
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@ -33,7 +33,7 @@ namespace YooAsset
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/// <summary>
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/// <summary>
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/// 初始化参数
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/// 初始化参数
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/// </summary>
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/// </summary>
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public abstract class CreateParameters
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public abstract class InitializeParameters
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{
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{
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/// <summary>
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/// <summary>
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/// 资源定位地址大小写不敏感
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/// 资源定位地址大小写不敏感
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@ -64,7 +64,7 @@ namespace YooAsset
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/// <summary>
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/// <summary>
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/// 编辑器下模拟运行模式的初始化参数
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/// 编辑器下模拟运行模式的初始化参数
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/// </summary>
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/// </summary>
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public class EditorSimulateModeParameters : CreateParameters
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public class EditorSimulateModeParameters : InitializeParameters
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{
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{
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/// <summary>
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/// <summary>
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/// 用于模拟运行的资源清单路径
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/// 用于模拟运行的资源清单路径
|
||||||
|
@ -76,14 +76,14 @@ namespace YooAsset
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 离线运行模式的初始化参数
|
/// 离线运行模式的初始化参数
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class OfflinePlayModeParameters : CreateParameters
|
public class OfflinePlayModeParameters : InitializeParameters
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 网络运行模式的初始化参数
|
/// 网络运行模式的初始化参数
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class HostPlayModeParameters : CreateParameters
|
public class HostPlayModeParameters : InitializeParameters
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 当缓存池被污染的时候清理缓存池
|
/// 当缓存池被污染的时候清理缓存池
|
||||||
|
@ -121,7 +121,7 @@ namespace YooAsset
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 异步初始化
|
/// 异步初始化
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public static InitializationOperation InitializeAsync(CreateParameters parameters)
|
public static InitializationOperation InitializeAsync(InitializeParameters parameters)
|
||||||
{
|
{
|
||||||
if (parameters == null)
|
if (parameters == null)
|
||||||
throw new Exception($"YooAsset create parameters is null.");
|
throw new Exception($"YooAsset create parameters is null.");
|
||||||
|
@ -357,7 +357,30 @@ namespace YooAsset
|
||||||
DebugCheckInitialize();
|
DebugCheckInitialize();
|
||||||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
|
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
|
||||||
if (assetInfo.IsInvalid)
|
if (assetInfo.IsInvalid)
|
||||||
|
{
|
||||||
|
YooLogger.Warning(assetInfo.Error);
|
||||||
return false;
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo);
|
||||||
|
if (bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
|
||||||
|
return true;
|
||||||
|
else
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 是否需要从远端更新下载
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="location">资源的定位地址</param>
|
||||||
|
public static bool IsNeedDownloadFromRemote(AssetInfo assetInfo)
|
||||||
|
{
|
||||||
|
DebugCheckInitialize();
|
||||||
|
if (assetInfo.IsInvalid)
|
||||||
|
{
|
||||||
|
YooLogger.Warning(assetInfo.Error);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo);
|
BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo);
|
||||||
if (bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
|
if (bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
|
||||||
|
@ -448,6 +471,7 @@ namespace YooAsset
|
||||||
{
|
{
|
||||||
if (assetInfo.IsInvalid)
|
if (assetInfo.IsInvalid)
|
||||||
{
|
{
|
||||||
|
YooLogger.Warning(assetInfo.Error);
|
||||||
RawFileOperation operation = new CompletedRawFileOperation(assetInfo.Error, copyPath);
|
RawFileOperation operation = new CompletedRawFileOperation(assetInfo.Error, copyPath);
|
||||||
OperationSystem.StartOperaiton(operation);
|
OperationSystem.StartOperaiton(operation);
|
||||||
return operation;
|
return operation;
|
||||||
|
|
Loading…
Reference in New Issue