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227 Commits

Author SHA1 Message Date
Ikiru Yoshizaki 06067cd4c8 ci: use Cysharp/Actions checkout instead of 3rd party directly 2025-03-19 15:44:16 +09:00
Ikiru Yoshizaki d9983cfe27
Merge pull request #654 from Cysharp/feature/pin_action
ci: Pinning third party GitHub Actions sha
2025-03-18 17:33:39 +09:00
Ikiru Yoshizaki 70eb7cd3ee ci: Pinning third party GitHub Actions sha 2025-03-18 16:58:33 +09:00
Ikiru Yoshizaki cc3c70af90 ci: update vault 2025-03-11 12:55:51 +09:00
Ikiru Yoshizaki 8042b29ff8 ci: extend timeout 2025-01-07 12:29:34 +09:00
Yoshifumi Kawai b0d01ca75f
Merge pull request #641 from hmkc/dev
Update README_CN.md
2024-12-12 16:35:32 +09:00
hmkc 7a63ab7088 Update README_CN.md
Re-translated the documentation.
2024-12-11 17:13:32 +08:00
Yoshifumi Kawai bdf102f145
Merge pull request #639 from hmkc/dev
Update README_CN.md
2024-12-09 20:18:43 +09:00
hmkc 41cea030ab Update README_CN.md 2024-12-09 18:39:08 +08:00
Yoshifumi Kawai f9fd769be7
Update README.md 2024-10-09 14:46:23 +09:00
neuecc 579304fe47 chore(docs): update TOC 2024-10-08 14:02:41 +00:00
Yoshifumi Kawai 740ca7ef01
Awaitable notes 2024-10-08 23:02:26 +09:00
github-actions[bot] 7c0f199fe0 feat: Update package.json to 2.5.10 2024-10-03 00:42:37 +00:00
neuecc 9a3ec31533 Merge remote-tracking branch 'origin/master' 2024-10-03 09:41:47 +09:00
neuecc 37d8f4f48e C# 8 #624 2024-10-03 09:41:30 +09:00
github-actions[bot] 27a0c06ede feat: Update package.json to 2.5.9 2024-10-01 06:16:52 +00:00
neuecc e4082ecd75 Merge remote-tracking branch 'origin/master' 2024-10-01 14:59:02 +09:00
neuecc 3b0fd784ff meta 2024-10-01 14:58:57 +09:00
neuecc dc9ebfd765 Add AsyncInstantiateOperation.WithCancellation, ToUniTask for Unity 2022.3.20/Unity 2022.3 or newer 2024-10-01 14:50:13 +09:00
Yoshifumi Kawai 005c83fbd7
Merge pull request #623 from Cysharp/feature/ci
ci: remove Unity 2021 LTS from Build matrix
2024-10-01 10:44:30 +09:00
github-actions[bot] 5984b67ecb feat: Update package.json to 2.5.8 2024-09-30 11:45:57 +00:00
neuecc 05fdf48058 Merge remote-tracking branch 'origin/master' 2024-09-30 20:43:06 +09:00
Yoshifumi Kawai 647ed6ff82
Merge pull request #621 from dvsilch/master
add generic type UnityAction support & fix typo
2024-09-30 20:42:57 +09:00
neuecc 0826b7e976 Add UniTask.WhenEach 2024-09-30 20:42:17 +09:00
dvsilch a51632cd4b fix: add overloads for CancellationToken 2024-09-30 10:13:29 +08:00
dvsilch bf945a7ef4 fix: rename parameters and type parameters 2024-09-30 10:11:36 +08:00
dvsilch 353f15e94f fix: add .Forget() call and rename paramters to keep coding style consistent 2024-09-27 23:45:05 +08:00
dvsilch cf19f18662 fix: typo 2024-09-27 22:57:36 +08:00
dvsilch fdb9d1cf95 feature: add overload in UniTask.UnityAction to support generic type UnityAction 2024-09-27 22:57:05 +08:00
Yoshifumi Kawai 2e0917428b
Merge pull request #620 from albermotion/master
Added a note for users using Unity 2023.1 or newer to prevent compilation error
2024-09-27 09:48:04 +09:00
Alberto 0b16005f4b Added a note for users using Unity 2023.1 or newer 2024-09-26 22:33:37 +02:00
github-actions[bot] 74bbe87b58 feat: Update package.json to 2.5.7 2024-09-26 06:24:48 +00:00
Yoshifumi Kawai 6f4131539b
Merge pull request #619 from kochounoyume/add-state-argument
Add overload in UniTask.WaitUntil, UniTask.WaitWhile and UniTask.Defer
2024-09-26 12:52:56 +09:00
Kochoyume 06283f0ffb Add to the code that I forgot to write 2024-09-24 23:58:28 +09:00
Kochoyume dfe5ee43c2 Add overload in UniTask.WaitUntil, UniTask.WaitWhile and UniTask.Defer to avoid closure allocation 2024-09-24 23:37:44 +09:00
Ikiru Yoshizaki eaa553dc83 ci: remove Unity 2021 LTS from Build matrix 2024-09-24 18:30:54 +09:00
github-actions[bot] 83d8a2b424 feat: Update package.json to 2.5.6 2024-09-24 09:20:07 +00:00
Yoshifumi Kawai 4d204e4aa6
Update build-debug.yml 2024-09-24 17:49:34 +09:00
Yoshifumi Kawai 87e164e275
Merge pull request #600 from Iblis/textmeshpro_unity6_adoptions
TextMeshPro Unity6 adoptions
2024-09-24 17:16:20 +09:00
Yoshifumi Kawai b63eb8d090
Merge pull request #610 from LucianoPC/forget-ignored-task
Forget ignored task
2024-09-24 17:14:40 +09:00
neuecc 75119acb50 Fix WaitWhile(bool cancelImmediately = true) does not work correctly
, and when cancelImmediately = true and canceled task remove Trakcking immediately
2024-09-24 17:12:50 +09:00
Ikiru Yoshizaki f7b3c2fbe1 ci: update release unity version to 2022.3.39f1 [skip ci] 2024-09-18 17:06:00 +09:00
Ikiru Yoshizaki b317ecfa01 ci: set max-parallel to restrict up to 2 run [skip ci] 2024-09-18 16:27:42 +09:00
Ikiru Yoshizaki 7b05569ef7 ci: single job 2024-09-18 16:27:42 +09:00
Luciano Prestes Cavalcanti e0465c6c2c Forget ignored task 2024-08-19 08:18:57 -03:00
Yoshifumi Kawai 9057452c86
Merge pull request #607 from Redpenguine/master
fix: incorrect download progress reporting
2024-08-14 19:54:15 +09:00
Mykyta Myronenko a2f6f84bde
fix: incorrect download progress reporting 2024-08-10 19:29:54 +03:00
Ikiru Yoshizaki f057abff0f chore: remove Unity UserSettigs from git handling 2024-07-31 16:11:03 +09:00
Ikiru Yoshizaki c61a7d9961
Merge pull request #605 from Cysharp/dependabot/github_actions/peaceiris/actions-gh-pages-4
chore(deps): bump peaceiris/actions-gh-pages from 3 to 4
2024-07-30 17:09:56 +09:00
Ikiru Yoshizaki 9587f2eeec
Merge pull request #606 from Cysharp/dependabot/github_actions/technote-space/toc-generator-4.3.1
chore(deps): bump technote-space/toc-generator from 2.4.0 to 4.3.1
2024-07-30 17:09:49 +09:00
Ikiru Yoshizaki 550784f31c ci: check not dependabot 2024-07-30 17:07:43 +09:00
Ikiru Yoshizaki 11b3282b3d ci: Don't allow dependabot to run Unity CI 2024-07-30 17:01:09 +09:00
dependabot[bot] b2532b0798
chore(deps): bump technote-space/toc-generator from 2.4.0 to 4.3.1
Bumps [technote-space/toc-generator](https://github.com/technote-space/toc-generator) from 2.4.0 to 4.3.1.
- [Release notes](https://github.com/technote-space/toc-generator/releases)
- [Changelog](https://github.com/technote-space/toc-generator/blob/main/.releasegarc)
- [Commits](https://github.com/technote-space/toc-generator/compare/v2.4.0...v4.3.1)

---
updated-dependencies:
- dependency-name: technote-space/toc-generator
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
2024-07-30 06:42:27 +00:00
dependabot[bot] 4fc41ecb17
chore(deps): bump peaceiris/actions-gh-pages from 3 to 4
Bumps [peaceiris/actions-gh-pages](https://github.com/peaceiris/actions-gh-pages) from 3 to 4.
- [Release notes](https://github.com/peaceiris/actions-gh-pages/releases)
- [Changelog](https://github.com/peaceiris/actions-gh-pages/blob/main/CHANGELOG.md)
- [Commits](https://github.com/peaceiris/actions-gh-pages/compare/v3...v4)

---
updated-dependencies:
- dependency-name: peaceiris/actions-gh-pages
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
2024-07-30 06:42:24 +00:00
Ikiru Yoshizaki e52663cef6
Merge pull request #570 from Cysharp/ci/dependabot
ci: add depndabot.yaml to update github-actions
2024-07-30 15:41:57 +09:00
Ikiru Yoshizaki 1827be2de7
Merge pull request #603 from Cysharp/feature/test
ci: Change Unity UnitTest from Mono to IL2CPP and enabled on CI
2024-07-30 15:41:47 +09:00
Ikiru Yoshizaki 8560561ef3 chore: remove Layouts for Unity2022 2024-07-30 15:17:05 +09:00
Ikiru Yoshizaki 2019f1fa7f ci: update CI Unity 2024-07-30 15:16:54 +09:00
Ikiru Yoshizaki 9e2265d148 ci: split job for build and test 2024-07-30 14:46:59 +09:00
Ikiru Yoshizaki 9d02279822 ci: extend Unity Build timeout to 20m 2024-07-30 14:25:31 +09:00
Ikiru Yoshizaki 17ce06d93c chore: remove com.unity.ai.navigation as 2021.3.39f1 failed and not inuse 2024-07-30 14:07:59 +09:00
Ikiru Yoshizaki 7b810413fe fix: missing include Packages folder for Unity 2024-07-30 14:00:06 +09:00
Ikiru Yoshizaki d78c0d6c02 ci: remove garbage folder 2024-07-30 12:36:34 +09:00
Ikiru Yoshizaki d248acc7d1 chore: bump RuntimeUnitTestToolkit to 2.6.0 to adapt Unity 2022 Build API change 2024-07-30 12:34:46 +09:00
Ikiru Yoshizaki 4c0b1f753a chore: bump UniTask unity version to 2022.3.39f1 2024-07-24 20:11:26 +09:00
Ikiru Yoshizaki 7bb6feda55 chore: switch to src/UniTask/*.cproj 2024-07-24 20:10:17 +09:00
Ikiru Yoshizaki f8a501290a chore: upload 2024-07-24 20:08:11 +09:00
Ikiru Yoshizaki cb497c9eb5 ci: bump Unity version to LTS, Unity Unit Test with LTS. 2024-07-24 19:35:31 +09:00
Ikiru Yoshizaki 342a37a074 ci: add strategy.fail-fast: false 2024-07-24 17:44:49 +09:00
Ikiru Yoshizaki c3146ec74f ci: change Unit Test to IL2CPP 2024-07-24 17:24:01 +09:00
Ikiru Yoshizaki df16813fae ci: bump actions/checkout@v3 -> v4 2024-07-24 17:22:28 +09:00
Philipp Walser 8d98bbc7ba
added version contraint, tmp is part of ugui since v2.0.0 2024-07-12 19:05:38 +02:00
Philipp Walser bb095697f7
added versionDefine to set TMP support if ugui is found, too 2024-07-12 19:01:59 +02:00
github-actions[bot] cdf88c6a6a feat: Update package.json to 2.5.5 2024-07-01 06:47:55 +00:00
Yoshifumi Kawai 4eee2c9270
Merge pull request #599 from xfvvvv/patch-1
Fix onTextSelection and onEndTextSelection stack overflow issue
2024-07-01 15:45:30 +09:00
Chelal 222b1401f5
Fix onTextSelection and onEndTextSelection stack overflow issue 2024-06-29 21:51:27 +08:00
Ikiru Yoshizaki fbe0bf8515
Merge pull request #579 from Cysharp/feature/artifact
ci: change upload-artifact & download-artifact to Cysharp/Actions
2024-04-30 14:36:53 +09:00
Ikiru Yoshizaki 626685292c ci: set upload-artifact retention-period: 1 2024-04-30 14:06:49 +09:00
Ikiru Yoshizaki 67794f5cdd ci: change upload-artifact & download-artifact to Cysharp/Actions 2024-04-30 12:43:17 +09:00
Mayuki Sawatari 2e225fb841
Merge pull request #571 from Cysharp/feature/secret
feat: change load secret from op
2024-04-17 18:29:49 +09:00
Ikiru Yoshizaki 935523f25c feat: change load secret from op 2024-04-17 16:09:55 +09:00
Ikiru Yoshizaki 3b3f7ebd3e ci: add depndabot.yaml to update github-actions 2024-04-16 12:14:52 +09:00
Yoshifumi Kawai 88ecfa2992
Merge pull request #565 from divdeploy/master
chore: fix comment
2024-04-08 17:03:08 +09:00
divdeploy aa70fe5c5a chore: fix comment
Signed-off-by: divdeploy <chenguangxue@outlook.com>
2024-04-05 23:28:56 +08:00
Yoshifumi Kawai 0c8057c668
Merge pull request #538 from kochounoyume/argument-allowed-factory
Factory method allowed argument
2024-04-05 13:30:39 +09:00
Kochoyume 28867646b0 Fix T state as the first argument 2024-03-31 00:05:18 +09:00
Kochoyume ca60864021 Fix comment 2024-03-30 23:57:43 +09:00
Kochoyume 1e4561da22 Fix comment 2024-03-30 23:57:43 +09:00
Kochoyume 1496cc990a Fix misspelling 2024-03-30 23:57:43 +09:00
Kochoyume 7bb3bf8d0e Update UniTask.Create, Unitask.Action and UniTask.UnityAction 2024-03-30 23:57:43 +09:00
github-actions[bot] d057074f17 feat: Update package.json to 2.5.4 2024-03-28 06:22:15 +00:00
hadashiA b724a2aa84
Merge pull request #557 from Cysharp/hadashiA/fix-cancel-immediate
Fix unintended returning to pool with cancelImmediately
2024-03-28 15:21:40 +09:00
hadashiA 938ddd5356 Tweaks 2024-03-28 15:15:55 +09:00
hadashiA 911c37d4d8 Tweaks 2024-03-28 15:14:10 +09:00
hadashiA caccccb0b5 Fix timing to returning to pool 2024-03-28 15:00:41 +09:00
hadashiA a48f11d31b Fix unintended returning to pool with cancelImmediately (WaitUntil,etc) 2024-03-28 14:46:37 +09:00
hadashiA fcd93feb56 Fix unintended returning to pool with cancelImmediately (AsyncOperation) 2024-03-28 14:45:55 +09:00
hadashiA b472b23773 Fix unintended returning to pool with cancelImmediately (UniTask.Delay) 2024-03-28 14:29:30 +09:00
Yoshifumi Kawai 01c8fada1f
Merge pull request #542 from Cysharp/feature/new_release
ci: Cysharp/Actions/.github/workflows/create-release.yaml
2024-03-25 18:30:50 +09:00
Ikiru Yoshizaki 10cd137126 ci: Cysharp/Actions/.github/workflows/create-release.yaml 2024-02-07 21:04:48 +09:00
Yoshifumi Kawai 809d23edae
Merge pull request #541 from TORISOUP/fix_ToArray
Optimization of ToArray in Merge method
2024-02-04 23:19:47 +09:00
TORISOUP d38731bc44 fix call ToArray 2024-02-04 20:51:21 +09:00
github-actions[bot] 64792b672d feat: Update package.json to 2.5.3 2024-01-25 12:52:16 +00:00
neuecc 3892cc2299 Merge branch 'master' of https://github.com/Cysharp/UniTask 2024-01-25 21:51:45 +09:00
neuecc 5bfccaa3b6 autoReleaseWhenCancelled -> autoReleaseWhenCanceled 2024-01-25 21:51:40 +09:00
github-actions[bot] b49b7332bb feat: Update package.json to 2.5.2 2024-01-25 11:43:24 +00:00
neuecc 08184af737 simplify UNITASK define 2024-01-25 20:42:42 +09:00
Yoshifumi Kawai 0ef6c59385
Merge pull request #535 from kochounoyume/valuetask-error-netframework
UniTask does not work in .NET Framework environment after adding UniTask.AsValueTask
2024-01-25 20:26:21 +09:00
Yoshifumi Kawai 4b0bd3b509
Merge pull request #536 from Cysharp/hadashiA/release-handle
Fix "Release handle when cancellation is requested"
2024-01-25 20:26:13 +09:00
Kochoyume 9a4720d180 Fix:Addressed generic parameter attributes error in the .Net Framework 2024-01-25 20:05:45 +09:00
hadashiA b99646558c Add a flag autoReleaseWhenCancelled to addressable extensionhs 2024-01-25 19:03:00 +09:00
hadashiA ee12dd9ae7 Fix omissions in Addressable.Release and IsValid checks 2024-01-25 17:47:06 +09:00
Kochoyume 006e0f2c81 Revert "Fix conditional compilation to work with .NET Framework"
This reverts commit 7d31299b5c.
2024-01-25 16:16:01 +09:00
Kochoyume 7d31299b5c Fix conditional compilation to work with .NET Framework 2024-01-25 01:02:57 +09:00
Yoshifumi Kawai fe8bf834e6
Update README.md 2024-01-24 10:47:31 +09:00
github-actions[bot] 5843258e8c feat: Update package.json to 2.5.1 2024-01-24 01:44:21 +00:00
Yoshifumi Kawai 6cd002645e
Merge pull request #533 from doyasu24/feature/add-unitask-asvaluetask-for-unity
add UniTask.AsValueTask for Unity
2024-01-24 10:41:39 +09:00
doyasu24 4fe0861714
fix: use UNITY_2018_3_OR_NEWER instead of UNITY_2018_1_OR_NEWER 2024-01-19 23:42:17 +09:00
doyasu24 fbbba061dd
ValueTask is available in Unity 2021_2_OR_NEWER or .NET Core 2024-01-19 23:40:28 +09:00
doyasu24 81f2e37ea5
add UniTask.AsValueTask for Unity 2024-01-19 00:29:21 +09:00
Yoshifumi Kawai 66de0d3a58
Merge pull request #519 from Cysharp/guitarrapc-patch-1
Use Cysharp/Actions/setup-dotnet default version
2024-01-12 15:34:54 +09:00
Yoshifumi Kawai beb10abbf7
Merge pull request #524 from Saismirk/master
Fixed typo in TimeoutWithoutException summary.
2024-01-12 15:22:35 +09:00
Saismirk d60f64761b Fixed typo in TimeoutWithoutException summary. 2023-12-10 12:53:52 -05:00
Luciano Prestes Cavalcanti 36ac0863ad Release handle when cancellation is requested 2023-11-22 08:09:03 -03:00
Ikiru Yoshizaki 104f8e09ca
Update build-release.yml 2023-11-15 12:09:34 +09:00
Ikiru Yoshizaki cfbff008c4
Use Cysharp/Actions/setup-dotnet default version
## tl;dr;

It support both .NET 6,7 and 8. No need specify version.
2023-11-15 11:55:27 +09:00
Yoshifumi Kawai 5cc97c7f00
ReadMe 2023-11-02 18:23:43 +09:00
github-actions[bot] 5666292496 feat: Update package.json to 2.5.0 2023-11-02 05:03:47 +00:00
hadashiA 1288cbc128
Merge pull request #518 from Cysharp/hadashiA/awaitable-to-unitask
Add Awaitable.AsUniTask()
2023-11-02 14:02:36 +09:00
hadashiA 5f3aa18f38 Add Awaitable<T>.ToUniTask 2023-11-02 13:54:55 +09:00
hadashiA 0970ae8c31
Merge pull request #517 from Cysharp/hadashiA/cancel-immediately-flag
Add a flag to cancel immediately instead of player loop
2023-11-02 13:52:12 +09:00
hadashiA ad23f7fb29 Fix `#if` directive that should be in .tt 2023-11-02 12:54:59 +09:00
hadashiA a4be8f316e Add Awaitable.AsUniTask() 2023-11-02 12:35:05 +09:00
hadashiA 370425578f Fix AssetBundleRequestAll 2023-11-02 12:24:41 +09:00
hadashiA 1b76f77608 Add test 2023-11-02 12:24:41 +09:00
hadashiA 0579984355 Use AsyncOperation.completed callback usually 2023-11-02 12:24:41 +09:00
hadashiA 39cf81d2ab Add test for unity AsyncOperation 2023-11-02 12:24:41 +09:00
hadashiA 0a203c8db9 Cache Action in advance 2023-11-02 12:24:41 +09:00
hadashiA 55be4dba82 Add callback handler to AsyncOperationConfiguredSource instead to create other sources 2023-11-02 12:24:41 +09:00
hadashiA f0adf36633 Use AsyncOperation.completed handler with new optional argument 2023-11-02 12:24:41 +09:00
hadashiA 24afc4f3eb Add cancelImmediately flag for assetbundle extensions 2023-11-02 12:24:41 +09:00
hadashiA 2cf06af433 Change AsyncEnumerable factory to use OperationCanceledException 2023-11-02 12:24:36 +09:00
hadashiA 94be2e748b Add cancelImmediately flag for addressable extensions 2023-10-27 15:06:12 +09:00
hadashiA 7f582e5e29 Update README 2023-10-27 14:52:58 +09:00
hadashiA 3f042c8886 Add cancel immediate flag 2023-10-27 12:42:12 +09:00
Yoshifumi Kawai 6f5d818544
Merge pull request #515 from ananttheant/fix/readme-typo
Fix typo in README.md
2023-10-26 13:11:42 +09:00
Anant Sharma 2ccb37cb02
Fix typo in README.md 2023-10-25 15:24:27 +01:00
github-actions[bot] cfe509a556 feat: Update package.json to 2.4.1 2023-09-21 03:22:58 +00:00
hadashiA a46a4cac01
Merge pull request #509 from Cysharp/ku/fix-dotween-registration
Fix a bug in Dotween after returning to the pool of `CancellationToken.Register`
2023-09-21 12:20:43 +09:00
hadashiA 3ed28e534a Tweaks 2023-09-21 10:00:27 +09:00
hadashiA be8dbe8804 Fixed a bug in Dotween after returning to the pool of CancellationToken.Register 2023-09-20 17:35:04 +09:00
github-actions[bot] 64f7eec4e9 feat: Update package.json to 2.4.0 2023-09-14 07:43:41 +00:00
hadashiA 3a93f4a49f
Update README.md 2023-09-14 16:40:42 +09:00
hadashiA 71958adc3d
Merge pull request #498 from Cysharp/hadashiA/async-linq-merge
Add UniTaskAsyncEnumerable.Merge
2023-09-14 16:28:05 +09:00
hadashiA acc71550c9
Merge pull request #496 from Cysharp/hadashiA/awaitable
Add EndOfFrame implementation using `UnityEngine.Awaitable`
2023-09-14 16:26:40 +09:00
hadashiA 3ba64412f8 Reduce the lock 2023-09-14 16:26:13 +09:00
hadashiA 90c5e5a6ad
Merge pull request #500 from Cysharp/hadashiA/inner-ex2
Use always innerException for Task.AsUniTask
2023-09-14 16:22:09 +09:00
hadashiA 8a022ee02d
Merge pull request #499 from Cysharp/hadashiA/fix-completion-source-retval
Fix conditions for UniTaskCompletionSourceCore.TrySet* to be true
2023-09-14 16:12:32 +09:00
hadashiA 6a89ea8139
Merge pull request #503 from Cysharp/hadashiA/fix-auto-reset-source
Add check to that AutoResetUniTaskSource already returned to the pool
2023-09-14 16:10:42 +09:00
hadashiA 90c81613ac Add check to that innerException is empty 2023-09-14 16:08:32 +09:00
hadashiA 7c62904a74
Merge pull request #489 from Merglasch/EarlyInit
Earlier intialization for Unitask, depending on unity version
2023-09-14 15:43:34 +09:00
hadashiA 4f6344a12f Add check to AutoResetUniTaskSource already returned to the pool 2023-09-14 10:36:31 +09:00
hadashiA 937d3adf66 Fix race condition 2023-09-12 14:34:53 +09:00
hadashiA 3bac16229f Reduce lock 2023-09-11 00:22:21 +09:00
hadashiA ea57847c97 Add dispose 2023-09-09 17:04:02 +09:00
hadashiA 730d68132d Tweaks 2023-09-09 14:27:06 +09:00
hadashiA 6db872236e Fix test 2023-09-09 10:16:01 +09:00
hadashiA ba7e676c6f Fix test 2023-09-09 10:01:58 +09:00
hadashiA 6e99accf99 Fix race condition (todo: too wide lock range?) 2023-09-09 08:49:52 +09:00
hadashiA b195df9773 Update README 2023-09-08 20:06:02 +09:00
hadashiA f303d9d7e8 Add UniTaskAsyncEnumerable.Merge 2023-09-08 20:05:51 +09:00
hadashiA 62a2a2e8f9 Use always innerException for Task.AsUniTask 2023-09-08 18:43:41 +09:00
hadashiA ffbadbcc4c Update README about WaitForEndOfFrame 2023-09-08 18:00:39 +09:00
hadashiA 50ad2ee9d6 Fix conditions for UniTaskCompletionSourceCore.TrySet* to be true 2023-09-08 17:31:19 +09:00
hadashiA c170af5642
Merge pull request #487 from Cysharp/hadashiA/fix-test
Fix TriggerEvent problem with iterate breaking on Remove when it has multiple handlers
2023-09-08 17:22:16 +09:00
hadashiA 242bceecd3
Merge pull request #492 from Cysharp/hadashiA/readme
Update README about DOTween
2023-09-08 17:19:30 +09:00
hadashiA 06346b8a2a
Merge pull request #493 from Cysharp/hadashiA/monitor
Reduce the times of AwakeMonitor checking
2023-09-08 17:18:50 +09:00
hadashiA b071eeadfb
Merge pull request #486 from Cysharp/hadashiA/inner-ex
Use innerException for `Task.AsUniTask`
2023-09-08 17:17:28 +09:00
hadashiA e7f23d8328
Merge pull request #497 from Cysharp/hadashiA/net6
Use dotnet >= 6.0
2023-09-08 17:16:36 +09:00
hadashiA 47a3f09abf
Merge pull request #485 from Cysharp/hadashiA/fix-dotween
Fix a problem in dotween where an extra update would run after canceling
2023-09-08 17:16:20 +09:00
hadashiA a7a6af0a68 Fix AwakeMonitor to not duplicates 2023-09-08 09:36:42 +09:00
hadashiA f203b6c051
Merge pull request #494 from Cysharp/hadashiA/web-req-null-check
Add check if UnityWebRequest was destroyed
2023-09-07 18:13:46 +09:00
hadashiA 07211f1fc3 Bump dotnet version to 6.0/7.0 2023-09-07 18:12:47 +09:00
hadashiA bc27f6c0d8 Fix test 2023-09-07 17:43:40 +09:00
hadashiA c65f9c3497 Add EndOfFrame implementation using UnityEngine.Awaitable 2023-09-07 17:36:06 +09:00
hadashiA afe5f57adc Use CancellationToken.Register to cancel DOTWeen 2023-09-07 17:05:11 +09:00
hadashiA 9135c7ce56 Add check if UnityWebRequest was destroyed 2023-09-07 10:35:48 +09:00
hadashiA 7fae415689 Reduce the times of AwakeMonitor checking 2023-09-07 10:03:55 +09:00
hadashiA e5cc8667ac docs: update TOC 2023-09-07 00:58:51 +00:00
hadashiA 0ea18d0e16 Update README about DOTween 2023-09-07 09:58:00 +09:00
hadashiA 2d674999f0 Use InnerException when only be one 2023-09-07 09:11:47 +09:00
David Klein 3121903fa3 Earlier intialization for Unitask, depending on unity version 2023-09-04 11:00:50 +02:00
hadashiA af2e49aa29 Fix TriggerEvent.SetCancel 2023-09-03 20:40:04 +09:00
hadashiA 22940635fe Fix TriggerEvent problem with iterate breaking on Remove when it has multiple handlers 2023-09-02 22:26:09 +09:00
hadashiA c1042b32b7
Merge pull request #488 from Cysharp/revert-445-fix-wait-async
Revert "Fixed https://github.com/Cysharp/UniTask/issues/444"
2023-09-01 20:08:55 +09:00
hadashiA 29a144694d
Revert "Fixed https://github.com/Cysharp/UniTask/issues/444" 2023-09-01 19:52:22 +09:00
hadashiA 548d56e654
Merge pull request #445 from faveris/fix-wait-async
Fixed https://github.com/Cysharp/UniTask/issues/444
2023-09-01 17:06:31 +09:00
hadashiA 6fb4f2d6d2 Support exception unwrapping for AsUniTask of Task.WhenAll 2023-09-01 16:58:11 +09:00
hadashiA 8eac07ad24 Use innerException for Task.AsUniTask 2023-09-01 10:49:43 +09:00
hadashiA 716402a180 Fix a problem in dotween where an extra update would run after canceling 2023-08-31 19:22:17 +09:00
hadashiA 4c3d6938ed
Merge pull request #484 from Cysharp/hadashiA/fix-async-enumerable
Fix problem with finally in UniTaskAsyncEnumerable.Create not being executed
2023-08-31 19:17:31 +09:00
hadashiA b4486802f2 Fix problem with part of await foreach not executing on break 2023-08-31 12:42:53 +09:00
Yoshifumi Kawai d210e3d76a
Merge pull request #457 from sgaumin/wait-for-seconds
Add WaitForSeconds method declarations #371
2023-06-23 19:04:48 +09:00
Ikiru Yoshizaki f2773f585e Revert "Revert "Merge pull request #459 from Cysharp/feature/prevent""
This reverts commit 305695ad5d.
2023-05-08 12:22:51 +09:00
Ikiru Yoshizaki 305695ad5d Revert "Merge pull request #459 from Cysharp/feature/prevent"
This reverts commit 356a4ee62e.
2023-04-26 14:14:51 +09:00
Ikiru Yoshizaki 418ab36a72
Merge pull request #460 from Cysharp/feature/unity
chore: change unity build to cysharp actions
2023-04-26 12:35:55 +09:00
Ikiru Yoshizaki 563b4fbbd5 chore: remove license 2023-04-25 19:48:54 +09:00
Ikiru Yoshizaki 878d33115f chore: change unity build to cysharp actions 2023-04-25 19:39:40 +09:00
Ikiru Yoshizaki 356a4ee62e
Merge pull request #459 from Cysharp/feature/prevent
chote: prevent github workflow change
2023-04-25 18:50:19 +09:00
Ikiru Yoshizaki eb32ae25e0 chote: prevent github workflow change 2023-04-25 16:56:50 +09:00
Sébastien Gaumin 3ca4062536 Add WaitForSeconds method declarations #371 2023-04-07 00:33:31 +09:00
Artem Kolesnykov 019f8aaf30 Deleted preserveRemoveSelf because Remove() should always remove a trigger for pooling to work correctly 2023-02-12 17:33:19 +02:00
Artem Kolesnykov 663fa737f3 Added a test case for https://github.com/Cysharp/UniTask/issues/444 2023-02-12 17:33:19 +02:00
Yoshifumi Kawai 73d86259ce
f 2022-12-26 06:02:57 +09:00
Yoshifumi Kawai c7eedf85c7
Merge pull request #421 from ivribalko/master
fixed typo in README.md (AysncLocal)
2022-11-21 12:48:07 +09:00
Ivan Rybalko 8dc3ffd552 fixed typo (AysncLocal) 2022-11-10 20:28:07 +00:00
github-actions[bot] b992a061fb feat: Update package.json to 2.3.3 2022-11-01 11:41:05 +00:00
neuecc 4fc09a6f61 more 2022-11-01 20:40:24 +09:00
neuecc e57176a43c Merge remote-tracking branch 'origin/master' 2022-11-01 20:39:37 +09:00
Yoshifumi Kawai 710d0d9012
Merge pull request #418 from adarapata/fix-asyncenumerable-cancel
Fix UnityEventHandlerAsyncEnumerator cancellation
2022-11-01 20:39:22 +09:00
neuecc 039de3ef65 Text -> UnityEngine.UI.Text #401 2022-11-01 20:33:24 +09:00
imo de38f63a55 Token was incorrectly specified. 2022-11-01 20:12:55 +09:00
Yoshifumi Kawai 38f8193199
Update README.md 2022-10-25 13:51:57 +09:00
neuecc 15cffb7357 docs: update TOC 2022-10-25 04:50:13 +00:00
Yoshifumi Kawai d55748e05b
Merge pull request #374 from wqaetly/readme_cn
doc:provide simple chinese readme
2022-10-25 13:50:01 +09:00
NKG丶MadLife 5602861dd4
Update README_CN.md 2022-10-25 12:10:28 +08:00
NKG丶MadLife f6037d6c9b doc:provide simple chinese readme 2022-07-16 10:02:16 +08:00
84 changed files with 5644 additions and 2615 deletions

1
.github/FUNDING.yml vendored Normal file
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@ -0,0 +1 @@
github: [neuecc]

12
.github/dependabot.yaml vendored Normal file
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@ -0,0 +1,12 @@
# ref: https://docs.github.com/en/code-security/dependabot/working-with-dependabot/keeping-your-actions-up-to-date-with-dependabot
version: 2
updates:
- package-ecosystem: "github-actions"
directory: "/"
schedule:
interval: "weekly" # Check for updates to GitHub Actions every week
ignore:
# I just want update action when major/minor version is updated. patch updates are too noisy.
- dependency-name: '*'
update-types:
- version-update:semver-patch

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@ -13,66 +13,76 @@ jobs:
runs-on: ubuntu-latest runs-on: ubuntu-latest
timeout-minutes: 10 timeout-minutes: 10
steps: steps:
- uses: actions/checkout@v3 - uses: Cysharp/Actions/.github/actions/checkout@main
- uses: Cysharp/Actions/.github/actions/setup-dotnet@main - uses: Cysharp/Actions/.github/actions/setup-dotnet@main
with:
dotnet-version: |
3.1.x
6.0.x
- run: dotnet build -c Debug - run: dotnet build -c Debug
- run: dotnet test -c Debug - run: dotnet test -c Debug
build-unity: build-unity:
if: "((github.event_name == 'push' && github.repository_owner == 'Cysharp') || startsWith(github.event.pull_request.head.label, 'Cysharp:'))" if: ${{ ((github.event_name == 'push' && github.repository_owner == 'Cysharp') || startsWith(github.event.pull_request.head.label, 'Cysharp:')) && github.triggering_actor != 'dependabot[bot]' }}
strategy: strategy:
fail-fast: false
max-parallel: 2
matrix: matrix:
unity: ["2019.3.9f1", "2019.4.13f1", "2020.1.12f1"] unity: ["2022.3.39f1", "6000.0.12f1"] # Test with LTS
include:
- unity: 2019.3.9f1
license: UNITY_LICENSE_2019
- unity: 2019.4.13f1
license: UNITY_LICENSE_2019
- unity: 2020.1.12f1
license: UNITY_LICENSE_2020
runs-on: ubuntu-latest runs-on: ubuntu-latest
timeout-minutes: 15 timeout-minutes: 30 # Unity build takes more than 20min.
steps: steps:
- uses: actions/checkout@v3 - name: Load secrets
# Execute scripts: RuntimeUnitTestToolkit id: op-load-secret
# /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod UnitTestBuilder.BuildUnitTest /headless /ScriptBackend mono /BuildTarget StandaloneLinux64 uses: 1password/load-secrets-action@581a835fb51b8e7ec56b71cf2ffddd7e68bb25e0 # v2.0.0
- name: Build UnitTest(Linux64, mono)
uses: game-ci/unity-builder@v2
env:
UNITY_LICENSE: ${{ secrets[matrix.license] }}
with: with:
projectPath: src/UniTask export-env: false
unityVersion: ${{ matrix.unity }} env:
targetPlatform: StandaloneLinux64 OP_SERVICE_ACCOUNT_TOKEN: ${{ secrets.OP_SERVICE_ACCOUNT_TOKEN_PUBLIC }}
buildMethod: UnitTestBuilder.BuildUnitTest UNITY_EMAIL: "op://${{ vars.OP_VAULT_ACTIONS_PUBLIC }}/UNITY_LICENSE/username"
customParameters: /headless /ScriptBackend mono UNITY_PASSWORD: "op://${{ vars.OP_VAULT_ACTIONS_PUBLIC }}/UNITY_LICENSE/credential"
versioning: None UNITY_SERIAL: "op://${{ vars.OP_VAULT_ACTIONS_PUBLIC }}/UNITY_LICENSE/serial"
- name: Execute UnitTest
run: ./src/UniTask/bin/UnitTest/StandaloneLinux64_Mono2x/test - uses: Cysharp/Actions/.github/actions/checkout@main
# Execute scripts: Export Package # Execute scripts: Export Package
# /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod PackageExporter.Export # /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod PackageExporter.Export
- name: Export unitypackage - name: Build Unity (.unitypacakge)
uses: game-ci/unity-builder@v2 if: ${{ startsWith(matrix.unity, '2022') }} # only execute once
uses: Cysharp/Actions/.github/actions/unity-builder@main
env: env:
UNITY_LICENSE: ${{ secrets[matrix.license] }} UNITY_EMAIL: ${{ steps.op-load-secret.outputs.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ steps.op-load-secret.outputs.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ steps.op-load-secret.outputs.UNITY_SERIAL }}
with: with:
projectPath: src/UniTask projectPath: src/UniTask
unityVersion: ${{ matrix.unity }} unityVersion: ${{ matrix.unity }}
targetPlatform: StandaloneLinux64 targetPlatform: StandaloneLinux64
buildMethod: PackageExporter.Export buildMethod: PackageExporter.Export
versioning: None
# Execute UnitTest
# /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod UnitTestBuilder.BuildUnitTest /headless /ScriptBackend IL2CPP /BuildTarget StandaloneLinux64
- name: Build UnitTest (IL2CPP)
uses: Cysharp/Actions/.github/actions/unity-builder@main
env:
UNITY_EMAIL: ${{ steps.op-load-secret.outputs.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ steps.op-load-secret.outputs.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ steps.op-load-secret.outputs.UNITY_SERIAL }}
with:
projectPath: src/UniTask
unityVersion: ${{ matrix.unity }}
targetPlatform: StandaloneLinux64
buildMethod: UnitTestBuilder.BuildUnitTest
customParameters: "/headless /ScriptBackend IL2CPP"
- name: Check UnitTest file is generated
run: ls -lR ./src/UniTask/bin/UnitTest
- name: Execute UnitTest
run: ./src/UniTask/bin/UnitTest/StandaloneLinux64_IL2CPP/test
- uses: Cysharp/Actions/.github/actions/check-metas@main # check meta files - uses: Cysharp/Actions/.github/actions/check-metas@main # check meta files
with: with:
directory: src/UniTask directory: src/UniTask
# Store artifacts. # Store artifacts.
- uses: actions/upload-artifact@v2 - uses: Cysharp/Actions/.github/actions/upload-artifact@main
if: ${{ startsWith(matrix.unity, '2021') }} # only execute 2021
with: with:
name: UniTask.unitypackage-${{ matrix.unity }}.zip name: UniTask.unitypackage-${{ matrix.unity }}.zip
path: ./src/UniTask/*.unitypackage path: ./src/UniTask/*.unitypackage
retention-days: 1

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@ -11,21 +11,21 @@ jobs:
runs-on: ubuntu-latest runs-on: ubuntu-latest
timeout-minutes: 10 timeout-minutes: 10
steps: steps:
- uses: actions/checkout@v3 - uses: Cysharp/Actions/.github/actions/checkout@main
- uses: actions/checkout@v3 - uses: Cysharp/Actions/.github/actions/checkout@main
with: with:
repository: Cysharp/DocfxTemplate repository: Cysharp/DocfxTemplate
path: docs/_DocfxTemplate path: docs/_DocfxTemplate
- uses: Kirbyrawr/docfx-action@master - uses: Kirbyrawr/docfx-action@db9a22c8fe1e8693a2a21be54cb0b87dfaa72cc4
name: Docfx metadata name: Docfx metadata
with: with:
args: metadata docs/docfx.json args: metadata docs/docfx.json
- uses: Kirbyrawr/docfx-action@master - uses: Kirbyrawr/docfx-action@db9a22c8fe1e8693a2a21be54cb0b87dfaa72cc4
name: Docfx build name: Docfx build
with: with:
args: build docs/docfx.json args: build docs/docfx.json
- name: Publish to GitHub Pages - name: Publish to GitHub Pages
uses: peaceiris/actions-gh-pages@v3 uses: peaceiris/actions-gh-pages@4f9cc6602d3f66b9c108549d475ec49e8ef4d45e # v4.0.0
with: with:
github_token: ${{ secrets.GITHUB_TOKEN }} github_token: ${{ secrets.GITHUB_TOKEN }}
publish_dir: docs/_site publish_dir: docs/_site

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@ -12,17 +12,13 @@ on:
default: false default: false
type: boolean type: boolean
env:
GIT_TAG: ${{ github.event.inputs.tag }}
DRY_RUN: ${{ github.event.inputs.dry-run }}
jobs: jobs:
update-packagejson: update-packagejson:
uses: Cysharp/Actions/.github/workflows/update-packagejson.yaml@main uses: Cysharp/Actions/.github/workflows/update-packagejson.yaml@main
with: with:
file-path: ./src/UniTask/Assets/Plugins/UniTask/package.json file-path: ./src/UniTask/Assets/Plugins/UniTask/package.json
tag: ${{ github.event.inputs.tag }} tag: ${{ inputs.tag }}
dry-run: ${{ fromJson(github.event.inputs.dry-run) }} dry-run: ${{ inputs.dry-run }}
build-dotnet: build-dotnet:
needs: [update-packagejson] needs: [update-packagejson]
@ -30,96 +26,84 @@ jobs:
timeout-minutes: 10 timeout-minutes: 10
steps: steps:
- run: echo ${{ needs.update-packagejson.outputs.sha }} - run: echo ${{ needs.update-packagejson.outputs.sha }}
- uses: actions/checkout@v3 - uses: Cysharp/Actions/.github/actions/checkout@main
with: with:
ref: ${{ needs.update-packagejson.outputs.sha }} ref: ${{ needs.update-packagejson.outputs.sha }}
- uses: Cysharp/Actions/.github/actions/setup-dotnet@main - uses: Cysharp/Actions/.github/actions/setup-dotnet@main
with:
dotnet-version: |
3.1.x
6.0.x
# build and pack # build and pack
- run: dotnet build -c Release -p:Version=${{ env.GIT_TAG }} - run: dotnet build -c Release -p:Version=${{ inputs.tag }}
- run: dotnet test -c Release --no-build - run: dotnet test -c Release --no-build
- run: dotnet pack ./src/UniTask.NetCore/UniTask.NetCore.csproj -c Release --no-build -p:Version=${{ env.GIT_TAG }} -o ./publish - run: dotnet pack ./src/UniTask.NetCore/UniTask.NetCore.csproj -c Release --no-build -p:Version=${{ inputs.tag }} -o ./publish
# Store artifacts. # Store artifacts.
- uses: actions/upload-artifact@v2 - uses: Cysharp/Actions/.github/actions/upload-artifact@main
with: with:
name: nuget name: nuget
path: ./publish/ path: ./publish/
retention-days: 1
build-unity: build-unity:
needs: [update-packagejson] needs: [update-packagejson]
strategy: strategy:
matrix: matrix:
unity: ["2019.3.9f1"] unity: ["2022.3.39f1"]
include:
- unity: 2019.3.9f1
license: UNITY_LICENSE_2019
runs-on: ubuntu-latest runs-on: ubuntu-latest
timeout-minutes: 15 timeout-minutes: 15
steps: steps:
- name: Load secrets
id: op-load-secret
uses: 1password/load-secrets-action@581a835fb51b8e7ec56b71cf2ffddd7e68bb25e0 # v2.0.0
with:
export-env: false
env:
OP_SERVICE_ACCOUNT_TOKEN: ${{ secrets.OP_SERVICE_ACCOUNT_TOKEN_PUBLIC }}
UNITY_EMAIL: "op://${{ vars.OP_VAULT_ACTIONS_PUBLIC }}/UNITY_LICENSE/username"
UNITY_PASSWORD: "op://${{ vars.OP_VAULT_ACTIONS_PUBLIC }}/UNITY_LICENSE/credential"
UNITY_SERIAL: "op://${{ vars.OP_VAULT_ACTIONS_PUBLIC }}/UNITY_LICENSE/serial"
- run: echo ${{ needs.update-packagejson.outputs.sha }} - run: echo ${{ needs.update-packagejson.outputs.sha }}
- uses: actions/checkout@v3 - uses: Cysharp/Actions/.github/actions/checkout@main
with: with:
ref: ${{ needs.update-packagejson.outputs.sha }} ref: ${{ needs.update-packagejson.outputs.sha }}
# Execute scripts: Export Package # Execute scripts: Export Package
# /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod PackageExporter.Export # /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod PackageExporter.Export
- name: Export unitypackage - name: Build Unity (.unitypacakge)
uses: game-ci/unity-builder@v2 uses: Cysharp/Actions/.github/actions/unity-builder@main
env: env:
UNITY_LICENSE: ${{ secrets[matrix.license] }} UNITY_EMAIL: ${{ steps.op-load-secret.outputs.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ steps.op-load-secret.outputs.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ steps.op-load-secret.outputs.UNITY_SERIAL }}
with: with:
projectPath: src/UniTask projectPath: src/UniTask
unityVersion: ${{ matrix.unity }} unityVersion: ${{ matrix.unity }}
targetPlatform: StandaloneLinux64 targetPlatform: StandaloneLinux64
buildMethod: PackageExporter.Export buildMethod: PackageExporter.Export
versioning: None
- uses: Cysharp/Actions/.github/actions/check-metas@main # check meta files - uses: Cysharp/Actions/.github/actions/check-metas@main # check meta files
with: with:
directory: src/UniTask directory: src/UniTask
# Store artifacts. # Store artifacts.
- uses: actions/upload-artifact@v2 - uses: Cysharp/Actions/.github/actions/upload-artifact@main
with: with:
name: UniTask.${{ env.GIT_TAG }}.unitypackage name: UniTask.${{ inputs.tag }}.unitypackage
path: ./src/UniTask/UniTask.${{ env.GIT_TAG }}.unitypackage path: ./src/UniTask/UniTask.${{ inputs.tag }}.unitypackage
retention-days: 1
# release
create-release: create-release:
if: github.event.inputs.dry-run == 'false'
needs: [update-packagejson, build-dotnet, build-unity] needs: [update-packagejson, build-dotnet, build-unity]
runs-on: ubuntu-latest uses: Cysharp/Actions/.github/workflows/create-release.yaml@main
timeout-minutes: 10
steps:
- uses: Cysharp/Actions/.github/actions/setup-dotnet@main
# Create Releases
- uses: actions/create-release@v1
id: create_release
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with: with:
tag_name: ${{ env.GIT_TAG }} commit-id: ${{ needs.update-packagejson.outputs.sha }}
release_name: Ver.${{ env.GIT_TAG }} dry-run: ${{ inputs.dry-run }}
commitish: ${{ needs.update-packagejson.outputs.sha }} tag: ${{ inputs.tag }}
draft: true nuget-push: true
prerelease: false release-upload: true
# Download(All) Artifacts to current directory release-asset-path: ./UniTask.${{ inputs.tag }}.unitypackage/UniTask.${{ inputs.tag }}.unitypackage
- uses: actions/download-artifact@v2 secrets: inherit
# Upload to NuGet
- run: dotnet nuget push "./nuget/*.nupkg" --skip-duplicate -s https://www.nuget.org/api/v2/package -k ${{ secrets.NUGET_KEY }}
# Upload to Releases(unitypackage)
- uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_path: ./UniTask.${{ env.GIT_TAG }}.unitypackage/UniTask.${{ env.GIT_TAG }}.unitypackage
asset_name: UniTask.${{ env.GIT_TAG }}.unitypackage
asset_content_type: application/octet-stream
cleanup: cleanup:
if: needs.update-packagejson.outputs.is-branch-created == 'true' if: ${{ needs.update-packagejson.outputs.is-branch-created == 'true' }}
needs: [update-packagejson, build-dotnet, build-unity] needs: [update-packagejson, build-dotnet, build-unity]
uses: Cysharp/Actions/.github/workflows/clean-packagejson-branch.yaml@main uses: Cysharp/Actions/.github/workflows/clean-packagejson-branch.yaml@main
with: with:

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@ -0,0 +1,10 @@
name: Prevent github change
on:
pull_request:
paths:
- ".github/**/*.yaml"
- ".github/**/*.yml"
jobs:
detect:
uses: Cysharp/Actions/.github/workflows/prevent-github-change.yaml@main

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@ -8,8 +8,7 @@ on:
jobs: jobs:
generateTOC: generateTOC:
name: TOC Generator name: TOC Generator
runs-on: ubuntu-latest uses: Cysharp/Actions/.github/workflows/toc-generator.yaml@main
steps:
- uses: technote-space/toc-generator@v2.4.0
with: with:
TOC_TITLE: "## Table of Contents" TOC_TITLE: "## Table of Contents"
secrets: inherit

143
.gitignore vendored
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@ -130,134 +130,15 @@ UpgradeLog*.XML
Assets/WSATestCertificate.pfx Assets/WSATestCertificate.pfx
.vs/ .vs/
Assembly-CSharp\.csproj # Unity
UniRx\.Async\.csproj # Unity
.vsconfig
UniRx\.Async\.Editor\.csproj src/UniTask/Library/*
src/UniTask/Temp/*
UniRx\.Async\.Tests\.csproj src/UniTask/Logs/*
src/UniTask/[Uu]ser[Ss]ettings/
UniTask\.sln src/UniTask/*.sln
src/UniTask/*.csproj
RuntimeUnitTestToolkit\.csproj src/UniTask/*.unitypackage
!src/UniTask/Packages/
Assembly-CSharp-Editor\.csproj
UniRx\.Async\.unitypackage
UniRx.Async.Tests.Editor.csproj
src/UniTask/UniTask.csproj
src/UniTask/UniTask.Editor.csproj
src/UniTask/UniTask.Tests.csproj
src/UniTask/UniTask.Tests.Editor.csproj
src/UniTask/UniTask.*.unitypackage
src/UniTask/UniTask.Linq.csproj
src/UniTask/DOTween.Modules.csproj
src/UniTask/Unity.Addressables.csproj
src/UniTask/Unity.Addressables.Editor.csproj
src/UniTask/Unity.Analytics.DataPrivacy.csproj
src/UniTask/Unity.Recorder.csproj
src/UniTask/Unity.Recorder.Editor.csproj
src/UniTask/Unity.ResourceManager.csproj
src/UniTask/Unity.Rider.Editor.csproj
src/UniTask/Unity.ScriptableBuildPipeline.csproj
src/UniTask/Unity.ScriptableBuildPipeline.Editor.csproj
src/UniTask/Unity.TextMeshPro.csproj
src/UniTask/Unity.TextMeshPro.Editor.csproj
src/UniTask/Unity.Timeline.csproj
src/UniTask/Unity.Timeline.Editor.csproj
src/UniTask/Unity.VisualStudio.Editor.csproj
src/UniTask/Unity.VSCode.Editor.csproj
src/UniTask/UnityEditor.CacheServer.csproj
src/UniTask/UnityEditor.TestRunner.csproj
src/UniTask/UnityEditor.UI.csproj
src/UniTask/UnityEngine.Advertisements.csproj
src/UniTask/UnityEngine.Monetization.csproj
src/UniTask/UnityEngine.TestRunner.csproj
src/UniTask/UnityEngine.UI.csproj
src/UniTask/TempAsm.csproj
src/UniTask/UniTask.Addressables.csproj
src/UniTask/UniTask.DOTween.csproj
src/UniTask/UniTask.TextMeshPro.csproj
src/UniTask/RuntimeUnitTestToolkit.Player.csproj
src/UniTask/TempAsm.Player.csproj
src/UniTask/UniTask.Addressables.Player.csproj
src/UniTask/UniTask.DOTween.Player.csproj
src/UniTask/UniTask.Linq.Player.csproj
src/UniTask/UniTask.Player.csproj
src/UniTask/UniTask.Tests.Player.csproj
src/UniTask/UniTask.TextMeshPro.Player.csproj
src/UniTask/Unity.Addressables.Player.csproj
src/UniTask/Unity.Analytics.DataPrivacy.Player.csproj
src/UniTask/Unity.ResourceManager.Player.csproj
src/UniTask/Unity.ScriptableBuildPipeline.Player.csproj
src/UniTask/Unity.TextMeshPro.Player.csproj
src/UniTask/Unity.Timeline.Player.csproj
src/UniTask/UnityEngine.Advertisements.Player.csproj
src/UniTask/UnityEngine.Monetization.Player.csproj
src/UniTask/UnityEngine.TestRunner.Player.csproj
src/UniTask/UnityEngine.UI.Player.csproj
src/UniTask/DOTween.Modules.Player.csproj
src/UniTask/Assembly-CSharp.Player.csproj
src/UniTask/Unity.EditorCoroutines.Editor.csproj
src/UniTask/.vsconfig
src/UniTask/Logs/ApiUpdaterCheck.txt
src/UniTask/Assembly-CSharp-firstpass.csproj

View File

@ -1,6 +1,6 @@
UniTask UniTask
=== ===
[![GitHub Actions](https://github.com/Cysharp/UniTask/workflows/Build-Debug/badge.svg)](https://github.com/Cysharp/UniTask/actions) [![Releases](https://img.shields.io/github/release/Cysharp/UniTask.svg)](https://github.com/Cysharp/UniTask/releases) [![GitHub Actions](https://github.com/Cysharp/UniTask/workflows/Build-Debug/badge.svg)](https://github.com/Cysharp/UniTask/actions) [![Releases](https://img.shields.io/github/release/Cysharp/UniTask.svg)](https://github.com/Cysharp/UniTask/releases) [![Readme_CN](https://img.shields.io/badge/UniTask-%E4%B8%AD%E6%96%87%E6%96%87%E6%A1%A3-red)](https://github.com/Cysharp/UniTask/blob/master/README_CN.md)
Provides an efficient allocation free async/await integration for Unity. Provides an efficient allocation free async/await integration for Unity.
@ -33,6 +33,7 @@ For advanced tips, see blog post: [Extends UnityWebRequest via async decorator p
- [AsyncEnumerable and Async LINQ](#asyncenumerable-and-async-linq) - [AsyncEnumerable and Async LINQ](#asyncenumerable-and-async-linq)
- [Awaitable Events](#awaitable-events) - [Awaitable Events](#awaitable-events)
- [Channel](#channel) - [Channel](#channel)
- [vs Awaitable](#vs-awaitable)
- [For Unit Testing](#for-unit-testing) - [For Unit Testing](#for-unit-testing)
- [ThreadPool limitation](#threadpool-limitation) - [ThreadPool limitation](#threadpool-limitation)
- [IEnumerator.ToUniTask limitation](#ienumeratortounitask-limitation) - [IEnumerator.ToUniTask limitation](#ienumeratortounitask-limitation)
@ -44,7 +45,6 @@ For advanced tips, see blog post: [Extends UnityWebRequest via async decorator p
- [API References](#api-references) - [API References](#api-references)
- [UPM Package](#upm-package) - [UPM Package](#upm-package)
- [Install via git URL](#install-via-git-url) - [Install via git URL](#install-via-git-url)
- [Install via OpenUPM](#install-via-openupm)
- [.NET Core](#net-core) - [.NET Core](#net-core)
- [License](#license) - [License](#license)
@ -52,7 +52,7 @@ For advanced tips, see blog post: [Extends UnityWebRequest via async decorator p
Getting started Getting started
--- ---
Install via [UPM package](#upm-package) or asset package(`UniTask.*.*.*.unitypackage`) available in [UniTask/releases](https://github.com/Cysharp/UniTask/releases) page. Install via [UPM package](#upm-package) with git reference or asset package(`UniTask.*.*.*.unitypackage`) available in [UniTask/releases](https://github.com/Cysharp/UniTask/releases).
```csharp ```csharp
// extension awaiter/methods can be used by this namespace // extension awaiter/methods can be used by this namespace
@ -68,6 +68,7 @@ async UniTask<string> DemoAsync()
await SceneManager.LoadSceneAsync("scene2"); await SceneManager.LoadSceneAsync("scene2");
// .WithCancellation enables Cancel, GetCancellationTokenOnDestroy synchornizes with lifetime of GameObject // .WithCancellation enables Cancel, GetCancellationTokenOnDestroy synchornizes with lifetime of GameObject
// after Unity 2022.2, you can use `destroyCancellationToken` in MonoBehaviour
var asset2 = await Resources.LoadAsync<TextAsset>("bar").WithCancellation(this.GetCancellationTokenOnDestroy()); var asset2 = await Resources.LoadAsync<TextAsset>("bar").WithCancellation(this.GetCancellationTokenOnDestroy());
// .ToUniTask accepts progress callback(and all options), Progress.Create is a lightweight alternative of IProgress<T> // .ToUniTask accepts progress callback(and all options), Progress.Create is a lightweight alternative of IProgress<T>
@ -86,8 +87,13 @@ async UniTask<string> DemoAsync()
await UniTask.Yield(); await UniTask.Yield();
await UniTask.NextFrame(); await UniTask.NextFrame();
// replacement of WaitForEndOfFrame(requires MonoBehaviour(CoroutineRunner)) // replacement of WaitForEndOfFrame
#if UNITY_2023_1_OR_NEWER
await UniTask.WaitForEndOfFrame();
#else
// requires MonoBehaviour(CoroutineRunner))
await UniTask.WaitForEndOfFrame(this); // this is MonoBehaviour await UniTask.WaitForEndOfFrame(this); // this is MonoBehaviour
#endif
// replacement of yield return new WaitForFixedUpdate(same as UniTask.Yield(PlayerLoopTiming.FixedUpdate)) // replacement of yield return new WaitForFixedUpdate(same as UniTask.Yield(PlayerLoopTiming.FixedUpdate))
await UniTask.WaitForFixedUpdate(); await UniTask.WaitForFixedUpdate();
@ -156,7 +162,7 @@ UniTask provides three pattern of extension methods.
> Note: AssetBundleRequest has `asset` and `allAssets`, default await returns `asset`. If you want to get `allAssets`, you can use `AwaitForAllAssets()` method. > Note: AssetBundleRequest has `asset` and `allAssets`, default await returns `asset`. If you want to get `allAssets`, you can use `AwaitForAllAssets()` method.
The type of `UniTask` can use utilities like `UniTask.WhenAll`, `UniTask.WhenAny`. They are like `Task.WhenAll`/`Task.WhenAny` but the return type is more useful. They return value tuples so you can deconstruct each result and pass multiple types. The type of `UniTask` can use utilities like `UniTask.WhenAll`, `UniTask.WhenAny`, `UniTask.WhenEach`. They are like `Task.WhenAll`/`Task.WhenAny` but the return type is more useful. They return value tuples so you can deconstruct each result and pass multiple types.
```csharp ```csharp
public async UniTaskVoid LoadManyAsync() public async UniTaskVoid LoadManyAsync()
@ -289,9 +295,11 @@ public class MyBehaviour : MonoBehaviour
} }
``` ```
After Unity 2022.2, Unity adds CancellationToken in [MonoBehaviour.destroyCancellationToken](https://docs.unity3d.com/ScriptReference/MonoBehaviour-destroyCancellationToken.html) and [Application.exitCancellationToken](https://docs.unity3d.com/ScriptReference/Application-exitCancellationToken.html).
When cancellation is detected, all methods throw `OperationCanceledException` and propagate upstream. When exception(not limited to `OperationCanceledException`) is not handled in async method, it is propagated finally to `UniTaskScheduler.UnobservedTaskException`. The default behaviour of received unhandled exception is to write log as exception. Log level can be changed using `UniTaskScheduler.UnobservedExceptionWriteLogType`. If you want to use custom behaviour, set an action to `UniTaskScheduler.UnobservedTaskException.` When cancellation is detected, all methods throw `OperationCanceledException` and propagate upstream. When exception(not limited to `OperationCanceledException`) is not handled in async method, it is propagated finally to `UniTaskScheduler.UnobservedTaskException`. The default behaviour of received unhandled exception is to write log as exception. Log level can be changed using `UniTaskScheduler.UnobservedExceptionWriteLogType`. If you want to use custom behaviour, set an action to `UniTaskScheduler.UnobservedTaskException.`
Andalso `OperationCanceledException` is a special exception, this is silently ignored at `UnobservedTaskException`. And also `OperationCanceledException` is a special exception, this is silently ignored at `UnobservedTaskException`.
If you want to cancel behaviour in an async UniTask method, throw `OperationCanceledException` manually. If you want to cancel behaviour in an async UniTask method, throw `OperationCanceledException` manually.
@ -332,6 +340,18 @@ if (isCanceled)
Note: Only suppress throws if you call directly into the most source method. Otherwise, the return value will be converted, but the entire pipeline will not suppress throws. Note: Only suppress throws if you call directly into the most source method. Otherwise, the return value will be converted, but the entire pipeline will not suppress throws.
Some features that use Unity's player loop, such as `UniTask.Yield` and `UniTask.Delay` etc, determines CancellationToken state on the player loop.
This means it does not cancel immediately upon `CancellationToken` fired.
If you want to change this behaviour, the cancellation to be immediate, set the `cancelImmediately` flag as an argument.
```csharp
await UniTask.Yield(cancellationToken, cancelImmediately: true);
```
Note: Setting `cancelImmediately` to true and detecting an immediate cancellation is more costly than the default behavior.
This is because it uses `CancellationToken.Register`; it is heavier than checking CancellationToken on the player loop.
Timeout handling Timeout handling
--- ---
Timeout is a variation of cancellation. You can set timeout by `CancellationTokenSouce.CancelAfterSlim(TimeSpan)` and pass CancellationToken to async methods. Timeout is a variation of cancellation. You can set timeout by `CancellationTokenSouce.CancelAfterSlim(TimeSpan)` and pass CancellationToken to async methods.
@ -359,7 +379,7 @@ If you want to use timeout with other source of cancellation, use `CancellationT
```csharp ```csharp
var cancelToken = new CancellationTokenSource(); var cancelToken = new CancellationTokenSource();
cancelButton.onClick.AddListener(()=> cancelButton.onClick.AddListener(() =>
{ {
cancelToken.Cancel(); // cancel from button click. cancelToken.Cancel(); // cancel from button click.
}); });
@ -499,6 +519,8 @@ It indicates when to run, you can check [PlayerLoopList.md](https://gist.github.
`PlayerLoopTiming.Update` is similar to `yield return null` in a coroutine, but it is called before Update(Update and uGUI events(button.onClick, etc...) are called on `ScriptRunBehaviourUpdate`, yield return null is called on `ScriptRunDelayedDynamicFrameRate`). `PlayerLoopTiming.FixedUpdate` is similar to `WaitForFixedUpdate`. `PlayerLoopTiming.Update` is similar to `yield return null` in a coroutine, but it is called before Update(Update and uGUI events(button.onClick, etc...) are called on `ScriptRunBehaviourUpdate`, yield return null is called on `ScriptRunDelayedDynamicFrameRate`). `PlayerLoopTiming.FixedUpdate` is similar to `WaitForFixedUpdate`.
> `PlayerLoopTiming.LastPostLateUpdate` is not equivalent to coroutine's `yield return new WaitForEndOfFrame()`. Coroutine's WaitForEndOfFrame seems to run after the PlayerLoop is done. Some methods that require coroutine's end of frame(`Texture2D.ReadPixels`, `ScreenCapture.CaptureScreenshotAsTexture`, `CommandBuffer`, etc) do not work correctly when replaced with async/await. In these cases, pass MonoBehaviour(coroutine runnner) to `UniTask.WaitForEndOfFrame`. For example, `await UniTask.WaitForEndOfFrame(this);` is lightweight allocation free alternative of `yield return new WaitForEndOfFrame()`. > `PlayerLoopTiming.LastPostLateUpdate` is not equivalent to coroutine's `yield return new WaitForEndOfFrame()`. Coroutine's WaitForEndOfFrame seems to run after the PlayerLoop is done. Some methods that require coroutine's end of frame(`Texture2D.ReadPixels`, `ScreenCapture.CaptureScreenshotAsTexture`, `CommandBuffer`, etc) do not work correctly when replaced with async/await. In these cases, pass MonoBehaviour(coroutine runnner) to `UniTask.WaitForEndOfFrame`. For example, `await UniTask.WaitForEndOfFrame(this);` is lightweight allocation free alternative of `yield return new WaitForEndOfFrame()`.
>
> Note: In Unity 2023.1 or newer, `await UniTask.WaitForEndOfFrame();` no longer requires MonoBehaviour. It uses `UnityEngine.Awaitable.EndOfFrameAsync`.
`yield return null` and `UniTask.Yield` are similar but different. `yield return null` always returns next frame but `UniTask.Yield` returns next called. That is, call `UniTask.Yield(PlayerLoopTiming.Update)` on `PreUpdate`, it returns same frame. `UniTask.NextFrame()` guarantees return next frame, you can expect this to behave exactly the same as `yield return null`. `yield return null` and `UniTask.Yield` are similar but different. `yield return null` always returns next frame but `UniTask.Yield` returns next called. That is, call `UniTask.Yield(PlayerLoopTiming.Update)` on `PreUpdate`, it returns same frame. `UniTask.NextFrame()` guarantees return next frame, you can expect this to behave exactly the same as `yield return null`.
@ -508,6 +530,9 @@ It indicates when to run, you can check [PlayerLoopList.md](https://gist.github.
In UniTask, await directly uses native timing, while `WithCancellation` and `ToUniTask` use specified timing. This is usually not a particular problem, but with `LoadSceneAsync`, it causes a different order of Start and continuation after await. So it is recommended not to use `LoadSceneAsync.ToUniTask`. In UniTask, await directly uses native timing, while `WithCancellation` and `ToUniTask` use specified timing. This is usually not a particular problem, but with `LoadSceneAsync`, it causes a different order of Start and continuation after await. So it is recommended not to use `LoadSceneAsync.ToUniTask`.
> Note: When using Unity 2023.1 or newer, ensure you have `using UnityEngine;` in the using statements of your file when working with new `UnityEngine.Awaitable` methods like `SceneManager.LoadSceneAsync`.
> This prevents compilation errors by avoiding the use of the `UnityEngine.AsyncOperation` version.
In the stacktrace, you can check where it is running in playerloop. In the stacktrace, you can check where it is running in playerloop.
![image](https://user-images.githubusercontent.com/46207/83735571-83caea80-a68b-11ea-8d22-5e22864f0d24.png) ![image](https://user-images.githubusercontent.com/46207/83735571-83caea80-a68b-11ea-8d22-5e22864f0d24.png)
@ -658,7 +683,8 @@ By default, UniTask supports TextMeshPro(`BindTo(TMP_Text)` and `TMP_InputField`
There are defined in separated asmdefs like `UniTask.TextMeshPro`, `UniTask.DOTween`, `UniTask.Addressables`. There are defined in separated asmdefs like `UniTask.TextMeshPro`, `UniTask.DOTween`, `UniTask.Addressables`.
TextMeshPro and Addressables support are automatically enabled when importing their packages from package manager. However for DOTween support, it is required to import `com.demigiant.dotween` from [OpenUPM](https://openupm.com/packages/com.demigiant.dotween/) or to define `UNITASK_DOTWEEN_SUPPORT` to enable it. TextMeshPro and Addressables support are automatically enabled when importing their packages from package manager.
However for DOTween support, after importing from the [DOTWeen assets](https://assetstore.unity.com/packages/tools/animation/dotween-hotween-v2-27676r) and define the scripting define symbol `UNITASK_DOTWEEN_SUPPORT` to enable it.
```csharp ```csharp
// sequential // sequential
@ -681,7 +707,7 @@ Unity 2020.2 supports C# 8.0 so you can use `await foreach`. This is the new Upd
```csharp ```csharp
// Unity 2020.2, C# 8.0 // Unity 2020.2, C# 8.0
await foreach (var _ in UniTaskAsyncEnumerable.EveryUpdate(token)) await foreach (var _ in UniTaskAsyncEnumerable.EveryUpdate().WithCancellation(token))
{ {
Debug.Log("Update() " + Time.frameCount); Debug.Log("Update() " + Time.frameCount);
} }
@ -691,10 +717,23 @@ In a C# 7.3 environment, you can use the `ForEachAsync` method to work in almost
```csharp ```csharp
// C# 7.3(Unity 2018.3~) // C# 7.3(Unity 2018.3~)
await UniTaskAsyncEnumerable.EveryUpdate(token).ForEachAsync(_ => await UniTaskAsyncEnumerable.EveryUpdate().ForEachAsync(_ =>
{ {
Debug.Log("Update() " + Time.frameCount); Debug.Log("Update() " + Time.frameCount);
}); }, token);
```
`UniTask.WhenEach` that is similar to .NET 9's `Task.WhenEach` can consume new way for await multiple tasks.
```csharp
await foreach (var result in UniTask.WhenEach(task1, task2, task3))
{
// The result is of type WhenEachResult<T>.
// It contains either `T Result` or `Exception Exception`.
// You can check `IsCompletedSuccessfully` or `IsFaulted` to determine whether to access `.Result` or `.Exception`.
// If you want to throw an exception when `IsFaulted` and retrieve the result when successful, use `GetResult()`.
Debug.Log(result.GetResult());
}
``` ```
UniTaskAsyncEnumerable implements asynchronous LINQ, similar to LINQ in `IEnumerable<T>` or Rx in `IObservable<T>`. All standard LINQ query operators can be applied to asynchronous streams. For example, the following code shows how to apply a Where filter to a button-click asynchronous stream that runs once every two clicks. UniTaskAsyncEnumerable implements asynchronous LINQ, similar to LINQ in `IEnumerable<T>` or Rx in `IObservable<T>`. All standard LINQ query operators can be applied to asynchronous streams. For example, the following code shows how to apply a Where filter to a button-click asynchronous stream that runs once every two clicks.
@ -717,7 +756,7 @@ Async LINQ is enabled when `using Cysharp.Threading.Tasks.Linq;`, and `UniTaskAs
It's closer to UniRx (Reactive Extensions), but UniTaskAsyncEnumerable is a pull-based asynchronous stream, whereas Rx was a push-based asynchronous stream. Note that although similar, the characteristics are different and the details behave differently along with them. It's closer to UniRx (Reactive Extensions), but UniTaskAsyncEnumerable is a pull-based asynchronous stream, whereas Rx was a push-based asynchronous stream. Note that although similar, the characteristics are different and the details behave differently along with them.
`UniTaskAsyncEnumerable` is the entry point like `Enumerable`. In addition to the standard query operators, there are other generators for Unity such as `EveryUpdate`, `Timer`, `TimerFrame`, `Interval`, `IntervalFrame`, and `EveryValueChanged`. And also added additional UniTask original query operators like `Append`, `Prepend`, `DistinctUntilChanged`, `ToHashSet`, `Buffer`, `CombineLatest`, `Do`, `Never`, `ForEachAsync`, `Pairwise`, `Publish`, `Queue`, `Return`, `SkipUntil`, `TakeUntil`, `SkipUntilCanceled`, `TakeUntilCanceled`, `TakeLast`, `Subscribe`. `UniTaskAsyncEnumerable` is the entry point like `Enumerable`. In addition to the standard query operators, there are other generators for Unity such as `EveryUpdate`, `Timer`, `TimerFrame`, `Interval`, `IntervalFrame`, and `EveryValueChanged`. And also added additional UniTask original query operators like `Append`, `Prepend`, `DistinctUntilChanged`, `ToHashSet`, `Buffer`, `CombineLatest`,`Merge` `Do`, `Never`, `ForEachAsync`, `Pairwise`, `Publish`, `Queue`, `Return`, `SkipUntil`, `TakeUntil`, `SkipUntilCanceled`, `TakeUntilCanceled`, `TakeLast`, `Subscribe`.
The method with Func as an argument has three additional overloads, `***Await`, `***AwaitWithCancellation`. The method with Func as an argument has three additional overloads, `***Await`, `***AwaitWithCancellation`.
@ -918,6 +957,14 @@ public class AsyncMessageBroker<T> : IDisposable
} }
``` ```
vs Awaitable
---
Unity 6 introduces the awaitable type, [Awaitable](https://docs.unity3d.com/6000.0/Documentation/ScriptReference/Awaitable.html). To put it simply, Awaitable can be considered a subset of UniTask, and in fact, Awaitable's design was influenced by UniTask. It should be able to handle PlayerLoop-based awaits, pooled Tasks, and support for cancellation with `CancellationToken` in a similar way. With its inclusion in the standard library, you may wonder whether to continue using UniTask or migrate to Awaitable. Here's a brief guide.
First, the functionality provided by Awaitable is equivalent to what coroutines offer. Instead of `yield return`, you use await; `await NextFrameAsync()` replaces `yield return null`; and there are equivalents for `WaitForSeconds` and `EndOfFrame`. However, that's the extent of it. Being coroutine-based in terms of functionality, it lacks Task-based features. In practical application development using async/await, operations like `WhenAll` are essential. Additionally, UniTask enables many frame-based operations (such as `DelayFrame`) and more flexible PlayerLoopTiming control, which are not available in Awaitable. Of course, there's no Tracker Window either.
Therefore, I recommend using UniTask for application development. UniTask is a superset of Awaitable and includes many essential features. For library development, where you want to avoid external dependencies, using Awaitable as a return type for methods would be appropriate. Awaitable can be converted to UniTask using `AsUniTask`, so there's no issue in handling Awaitable-based functionality within the UniTask library. Of course, if you don't need to worry about dependencies, using UniTask would be the best choice even for library development.
For Unit Testing For Unit Testing
--- ---
Unity's `[UnityTest]` attribute can test coroutine(IEnumerator) but can not test async. `UniTask.ToCoroutine` bridges async/await to coroutine so you can test async methods. Unity's `[UnityTest]` attribute can test coroutine(IEnumerator) but can not test async. `UniTask.ToCoroutine` bridges async/await to coroutine so you can test async methods.
@ -1007,6 +1054,7 @@ Use UniTask type.
| `Task.Run` | `UniTask.RunOnThreadPool` | | `Task.Run` | `UniTask.RunOnThreadPool` |
| `Task.WhenAll` | `UniTask.WhenAll` | | `Task.WhenAll` | `UniTask.WhenAll` |
| `Task.WhenAny` | `UniTask.WhenAny` | | `Task.WhenAny` | `UniTask.WhenAny` |
| `Task.WhenEach` | `UniTask.WhenEach` |
| `Task.CompletedTask` | `UniTask.CompletedTask` | | `Task.CompletedTask` | `UniTask.CompletedTask` |
| `Task.FromException` | `UniTask.FromException` | | `Task.FromException` | `UniTask.FromException` |
| `Task.FromResult` | `UniTask.FromResult` | | `Task.FromResult` | `UniTask.FromResult` |
@ -1072,13 +1120,6 @@ or add `"com.cysharp.unitask": "https://github.com/Cysharp/UniTask.git?path=src/
If you want to set a target version, UniTask uses the `*.*.*` release tag so you can specify a version like `#2.1.0`. For example `https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask#2.1.0`. If you want to set a target version, UniTask uses the `*.*.*` release tag so you can specify a version like `#2.1.0`. For example `https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask#2.1.0`.
### Install via OpenUPM
The package is available on the [openupm registry](https://openupm.com). It's recommended to install it via [openupm-cli](https://github.com/openupm/openupm-cli).
```
openupm add com.cysharp.unitask
```
.NET Core .NET Core
--- ---
@ -1088,7 +1129,7 @@ For .NET Core, use NuGet.
UniTask of .NET Core version is a subset of Unity UniTask with PlayerLoop dependent methods removed. UniTask of .NET Core version is a subset of Unity UniTask with PlayerLoop dependent methods removed.
It runs at higher performance than the standard Task/ValueTask, but you should be careful to ignore the ExecutionContext/SynchronizationContext when using it. `AysncLocal` also does not work because it ignores ExecutionContext. It runs at higher performance than the standard Task/ValueTask, but you should be careful to ignore the ExecutionContext/SynchronizationContext when using it. `AsyncLocal` also does not work because it ignores ExecutionContext.
If you use UniTask internally, but provide ValueTask as an external API, you can write it like the following(Inspired by [PooledAwait](https://github.com/mgravell/PooledAwait)). If you use UniTask internally, but provide ValueTask as an external API, you can write it like the following(Inspired by [PooledAwait](https://github.com/mgravell/PooledAwait)).

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@ -1,10 +1,11 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFrameworks>netcoreapp3.1;netstandard2.1;netstandard2.0</TargetFrameworks> <TargetFrameworks>net6.0;net7.0;netstandard2.1;netstandard2.0</TargetFrameworks>
<AssemblyName>UniTask</AssemblyName> <AssemblyName>UniTask</AssemblyName>
<LangVersion>8.0</LangVersion> <LangVersion>8.0</LangVersion>
<RootNamespace>Cysharp.Threading.Tasks</RootNamespace> <RootNamespace>Cysharp.Threading.Tasks</RootNamespace>
<DefineConstants>UNITASK_NETCORE</DefineConstants>
<GenerateDocumentationFile>true</GenerateDocumentationFile> <GenerateDocumentationFile>true</GenerateDocumentationFile>
<NoWarn>$(NoWarn);CS1591</NoWarn> <NoWarn>$(NoWarn);CS1591</NoWarn>

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@ -2,7 +2,7 @@
<PropertyGroup> <PropertyGroup>
<OutputType>Exe</OutputType> <OutputType>Exe</OutputType>
<TargetFramework>netcoreapp3.1</TargetFramework> <TargetFramework>net7.0</TargetFramework>
<RootNamespace>NetCoreSandbox</RootNamespace> <RootNamespace>NetCoreSandbox</RootNamespace>
<IsPackable>false</IsPackable> <IsPackable>false</IsPackable>
</PropertyGroup> </PropertyGroup>

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@ -159,6 +159,30 @@ namespace NetCoreTests.Linq
list.Should().Equal(100, 200, 300, 400); list.Should().Equal(100, 200, 300, 400);
} }
[Fact]
public async Task AwaitForeachBreak()
{
var finallyCalled = false;
var enumerable = UniTaskAsyncEnumerable.Create<int>(async (writer, _) =>
{
try
{
await writer.YieldAsync(1);
}
finally
{
finallyCalled = true;
}
});
await foreach (var x in enumerable)
{
x.Should().Be(1);
break;
}
finallyCalled.Should().BeTrue();
}
async IAsyncEnumerable<int> Range(int from, int count) async IAsyncEnumerable<int> Range(int from, int count)
{ {
for (int i = 0; i < count; i++) for (int i = 0; i < count; i++)

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@ -0,0 +1,139 @@
#pragma warning disable CS1998
using System;
using System.Threading;
using System.Threading.Tasks;
using Cysharp.Threading.Tasks;
using Cysharp.Threading.Tasks.Linq;
using FluentAssertions;
using Xunit;
namespace NetCoreTests.Linq
{
public class MergeTest
{
[Fact]
public async Task TwoSource()
{
var semaphore = new SemaphoreSlim(1, 1);
var a = UniTaskAsyncEnumerable.Create<string>(async (writer, _) =>
{
await UniTask.SwitchToThreadPool();
await semaphore.WaitAsync();
await writer.YieldAsync("A1");
semaphore.Release();
await semaphore.WaitAsync();
await writer.YieldAsync("A2");
semaphore.Release();
});
var b = UniTaskAsyncEnumerable.Create<string>(async (writer, _) =>
{
await UniTask.SwitchToThreadPool();
await semaphore.WaitAsync();
await writer.YieldAsync("B1");
await writer.YieldAsync("B2");
semaphore.Release();
await semaphore.WaitAsync();
await writer.YieldAsync("B3");
semaphore.Release();
});
var result = await a.Merge(b).ToArrayAsync();
result.Should().Equal("A1", "B1", "B2", "A2", "B3");
}
[Fact]
public async Task ThreeSource()
{
var semaphore = new SemaphoreSlim(0, 1);
var a = UniTaskAsyncEnumerable.Create<string>(async (writer, _) =>
{
await UniTask.SwitchToThreadPool();
await semaphore.WaitAsync();
await writer.YieldAsync("A1");
semaphore.Release();
await semaphore.WaitAsync();
await writer.YieldAsync("A2");
semaphore.Release();
});
var b = UniTaskAsyncEnumerable.Create<string>(async (writer, _) =>
{
await UniTask.SwitchToThreadPool();
await semaphore.WaitAsync();
await writer.YieldAsync("B1");
await writer.YieldAsync("B2");
semaphore.Release();
await semaphore.WaitAsync();
await writer.YieldAsync("B3");
semaphore.Release();
});
var c = UniTaskAsyncEnumerable.Create<string>(async (writer, _) =>
{
await UniTask.SwitchToThreadPool();
await writer.YieldAsync("C1");
semaphore.Release();
});
var result = await a.Merge(b, c).ToArrayAsync();
result.Should().Equal("C1", "A1", "B1", "B2", "A2", "B3");
}
[Fact]
public async Task Throw()
{
var a = UniTaskAsyncEnumerable.Create<string>(async (writer, _) =>
{
await writer.YieldAsync("A1");
});
var b = UniTaskAsyncEnumerable.Create<string>(async (writer, _) =>
{
throw new UniTaskTestException();
});
var enumerator = a.Merge(b).GetAsyncEnumerator();
(await enumerator.MoveNextAsync()).Should().Be(true);
enumerator.Current.Should().Be("A1");
await Assert.ThrowsAsync<UniTaskTestException>(async () => await enumerator.MoveNextAsync());
}
[Fact]
public async Task Cancel()
{
var cts = new CancellationTokenSource();
var a = UniTaskAsyncEnumerable.Create<string>(async (writer, _) =>
{
await writer.YieldAsync("A1");
});
var b = UniTaskAsyncEnumerable.Create<string>(async (writer, _) =>
{
await writer.YieldAsync("B1");
});
var enumerator = a.Merge(b).GetAsyncEnumerator(cts.Token);
(await enumerator.MoveNextAsync()).Should().Be(true);
enumerator.Current.Should().Be("A1");
cts.Cancel();
await Assert.ThrowsAsync<OperationCanceledException>(async () => await enumerator.MoveNextAsync());
}
}
}

View File

@ -0,0 +1,45 @@
#pragma warning disable CS1998
using System;
using System.Threading.Tasks;
using Cysharp.Threading.Tasks;
using Xunit;
namespace NetCoreTests
{
public class TaskExtensionsTest
{
[Fact]
public async Task PropagateException()
{
await Assert.ThrowsAsync<InvalidOperationException>(async () =>
{
await ThrowAsync().AsUniTask();
});
await Assert.ThrowsAsync<InvalidOperationException>(async () =>
{
await ThrowOrValueAsync().AsUniTask();
});
}
[Fact]
public async Task PropagateExceptionWhenAll()
{
await Assert.ThrowsAsync<InvalidOperationException>(async () =>
{
await Task.WhenAll(ThrowAsync(), ThrowAsync()).AsUniTask();
});
}
async Task ThrowAsync()
{
throw new InvalidOperationException();
}
async Task<int> ThrowOrValueAsync()
{
throw new InvalidOperationException();
}
}
}

View File

@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>netcoreapp3.1</TargetFramework> <TargetFramework>net7.0</TargetFramework>
<IsPackable>false</IsPackable> <IsPackable>false</IsPackable>

View File

@ -0,0 +1,80 @@
using System.Threading.Tasks;
using Cysharp.Threading.Tasks;
using FluentAssertions;
using NetCoreTests.Linq;
using Xunit;
namespace NetCoreTests
{
public class AutoResetUniTaskCompletionSourceTest
{
[Fact]
public async Task SetResultAfterReturn()
{
var source1 = AutoResetUniTaskCompletionSource.Create();
source1.TrySetResult();
await source1.Task;
source1.TrySetResult().Should().BeFalse();
var source2 = AutoResetUniTaskCompletionSource.Create();
source2.TrySetResult();
await source2.Task;
source2.TrySetResult().Should().BeFalse();
}
[Fact]
public async Task SetCancelAfterReturn()
{
var source = AutoResetUniTaskCompletionSource.Create();
source.TrySetResult();
await source.Task;
source.TrySetCanceled().Should().BeFalse();
}
[Fact]
public async Task SetExceptionAfterReturn()
{
var source = AutoResetUniTaskCompletionSource.Create();
source.TrySetResult();
await source.Task;
source.TrySetException(new UniTaskTestException()).Should().BeFalse();
}
[Fact]
public async Task SetResultWithValueAfterReturn()
{
var source1 = AutoResetUniTaskCompletionSource<int>.Create();
source1.TrySetResult(100);
(await source1.Task).Should().Be(100);
source1.TrySetResult(100).Should().BeFalse();
var source2 = AutoResetUniTaskCompletionSource.Create();
source2.TrySetResult();
await source2.Task;
source2.TrySetResult().Should().BeFalse();
}
[Fact]
public async Task SetCancelWithValueAfterReturn()
{
var source = AutoResetUniTaskCompletionSource<int>.Create();
source.TrySetResult(100);
(await source.Task).Should().Be(100);
source.TrySetCanceled().Should().BeFalse();
}
[Fact]
public async Task SetExceptionWithValueAfterReturn()
{
var source = AutoResetUniTaskCompletionSource<int>.Create();
source.TrySetResult(100);
(await source.Task).Should().Be(100);
source.TrySetException(new UniTaskTestException()).Should().BeFalse();
}
}
}

View File

@ -0,0 +1,69 @@
using Cysharp.Threading.Tasks;
using FluentAssertions;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xunit;
namespace NetCoreTests
{
public class WhenEachTest
{
[Fact]
public async Task Each()
{
var a = Delay(1, 3000);
var b = Delay(2, 1000);
var c = Delay(3, 2000);
var l = new List<int>();
await foreach (var item in UniTask.WhenEach(a, b, c))
{
l.Add(item.Result);
}
l.Should().Equal(2, 3, 1);
}
[Fact]
public async Task Error()
{
var a = Delay2(1, 3000);
var b = Delay2(2, 1000);
var c = Delay2(3, 2000);
var l = new List<WhenEachResult<int>>();
await foreach (var item in UniTask.WhenEach(a, b, c))
{
l.Add(item);
}
l[0].IsCompletedSuccessfully.Should().BeTrue();
l[0].IsFaulted.Should().BeFalse();
l[0].Result.Should().Be(2);
l[1].IsCompletedSuccessfully.Should().BeFalse();
l[1].IsFaulted.Should().BeTrue();
l[1].Exception.Message.Should().Be("ERROR");
l[2].IsCompletedSuccessfully.Should().BeTrue();
l[2].IsFaulted.Should().BeFalse();
l[2].Result.Should().Be(1);
}
async UniTask<int> Delay(int id, int sleep)
{
await Task.Delay(sleep);
return id;
}
async UniTask<int> Delay2(int id, int sleep)
{
await Task.Delay(sleep);
if (id == 3) throw new Exception("ERROR");
return id;
}
}
}

View File

@ -7,6 +7,7 @@ using System;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using System.Runtime.ExceptionServices; using System.Runtime.ExceptionServices;
using System.Threading; using System.Threading;
using UnityEngine.AddressableAssets;
using UnityEngine.ResourceManagement.AsyncOperations; using UnityEngine.ResourceManagement.AsyncOperations;
namespace Cysharp.Threading.Tasks namespace Cysharp.Threading.Tasks
@ -20,12 +21,12 @@ namespace Cysharp.Threading.Tasks
return ToUniTask(handle).GetAwaiter(); return ToUniTask(handle).GetAwaiter();
} }
public static UniTask WithCancellation(this AsyncOperationHandle handle, CancellationToken cancellationToken) public static UniTask WithCancellation(this AsyncOperationHandle handle, CancellationToken cancellationToken, bool cancelImmediately = false, bool autoReleaseWhenCanceled = false)
{ {
return ToUniTask(handle, cancellationToken: cancellationToken); return ToUniTask(handle, cancellationToken: cancellationToken, cancelImmediately: cancelImmediately, autoReleaseWhenCanceled: autoReleaseWhenCanceled);
} }
public static UniTask ToUniTask(this AsyncOperationHandle handle, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken)) public static UniTask ToUniTask(this AsyncOperationHandle handle, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false, bool autoReleaseWhenCanceled = false)
{ {
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled(cancellationToken); if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled(cancellationToken);
@ -44,7 +45,7 @@ namespace Cysharp.Threading.Tasks
return UniTask.CompletedTask; return UniTask.CompletedTask;
} }
return new UniTask(AsyncOperationHandleConfiguredSource.Create(handle, timing, progress, cancellationToken, out var token), token); return new UniTask(AsyncOperationHandleConfiguredSource.Create(handle, timing, progress, cancellationToken, cancelImmediately, autoReleaseWhenCanceled, out var token), token);
} }
public struct AsyncOperationHandleAwaiter : ICriticalNotifyCompletion public struct AsyncOperationHandleAwaiter : ICriticalNotifyCompletion
@ -103,20 +104,23 @@ namespace Cysharp.Threading.Tasks
TaskPool.RegisterSizeGetter(typeof(AsyncOperationHandleConfiguredSource), () => pool.Size); TaskPool.RegisterSizeGetter(typeof(AsyncOperationHandleConfiguredSource), () => pool.Size);
} }
readonly Action<AsyncOperationHandle> continuationAction; readonly Action<AsyncOperationHandle> completedCallback;
AsyncOperationHandle handle; AsyncOperationHandle handle;
CancellationToken cancellationToken; CancellationToken cancellationToken;
CancellationTokenRegistration cancellationTokenRegistration;
IProgress<float> progress; IProgress<float> progress;
bool autoReleaseWhenCanceled;
bool cancelImmediately;
bool completed; bool completed;
UniTaskCompletionSourceCore<AsyncUnit> core; UniTaskCompletionSourceCore<AsyncUnit> core;
AsyncOperationHandleConfiguredSource() AsyncOperationHandleConfiguredSource()
{ {
continuationAction = Continuation; completedCallback = HandleCompleted;
} }
public static IUniTaskSource Create(AsyncOperationHandle handle, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, out short token) public static IUniTaskSource Create(AsyncOperationHandle handle, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, bool cancelImmediately, bool autoReleaseWhenCanceled, out short token)
{ {
if (cancellationToken.IsCancellationRequested) if (cancellationToken.IsCancellationRequested)
{ {
@ -131,31 +135,52 @@ namespace Cysharp.Threading.Tasks
result.handle = handle; result.handle = handle;
result.progress = progress; result.progress = progress;
result.cancellationToken = cancellationToken; result.cancellationToken = cancellationToken;
result.cancelImmediately = cancelImmediately;
result.autoReleaseWhenCanceled = autoReleaseWhenCanceled;
result.completed = false; result.completed = false;
if (cancelImmediately && cancellationToken.CanBeCanceled)
{
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
{
var promise = (AsyncOperationHandleConfiguredSource)state;
if (promise.autoReleaseWhenCanceled && promise.handle.IsValid())
{
Addressables.Release(promise.handle);
}
promise.core.TrySetCanceled(promise.cancellationToken);
}, result);
}
TaskTracker.TrackActiveTask(result, 3); TaskTracker.TrackActiveTask(result, 3);
PlayerLoopHelper.AddAction(timing, result); PlayerLoopHelper.AddAction(timing, result);
handle.Completed += result.continuationAction; handle.Completed += result.completedCallback;
token = result.core.Version; token = result.core.Version;
return result; return result;
} }
void Continuation(AsyncOperationHandle _) void HandleCompleted(AsyncOperationHandle _)
{ {
handle.Completed -= continuationAction; if (handle.IsValid())
{
handle.Completed -= completedCallback;
}
if (completed) if (completed)
{ {
TryReturn(); return;
} }
else
{
completed = true; completed = true;
if (cancellationToken.IsCancellationRequested) if (cancellationToken.IsCancellationRequested)
{ {
if (autoReleaseWhenCanceled && handle.IsValid())
{
Addressables.Release(handle);
}
core.TrySetCanceled(cancellationToken); core.TrySetCanceled(cancellationToken);
} }
else if (handle.Status == AsyncOperationStatus.Failed) else if (handle.Status == AsyncOperationStatus.Failed)
@ -167,12 +192,25 @@ namespace Cysharp.Threading.Tasks
core.TrySetResult(AsyncUnit.Default); core.TrySetResult(AsyncUnit.Default);
} }
} }
}
public void GetResult(short token) public void GetResult(short token)
{
try
{ {
core.GetResult(token); core.GetResult(token);
} }
finally
{
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
{
TryReturn();
}
else
{
TaskTracker.RemoveTracking(this);
}
}
}
public UniTaskStatus GetStatus(short token) public UniTaskStatus GetStatus(short token)
{ {
@ -193,20 +231,23 @@ namespace Cysharp.Threading.Tasks
{ {
if (completed) if (completed)
{ {
TryReturn();
return false; return false;
} }
if (cancellationToken.IsCancellationRequested) if (cancellationToken.IsCancellationRequested)
{ {
completed = true; completed = true;
if (autoReleaseWhenCanceled && handle.IsValid())
{
Addressables.Release(handle);
}
core.TrySetCanceled(cancellationToken); core.TrySetCanceled(cancellationToken);
return false; return false;
} }
if (progress != null && handle.IsValid()) if (progress != null && handle.IsValid())
{ {
progress.Report(handle.PercentComplete); progress.Report(handle.GetDownloadStatus().Percent);
} }
return true; return true;
@ -219,6 +260,7 @@ namespace Cysharp.Threading.Tasks
handle = default; handle = default;
progress = default; progress = default;
cancellationToken = default; cancellationToken = default;
cancellationTokenRegistration.Dispose();
return pool.TryPush(this); return pool.TryPush(this);
} }
} }
@ -232,12 +274,12 @@ namespace Cysharp.Threading.Tasks
return ToUniTask(handle).GetAwaiter(); return ToUniTask(handle).GetAwaiter();
} }
public static UniTask<T> WithCancellation<T>(this AsyncOperationHandle<T> handle, CancellationToken cancellationToken) public static UniTask<T> WithCancellation<T>(this AsyncOperationHandle<T> handle, CancellationToken cancellationToken, bool cancelImmediately = false, bool autoReleaseWhenCanceled = false)
{ {
return ToUniTask(handle, cancellationToken: cancellationToken); return ToUniTask(handle, cancellationToken: cancellationToken, cancelImmediately: cancelImmediately, autoReleaseWhenCanceled: autoReleaseWhenCanceled);
} }
public static UniTask<T> ToUniTask<T>(this AsyncOperationHandle<T> handle, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken)) public static UniTask<T> ToUniTask<T>(this AsyncOperationHandle<T> handle, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false, bool autoReleaseWhenCanceled = false)
{ {
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<T>(cancellationToken); if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<T>(cancellationToken);
@ -255,7 +297,7 @@ namespace Cysharp.Threading.Tasks
return UniTask.FromResult(handle.Result); return UniTask.FromResult(handle.Result);
} }
return new UniTask<T>(AsyncOperationHandleConfiguredSource<T>.Create(handle, timing, progress, cancellationToken, out var token), token); return new UniTask<T>(AsyncOperationHandleConfiguredSource<T>.Create(handle, timing, progress, cancellationToken, cancelImmediately, autoReleaseWhenCanceled, out var token), token);
} }
sealed class AsyncOperationHandleConfiguredSource<T> : IUniTaskSource<T>, IPlayerLoopItem, ITaskPoolNode<AsyncOperationHandleConfiguredSource<T>> sealed class AsyncOperationHandleConfiguredSource<T> : IUniTaskSource<T>, IPlayerLoopItem, ITaskPoolNode<AsyncOperationHandleConfiguredSource<T>>
@ -269,20 +311,23 @@ namespace Cysharp.Threading.Tasks
TaskPool.RegisterSizeGetter(typeof(AsyncOperationHandleConfiguredSource<T>), () => pool.Size); TaskPool.RegisterSizeGetter(typeof(AsyncOperationHandleConfiguredSource<T>), () => pool.Size);
} }
readonly Action<AsyncOperationHandle<T>> continuationAction; readonly Action<AsyncOperationHandle<T>> completedCallback;
AsyncOperationHandle<T> handle; AsyncOperationHandle<T> handle;
CancellationToken cancellationToken; CancellationToken cancellationToken;
CancellationTokenRegistration cancellationTokenRegistration;
IProgress<float> progress; IProgress<float> progress;
bool autoReleaseWhenCanceled;
bool cancelImmediately;
bool completed; bool completed;
UniTaskCompletionSourceCore<T> core; UniTaskCompletionSourceCore<T> core;
AsyncOperationHandleConfiguredSource() AsyncOperationHandleConfiguredSource()
{ {
continuationAction = Continuation; completedCallback = HandleCompleted;
} }
public static IUniTaskSource<T> Create(AsyncOperationHandle<T> handle, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, out short token) public static IUniTaskSource<T> Create(AsyncOperationHandle<T> handle, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, bool cancelImmediately, bool autoReleaseWhenCanceled, out short token)
{ {
if (cancellationToken.IsCancellationRequested) if (cancellationToken.IsCancellationRequested)
{ {
@ -298,30 +343,50 @@ namespace Cysharp.Threading.Tasks
result.cancellationToken = cancellationToken; result.cancellationToken = cancellationToken;
result.completed = false; result.completed = false;
result.progress = progress; result.progress = progress;
result.autoReleaseWhenCanceled = autoReleaseWhenCanceled;
result.cancelImmediately = cancelImmediately;
if (cancelImmediately && cancellationToken.CanBeCanceled)
{
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
{
var promise = (AsyncOperationHandleConfiguredSource<T>)state;
if (promise.autoReleaseWhenCanceled && promise.handle.IsValid())
{
Addressables.Release(promise.handle);
}
promise.core.TrySetCanceled(promise.cancellationToken);
}, result);
}
TaskTracker.TrackActiveTask(result, 3); TaskTracker.TrackActiveTask(result, 3);
PlayerLoopHelper.AddAction(timing, result); PlayerLoopHelper.AddAction(timing, result);
handle.Completed += result.continuationAction; handle.Completed += result.completedCallback;
token = result.core.Version; token = result.core.Version;
return result; return result;
} }
void Continuation(AsyncOperationHandle<T> argHandle) void HandleCompleted(AsyncOperationHandle<T> argHandle)
{ {
handle.Completed -= continuationAction; if (handle.IsValid())
{
handle.Completed -= completedCallback;
}
if (completed) if (completed)
{ {
TryReturn(); return;
} }
else
{
completed = true; completed = true;
if (cancellationToken.IsCancellationRequested) if (cancellationToken.IsCancellationRequested)
{ {
if (autoReleaseWhenCanceled && handle.IsValid())
{
Addressables.Release(handle);
}
core.TrySetCanceled(cancellationToken); core.TrySetCanceled(cancellationToken);
} }
else if (argHandle.Status == AsyncOperationStatus.Failed) else if (argHandle.Status == AsyncOperationStatus.Failed)
@ -333,12 +398,25 @@ namespace Cysharp.Threading.Tasks
core.TrySetResult(argHandle.Result); core.TrySetResult(argHandle.Result);
} }
} }
}
public T GetResult(short token) public T GetResult(short token)
{
try
{ {
return core.GetResult(token); return core.GetResult(token);
} }
finally
{
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
{
TryReturn();
}
else
{
TaskTracker.RemoveTracking(this);
}
}
}
void IUniTaskSource.GetResult(short token) void IUniTaskSource.GetResult(short token)
{ {
@ -364,20 +442,23 @@ namespace Cysharp.Threading.Tasks
{ {
if (completed) if (completed)
{ {
TryReturn();
return false; return false;
} }
if (cancellationToken.IsCancellationRequested) if (cancellationToken.IsCancellationRequested)
{ {
completed = true; completed = true;
if (autoReleaseWhenCanceled && handle.IsValid())
{
Addressables.Release(handle);
}
core.TrySetCanceled(cancellationToken); core.TrySetCanceled(cancellationToken);
return false; return false;
} }
if (progress != null && handle.IsValid()) if (progress != null && handle.IsValid())
{ {
progress.Report(handle.PercentComplete); progress.Report(handle.GetDownloadStatus().Percent);
} }
return true; return true;
@ -390,6 +471,7 @@ namespace Cysharp.Threading.Tasks
handle = default; handle = default;
progress = default; progress = default;
cancellationToken = default; cancellationToken = default;
cancellationTokenRegistration.Dispose();
return pool.TryPush(this); return pool.TryPush(this);
} }
} }

View File

@ -2,7 +2,8 @@
"name": "UniTask.Addressables", "name": "UniTask.Addressables",
"references": [ "references": [
"UniTask", "UniTask",
"Unity.ResourceManager" "Unity.ResourceManager",
"Unity.Addressables"
], ],
"includePlatforms": [], "includePlatforms": [],
"excludePlatforms": [], "excludePlatforms": [],

View File

@ -144,22 +144,20 @@ namespace Cysharp.Threading.Tasks
} }
readonly TweenCallback onCompleteCallbackDelegate; readonly TweenCallback onCompleteCallbackDelegate;
readonly TweenCallback onUpdateDelegate;
Tween tween; Tween tween;
TweenCancelBehaviour cancelBehaviour; TweenCancelBehaviour cancelBehaviour;
CancellationToken cancellationToken; CancellationToken cancellationToken;
CancellationTokenRegistration cancellationRegistration;
CallbackType callbackType; CallbackType callbackType;
bool canceled; bool canceled;
TweenCallback originalUpdateAction;
TweenCallback originalCompleteAction; TweenCallback originalCompleteAction;
UniTaskCompletionSourceCore<AsyncUnit> core; UniTaskCompletionSourceCore<AsyncUnit> core;
TweenConfiguredSource() TweenConfiguredSource()
{ {
onCompleteCallbackDelegate = OnCompleteCallbackDelegate; onCompleteCallbackDelegate = OnCompleteCallbackDelegate;
onUpdateDelegate = OnUpdate;
} }
public static IUniTaskSource Create(Tween tween, TweenCancelBehaviour cancelBehaviour, CancellationToken cancellationToken, CallbackType callbackType, out short token) public static IUniTaskSource Create(Tween tween, TweenCancelBehaviour cancelBehaviour, CancellationToken cancellationToken, CallbackType callbackType, out short token)
@ -179,17 +177,8 @@ namespace Cysharp.Threading.Tasks
result.cancelBehaviour = cancelBehaviour; result.cancelBehaviour = cancelBehaviour;
result.cancellationToken = cancellationToken; result.cancellationToken = cancellationToken;
result.callbackType = callbackType; result.callbackType = callbackType;
result.originalUpdateAction = tween.onUpdate;
result.canceled = false; result.canceled = false;
if (result.originalUpdateAction == result.onUpdateDelegate)
{
result.originalUpdateAction = null;
}
tween.onUpdate = result.onUpdateDelegate;
switch (callbackType) switch (callbackType)
{ {
case CallbackType.Kill: case CallbackType.Kill:
@ -225,6 +214,50 @@ namespace Cysharp.Threading.Tasks
result.originalCompleteAction = null; result.originalCompleteAction = null;
} }
if (cancellationToken.CanBeCanceled)
{
result.cancellationRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(x =>
{
var source = (TweenConfiguredSource)x;
switch (source.cancelBehaviour)
{
case TweenCancelBehaviour.Kill:
default:
source.tween.Kill(false);
break;
case TweenCancelBehaviour.KillAndCancelAwait:
source.canceled = true;
source.tween.Kill(false);
break;
case TweenCancelBehaviour.KillWithCompleteCallback:
source.tween.Kill(true);
break;
case TweenCancelBehaviour.KillWithCompleteCallbackAndCancelAwait:
source.canceled = true;
source.tween.Kill(true);
break;
case TweenCancelBehaviour.Complete:
source.tween.Complete(false);
break;
case TweenCancelBehaviour.CompleteAndCancelAwait:
source.canceled = true;
source.tween.Complete(false);
break;
case TweenCancelBehaviour.CompleteWithSequenceCallback:
source.tween.Complete(true);
break;
case TweenCancelBehaviour.CompleteWithSequenceCallbackAndCancelAwait:
source.canceled = true;
source.tween.Complete(true);
break;
case TweenCancelBehaviour.CancelAwait:
source.RestoreOriginalCallback();
source.core.TrySetCanceled(source.cancellationToken);
break;
}
}, result);
}
TaskTracker.TrackActiveTask(result, 3); TaskTracker.TrackActiveTask(result, 3);
token = result.core.Version; token = result.core.Version;
@ -255,77 +288,6 @@ namespace Cysharp.Threading.Tasks
} }
} }
void OnUpdate()
{
originalUpdateAction?.Invoke();
if (!cancellationToken.IsCancellationRequested)
{
return;
}
switch (this.cancelBehaviour)
{
case TweenCancelBehaviour.Kill:
default:
this.tween.Kill(false);
break;
case TweenCancelBehaviour.KillAndCancelAwait:
this.canceled = true;
this.tween.Kill(false);
break;
case TweenCancelBehaviour.KillWithCompleteCallback:
this.tween.Kill(true);
break;
case TweenCancelBehaviour.KillWithCompleteCallbackAndCancelAwait:
this.canceled = true;
this.tween.Kill(true);
break;
case TweenCancelBehaviour.Complete:
this.tween.Complete(false);
break;
case TweenCancelBehaviour.CompleteAndCancelAwait:
this.canceled = true;
this.tween.Complete(false);
break;
case TweenCancelBehaviour.CompleteWithSequenceCallback:
this.tween.Complete(true);
break;
case TweenCancelBehaviour.CompleteWithSequenceCallbackAndCancelAwait:
this.canceled = true;
this.tween.Complete(true);
break;
case TweenCancelBehaviour.CancelAwait:
// restore to original callback
switch (callbackType)
{
case CallbackType.Kill:
tween.onKill = originalCompleteAction;
break;
case CallbackType.Complete:
tween.onComplete = originalCompleteAction;
break;
case CallbackType.Pause:
tween.onPause = originalCompleteAction;
break;
case CallbackType.Play:
tween.onPlay = originalCompleteAction;
break;
case CallbackType.Rewind:
tween.onRewind = originalCompleteAction;
break;
case CallbackType.StepComplete:
tween.onStepComplete = originalCompleteAction;
break;
default:
break;
}
this.core.TrySetCanceled(this.cancellationToken);
break;
}
}
static void DoCancelBeforeCreate(Tween tween, TweenCancelBehaviour tweenCancelBehaviour) static void DoCancelBeforeCreate(Tween tween, TweenCancelBehaviour tweenCancelBehaviour)
{ {
@ -392,8 +354,18 @@ namespace Cysharp.Threading.Tasks
{ {
TaskTracker.RemoveTracking(this); TaskTracker.RemoveTracking(this);
core.Reset(); core.Reset();
tween.onUpdate = originalUpdateAction; cancellationRegistration.Dispose();
RestoreOriginalCallback();
tween = default;
cancellationToken = default;
originalCompleteAction = default;
return pool.TryPush(this);
}
void RestoreOriginalCallback()
{
switch (callbackType) switch (callbackType)
{ {
case CallbackType.Kill: case CallbackType.Kill:
@ -417,12 +389,6 @@ namespace Cysharp.Threading.Tasks
default: default:
break; break;
} }
tween = default;
cancellationToken = default;
originalUpdateAction = default;
originalCompleteAction = default;
return pool.TryPush(this);
} }
} }
} }

View File

@ -16,6 +16,11 @@
"name": "com.unity.textmeshpro", "name": "com.unity.textmeshpro",
"expression": "", "expression": "",
"define": "UNITASK_TEXTMESHPRO_SUPPORT" "define": "UNITASK_TEXTMESHPRO_SUPPORT"
},
{
"name": "com.unity.ugui",
"expression": "2.0.0",
"define": "UNITASK_TEXTMESHPRO_SUPPORT"
} }
], ],
"noEngineReferences": false "noEngineReferences": false

View File

@ -1,4 +1,9 @@
#pragma warning disable CS1591 #pragma warning disable CS1591
#pragma warning disable CS0108
#if (UNITASK_NETCORE && !NETSTANDARD2_0) || UNITY_2022_3_OR_NEWER
#define SUPPORT_VALUETASK
#endif
using System; using System;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
@ -19,9 +24,8 @@ namespace Cysharp.Threading.Tasks
// similar as IValueTaskSource // similar as IValueTaskSource
public interface IUniTaskSource public interface IUniTaskSource
#if !UNITY_2018_3_OR_NEWER && !NETSTANDARD2_0 #if SUPPORT_VALUETASK
: System.Threading.Tasks.Sources.IValueTaskSource : System.Threading.Tasks.Sources.IValueTaskSource
#pragma warning disable CS0108
#endif #endif
{ {
UniTaskStatus GetStatus(short token); UniTaskStatus GetStatus(short token);
@ -30,8 +34,7 @@ namespace Cysharp.Threading.Tasks
UniTaskStatus UnsafeGetStatus(); // only for debug use. UniTaskStatus UnsafeGetStatus(); // only for debug use.
#if !UNITY_2018_3_OR_NEWER && !NETSTANDARD2_0 #if SUPPORT_VALUETASK
#pragma warning restore CS0108
System.Threading.Tasks.Sources.ValueTaskSourceStatus System.Threading.Tasks.Sources.IValueTaskSource.GetStatus(short token) System.Threading.Tasks.Sources.ValueTaskSourceStatus System.Threading.Tasks.Sources.IValueTaskSource.GetStatus(short token)
{ {
@ -53,13 +56,13 @@ namespace Cysharp.Threading.Tasks
} }
public interface IUniTaskSource<out T> : IUniTaskSource public interface IUniTaskSource<out T> : IUniTaskSource
#if !UNITY_2018_3_OR_NEWER && !NETSTANDARD2_0 #if SUPPORT_VALUETASK
, System.Threading.Tasks.Sources.IValueTaskSource<T> , System.Threading.Tasks.Sources.IValueTaskSource<T>
#endif #endif
{ {
new T GetResult(short token); new T GetResult(short token);
#if !UNITY_2018_3_OR_NEWER && !NETSTANDARD2_0 #if SUPPORT_VALUETASK
new public UniTaskStatus GetStatus(short token) new public UniTaskStatus GetStatus(short token)
{ {

View File

@ -39,7 +39,7 @@ namespace Cysharp.Threading.Tasks.Internal
} }
[MethodImpl(MethodImplOptions.NoInlining)] [MethodImpl(MethodImplOptions.NoInlining)]
public static void ThrowArgumentException<T>(string message) public static void ThrowArgumentException(string message)
{ {
throw new ArgumentException(message); throw new ArgumentException(message);
} }

View File

@ -52,6 +52,7 @@ namespace Cysharp.Threading.Tasks.Linq
public UniTask DisposeAsync() public UniTask DisposeAsync()
{ {
TaskTracker.RemoveTracking(this); TaskTracker.RemoveTracking(this);
writer.Dispose();
return default; return default;
} }
@ -127,7 +128,7 @@ namespace Cysharp.Threading.Tasks.Linq
} }
} }
sealed class AsyncWriter : IUniTaskSource, IAsyncWriter<T> sealed class AsyncWriter : IUniTaskSource, IAsyncWriter<T>, IDisposable
{ {
readonly _Create enumerator; readonly _Create enumerator;
@ -138,6 +139,15 @@ namespace Cysharp.Threading.Tasks.Linq
this.enumerator = enumerator; this.enumerator = enumerator;
} }
public void Dispose()
{
var status = core.GetStatus(core.Version);
if (status == UniTaskStatus.Pending)
{
core.TrySetCanceled();
}
}
public void GetResult(short token) public void GetResult(short token)
{ {
core.GetResult(token); core.GetResult(token);

View File

@ -0,0 +1,234 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using Cysharp.Threading.Tasks.Internal;
namespace Cysharp.Threading.Tasks.Linq
{
public static partial class UniTaskAsyncEnumerable
{
public static IUniTaskAsyncEnumerable<T> Merge<T>(this IUniTaskAsyncEnumerable<T> first, IUniTaskAsyncEnumerable<T> second)
{
Error.ThrowArgumentNullException(first, nameof(first));
Error.ThrowArgumentNullException(second, nameof(second));
return new Merge<T>(new [] { first, second });
}
public static IUniTaskAsyncEnumerable<T> Merge<T>(this IUniTaskAsyncEnumerable<T> first, IUniTaskAsyncEnumerable<T> second, IUniTaskAsyncEnumerable<T> third)
{
Error.ThrowArgumentNullException(first, nameof(first));
Error.ThrowArgumentNullException(second, nameof(second));
Error.ThrowArgumentNullException(third, nameof(third));
return new Merge<T>(new[] { first, second, third });
}
public static IUniTaskAsyncEnumerable<T> Merge<T>(this IEnumerable<IUniTaskAsyncEnumerable<T>> sources)
{
return sources is IUniTaskAsyncEnumerable<T>[] array
? new Merge<T>(array)
: new Merge<T>(sources.ToArray());
}
public static IUniTaskAsyncEnumerable<T> Merge<T>(params IUniTaskAsyncEnumerable<T>[] sources)
{
return new Merge<T>(sources);
}
}
internal sealed class Merge<T> : IUniTaskAsyncEnumerable<T>
{
readonly IUniTaskAsyncEnumerable<T>[] sources;
public Merge(IUniTaskAsyncEnumerable<T>[] sources)
{
if (sources.Length <= 0)
{
Error.ThrowArgumentException("No source async enumerable to merge");
}
this.sources = sources;
}
public IUniTaskAsyncEnumerator<T> GetAsyncEnumerator(CancellationToken cancellationToken = default)
=> new _Merge(sources, cancellationToken);
enum MergeSourceState
{
Pending,
Running,
Completed,
}
sealed class _Merge : MoveNextSource, IUniTaskAsyncEnumerator<T>
{
static readonly Action<object> GetResultAtAction = GetResultAt;
readonly int length;
readonly IUniTaskAsyncEnumerator<T>[] enumerators;
readonly MergeSourceState[] states;
readonly Queue<(T, Exception, bool)> queuedResult = new Queue<(T, Exception, bool)>();
readonly CancellationToken cancellationToken;
int moveNextCompleted;
public T Current { get; private set; }
public _Merge(IUniTaskAsyncEnumerable<T>[] sources, CancellationToken cancellationToken)
{
this.cancellationToken = cancellationToken;
length = sources.Length;
states = ArrayPool<MergeSourceState>.Shared.Rent(length);
enumerators = ArrayPool<IUniTaskAsyncEnumerator<T>>.Shared.Rent(length);
for (var i = 0; i < length; i++)
{
enumerators[i] = sources[i].GetAsyncEnumerator(cancellationToken);
states[i] = (int)MergeSourceState.Pending;;
}
}
public UniTask<bool> MoveNextAsync()
{
cancellationToken.ThrowIfCancellationRequested();
completionSource.Reset();
Interlocked.Exchange(ref moveNextCompleted, 0);
if (HasQueuedResult() && Interlocked.CompareExchange(ref moveNextCompleted, 1, 0) == 0)
{
(T, Exception, bool) value;
lock (states)
{
value = queuedResult.Dequeue();
}
var resultValue = value.Item1;
var exception = value.Item2;
var hasNext = value.Item3;
if (exception != null)
{
completionSource.TrySetException(exception);
}
else
{
Current = resultValue;
completionSource.TrySetResult(hasNext);
}
return new UniTask<bool>(this, completionSource.Version);
}
for (var i = 0; i < length; i++)
{
lock (states)
{
if (states[i] == MergeSourceState.Pending)
{
states[i] = MergeSourceState.Running;
}
else
{
continue;
}
}
var awaiter = enumerators[i].MoveNextAsync().GetAwaiter();
if (awaiter.IsCompleted)
{
GetResultAt(i, awaiter);
}
else
{
awaiter.SourceOnCompleted(GetResultAtAction, StateTuple.Create(this, i, awaiter));
}
}
return new UniTask<bool>(this, completionSource.Version);
}
public async UniTask DisposeAsync()
{
for (var i = 0; i < length; i++)
{
await enumerators[i].DisposeAsync();
}
ArrayPool<MergeSourceState>.Shared.Return(states, true);
ArrayPool<IUniTaskAsyncEnumerator<T>>.Shared.Return(enumerators, true);
}
static void GetResultAt(object state)
{
using (var tuple = (StateTuple<_Merge, int, UniTask<bool>.Awaiter>)state)
{
tuple.Item1.GetResultAt(tuple.Item2, tuple.Item3);
}
}
void GetResultAt(int index, UniTask<bool>.Awaiter awaiter)
{
bool hasNext;
bool completedAll;
try
{
hasNext = awaiter.GetResult();
}
catch (Exception ex)
{
if (Interlocked.CompareExchange(ref moveNextCompleted, 1, 0) == 0)
{
completionSource.TrySetException(ex);
}
else
{
lock (states)
{
queuedResult.Enqueue((default, ex, default));
}
}
return;
}
lock (states)
{
states[index] = hasNext ? MergeSourceState.Pending : MergeSourceState.Completed;
completedAll = !hasNext && IsCompletedAll();
}
if (hasNext || completedAll)
{
if (Interlocked.CompareExchange(ref moveNextCompleted, 1, 0) == 0)
{
Current = enumerators[index].Current;
completionSource.TrySetResult(!completedAll);
}
else
{
lock (states)
{
queuedResult.Enqueue((enumerators[index].Current, null, !completedAll));
}
}
}
}
bool HasQueuedResult()
{
lock (states)
{
return queuedResult.Count > 0;
}
}
bool IsCompletedAll()
{
lock (states)
{
for (var i = 0; i < length; i++)
{
if (states[i] != MergeSourceState.Completed)
{
return false;
}
}
}
return true;
}
}
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: ca56812f160c45d0bacb4339819edf1a
timeCreated: 1694133666

View File

@ -4,38 +4,50 @@ namespace Cysharp.Threading.Tasks.Linq
{ {
public static partial class UniTaskAsyncEnumerable public static partial class UniTaskAsyncEnumerable
{ {
public static IUniTaskAsyncEnumerable<AsyncUnit> EveryUpdate(PlayerLoopTiming updateTiming = PlayerLoopTiming.Update) public static IUniTaskAsyncEnumerable<AsyncUnit> EveryUpdate(PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool cancelImmediately = false)
{ {
return new EveryUpdate(updateTiming); return new EveryUpdate(updateTiming, cancelImmediately);
} }
} }
internal class EveryUpdate : IUniTaskAsyncEnumerable<AsyncUnit> internal class EveryUpdate : IUniTaskAsyncEnumerable<AsyncUnit>
{ {
readonly PlayerLoopTiming updateTiming; readonly PlayerLoopTiming updateTiming;
readonly bool cancelImmediately;
public EveryUpdate(PlayerLoopTiming updateTiming) public EveryUpdate(PlayerLoopTiming updateTiming, bool cancelImmediately)
{ {
this.updateTiming = updateTiming; this.updateTiming = updateTiming;
this.cancelImmediately = cancelImmediately;
} }
public IUniTaskAsyncEnumerator<AsyncUnit> GetAsyncEnumerator(CancellationToken cancellationToken = default) public IUniTaskAsyncEnumerator<AsyncUnit> GetAsyncEnumerator(CancellationToken cancellationToken = default)
{ {
return new _EveryUpdate(updateTiming, cancellationToken); return new _EveryUpdate(updateTiming, cancellationToken, cancelImmediately);
} }
class _EveryUpdate : MoveNextSource, IUniTaskAsyncEnumerator<AsyncUnit>, IPlayerLoopItem class _EveryUpdate : MoveNextSource, IUniTaskAsyncEnumerator<AsyncUnit>, IPlayerLoopItem
{ {
readonly PlayerLoopTiming updateTiming; readonly PlayerLoopTiming updateTiming;
CancellationToken cancellationToken; readonly CancellationToken cancellationToken;
readonly CancellationTokenRegistration cancellationTokenRegistration;
bool disposed; bool disposed;
public _EveryUpdate(PlayerLoopTiming updateTiming, CancellationToken cancellationToken) public _EveryUpdate(PlayerLoopTiming updateTiming, CancellationToken cancellationToken, bool cancelImmediately)
{ {
this.updateTiming = updateTiming; this.updateTiming = updateTiming;
this.cancellationToken = cancellationToken; this.cancellationToken = cancellationToken;
if (cancelImmediately && cancellationToken.CanBeCanceled)
{
cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
{
var source = (_EveryUpdate)state;
source.completionSource.TrySetCanceled(source.cancellationToken);
}, this);
}
TaskTracker.TrackActiveTask(this, 2); TaskTracker.TrackActiveTask(this, 2);
PlayerLoopHelper.AddAction(updateTiming, this); PlayerLoopHelper.AddAction(updateTiming, this);
} }
@ -44,10 +56,14 @@ namespace Cysharp.Threading.Tasks.Linq
public UniTask<bool> MoveNextAsync() public UniTask<bool> MoveNextAsync()
{ {
// return false instead of throw if (disposed) return CompletedTasks.False;
if (disposed || cancellationToken.IsCancellationRequested) return CompletedTasks.False;
completionSource.Reset(); completionSource.Reset();
if (cancellationToken.IsCancellationRequested)
{
completionSource.TrySetCanceled(cancellationToken);
}
return new UniTask<bool>(this, completionSource.Version); return new UniTask<bool>(this, completionSource.Version);
} }
@ -55,6 +71,7 @@ namespace Cysharp.Threading.Tasks.Linq
{ {
if (!disposed) if (!disposed)
{ {
cancellationTokenRegistration.Dispose();
disposed = true; disposed = true;
TaskTracker.RemoveTracking(this); TaskTracker.RemoveTracking(this);
} }
@ -63,7 +80,13 @@ namespace Cysharp.Threading.Tasks.Linq
public bool MoveNext() public bool MoveNext()
{ {
if (disposed || cancellationToken.IsCancellationRequested) if (cancellationToken.IsCancellationRequested)
{
completionSource.TrySetCanceled(cancellationToken);
return false;
}
if (disposed)
{ {
completionSource.TrySetResult(false); completionSource.TrySetResult(false);
return false; return false;

View File

@ -7,7 +7,7 @@ namespace Cysharp.Threading.Tasks.Linq
{ {
public static partial class UniTaskAsyncEnumerable public static partial class UniTaskAsyncEnumerable
{ {
public static IUniTaskAsyncEnumerable<TProperty> EveryValueChanged<TTarget, TProperty>(TTarget target, Func<TTarget, TProperty> propertySelector, PlayerLoopTiming monitorTiming = PlayerLoopTiming.Update, IEqualityComparer<TProperty> equalityComparer = null) public static IUniTaskAsyncEnumerable<TProperty> EveryValueChanged<TTarget, TProperty>(TTarget target, Func<TTarget, TProperty> propertySelector, PlayerLoopTiming monitorTiming = PlayerLoopTiming.Update, IEqualityComparer<TProperty> equalityComparer = null, bool cancelImmediately = false)
where TTarget : class where TTarget : class
{ {
var unityObject = target as UnityEngine.Object; var unityObject = target as UnityEngine.Object;
@ -15,11 +15,11 @@ namespace Cysharp.Threading.Tasks.Linq
if (isUnityObject) if (isUnityObject)
{ {
return new EveryValueChangedUnityObject<TTarget, TProperty>(target, propertySelector, equalityComparer ?? UnityEqualityComparer.GetDefault<TProperty>(), monitorTiming); return new EveryValueChangedUnityObject<TTarget, TProperty>(target, propertySelector, equalityComparer ?? UnityEqualityComparer.GetDefault<TProperty>(), monitorTiming, cancelImmediately);
} }
else else
{ {
return new EveryValueChangedStandardObject<TTarget, TProperty>(target, propertySelector, equalityComparer ?? UnityEqualityComparer.GetDefault<TProperty>(), monitorTiming); return new EveryValueChangedStandardObject<TTarget, TProperty>(target, propertySelector, equalityComparer ?? UnityEqualityComparer.GetDefault<TProperty>(), monitorTiming, cancelImmediately);
} }
} }
} }
@ -30,18 +30,20 @@ namespace Cysharp.Threading.Tasks.Linq
readonly Func<TTarget, TProperty> propertySelector; readonly Func<TTarget, TProperty> propertySelector;
readonly IEqualityComparer<TProperty> equalityComparer; readonly IEqualityComparer<TProperty> equalityComparer;
readonly PlayerLoopTiming monitorTiming; readonly PlayerLoopTiming monitorTiming;
readonly bool cancelImmediately;
public EveryValueChangedUnityObject(TTarget target, Func<TTarget, TProperty> propertySelector, IEqualityComparer<TProperty> equalityComparer, PlayerLoopTiming monitorTiming) public EveryValueChangedUnityObject(TTarget target, Func<TTarget, TProperty> propertySelector, IEqualityComparer<TProperty> equalityComparer, PlayerLoopTiming monitorTiming, bool cancelImmediately)
{ {
this.target = target; this.target = target;
this.propertySelector = propertySelector; this.propertySelector = propertySelector;
this.equalityComparer = equalityComparer; this.equalityComparer = equalityComparer;
this.monitorTiming = monitorTiming; this.monitorTiming = monitorTiming;
this.cancelImmediately = cancelImmediately;
} }
public IUniTaskAsyncEnumerator<TProperty> GetAsyncEnumerator(CancellationToken cancellationToken = default) public IUniTaskAsyncEnumerator<TProperty> GetAsyncEnumerator(CancellationToken cancellationToken = default)
{ {
return new _EveryValueChanged(target, propertySelector, equalityComparer, monitorTiming, cancellationToken); return new _EveryValueChanged(target, propertySelector, equalityComparer, monitorTiming, cancellationToken, cancelImmediately);
} }
sealed class _EveryValueChanged : MoveNextSource, IUniTaskAsyncEnumerator<TProperty>, IPlayerLoopItem sealed class _EveryValueChanged : MoveNextSource, IUniTaskAsyncEnumerator<TProperty>, IPlayerLoopItem
@ -50,13 +52,14 @@ namespace Cysharp.Threading.Tasks.Linq
readonly UnityEngine.Object targetAsUnityObject; readonly UnityEngine.Object targetAsUnityObject;
readonly IEqualityComparer<TProperty> equalityComparer; readonly IEqualityComparer<TProperty> equalityComparer;
readonly Func<TTarget, TProperty> propertySelector; readonly Func<TTarget, TProperty> propertySelector;
CancellationToken cancellationToken; readonly CancellationToken cancellationToken;
readonly CancellationTokenRegistration cancellationTokenRegistration;
bool first; bool first;
TProperty currentValue; TProperty currentValue;
bool disposed; bool disposed;
public _EveryValueChanged(TTarget target, Func<TTarget, TProperty> propertySelector, IEqualityComparer<TProperty> equalityComparer, PlayerLoopTiming monitorTiming, CancellationToken cancellationToken) public _EveryValueChanged(TTarget target, Func<TTarget, TProperty> propertySelector, IEqualityComparer<TProperty> equalityComparer, PlayerLoopTiming monitorTiming, CancellationToken cancellationToken, bool cancelImmediately)
{ {
this.target = target; this.target = target;
this.targetAsUnityObject = target as UnityEngine.Object; this.targetAsUnityObject = target as UnityEngine.Object;
@ -64,6 +67,16 @@ namespace Cysharp.Threading.Tasks.Linq
this.equalityComparer = equalityComparer; this.equalityComparer = equalityComparer;
this.cancellationToken = cancellationToken; this.cancellationToken = cancellationToken;
this.first = true; this.first = true;
if (cancelImmediately && cancellationToken.CanBeCanceled)
{
cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
{
var source = (_EveryValueChanged)state;
source.completionSource.TrySetCanceled(source.cancellationToken);
}, this);
}
TaskTracker.TrackActiveTask(this, 2); TaskTracker.TrackActiveTask(this, 2);
PlayerLoopHelper.AddAction(monitorTiming, this); PlayerLoopHelper.AddAction(monitorTiming, this);
} }
@ -72,8 +85,15 @@ namespace Cysharp.Threading.Tasks.Linq
public UniTask<bool> MoveNextAsync() public UniTask<bool> MoveNextAsync()
{ {
// return false instead of throw if (disposed) return CompletedTasks.False;
if (disposed || cancellationToken.IsCancellationRequested) return CompletedTasks.False;
completionSource.Reset();
if (cancellationToken.IsCancellationRequested)
{
completionSource.TrySetCanceled(cancellationToken);
return new UniTask<bool>(this, completionSource.Version);
}
if (first) if (first)
{ {
@ -86,7 +106,6 @@ namespace Cysharp.Threading.Tasks.Linq
return CompletedTasks.True; return CompletedTasks.True;
} }
completionSource.Reset();
return new UniTask<bool>(this, completionSource.Version); return new UniTask<bool>(this, completionSource.Version);
} }
@ -94,6 +113,7 @@ namespace Cysharp.Threading.Tasks.Linq
{ {
if (!disposed) if (!disposed)
{ {
cancellationTokenRegistration.Dispose();
disposed = true; disposed = true;
TaskTracker.RemoveTracking(this); TaskTracker.RemoveTracking(this);
} }
@ -102,13 +122,18 @@ namespace Cysharp.Threading.Tasks.Linq
public bool MoveNext() public bool MoveNext()
{ {
if (disposed || cancellationToken.IsCancellationRequested || targetAsUnityObject == null) // destroyed = cancel. if (disposed || targetAsUnityObject == null)
{ {
completionSource.TrySetResult(false); completionSource.TrySetResult(false);
DisposeAsync().Forget(); DisposeAsync().Forget();
return false; return false;
} }
if (cancellationToken.IsCancellationRequested)
{
completionSource.TrySetCanceled(cancellationToken);
return false;
}
TProperty nextValue = default(TProperty); TProperty nextValue = default(TProperty);
try try
{ {
@ -139,18 +164,20 @@ namespace Cysharp.Threading.Tasks.Linq
readonly Func<TTarget, TProperty> propertySelector; readonly Func<TTarget, TProperty> propertySelector;
readonly IEqualityComparer<TProperty> equalityComparer; readonly IEqualityComparer<TProperty> equalityComparer;
readonly PlayerLoopTiming monitorTiming; readonly PlayerLoopTiming monitorTiming;
readonly bool cancelImmediately;
public EveryValueChangedStandardObject(TTarget target, Func<TTarget, TProperty> propertySelector, IEqualityComparer<TProperty> equalityComparer, PlayerLoopTiming monitorTiming) public EveryValueChangedStandardObject(TTarget target, Func<TTarget, TProperty> propertySelector, IEqualityComparer<TProperty> equalityComparer, PlayerLoopTiming monitorTiming, bool cancelImmediately)
{ {
this.target = new WeakReference<TTarget>(target, false); this.target = new WeakReference<TTarget>(target, false);
this.propertySelector = propertySelector; this.propertySelector = propertySelector;
this.equalityComparer = equalityComparer; this.equalityComparer = equalityComparer;
this.monitorTiming = monitorTiming; this.monitorTiming = monitorTiming;
this.cancelImmediately = cancelImmediately;
} }
public IUniTaskAsyncEnumerator<TProperty> GetAsyncEnumerator(CancellationToken cancellationToken = default) public IUniTaskAsyncEnumerator<TProperty> GetAsyncEnumerator(CancellationToken cancellationToken = default)
{ {
return new _EveryValueChanged(target, propertySelector, equalityComparer, monitorTiming, cancellationToken); return new _EveryValueChanged(target, propertySelector, equalityComparer, monitorTiming, cancellationToken, cancelImmediately);
} }
sealed class _EveryValueChanged : MoveNextSource, IUniTaskAsyncEnumerator<TProperty>, IPlayerLoopItem sealed class _EveryValueChanged : MoveNextSource, IUniTaskAsyncEnumerator<TProperty>, IPlayerLoopItem
@ -158,19 +185,30 @@ namespace Cysharp.Threading.Tasks.Linq
readonly WeakReference<TTarget> target; readonly WeakReference<TTarget> target;
readonly IEqualityComparer<TProperty> equalityComparer; readonly IEqualityComparer<TProperty> equalityComparer;
readonly Func<TTarget, TProperty> propertySelector; readonly Func<TTarget, TProperty> propertySelector;
CancellationToken cancellationToken; readonly CancellationToken cancellationToken;
readonly CancellationTokenRegistration cancellationTokenRegistration;
bool first; bool first;
TProperty currentValue; TProperty currentValue;
bool disposed; bool disposed;
public _EveryValueChanged(WeakReference<TTarget> target, Func<TTarget, TProperty> propertySelector, IEqualityComparer<TProperty> equalityComparer, PlayerLoopTiming monitorTiming, CancellationToken cancellationToken) public _EveryValueChanged(WeakReference<TTarget> target, Func<TTarget, TProperty> propertySelector, IEqualityComparer<TProperty> equalityComparer, PlayerLoopTiming monitorTiming, CancellationToken cancellationToken, bool cancelImmediately)
{ {
this.target = target; this.target = target;
this.propertySelector = propertySelector; this.propertySelector = propertySelector;
this.equalityComparer = equalityComparer; this.equalityComparer = equalityComparer;
this.cancellationToken = cancellationToken; this.cancellationToken = cancellationToken;
this.first = true; this.first = true;
if (cancelImmediately && cancellationToken.CanBeCanceled)
{
cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
{
var source = (_EveryValueChanged)state;
source.completionSource.TrySetCanceled(source.cancellationToken);
}, this);
}
TaskTracker.TrackActiveTask(this, 2); TaskTracker.TrackActiveTask(this, 2);
PlayerLoopHelper.AddAction(monitorTiming, this); PlayerLoopHelper.AddAction(monitorTiming, this);
} }
@ -179,7 +217,15 @@ namespace Cysharp.Threading.Tasks.Linq
public UniTask<bool> MoveNextAsync() public UniTask<bool> MoveNextAsync()
{ {
if (disposed || cancellationToken.IsCancellationRequested) return CompletedTasks.False; if (disposed) return CompletedTasks.False;
completionSource.Reset();
if (cancellationToken.IsCancellationRequested)
{
completionSource.TrySetCanceled(cancellationToken);
return new UniTask<bool>(this, completionSource.Version);
}
if (first) if (first)
{ {
@ -192,7 +238,6 @@ namespace Cysharp.Threading.Tasks.Linq
return CompletedTasks.True; return CompletedTasks.True;
} }
completionSource.Reset();
return new UniTask<bool>(this, completionSource.Version); return new UniTask<bool>(this, completionSource.Version);
} }
@ -200,6 +245,7 @@ namespace Cysharp.Threading.Tasks.Linq
{ {
if (!disposed) if (!disposed)
{ {
cancellationTokenRegistration.Dispose();
disposed = true; disposed = true;
TaskTracker.RemoveTracking(this); TaskTracker.RemoveTracking(this);
} }
@ -208,13 +254,19 @@ namespace Cysharp.Threading.Tasks.Linq
public bool MoveNext() public bool MoveNext()
{ {
if (disposed || cancellationToken.IsCancellationRequested || !target.TryGetTarget(out var t)) if (disposed || !target.TryGetTarget(out var t))
{ {
completionSource.TrySetResult(false); completionSource.TrySetResult(false);
DisposeAsync().Forget(); DisposeAsync().Forget();
return false; return false;
} }
if (cancellationToken.IsCancellationRequested)
{
completionSource.TrySetCanceled(cancellationToken);
return false;
}
TProperty nextValue = default(TProperty); TProperty nextValue = default(TProperty);
try try
{ {

View File

@ -6,32 +6,32 @@ namespace Cysharp.Threading.Tasks.Linq
{ {
public static partial class UniTaskAsyncEnumerable public static partial class UniTaskAsyncEnumerable
{ {
public static IUniTaskAsyncEnumerable<AsyncUnit> Timer(TimeSpan dueTime, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool ignoreTimeScale = false) public static IUniTaskAsyncEnumerable<AsyncUnit> Timer(TimeSpan dueTime, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool ignoreTimeScale = false, bool cancelImmediately = false)
{ {
return new Timer(dueTime, null, updateTiming, ignoreTimeScale); return new Timer(dueTime, null, updateTiming, ignoreTimeScale, cancelImmediately);
} }
public static IUniTaskAsyncEnumerable<AsyncUnit> Timer(TimeSpan dueTime, TimeSpan period, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool ignoreTimeScale = false) public static IUniTaskAsyncEnumerable<AsyncUnit> Timer(TimeSpan dueTime, TimeSpan period, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool ignoreTimeScale = false, bool cancelImmediately = false)
{ {
return new Timer(dueTime, period, updateTiming, ignoreTimeScale); return new Timer(dueTime, period, updateTiming, ignoreTimeScale, cancelImmediately);
} }
public static IUniTaskAsyncEnumerable<AsyncUnit> Interval(TimeSpan period, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool ignoreTimeScale = false) public static IUniTaskAsyncEnumerable<AsyncUnit> Interval(TimeSpan period, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool ignoreTimeScale = false, bool cancelImmediately = false)
{ {
return new Timer(period, period, updateTiming, ignoreTimeScale); return new Timer(period, period, updateTiming, ignoreTimeScale, cancelImmediately);
} }
public static IUniTaskAsyncEnumerable<AsyncUnit> TimerFrame(int dueTimeFrameCount, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update) public static IUniTaskAsyncEnumerable<AsyncUnit> TimerFrame(int dueTimeFrameCount, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool cancelImmediately = false)
{ {
if (dueTimeFrameCount < 0) if (dueTimeFrameCount < 0)
{ {
throw new ArgumentOutOfRangeException("Delay does not allow minus delayFrameCount. dueTimeFrameCount:" + dueTimeFrameCount); throw new ArgumentOutOfRangeException("Delay does not allow minus delayFrameCount. dueTimeFrameCount:" + dueTimeFrameCount);
} }
return new TimerFrame(dueTimeFrameCount, null, updateTiming); return new TimerFrame(dueTimeFrameCount, null, updateTiming, cancelImmediately);
} }
public static IUniTaskAsyncEnumerable<AsyncUnit> TimerFrame(int dueTimeFrameCount, int periodFrameCount, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update) public static IUniTaskAsyncEnumerable<AsyncUnit> TimerFrame(int dueTimeFrameCount, int periodFrameCount, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool cancelImmediately = false)
{ {
if (dueTimeFrameCount < 0) if (dueTimeFrameCount < 0)
{ {
@ -42,16 +42,16 @@ namespace Cysharp.Threading.Tasks.Linq
throw new ArgumentOutOfRangeException("Delay does not allow minus periodFrameCount. periodFrameCount:" + dueTimeFrameCount); throw new ArgumentOutOfRangeException("Delay does not allow minus periodFrameCount. periodFrameCount:" + dueTimeFrameCount);
} }
return new TimerFrame(dueTimeFrameCount, periodFrameCount, updateTiming); return new TimerFrame(dueTimeFrameCount, periodFrameCount, updateTiming, cancelImmediately);
} }
public static IUniTaskAsyncEnumerable<AsyncUnit> IntervalFrame(int intervalFrameCount, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update) public static IUniTaskAsyncEnumerable<AsyncUnit> IntervalFrame(int intervalFrameCount, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool cancelImmediately = false)
{ {
if (intervalFrameCount < 0) if (intervalFrameCount < 0)
{ {
throw new ArgumentOutOfRangeException("Delay does not allow minus intervalFrameCount. intervalFrameCount:" + intervalFrameCount); throw new ArgumentOutOfRangeException("Delay does not allow minus intervalFrameCount. intervalFrameCount:" + intervalFrameCount);
} }
return new TimerFrame(intervalFrameCount, intervalFrameCount, updateTiming); return new TimerFrame(intervalFrameCount, intervalFrameCount, updateTiming, cancelImmediately);
} }
} }
@ -61,18 +61,20 @@ namespace Cysharp.Threading.Tasks.Linq
readonly TimeSpan dueTime; readonly TimeSpan dueTime;
readonly TimeSpan? period; readonly TimeSpan? period;
readonly bool ignoreTimeScale; readonly bool ignoreTimeScale;
readonly bool cancelImmediately;
public Timer(TimeSpan dueTime, TimeSpan? period, PlayerLoopTiming updateTiming, bool ignoreTimeScale) public Timer(TimeSpan dueTime, TimeSpan? period, PlayerLoopTiming updateTiming, bool ignoreTimeScale, bool cancelImmediately)
{ {
this.updateTiming = updateTiming; this.updateTiming = updateTiming;
this.dueTime = dueTime; this.dueTime = dueTime;
this.period = period; this.period = period;
this.ignoreTimeScale = ignoreTimeScale; this.ignoreTimeScale = ignoreTimeScale;
this.cancelImmediately = cancelImmediately;
} }
public IUniTaskAsyncEnumerator<AsyncUnit> GetAsyncEnumerator(CancellationToken cancellationToken = default) public IUniTaskAsyncEnumerator<AsyncUnit> GetAsyncEnumerator(CancellationToken cancellationToken = default)
{ {
return new _Timer(dueTime, period, updateTiming, ignoreTimeScale, cancellationToken); return new _Timer(dueTime, period, updateTiming, ignoreTimeScale, cancellationToken, cancelImmediately);
} }
class _Timer : MoveNextSource, IUniTaskAsyncEnumerator<AsyncUnit>, IPlayerLoopItem class _Timer : MoveNextSource, IUniTaskAsyncEnumerator<AsyncUnit>, IPlayerLoopItem
@ -81,7 +83,8 @@ namespace Cysharp.Threading.Tasks.Linq
readonly float? period; readonly float? period;
readonly PlayerLoopTiming updateTiming; readonly PlayerLoopTiming updateTiming;
readonly bool ignoreTimeScale; readonly bool ignoreTimeScale;
CancellationToken cancellationToken; readonly CancellationToken cancellationToken;
readonly CancellationTokenRegistration cancellationTokenRegistration;
int initialFrame; int initialFrame;
float elapsed; float elapsed;
@ -89,7 +92,7 @@ namespace Cysharp.Threading.Tasks.Linq
bool completed; bool completed;
bool disposed; bool disposed;
public _Timer(TimeSpan dueTime, TimeSpan? period, PlayerLoopTiming updateTiming, bool ignoreTimeScale, CancellationToken cancellationToken) public _Timer(TimeSpan dueTime, TimeSpan? period, PlayerLoopTiming updateTiming, bool ignoreTimeScale, CancellationToken cancellationToken, bool cancelImmediately)
{ {
this.dueTime = (float)dueTime.TotalSeconds; this.dueTime = (float)dueTime.TotalSeconds;
this.period = (period == null) ? null : (float?)period.Value.TotalSeconds; this.period = (period == null) ? null : (float?)period.Value.TotalSeconds;
@ -105,6 +108,16 @@ namespace Cysharp.Threading.Tasks.Linq
this.updateTiming = updateTiming; this.updateTiming = updateTiming;
this.ignoreTimeScale = ignoreTimeScale; this.ignoreTimeScale = ignoreTimeScale;
this.cancellationToken = cancellationToken; this.cancellationToken = cancellationToken;
if (cancelImmediately && cancellationToken.CanBeCanceled)
{
cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
{
var source = (_Timer)state;
source.completionSource.TrySetCanceled(source.cancellationToken);
}, this);
}
TaskTracker.TrackActiveTask(this, 2); TaskTracker.TrackActiveTask(this, 2);
PlayerLoopHelper.AddAction(updateTiming, this); PlayerLoopHelper.AddAction(updateTiming, this);
} }
@ -114,12 +127,16 @@ namespace Cysharp.Threading.Tasks.Linq
public UniTask<bool> MoveNextAsync() public UniTask<bool> MoveNextAsync()
{ {
// return false instead of throw // return false instead of throw
if (disposed || cancellationToken.IsCancellationRequested || completed) return CompletedTasks.False; if (disposed || completed) return CompletedTasks.False;
// reset value here. // reset value here.
this.elapsed = 0; this.elapsed = 0;
completionSource.Reset(); completionSource.Reset();
if (cancellationToken.IsCancellationRequested)
{
completionSource.TrySetCanceled(cancellationToken);
}
return new UniTask<bool>(this, completionSource.Version); return new UniTask<bool>(this, completionSource.Version);
} }
@ -127,6 +144,7 @@ namespace Cysharp.Threading.Tasks.Linq
{ {
if (!disposed) if (!disposed)
{ {
cancellationTokenRegistration.Dispose();
disposed = true; disposed = true;
TaskTracker.RemoveTracking(this); TaskTracker.RemoveTracking(this);
} }
@ -135,11 +153,16 @@ namespace Cysharp.Threading.Tasks.Linq
public bool MoveNext() public bool MoveNext()
{ {
if (disposed || cancellationToken.IsCancellationRequested) if (disposed)
{ {
completionSource.TrySetResult(false); completionSource.TrySetResult(false);
return false; return false;
} }
if (cancellationToken.IsCancellationRequested)
{
completionSource.TrySetCanceled(cancellationToken);
return false;
}
if (dueTimePhase) if (dueTimePhase)
{ {
@ -187,24 +210,27 @@ namespace Cysharp.Threading.Tasks.Linq
readonly PlayerLoopTiming updateTiming; readonly PlayerLoopTiming updateTiming;
readonly int dueTimeFrameCount; readonly int dueTimeFrameCount;
readonly int? periodFrameCount; readonly int? periodFrameCount;
readonly bool cancelImmediately;
public TimerFrame(int dueTimeFrameCount, int? periodFrameCount, PlayerLoopTiming updateTiming) public TimerFrame(int dueTimeFrameCount, int? periodFrameCount, PlayerLoopTiming updateTiming, bool cancelImmediately)
{ {
this.updateTiming = updateTiming; this.updateTiming = updateTiming;
this.dueTimeFrameCount = dueTimeFrameCount; this.dueTimeFrameCount = dueTimeFrameCount;
this.periodFrameCount = periodFrameCount; this.periodFrameCount = periodFrameCount;
this.cancelImmediately = cancelImmediately;
} }
public IUniTaskAsyncEnumerator<AsyncUnit> GetAsyncEnumerator(CancellationToken cancellationToken = default) public IUniTaskAsyncEnumerator<AsyncUnit> GetAsyncEnumerator(CancellationToken cancellationToken = default)
{ {
return new _TimerFrame(dueTimeFrameCount, periodFrameCount, updateTiming, cancellationToken); return new _TimerFrame(dueTimeFrameCount, periodFrameCount, updateTiming, cancellationToken, cancelImmediately);
} }
class _TimerFrame : MoveNextSource, IUniTaskAsyncEnumerator<AsyncUnit>, IPlayerLoopItem class _TimerFrame : MoveNextSource, IUniTaskAsyncEnumerator<AsyncUnit>, IPlayerLoopItem
{ {
readonly int dueTimeFrameCount; readonly int dueTimeFrameCount;
readonly int? periodFrameCount; readonly int? periodFrameCount;
CancellationToken cancellationToken; readonly CancellationToken cancellationToken;
readonly CancellationTokenRegistration cancellationTokenRegistration;
int initialFrame; int initialFrame;
int currentFrame; int currentFrame;
@ -212,7 +238,7 @@ namespace Cysharp.Threading.Tasks.Linq
bool completed; bool completed;
bool disposed; bool disposed;
public _TimerFrame(int dueTimeFrameCount, int? periodFrameCount, PlayerLoopTiming updateTiming, CancellationToken cancellationToken) public _TimerFrame(int dueTimeFrameCount, int? periodFrameCount, PlayerLoopTiming updateTiming, CancellationToken cancellationToken, bool cancelImmediately)
{ {
if (dueTimeFrameCount <= 0) dueTimeFrameCount = 0; if (dueTimeFrameCount <= 0) dueTimeFrameCount = 0;
if (periodFrameCount != null) if (periodFrameCount != null)
@ -226,6 +252,15 @@ namespace Cysharp.Threading.Tasks.Linq
this.periodFrameCount = periodFrameCount; this.periodFrameCount = periodFrameCount;
this.cancellationToken = cancellationToken; this.cancellationToken = cancellationToken;
if (cancelImmediately && cancellationToken.CanBeCanceled)
{
cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
{
var source = (_TimerFrame)state;
source.completionSource.TrySetCanceled(source.cancellationToken);
}, this);
}
TaskTracker.TrackActiveTask(this, 2); TaskTracker.TrackActiveTask(this, 2);
PlayerLoopHelper.AddAction(updateTiming, this); PlayerLoopHelper.AddAction(updateTiming, this);
} }
@ -234,13 +269,15 @@ namespace Cysharp.Threading.Tasks.Linq
public UniTask<bool> MoveNextAsync() public UniTask<bool> MoveNextAsync()
{ {
// return false instead of throw if (disposed || completed) return CompletedTasks.False;
if (disposed || cancellationToken.IsCancellationRequested || completed) return CompletedTasks.False;
if (cancellationToken.IsCancellationRequested)
{
completionSource.TrySetCanceled(cancellationToken);
}
// reset value here. // reset value here.
this.currentFrame = 0; this.currentFrame = 0;
completionSource.Reset(); completionSource.Reset();
return new UniTask<bool>(this, completionSource.Version); return new UniTask<bool>(this, completionSource.Version);
} }
@ -249,6 +286,7 @@ namespace Cysharp.Threading.Tasks.Linq
{ {
if (!disposed) if (!disposed)
{ {
cancellationTokenRegistration.Dispose();
disposed = true; disposed = true;
TaskTracker.RemoveTracking(this); TaskTracker.RemoveTracking(this);
} }
@ -257,7 +295,12 @@ namespace Cysharp.Threading.Tasks.Linq
public bool MoveNext() public bool MoveNext()
{ {
if (disposed || cancellationToken.IsCancellationRequested) if (cancellationToken.IsCancellationRequested)
{
completionSource.TrySetCanceled(cancellationToken);
return false;
}
if (disposed)
{ {
completionSource.TrySetResult(false); completionSource.TrySetResult(false);
return false; return false;

View File

@ -285,7 +285,11 @@ namespace Cysharp.Threading.Tasks
return dest.ToArray(); return dest.ToArray();
} }
#if UNITY_2020_1_OR_NEWER
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterAssembliesLoaded)]
#else
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
#endif
static void Init() static void Init()
{ {
// capture default(unity) sync-context. // capture default(unity) sync-context.

View File

@ -20,8 +20,6 @@ namespace Cysharp.Threading.Tasks
{ {
ITriggerHandler<T> head; // head.prev is last ITriggerHandler<T> head; // head.prev is last
ITriggerHandler<T> iteratingHead; ITriggerHandler<T> iteratingHead;
bool preserveRemoveSelf;
ITriggerHandler<T> iteratingNode; ITriggerHandler<T> iteratingNode;
void LogError(Exception ex) void LogError(Exception ex)
@ -55,18 +53,9 @@ namespace Cysharp.Threading.Tasks
Remove(h); Remove(h);
} }
if (preserveRemoveSelf) // If `h` itself is removed by OnNext, h.Next is null.
{ // Therefore, instead of looking at h.Next, the `iteratingNode` reference itself is replaced.
preserveRemoveSelf = false; h = h == iteratingNode ? h.Next : iteratingNode;
iteratingNode = null;
var next = h.Next;
Remove(h);
h = next;
}
else
{
h = h.Next;
}
} }
iteratingNode = null; iteratingNode = null;
@ -97,9 +86,8 @@ namespace Cysharp.Threading.Tasks
LogError(ex); LogError(ex);
} }
preserveRemoveSelf = false; var next = h == iteratingNode ? h.Next : iteratingNode;
iteratingNode = null; iteratingNode = null;
var next = h.Next;
Remove(h); Remove(h);
h = next; h = next;
} }
@ -132,9 +120,8 @@ namespace Cysharp.Threading.Tasks
LogError(ex); LogError(ex);
} }
preserveRemoveSelf = false; var next = h == iteratingNode ? h.Next : iteratingNode;
iteratingNode = null; iteratingNode = null;
var next = h.Next;
Remove(h); Remove(h);
h = next; h = next;
} }
@ -167,9 +154,8 @@ namespace Cysharp.Threading.Tasks
LogError(ex); LogError(ex);
} }
preserveRemoveSelf = false; var next = h == iteratingNode ? h.Next : iteratingNode;
iteratingNode = null; iteratingNode = null;
var next = h.Next;
Remove(h); Remove(h);
h = next; h = next;
} }
@ -241,13 +227,6 @@ namespace Cysharp.Threading.Tasks
{ {
if (handler == null) throw new ArgumentNullException(nameof(handler)); if (handler == null) throw new ArgumentNullException(nameof(handler));
if (iteratingNode != null && iteratingNode == handler)
{
// if remove self, reserve remove self after invoke completed.
preserveRemoveSelf = true;
}
else
{
var prev = handler.Prev; var prev = handler.Prev;
var next = handler.Next; var next = handler.Next;
@ -260,17 +239,19 @@ namespace Cysharp.Threading.Tasks
{ {
head = next; head = next;
} }
else if (handler == iteratingHead)
{
iteratingHead = next;
}
else
{
// when handler is head, prev indicate last so don't use it. // when handler is head, prev indicate last so don't use it.
if (prev != null) else if (prev != null)
{ {
prev.Next = next; prev.Next = next;
} }
if (handler == iteratingNode)
{
iteratingNode = next;
}
if (handler == iteratingHead)
{
iteratingHead = next;
} }
if (head != null) if (head != null)
@ -307,5 +288,4 @@ namespace Cysharp.Threading.Tasks
handler.Next = null; handler.Next = null;
} }
} }
}
} }

View File

@ -32,13 +32,11 @@ namespace Cysharp.Threading.Tasks.Triggers
if (cancellationTokenSource == null) if (cancellationTokenSource == null)
{ {
cancellationTokenSource = new CancellationTokenSource(); cancellationTokenSource = new CancellationTokenSource();
}
if (!awakeCalled) if (!awakeCalled)
{ {
PlayerLoopHelper.AddAction(PlayerLoopTiming.Update, new AwakeMonitor(this)); PlayerLoopHelper.AddAction(PlayerLoopTiming.Update, new AwakeMonitor(this));
} }
}
return cancellationTokenSource.Token; return cancellationTokenSource.Token;
} }
} }
@ -83,7 +81,7 @@ namespace Cysharp.Threading.Tasks.Triggers
public bool MoveNext() public bool MoveNext()
{ {
if (trigger.called) return false; if (trigger.called || trigger.awakeCalled) return false;
if (trigger == null) if (trigger == null)
{ {
trigger.OnDestroy(); trigger.OnDestroy();

View File

@ -1,5 +1,11 @@
#pragma warning disable 0649 #pragma warning disable 0649
#if UNITASK_NETCORE || UNITY_2022_3_OR_NEWER
#define SUPPORT_VALUETASK
#endif
#if SUPPORT_VALUETASK
using System; using System;
using System.Threading.Tasks; using System.Threading.Tasks;
using System.Threading.Tasks.Sources; using System.Threading.Tasks.Sources;
@ -10,7 +16,7 @@ namespace Cysharp.Threading.Tasks
{ {
public static ValueTask AsValueTask(this in UniTask task) public static ValueTask AsValueTask(this in UniTask task)
{ {
#if NETSTANDARD2_0 #if (UNITASK_NETCORE && NETSTANDARD2_0)
return new ValueTask(new UniTaskValueTaskSource(task), 0); return new ValueTask(new UniTaskValueTaskSource(task), 0);
#else #else
return task; return task;
@ -19,7 +25,7 @@ namespace Cysharp.Threading.Tasks
public static ValueTask<T> AsValueTask<T>(this in UniTask<T> task) public static ValueTask<T> AsValueTask<T>(this in UniTask<T> task)
{ {
#if NETSTANDARD2_0 #if (UNITASK_NETCORE && NETSTANDARD2_0)
return new ValueTask<T>(new UniTaskValueTaskSource<T>(task), 0); return new ValueTask<T>(new UniTaskValueTaskSource<T>(task), 0);
#else #else
return task; return task;
@ -36,7 +42,7 @@ namespace Cysharp.Threading.Tasks
await task; await task;
} }
#if NETSTANDARD2_0 #if (UNITASK_NETCORE && NETSTANDARD2_0)
class UniTaskValueTaskSource : IValueTaskSource class UniTaskValueTaskSource : IValueTaskSource
{ {
@ -95,3 +101,4 @@ namespace Cysharp.Threading.Tasks
#endif #endif
} }
} }
#endif

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 12bdad0556e999f4aa82da29415d361f guid: d38f0478933be42d895c37b862540a1c
MonoImporter: MonoImporter:
externalObjects: {} externalObjects: {}
serializedVersion: 2 serializedVersion: 2

View File

@ -33,14 +33,14 @@ namespace Cysharp.Threading.Tasks
return new YieldAwaitable(timing); return new YieldAwaitable(timing);
} }
public static UniTask Yield(CancellationToken cancellationToken) public static UniTask Yield(CancellationToken cancellationToken, bool cancelImmediately = false)
{ {
return new UniTask(YieldPromise.Create(PlayerLoopTiming.Update, cancellationToken, out var token), token); return new UniTask(YieldPromise.Create(PlayerLoopTiming.Update, cancellationToken, cancelImmediately, out var token), token);
} }
public static UniTask Yield(PlayerLoopTiming timing, CancellationToken cancellationToken) public static UniTask Yield(PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately = false)
{ {
return new UniTask(YieldPromise.Create(timing, cancellationToken, out var token), token); return new UniTask(YieldPromise.Create(timing, cancellationToken, cancelImmediately, out var token), token);
} }
/// <summary> /// <summary>
@ -48,7 +48,7 @@ namespace Cysharp.Threading.Tasks
/// </summary> /// </summary>
public static UniTask NextFrame() public static UniTask NextFrame()
{ {
return new UniTask(NextFramePromise.Create(PlayerLoopTiming.Update, CancellationToken.None, out var token), token); return new UniTask(NextFramePromise.Create(PlayerLoopTiming.Update, CancellationToken.None, false, out var token), token);
} }
/// <summary> /// <summary>
@ -56,25 +56,31 @@ namespace Cysharp.Threading.Tasks
/// </summary> /// </summary>
public static UniTask NextFrame(PlayerLoopTiming timing) public static UniTask NextFrame(PlayerLoopTiming timing)
{ {
return new UniTask(NextFramePromise.Create(timing, CancellationToken.None, out var token), token); return new UniTask(NextFramePromise.Create(timing, CancellationToken.None, false, out var token), token);
} }
/// <summary> /// <summary>
/// Similar as UniTask.Yield but guaranteed run on next frame. /// Similar as UniTask.Yield but guaranteed run on next frame.
/// </summary> /// </summary>
public static UniTask NextFrame(CancellationToken cancellationToken) public static UniTask NextFrame(CancellationToken cancellationToken, bool cancelImmediately = false)
{ {
return new UniTask(NextFramePromise.Create(PlayerLoopTiming.Update, cancellationToken, out var token), token); return new UniTask(NextFramePromise.Create(PlayerLoopTiming.Update, cancellationToken, cancelImmediately, out var token), token);
} }
/// <summary> /// <summary>
/// Similar as UniTask.Yield but guaranteed run on next frame. /// Similar as UniTask.Yield but guaranteed run on next frame.
/// </summary> /// </summary>
public static UniTask NextFrame(PlayerLoopTiming timing, CancellationToken cancellationToken) public static UniTask NextFrame(PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately = false)
{ {
return new UniTask(NextFramePromise.Create(timing, cancellationToken, out var token), token); return new UniTask(NextFramePromise.Create(timing, cancellationToken, cancelImmediately, out var token), token);
} }
#if UNITY_2023_1_OR_NEWER
public static async UniTask WaitForEndOfFrame(CancellationToken cancellationToken = default)
{
await Awaitable.EndOfFrameAsync(cancellationToken);
}
#else
[Obsolete("Use WaitForEndOfFrame(MonoBehaviour) instead or UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate). Equivalent for coroutine's WaitForEndOfFrame requires MonoBehaviour(runner of Coroutine).")] [Obsolete("Use WaitForEndOfFrame(MonoBehaviour) instead or UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate). Equivalent for coroutine's WaitForEndOfFrame requires MonoBehaviour(runner of Coroutine).")]
public static YieldAwaitable WaitForEndOfFrame() public static YieldAwaitable WaitForEndOfFrame()
{ {
@ -82,14 +88,21 @@ namespace Cysharp.Threading.Tasks
} }
[Obsolete("Use WaitForEndOfFrame(MonoBehaviour) instead or UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate). Equivalent for coroutine's WaitForEndOfFrame requires MonoBehaviour(runner of Coroutine).")] [Obsolete("Use WaitForEndOfFrame(MonoBehaviour) instead or UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate). Equivalent for coroutine's WaitForEndOfFrame requires MonoBehaviour(runner of Coroutine).")]
public static UniTask WaitForEndOfFrame(CancellationToken cancellationToken) public static UniTask WaitForEndOfFrame(CancellationToken cancellationToken, bool cancelImmediately = false)
{ {
return UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate, cancellationToken); return UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate, cancellationToken, cancelImmediately);
}
#endif
public static UniTask WaitForEndOfFrame(MonoBehaviour coroutineRunner)
{
var source = WaitForEndOfFramePromise.Create(coroutineRunner, CancellationToken.None, false, out var token);
return new UniTask(source, token);
} }
public static UniTask WaitForEndOfFrame(MonoBehaviour coroutineRunner, CancellationToken cancellationToken = default) public static UniTask WaitForEndOfFrame(MonoBehaviour coroutineRunner, CancellationToken cancellationToken, bool cancelImmediately = false)
{ {
var source = WaitForEndOfFramePromise.Create(coroutineRunner, cancellationToken, out var token); var source = WaitForEndOfFramePromise.Create(coroutineRunner, cancellationToken, cancelImmediately, out var token);
return new UniTask(source, token); return new UniTask(source, token);
} }
@ -106,40 +119,50 @@ namespace Cysharp.Threading.Tasks
/// <summary> /// <summary>
/// Same as UniTask.Yield(PlayerLoopTiming.LastFixedUpdate, cancellationToken). /// Same as UniTask.Yield(PlayerLoopTiming.LastFixedUpdate, cancellationToken).
/// </summary> /// </summary>
public static UniTask WaitForFixedUpdate(CancellationToken cancellationToken) public static UniTask WaitForFixedUpdate(CancellationToken cancellationToken, bool cancelImmediately = false)
{ {
return UniTask.Yield(PlayerLoopTiming.LastFixedUpdate, cancellationToken); return UniTask.Yield(PlayerLoopTiming.LastFixedUpdate, cancellationToken, cancelImmediately);
} }
public static UniTask DelayFrame(int delayFrameCount, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken)) public static UniTask WaitForSeconds(float duration, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
{
return Delay(Mathf.RoundToInt(1000 * duration), ignoreTimeScale, delayTiming, cancellationToken, cancelImmediately);
}
public static UniTask WaitForSeconds(int duration, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
{
return Delay(1000 * duration, ignoreTimeScale, delayTiming, cancellationToken, cancelImmediately);
}
public static UniTask DelayFrame(int delayFrameCount, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
{ {
if (delayFrameCount < 0) if (delayFrameCount < 0)
{ {
throw new ArgumentOutOfRangeException("Delay does not allow minus delayFrameCount. delayFrameCount:" + delayFrameCount); throw new ArgumentOutOfRangeException("Delay does not allow minus delayFrameCount. delayFrameCount:" + delayFrameCount);
} }
return new UniTask(DelayFramePromise.Create(delayFrameCount, delayTiming, cancellationToken, out var token), token); return new UniTask(DelayFramePromise.Create(delayFrameCount, delayTiming, cancellationToken, cancelImmediately, out var token), token);
} }
public static UniTask Delay(int millisecondsDelay, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken)) public static UniTask Delay(int millisecondsDelay, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
{ {
var delayTimeSpan = TimeSpan.FromMilliseconds(millisecondsDelay); var delayTimeSpan = TimeSpan.FromMilliseconds(millisecondsDelay);
return Delay(delayTimeSpan, ignoreTimeScale, delayTiming, cancellationToken); return Delay(delayTimeSpan, ignoreTimeScale, delayTiming, cancellationToken, cancelImmediately);
} }
public static UniTask Delay(TimeSpan delayTimeSpan, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken)) public static UniTask Delay(TimeSpan delayTimeSpan, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
{ {
var delayType = ignoreTimeScale ? DelayType.UnscaledDeltaTime : DelayType.DeltaTime; var delayType = ignoreTimeScale ? DelayType.UnscaledDeltaTime : DelayType.DeltaTime;
return Delay(delayTimeSpan, delayType, delayTiming, cancellationToken); return Delay(delayTimeSpan, delayType, delayTiming, cancellationToken, cancelImmediately);
} }
public static UniTask Delay(int millisecondsDelay, DelayType delayType, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken)) public static UniTask Delay(int millisecondsDelay, DelayType delayType, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
{ {
var delayTimeSpan = TimeSpan.FromMilliseconds(millisecondsDelay); var delayTimeSpan = TimeSpan.FromMilliseconds(millisecondsDelay);
return Delay(delayTimeSpan, delayType, delayTiming, cancellationToken); return Delay(delayTimeSpan, delayType, delayTiming, cancellationToken, cancelImmediately);
} }
public static UniTask Delay(TimeSpan delayTimeSpan, DelayType delayType, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken)) public static UniTask Delay(TimeSpan delayTimeSpan, DelayType delayType, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
{ {
if (delayTimeSpan < TimeSpan.Zero) if (delayTimeSpan < TimeSpan.Zero)
{ {
@ -158,16 +181,16 @@ namespace Cysharp.Threading.Tasks
{ {
case DelayType.UnscaledDeltaTime: case DelayType.UnscaledDeltaTime:
{ {
return new UniTask(DelayIgnoreTimeScalePromise.Create(delayTimeSpan, delayTiming, cancellationToken, out var token), token); return new UniTask(DelayIgnoreTimeScalePromise.Create(delayTimeSpan, delayTiming, cancellationToken, cancelImmediately, out var token), token);
} }
case DelayType.Realtime: case DelayType.Realtime:
{ {
return new UniTask(DelayRealtimePromise.Create(delayTimeSpan, delayTiming, cancellationToken, out var token), token); return new UniTask(DelayRealtimePromise.Create(delayTimeSpan, delayTiming, cancellationToken, cancelImmediately, out var token), token);
} }
case DelayType.DeltaTime: case DelayType.DeltaTime:
default: default:
{ {
return new UniTask(DelayPromise.Create(delayTimeSpan, delayTiming, cancellationToken, out var token), token); return new UniTask(DelayPromise.Create(delayTimeSpan, delayTiming, cancellationToken, cancelImmediately, out var token), token);
} }
} }
} }
@ -184,13 +207,15 @@ namespace Cysharp.Threading.Tasks
} }
CancellationToken cancellationToken; CancellationToken cancellationToken;
CancellationTokenRegistration cancellationTokenRegistration;
bool cancelImmediately;
UniTaskCompletionSourceCore<object> core; UniTaskCompletionSourceCore<object> core;
YieldPromise() YieldPromise()
{ {
} }
public static IUniTaskSource Create(PlayerLoopTiming timing, CancellationToken cancellationToken, out short token) public static IUniTaskSource Create(PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately, out short token)
{ {
if (cancellationToken.IsCancellationRequested) if (cancellationToken.IsCancellationRequested)
{ {
@ -202,8 +227,17 @@ namespace Cysharp.Threading.Tasks
result = new YieldPromise(); result = new YieldPromise();
} }
result.cancellationToken = cancellationToken; result.cancellationToken = cancellationToken;
result.cancelImmediately = cancelImmediately;
if (cancelImmediately && cancellationToken.CanBeCanceled)
{
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
{
var promise = (YieldPromise)state;
promise.core.TrySetCanceled(promise.cancellationToken);
}, result);
}
TaskTracker.TrackActiveTask(result, 3); TaskTracker.TrackActiveTask(result, 3);
@ -220,9 +254,16 @@ namespace Cysharp.Threading.Tasks
core.GetResult(token); core.GetResult(token);
} }
finally finally
{
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
{ {
TryReturn(); TryReturn();
} }
else
{
TaskTracker.RemoveTracking(this);
}
}
} }
public UniTaskStatus GetStatus(short token) public UniTaskStatus GetStatus(short token)
@ -257,6 +298,8 @@ namespace Cysharp.Threading.Tasks
TaskTracker.RemoveTracking(this); TaskTracker.RemoveTracking(this);
core.Reset(); core.Reset();
cancellationToken = default; cancellationToken = default;
cancellationTokenRegistration.Dispose();
cancelImmediately = default;
return pool.TryPush(this); return pool.TryPush(this);
} }
} }
@ -273,14 +316,16 @@ namespace Cysharp.Threading.Tasks
} }
int frameCount; int frameCount;
CancellationToken cancellationToken;
UniTaskCompletionSourceCore<AsyncUnit> core; UniTaskCompletionSourceCore<AsyncUnit> core;
CancellationToken cancellationToken;
CancellationTokenRegistration cancellationTokenRegistration;
bool cancelImmediately;
NextFramePromise() NextFramePromise()
{ {
} }
public static IUniTaskSource Create(PlayerLoopTiming timing, CancellationToken cancellationToken, out short token) public static IUniTaskSource Create(PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately, out short token)
{ {
if (cancellationToken.IsCancellationRequested) if (cancellationToken.IsCancellationRequested)
{ {
@ -294,6 +339,16 @@ namespace Cysharp.Threading.Tasks
result.frameCount = PlayerLoopHelper.IsMainThread ? Time.frameCount : -1; result.frameCount = PlayerLoopHelper.IsMainThread ? Time.frameCount : -1;
result.cancellationToken = cancellationToken; result.cancellationToken = cancellationToken;
result.cancelImmediately = cancelImmediately;
if (cancelImmediately && cancellationToken.CanBeCanceled)
{
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
{
var promise = (NextFramePromise)state;
promise.core.TrySetCanceled(promise.cancellationToken);
}, result);
}
TaskTracker.TrackActiveTask(result, 3); TaskTracker.TrackActiveTask(result, 3);
@ -310,9 +365,16 @@ namespace Cysharp.Threading.Tasks
core.GetResult(token); core.GetResult(token);
} }
finally finally
{
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
{ {
TryReturn(); TryReturn();
} }
else
{
TaskTracker.RemoveTracking(this);
}
}
} }
public UniTaskStatus GetStatus(short token) public UniTaskStatus GetStatus(short token)
@ -352,6 +414,7 @@ namespace Cysharp.Threading.Tasks
TaskTracker.RemoveTracking(this); TaskTracker.RemoveTracking(this);
core.Reset(); core.Reset();
cancellationToken = default; cancellationToken = default;
cancellationTokenRegistration.Dispose();
return pool.TryPush(this); return pool.TryPush(this);
} }
} }
@ -367,14 +430,16 @@ namespace Cysharp.Threading.Tasks
TaskPool.RegisterSizeGetter(typeof(WaitForEndOfFramePromise), () => pool.Size); TaskPool.RegisterSizeGetter(typeof(WaitForEndOfFramePromise), () => pool.Size);
} }
CancellationToken cancellationToken;
UniTaskCompletionSourceCore<object> core; UniTaskCompletionSourceCore<object> core;
CancellationToken cancellationToken;
CancellationTokenRegistration cancellationTokenRegistration;
bool cancelImmediately;
WaitForEndOfFramePromise() WaitForEndOfFramePromise()
{ {
} }
public static IUniTaskSource Create(MonoBehaviour coroutineRunner, CancellationToken cancellationToken, out short token) public static IUniTaskSource Create(MonoBehaviour coroutineRunner, CancellationToken cancellationToken, bool cancelImmediately, out short token)
{ {
if (cancellationToken.IsCancellationRequested) if (cancellationToken.IsCancellationRequested)
{ {
@ -387,6 +452,16 @@ namespace Cysharp.Threading.Tasks
} }
result.cancellationToken = cancellationToken; result.cancellationToken = cancellationToken;
result.cancelImmediately = cancelImmediately;
if (cancelImmediately && cancellationToken.CanBeCanceled)
{
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
{
var promise = (WaitForEndOfFramePromise)state;
promise.core.TrySetCanceled(promise.cancellationToken);
}, result);
}
TaskTracker.TrackActiveTask(result, 3); TaskTracker.TrackActiveTask(result, 3);
@ -403,9 +478,16 @@ namespace Cysharp.Threading.Tasks
core.GetResult(token); core.GetResult(token);
} }
finally finally
{
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
{ {
TryReturn(); TryReturn();
} }
else
{
TaskTracker.RemoveTracking(this);
}
}
} }
public UniTaskStatus GetStatus(short token) public UniTaskStatus GetStatus(short token)
@ -429,6 +511,7 @@ namespace Cysharp.Threading.Tasks
core.Reset(); core.Reset();
Reset(); // Reset Enumerator Reset(); // Reset Enumerator
cancellationToken = default; cancellationToken = default;
cancellationTokenRegistration.Dispose();
return pool.TryPush(this); return pool.TryPush(this);
} }
@ -477,6 +560,8 @@ namespace Cysharp.Threading.Tasks
int initialFrame; int initialFrame;
int delayFrameCount; int delayFrameCount;
CancellationToken cancellationToken; CancellationToken cancellationToken;
CancellationTokenRegistration cancellationTokenRegistration;
bool cancelImmediately;
int currentFrameCount; int currentFrameCount;
UniTaskCompletionSourceCore<AsyncUnit> core; UniTaskCompletionSourceCore<AsyncUnit> core;
@ -485,7 +570,7 @@ namespace Cysharp.Threading.Tasks
{ {
} }
public static IUniTaskSource Create(int delayFrameCount, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token) public static IUniTaskSource Create(int delayFrameCount, PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately, out short token)
{ {
if (cancellationToken.IsCancellationRequested) if (cancellationToken.IsCancellationRequested)
{ {
@ -500,6 +585,16 @@ namespace Cysharp.Threading.Tasks
result.delayFrameCount = delayFrameCount; result.delayFrameCount = delayFrameCount;
result.cancellationToken = cancellationToken; result.cancellationToken = cancellationToken;
result.initialFrame = PlayerLoopHelper.IsMainThread ? Time.frameCount : -1; result.initialFrame = PlayerLoopHelper.IsMainThread ? Time.frameCount : -1;
result.cancelImmediately = cancelImmediately;
if (cancelImmediately && cancellationToken.CanBeCanceled)
{
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
{
var promise = (DelayFramePromise)state;
promise.core.TrySetCanceled(promise.cancellationToken);
}, result);
}
TaskTracker.TrackActiveTask(result, 3); TaskTracker.TrackActiveTask(result, 3);
@ -516,9 +611,16 @@ namespace Cysharp.Threading.Tasks
core.GetResult(token); core.GetResult(token);
} }
finally finally
{
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
{ {
TryReturn(); TryReturn();
} }
else
{
TaskTracker.RemoveTracking(this);
}
}
} }
public UniTaskStatus GetStatus(short token) public UniTaskStatus GetStatus(short token)
@ -587,6 +689,8 @@ namespace Cysharp.Threading.Tasks
currentFrameCount = default; currentFrameCount = default;
delayFrameCount = default; delayFrameCount = default;
cancellationToken = default; cancellationToken = default;
cancellationTokenRegistration.Dispose();
cancelImmediately = default;
return pool.TryPush(this); return pool.TryPush(this);
} }
} }
@ -606,6 +710,8 @@ namespace Cysharp.Threading.Tasks
float delayTimeSpan; float delayTimeSpan;
float elapsed; float elapsed;
CancellationToken cancellationToken; CancellationToken cancellationToken;
CancellationTokenRegistration cancellationTokenRegistration;
bool cancelImmediately;
UniTaskCompletionSourceCore<object> core; UniTaskCompletionSourceCore<object> core;
@ -613,7 +719,7 @@ namespace Cysharp.Threading.Tasks
{ {
} }
public static IUniTaskSource Create(TimeSpan delayTimeSpan, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token) public static IUniTaskSource Create(TimeSpan delayTimeSpan, PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately, out short token)
{ {
if (cancellationToken.IsCancellationRequested) if (cancellationToken.IsCancellationRequested)
{ {
@ -629,6 +735,16 @@ namespace Cysharp.Threading.Tasks
result.delayTimeSpan = (float)delayTimeSpan.TotalSeconds; result.delayTimeSpan = (float)delayTimeSpan.TotalSeconds;
result.cancellationToken = cancellationToken; result.cancellationToken = cancellationToken;
result.initialFrame = PlayerLoopHelper.IsMainThread ? Time.frameCount : -1; result.initialFrame = PlayerLoopHelper.IsMainThread ? Time.frameCount : -1;
result.cancelImmediately = cancelImmediately;
if (cancelImmediately && cancellationToken.CanBeCanceled)
{
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
{
var promise = (DelayPromise)state;
promise.core.TrySetCanceled(promise.cancellationToken);
}, result);
}
TaskTracker.TrackActiveTask(result, 3); TaskTracker.TrackActiveTask(result, 3);
@ -645,9 +761,16 @@ namespace Cysharp.Threading.Tasks
core.GetResult(token); core.GetResult(token);
} }
finally finally
{
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
{ {
TryReturn(); TryReturn();
} }
else
{
TaskTracker.RemoveTracking(this);
}
}
} }
public UniTaskStatus GetStatus(short token) public UniTaskStatus GetStatus(short token)
@ -698,6 +821,8 @@ namespace Cysharp.Threading.Tasks
delayTimeSpan = default; delayTimeSpan = default;
elapsed = default; elapsed = default;
cancellationToken = default; cancellationToken = default;
cancellationTokenRegistration.Dispose();
cancelImmediately = default;
return pool.TryPush(this); return pool.TryPush(this);
} }
} }
@ -717,6 +842,8 @@ namespace Cysharp.Threading.Tasks
float elapsed; float elapsed;
int initialFrame; int initialFrame;
CancellationToken cancellationToken; CancellationToken cancellationToken;
CancellationTokenRegistration cancellationTokenRegistration;
bool cancelImmediately;
UniTaskCompletionSourceCore<object> core; UniTaskCompletionSourceCore<object> core;
@ -724,7 +851,7 @@ namespace Cysharp.Threading.Tasks
{ {
} }
public static IUniTaskSource Create(TimeSpan delayFrameTimeSpan, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token) public static IUniTaskSource Create(TimeSpan delayFrameTimeSpan, PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately, out short token)
{ {
if (cancellationToken.IsCancellationRequested) if (cancellationToken.IsCancellationRequested)
{ {
@ -740,6 +867,16 @@ namespace Cysharp.Threading.Tasks
result.delayFrameTimeSpan = (float)delayFrameTimeSpan.TotalSeconds; result.delayFrameTimeSpan = (float)delayFrameTimeSpan.TotalSeconds;
result.initialFrame = PlayerLoopHelper.IsMainThread ? Time.frameCount : -1; result.initialFrame = PlayerLoopHelper.IsMainThread ? Time.frameCount : -1;
result.cancellationToken = cancellationToken; result.cancellationToken = cancellationToken;
result.cancelImmediately = cancelImmediately;
if (cancelImmediately && cancellationToken.CanBeCanceled)
{
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
{
var promise = (DelayIgnoreTimeScalePromise)state;
promise.core.TrySetCanceled(promise.cancellationToken);
}, result);
}
TaskTracker.TrackActiveTask(result, 3); TaskTracker.TrackActiveTask(result, 3);
@ -756,9 +893,16 @@ namespace Cysharp.Threading.Tasks
core.GetResult(token); core.GetResult(token);
} }
finally finally
{
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
{ {
TryReturn(); TryReturn();
} }
else
{
TaskTracker.RemoveTracking(this);
}
}
} }
public UniTaskStatus GetStatus(short token) public UniTaskStatus GetStatus(short token)
@ -809,6 +953,8 @@ namespace Cysharp.Threading.Tasks
delayFrameTimeSpan = default; delayFrameTimeSpan = default;
elapsed = default; elapsed = default;
cancellationToken = default; cancellationToken = default;
cancellationTokenRegistration.Dispose();
cancelImmediately = default;
return pool.TryPush(this); return pool.TryPush(this);
} }
} }
@ -827,6 +973,8 @@ namespace Cysharp.Threading.Tasks
long delayTimeSpanTicks; long delayTimeSpanTicks;
ValueStopwatch stopwatch; ValueStopwatch stopwatch;
CancellationToken cancellationToken; CancellationToken cancellationToken;
CancellationTokenRegistration cancellationTokenRegistration;
bool cancelImmediately;
UniTaskCompletionSourceCore<AsyncUnit> core; UniTaskCompletionSourceCore<AsyncUnit> core;
@ -834,7 +982,7 @@ namespace Cysharp.Threading.Tasks
{ {
} }
public static IUniTaskSource Create(TimeSpan delayTimeSpan, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token) public static IUniTaskSource Create(TimeSpan delayTimeSpan, PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately, out short token)
{ {
if (cancellationToken.IsCancellationRequested) if (cancellationToken.IsCancellationRequested)
{ {
@ -849,6 +997,16 @@ namespace Cysharp.Threading.Tasks
result.stopwatch = ValueStopwatch.StartNew(); result.stopwatch = ValueStopwatch.StartNew();
result.delayTimeSpanTicks = delayTimeSpan.Ticks; result.delayTimeSpanTicks = delayTimeSpan.Ticks;
result.cancellationToken = cancellationToken; result.cancellationToken = cancellationToken;
result.cancelImmediately = cancelImmediately;
if (cancelImmediately && cancellationToken.CanBeCanceled)
{
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
{
var promise = (DelayRealtimePromise)state;
promise.core.TrySetCanceled(promise.cancellationToken);
}, result);
}
TaskTracker.TrackActiveTask(result, 3); TaskTracker.TrackActiveTask(result, 3);
@ -865,9 +1023,16 @@ namespace Cysharp.Threading.Tasks
core.GetResult(token); core.GetResult(token);
} }
finally finally
{
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
{ {
TryReturn(); TryReturn();
} }
else
{
TaskTracker.RemoveTracking(this);
}
}
} }
public UniTaskStatus GetStatus(short token) public UniTaskStatus GetStatus(short token)
@ -914,6 +1079,8 @@ namespace Cysharp.Threading.Tasks
core.Reset(); core.Reset();
stopwatch = default; stopwatch = default;
cancellationToken = default; cancellationToken = default;
cancellationTokenRegistration.Dispose();
cancelImmediately = default;
return pool.TryPush(this); return pool.TryPush(this);
} }
} }

View File

@ -81,6 +81,16 @@ namespace Cysharp.Threading.Tasks
return factory(); return factory();
} }
public static UniTask Create(Func<CancellationToken, UniTask> factory, CancellationToken cancellationToken)
{
return factory(cancellationToken);
}
public static UniTask Create<T>(T state, Func<T, UniTask> factory)
{
return factory(state);
}
public static UniTask<T> Create<T>(Func<UniTask<T>> factory) public static UniTask<T> Create<T>(Func<UniTask<T>> factory)
{ {
return factory(); return factory();
@ -137,11 +147,19 @@ namespace Cysharp.Threading.Tasks
return () => asyncAction(cancellationToken).Forget(); return () => asyncAction(cancellationToken).Forget();
} }
/// <summary>
/// helper of create add UniTaskVoid to delegate.
/// </summary>
public static Action Action<T>(T state, Func<T, UniTaskVoid> asyncAction)
{
return () => asyncAction(state).Forget();
}
#if UNITY_2018_3_OR_NEWER #if UNITY_2018_3_OR_NEWER
/// <summary> /// <summary>
/// Create async void(UniTaskVoid) UnityAction. /// Create async void(UniTaskVoid) UnityAction.
/// For exampe: onClick.AddListener(UniTask.UnityAction(async () => { /* */ } )) /// For example: onClick.AddListener(UniTask.UnityAction(async () => { /* */ } ))
/// </summary> /// </summary>
public static UnityEngine.Events.UnityAction UnityAction(Func<UniTaskVoid> asyncAction) public static UnityEngine.Events.UnityAction UnityAction(Func<UniTaskVoid> asyncAction)
{ {
@ -150,13 +168,94 @@ namespace Cysharp.Threading.Tasks
/// <summary> /// <summary>
/// Create async void(UniTaskVoid) UnityAction. /// Create async void(UniTaskVoid) UnityAction.
/// For exampe: onClick.AddListener(UniTask.UnityAction(FooAsync, this.GetCancellationTokenOnDestroy())) /// For example: onClick.AddListener(UniTask.UnityAction(FooAsync, this.GetCancellationTokenOnDestroy()))
/// </summary> /// </summary>
public static UnityEngine.Events.UnityAction UnityAction(Func<CancellationToken, UniTaskVoid> asyncAction, CancellationToken cancellationToken) public static UnityEngine.Events.UnityAction UnityAction(Func<CancellationToken, UniTaskVoid> asyncAction, CancellationToken cancellationToken)
{ {
return () => asyncAction(cancellationToken).Forget(); return () => asyncAction(cancellationToken).Forget();
} }
/// <summary>
/// Create async void(UniTaskVoid) UnityAction.
/// For example: onClick.AddListener(UniTask.UnityAction(FooAsync, Argument))
/// </summary>
public static UnityEngine.Events.UnityAction UnityAction<T>(T state, Func<T, UniTaskVoid> asyncAction)
{
return () => asyncAction(state).Forget();
}
/// <summary>
/// Create async void(UniTaskVoid) UnityAction.
/// For example: onClick.AddListener(UniTask.UnityAction(async (T arg) => { /* */ } ))
/// </summary>
public static UnityEngine.Events.UnityAction<T> UnityAction<T>(Func<T, UniTaskVoid> asyncAction)
{
return (arg) => asyncAction(arg).Forget();
}
/// <summary>
/// Create async void(UniTaskVoid) UnityAction.
/// For example: onClick.AddListener(UniTask.UnityAction(async (T0 arg0, T1 arg1) => { /* */ } ))
/// </summary>
public static UnityEngine.Events.UnityAction<T0, T1> UnityAction<T0, T1>(Func<T0, T1, UniTaskVoid> asyncAction)
{
return (arg0, arg1) => asyncAction(arg0, arg1).Forget();
}
/// <summary>
/// Create async void(UniTaskVoid) UnityAction.
/// For example: onClick.AddListener(UniTask.UnityAction(async (T0 arg0, T1 arg1, T2 arg2) => { /* */ } ))
/// </summary>
public static UnityEngine.Events.UnityAction<T0, T1, T2> UnityAction<T0, T1, T2>(Func<T0, T1, T2, UniTaskVoid> asyncAction)
{
return (arg0, arg1, arg2) => asyncAction(arg0, arg1, arg2).Forget();
}
/// <summary>
/// Create async void(UniTaskVoid) UnityAction.
/// For example: onClick.AddListener(UniTask.UnityAction(async (T0 arg0, T1 arg1, T2 arg2, T3 arg3) => { /* */ } ))
/// </summary>
public static UnityEngine.Events.UnityAction<T0, T1, T2, T3> UnityAction<T0, T1, T2, T3>(Func<T0, T1, T2, T3, UniTaskVoid> asyncAction)
{
return (arg0, arg1, arg2, arg3) => asyncAction(arg0, arg1, arg2, arg3).Forget();
}
// <summary>
/// Create async void(UniTaskVoid) UnityAction.
/// For example: onClick.AddListener(UniTask.UnityAction(async (T arg, CancellationToken cancellationToken) => { /* */ } ))
/// </summary>
public static UnityEngine.Events.UnityAction<T> UnityAction<T>(Func<T, CancellationToken, UniTaskVoid> asyncAction, CancellationToken cancellationToken)
{
return (arg) => asyncAction(arg, cancellationToken).Forget();
}
/// <summary>
/// Create async void(UniTaskVoid) UnityAction.
/// For example: onClick.AddListener(UniTask.UnityAction(async (T0 arg0, T1 arg1, CancellationToken cancellationToken) => { /* */ } ))
/// </summary>
public static UnityEngine.Events.UnityAction<T0, T1> UnityAction<T0, T1>(Func<T0, T1, CancellationToken, UniTaskVoid> asyncAction, CancellationToken cancellationToken)
{
return (arg0, arg1) => asyncAction(arg0, arg1, cancellationToken).Forget();
}
/// <summary>
/// Create async void(UniTaskVoid) UnityAction.
/// For example: onClick.AddListener(UniTask.UnityAction(async (T0 arg0, T1 arg1, T2 arg2, CancellationToken cancellationToken) => { /* */ } ))
/// </summary>
public static UnityEngine.Events.UnityAction<T0, T1, T2> UnityAction<T0, T1, T2>(Func<T0, T1, T2, CancellationToken, UniTaskVoid> asyncAction, CancellationToken cancellationToken)
{
return (arg0, arg1, arg2) => asyncAction(arg0, arg1, arg2, cancellationToken).Forget();
}
/// <summary>
/// Create async void(UniTaskVoid) UnityAction.
/// For example: onClick.AddListener(UniTask.UnityAction(async (T0 arg0, T1 arg1, T2 arg2, T3 arg3, CancellationToken cancellationToken) => { /* */ } ))
/// </summary>
public static UnityEngine.Events.UnityAction<T0, T1, T2, T3> UnityAction<T0, T1, T2, T3>(Func<T0, T1, T2, T3, CancellationToken, UniTaskVoid> asyncAction, CancellationToken cancellationToken)
{
return (arg0, arg1, arg2, arg3) => asyncAction(arg0, arg1, arg2, arg3, cancellationToken).Forget();
}
#endif #endif
/// <summary> /// <summary>
@ -175,6 +274,22 @@ namespace Cysharp.Threading.Tasks
return new UniTask<T>(new DeferPromise<T>(factory), 0); return new UniTask<T>(new DeferPromise<T>(factory), 0);
} }
/// <summary>
/// Defer the task creation just before call await.
/// </summary>
public static UniTask Defer<TState>(TState state, Func<TState, UniTask> factory)
{
return new UniTask(new DeferPromiseWithState<TState>(state, factory), 0);
}
/// <summary>
/// Defer the task creation just before call await.
/// </summary>
public static UniTask<TResult> Defer<TState, TResult>(TState state, Func<TState, UniTask<TResult>> factory)
{
return new UniTask<TResult>(new DeferPromiseWithState<TState, TResult>(state, factory), 0);
}
/// <summary> /// <summary>
/// Never complete. /// Never complete.
/// </summary> /// </summary>
@ -438,6 +553,93 @@ namespace Cysharp.Threading.Tasks
} }
} }
sealed class DeferPromiseWithState<TState> : IUniTaskSource
{
Func<TState, UniTask> factory;
TState argument;
UniTask task;
UniTask.Awaiter awaiter;
public DeferPromiseWithState(TState argument, Func<TState, UniTask> factory)
{
this.argument = argument;
this.factory = factory;
}
public void GetResult(short token)
{
awaiter.GetResult();
}
public UniTaskStatus GetStatus(short token)
{
var f = Interlocked.Exchange(ref factory, null);
if (f != null)
{
task = f(argument);
awaiter = task.GetAwaiter();
}
return task.Status;
}
public void OnCompleted(Action<object> continuation, object state, short token)
{
awaiter.SourceOnCompleted(continuation, state);
}
public UniTaskStatus UnsafeGetStatus()
{
return task.Status;
}
}
sealed class DeferPromiseWithState<TState, TResult> : IUniTaskSource<TResult>
{
Func<TState, UniTask<TResult>> factory;
TState argument;
UniTask<TResult> task;
UniTask<TResult>.Awaiter awaiter;
public DeferPromiseWithState(TState argument, Func<TState, UniTask<TResult>> factory)
{
this.argument = argument;
this.factory = factory;
}
public TResult GetResult(short token)
{
return awaiter.GetResult();
}
void IUniTaskSource.GetResult(short token)
{
awaiter.GetResult();
}
public UniTaskStatus GetStatus(short token)
{
var f = Interlocked.Exchange(ref factory, null);
if (f != null)
{
task = f(argument);
awaiter = task.GetAwaiter();
}
return task.Status;
}
public void OnCompleted(Action<object> continuation, object state, short token)
{
awaiter.SourceOnCompleted(continuation, state);
}
public UniTaskStatus UnsafeGetStatus()
{
return task.Status;
}
}
sealed class NeverPromise<T> : IUniTaskSource<T> sealed class NeverPromise<T> : IUniTaskSource<T>
{ {
static readonly Action<object> cancellationCallback = CancellationCallback; static readonly Action<object> cancellationCallback = CancellationCallback;

View File

@ -2,6 +2,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics.Tracing;
using System.Threading; using System.Threading;
using Cysharp.Threading.Tasks.Internal; using Cysharp.Threading.Tasks.Internal;
@ -9,30 +10,40 @@ namespace Cysharp.Threading.Tasks
{ {
public partial struct UniTask public partial struct UniTask
{ {
public static UniTask WaitUntil(Func<bool> predicate, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken)) public static UniTask WaitUntil(Func<bool> predicate, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
{ {
return new UniTask(WaitUntilPromise.Create(predicate, timing, cancellationToken, out var token), token); return new UniTask(WaitUntilPromise.Create(predicate, timing, cancellationToken, cancelImmediately, out var token), token);
} }
public static UniTask WaitWhile(Func<bool> predicate, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken)) public static UniTask WaitUntil<T>(T state, Func<T, bool> predicate, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
{ {
return new UniTask(WaitWhilePromise.Create(predicate, timing, cancellationToken, out var token), token); return new UniTask(WaitUntilPromise<T>.Create(state, predicate, timing, cancellationToken, cancelImmediately, out var token), token);
} }
public static UniTask WaitUntilCanceled(CancellationToken cancellationToken, PlayerLoopTiming timing = PlayerLoopTiming.Update) public static UniTask WaitWhile(Func<bool> predicate, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
{ {
return new UniTask(WaitUntilCanceledPromise.Create(cancellationToken, timing, out var token), token); return new UniTask(WaitWhilePromise.Create(predicate, timing, cancellationToken, cancelImmediately, out var token), token);
} }
public static UniTask<U> WaitUntilValueChanged<T, U>(T target, Func<T, U> monitorFunction, PlayerLoopTiming monitorTiming = PlayerLoopTiming.Update, IEqualityComparer<U> equalityComparer = null, CancellationToken cancellationToken = default(CancellationToken)) public static UniTask WaitWhile<T>(T state, Func<T, bool> predicate, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
{
return new UniTask(WaitWhilePromise<T>.Create(state, predicate, timing, cancellationToken, cancelImmediately, out var token), token);
}
public static UniTask WaitUntilCanceled(CancellationToken cancellationToken, PlayerLoopTiming timing = PlayerLoopTiming.Update, bool completeImmediately = false)
{
return new UniTask(WaitUntilCanceledPromise.Create(cancellationToken, timing, completeImmediately, out var token), token);
}
public static UniTask<U> WaitUntilValueChanged<T, U>(T target, Func<T, U> monitorFunction, PlayerLoopTiming monitorTiming = PlayerLoopTiming.Update, IEqualityComparer<U> equalityComparer = null, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
where T : class where T : class
{ {
var unityObject = target as UnityEngine.Object; var unityObject = target as UnityEngine.Object;
var isUnityObject = target is UnityEngine.Object; // don't use (unityObject == null) var isUnityObject = target is UnityEngine.Object; // don't use (unityObject == null)
return new UniTask<U>(isUnityObject return new UniTask<U>(isUnityObject
? WaitUntilValueChangedUnityObjectPromise<T, U>.Create(target, monitorFunction, equalityComparer, monitorTiming, cancellationToken, out var token) ? WaitUntilValueChangedUnityObjectPromise<T, U>.Create(target, monitorFunction, equalityComparer, monitorTiming, cancellationToken, cancelImmediately, out var token)
: WaitUntilValueChangedStandardObjectPromise<T, U>.Create(target, monitorFunction, equalityComparer, monitorTiming, cancellationToken, out token), token); : WaitUntilValueChangedStandardObjectPromise<T, U>.Create(target, monitorFunction, equalityComparer, monitorTiming, cancellationToken, cancelImmediately, out token), token);
} }
sealed class WaitUntilPromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<WaitUntilPromise> sealed class WaitUntilPromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<WaitUntilPromise>
@ -48,6 +59,8 @@ namespace Cysharp.Threading.Tasks
Func<bool> predicate; Func<bool> predicate;
CancellationToken cancellationToken; CancellationToken cancellationToken;
CancellationTokenRegistration cancellationTokenRegistration;
bool cancelImmediately;
UniTaskCompletionSourceCore<object> core; UniTaskCompletionSourceCore<object> core;
@ -55,7 +68,7 @@ namespace Cysharp.Threading.Tasks
{ {
} }
public static IUniTaskSource Create(Func<bool> predicate, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token) public static IUniTaskSource Create(Func<bool> predicate, PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately, out short token)
{ {
if (cancellationToken.IsCancellationRequested) if (cancellationToken.IsCancellationRequested)
{ {
@ -69,6 +82,16 @@ namespace Cysharp.Threading.Tasks
result.predicate = predicate; result.predicate = predicate;
result.cancellationToken = cancellationToken; result.cancellationToken = cancellationToken;
result.cancelImmediately = cancelImmediately;
if (cancelImmediately && cancellationToken.CanBeCanceled)
{
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
{
var promise = (WaitUntilPromise)state;
promise.core.TrySetCanceled(promise.cancellationToken);
}, result);
}
TaskTracker.TrackActiveTask(result, 3); TaskTracker.TrackActiveTask(result, 3);
@ -85,9 +108,16 @@ namespace Cysharp.Threading.Tasks
core.GetResult(token); core.GetResult(token);
} }
finally finally
{
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
{ {
TryReturn(); TryReturn();
} }
else
{
TaskTracker.RemoveTracking(this);
}
}
} }
public UniTaskStatus GetStatus(short token) public UniTaskStatus GetStatus(short token)
@ -136,31 +166,36 @@ namespace Cysharp.Threading.Tasks
core.Reset(); core.Reset();
predicate = default; predicate = default;
cancellationToken = default; cancellationToken = default;
cancellationTokenRegistration.Dispose();
cancelImmediately = default;
return pool.TryPush(this); return pool.TryPush(this);
} }
} }
sealed class WaitWhilePromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<WaitWhilePromise> sealed class WaitUntilPromise<T> : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<WaitUntilPromise<T>>
{ {
static TaskPool<WaitWhilePromise> pool; static TaskPool<WaitUntilPromise<T>> pool;
WaitWhilePromise nextNode; WaitUntilPromise<T> nextNode;
public ref WaitWhilePromise NextNode => ref nextNode; public ref WaitUntilPromise<T> NextNode => ref nextNode;
static WaitWhilePromise() static WaitUntilPromise()
{ {
TaskPool.RegisterSizeGetter(typeof(WaitWhilePromise), () => pool.Size); TaskPool.RegisterSizeGetter(typeof(WaitUntilPromise<T>), () => pool.Size);
} }
Func<bool> predicate; Func<T, bool> predicate;
T argument;
CancellationToken cancellationToken; CancellationToken cancellationToken;
CancellationTokenRegistration cancellationTokenRegistration;
bool cancelImmediately;
UniTaskCompletionSourceCore<object> core; UniTaskCompletionSourceCore<object> core;
WaitWhilePromise() WaitUntilPromise()
{ {
} }
public static IUniTaskSource Create(Func<bool> predicate, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token) public static IUniTaskSource Create(T argument, Func<T, bool> predicate, PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately, out short token)
{ {
if (cancellationToken.IsCancellationRequested) if (cancellationToken.IsCancellationRequested)
{ {
@ -169,11 +204,22 @@ namespace Cysharp.Threading.Tasks
if (!pool.TryPop(out var result)) if (!pool.TryPop(out var result))
{ {
result = new WaitWhilePromise(); result = new WaitUntilPromise<T>();
} }
result.predicate = predicate; result.predicate = predicate;
result.argument = argument;
result.cancellationToken = cancellationToken; result.cancellationToken = cancellationToken;
result.cancelImmediately = cancelImmediately;
if (cancelImmediately && cancellationToken.CanBeCanceled)
{
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
{
var promise = (WaitUntilPromise<T>)state;
promise.core.TrySetCanceled(promise.cancellationToken);
}, result);
}
TaskTracker.TrackActiveTask(result, 3); TaskTracker.TrackActiveTask(result, 3);
@ -190,9 +236,143 @@ namespace Cysharp.Threading.Tasks
core.GetResult(token); core.GetResult(token);
} }
finally finally
{
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
{ {
TryReturn(); TryReturn();
} }
else
{
TaskTracker.RemoveTracking(this);
}
}
}
public UniTaskStatus GetStatus(short token)
{
return core.GetStatus(token);
}
public UniTaskStatus UnsafeGetStatus()
{
return core.UnsafeGetStatus();
}
public void OnCompleted(Action<object> continuation, object state, short token)
{
core.OnCompleted(continuation, state, token);
}
public bool MoveNext()
{
if (cancellationToken.IsCancellationRequested)
{
core.TrySetCanceled(cancellationToken);
return false;
}
try
{
if (!predicate(argument))
{
return true;
}
}
catch (Exception ex)
{
core.TrySetException(ex);
return false;
}
core.TrySetResult(null);
return false;
}
bool TryReturn()
{
TaskTracker.RemoveTracking(this);
core.Reset();
predicate = default;
argument = default;
cancellationToken = default;
cancellationTokenRegistration.Dispose();
cancelImmediately = default;
return pool.TryPush(this);
}
}
sealed class WaitWhilePromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<WaitWhilePromise>
{
static TaskPool<WaitWhilePromise> pool;
WaitWhilePromise nextNode;
public ref WaitWhilePromise NextNode => ref nextNode;
static WaitWhilePromise()
{
TaskPool.RegisterSizeGetter(typeof(WaitWhilePromise), () => pool.Size);
}
Func<bool> predicate;
CancellationToken cancellationToken;
CancellationTokenRegistration cancellationTokenRegistration;
bool cancelImmediately;
UniTaskCompletionSourceCore<object> core;
WaitWhilePromise()
{
}
public static IUniTaskSource Create(Func<bool> predicate, PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately, out short token)
{
if (cancellationToken.IsCancellationRequested)
{
return AutoResetUniTaskCompletionSource.CreateFromCanceled(cancellationToken, out token);
}
if (!pool.TryPop(out var result))
{
result = new WaitWhilePromise();
}
result.predicate = predicate;
result.cancellationToken = cancellationToken;
result.cancelImmediately = cancelImmediately;
if (cancelImmediately && cancellationToken.CanBeCanceled)
{
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
{
var promise = (WaitWhilePromise)state;
promise.core.TrySetCanceled(promise.cancellationToken);
}, result);
}
TaskTracker.TrackActiveTask(result, 3);
PlayerLoopHelper.AddAction(timing, result);
token = result.core.Version;
return result;
}
public void GetResult(short token)
{
try
{
core.GetResult(token);
}
finally
{
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
{
TryReturn();
}
else
{
TaskTracker.RemoveTracking(this);
}
}
} }
public UniTaskStatus GetStatus(short token) public UniTaskStatus GetStatus(short token)
@ -241,30 +421,36 @@ namespace Cysharp.Threading.Tasks
core.Reset(); core.Reset();
predicate = default; predicate = default;
cancellationToken = default; cancellationToken = default;
cancellationTokenRegistration.Dispose();
cancelImmediately = default;
return pool.TryPush(this); return pool.TryPush(this);
} }
} }
sealed class WaitUntilCanceledPromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<WaitUntilCanceledPromise> sealed class WaitWhilePromise<T> : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<WaitWhilePromise<T>>
{ {
static TaskPool<WaitUntilCanceledPromise> pool; static TaskPool<WaitWhilePromise<T>> pool;
WaitUntilCanceledPromise nextNode; WaitWhilePromise<T> nextNode;
public ref WaitUntilCanceledPromise NextNode => ref nextNode; public ref WaitWhilePromise<T> NextNode => ref nextNode;
static WaitUntilCanceledPromise() static WaitWhilePromise()
{ {
TaskPool.RegisterSizeGetter(typeof(WaitUntilCanceledPromise), () => pool.Size); TaskPool.RegisterSizeGetter(typeof(WaitWhilePromise<T>), () => pool.Size);
} }
Func<T, bool> predicate;
T argument;
CancellationToken cancellationToken; CancellationToken cancellationToken;
CancellationTokenRegistration cancellationTokenRegistration;
bool cancelImmediately;
UniTaskCompletionSourceCore<object> core; UniTaskCompletionSourceCore<object> core;
WaitUntilCanceledPromise() WaitWhilePromise()
{ {
} }
public static IUniTaskSource Create(CancellationToken cancellationToken, PlayerLoopTiming timing, out short token) public static IUniTaskSource Create(T argument, Func<T, bool> predicate, PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately, out short token)
{ {
if (cancellationToken.IsCancellationRequested) if (cancellationToken.IsCancellationRequested)
{ {
@ -273,10 +459,22 @@ namespace Cysharp.Threading.Tasks
if (!pool.TryPop(out var result)) if (!pool.TryPop(out var result))
{ {
result = new WaitUntilCanceledPromise(); result = new WaitWhilePromise<T>();
} }
result.predicate = predicate;
result.argument = argument;
result.cancellationToken = cancellationToken; result.cancellationToken = cancellationToken;
result.cancelImmediately = cancelImmediately;
if (cancelImmediately && cancellationToken.CanBeCanceled)
{
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
{
var promise = (WaitWhilePromise<T>)state;
promise.core.TrySetCanceled(promise.cancellationToken);
}, result);
}
TaskTracker.TrackActiveTask(result, 3); TaskTracker.TrackActiveTask(result, 3);
@ -293,9 +491,141 @@ namespace Cysharp.Threading.Tasks
core.GetResult(token); core.GetResult(token);
} }
finally finally
{
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
{ {
TryReturn(); TryReturn();
} }
else
{
TaskTracker.RemoveTracking(this);
}
}
}
public UniTaskStatus GetStatus(short token)
{
return core.GetStatus(token);
}
public UniTaskStatus UnsafeGetStatus()
{
return core.UnsafeGetStatus();
}
public void OnCompleted(Action<object> continuation, object state, short token)
{
core.OnCompleted(continuation, state, token);
}
public bool MoveNext()
{
if (cancellationToken.IsCancellationRequested)
{
core.TrySetCanceled(cancellationToken);
return false;
}
try
{
if (predicate(argument))
{
return true;
}
}
catch (Exception ex)
{
core.TrySetException(ex);
return false;
}
core.TrySetResult(null);
return false;
}
bool TryReturn()
{
TaskTracker.RemoveTracking(this);
core.Reset();
predicate = default;
argument = default;
cancellationToken = default;
cancellationTokenRegistration.Dispose();
cancelImmediately = default;
return pool.TryPush(this);
}
}
sealed class WaitUntilCanceledPromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<WaitUntilCanceledPromise>
{
static TaskPool<WaitUntilCanceledPromise> pool;
WaitUntilCanceledPromise nextNode;
public ref WaitUntilCanceledPromise NextNode => ref nextNode;
static WaitUntilCanceledPromise()
{
TaskPool.RegisterSizeGetter(typeof(WaitUntilCanceledPromise), () => pool.Size);
}
CancellationToken cancellationToken;
CancellationTokenRegistration cancellationTokenRegistration;
bool cancelImmediately;
UniTaskCompletionSourceCore<object> core;
WaitUntilCanceledPromise()
{
}
public static IUniTaskSource Create(CancellationToken cancellationToken, PlayerLoopTiming timing, bool cancelImmediately, out short token)
{
if (cancellationToken.IsCancellationRequested)
{
return AutoResetUniTaskCompletionSource.CreateFromCanceled(cancellationToken, out token);
}
if (!pool.TryPop(out var result))
{
result = new WaitUntilCanceledPromise();
}
result.cancellationToken = cancellationToken;
result.cancelImmediately = cancelImmediately;
if (cancelImmediately && cancellationToken.CanBeCanceled)
{
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
{
var promise = (WaitUntilCanceledPromise)state;
promise.core.TrySetResult(null);
}, result);
}
TaskTracker.TrackActiveTask(result, 3);
PlayerLoopHelper.AddAction(timing, result);
token = result.core.Version;
return result;
}
public void GetResult(short token)
{
try
{
core.GetResult(token);
}
finally
{
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
{
TryReturn();
}
else
{
TaskTracker.RemoveTracking(this);
}
}
} }
public UniTaskStatus GetStatus(short token) public UniTaskStatus GetStatus(short token)
@ -329,6 +659,8 @@ namespace Cysharp.Threading.Tasks
TaskTracker.RemoveTracking(this); TaskTracker.RemoveTracking(this);
core.Reset(); core.Reset();
cancellationToken = default; cancellationToken = default;
cancellationTokenRegistration.Dispose();
cancelImmediately = default;
return pool.TryPush(this); return pool.TryPush(this);
} }
} }
@ -351,6 +683,8 @@ namespace Cysharp.Threading.Tasks
Func<T, U> monitorFunction; Func<T, U> monitorFunction;
IEqualityComparer<U> equalityComparer; IEqualityComparer<U> equalityComparer;
CancellationToken cancellationToken; CancellationToken cancellationToken;
CancellationTokenRegistration cancellationTokenRegistration;
bool cancelImmediately;
UniTaskCompletionSourceCore<U> core; UniTaskCompletionSourceCore<U> core;
@ -358,7 +692,7 @@ namespace Cysharp.Threading.Tasks
{ {
} }
public static IUniTaskSource<U> Create(T target, Func<T, U> monitorFunction, IEqualityComparer<U> equalityComparer, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token) public static IUniTaskSource<U> Create(T target, Func<T, U> monitorFunction, IEqualityComparer<U> equalityComparer, PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately, out short token)
{ {
if (cancellationToken.IsCancellationRequested) if (cancellationToken.IsCancellationRequested)
{ {
@ -376,6 +710,16 @@ namespace Cysharp.Threading.Tasks
result.currentValue = monitorFunction(target); result.currentValue = monitorFunction(target);
result.equalityComparer = equalityComparer ?? UnityEqualityComparer.GetDefault<U>(); result.equalityComparer = equalityComparer ?? UnityEqualityComparer.GetDefault<U>();
result.cancellationToken = cancellationToken; result.cancellationToken = cancellationToken;
result.cancelImmediately = cancelImmediately;
if (cancelImmediately && cancellationToken.CanBeCanceled)
{
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
{
var promise = (WaitUntilValueChangedUnityObjectPromise<T, U>)state;
promise.core.TrySetCanceled(promise.cancellationToken);
}, result);
}
TaskTracker.TrackActiveTask(result, 3); TaskTracker.TrackActiveTask(result, 3);
@ -392,9 +736,16 @@ namespace Cysharp.Threading.Tasks
return core.GetResult(token); return core.GetResult(token);
} }
finally finally
{
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
{ {
TryReturn(); TryReturn();
} }
else
{
TaskTracker.RemoveTracking(this);
}
}
} }
void IUniTaskSource.GetResult(short token) void IUniTaskSource.GetResult(short token)
@ -453,6 +804,8 @@ namespace Cysharp.Threading.Tasks
monitorFunction = default; monitorFunction = default;
equalityComparer = default; equalityComparer = default;
cancellationToken = default; cancellationToken = default;
cancellationTokenRegistration.Dispose();
cancelImmediately = default;
return pool.TryPush(this); return pool.TryPush(this);
} }
} }
@ -474,6 +827,8 @@ namespace Cysharp.Threading.Tasks
Func<T, U> monitorFunction; Func<T, U> monitorFunction;
IEqualityComparer<U> equalityComparer; IEqualityComparer<U> equalityComparer;
CancellationToken cancellationToken; CancellationToken cancellationToken;
CancellationTokenRegistration cancellationTokenRegistration;
bool cancelImmediately;
UniTaskCompletionSourceCore<U> core; UniTaskCompletionSourceCore<U> core;
@ -481,7 +836,7 @@ namespace Cysharp.Threading.Tasks
{ {
} }
public static IUniTaskSource<U> Create(T target, Func<T, U> monitorFunction, IEqualityComparer<U> equalityComparer, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token) public static IUniTaskSource<U> Create(T target, Func<T, U> monitorFunction, IEqualityComparer<U> equalityComparer, PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately, out short token)
{ {
if (cancellationToken.IsCancellationRequested) if (cancellationToken.IsCancellationRequested)
{ {
@ -498,6 +853,16 @@ namespace Cysharp.Threading.Tasks
result.currentValue = monitorFunction(target); result.currentValue = monitorFunction(target);
result.equalityComparer = equalityComparer ?? UnityEqualityComparer.GetDefault<U>(); result.equalityComparer = equalityComparer ?? UnityEqualityComparer.GetDefault<U>();
result.cancellationToken = cancellationToken; result.cancellationToken = cancellationToken;
result.cancelImmediately = cancelImmediately;
if (cancelImmediately && cancellationToken.CanBeCanceled)
{
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
{
var promise = (WaitUntilValueChangedStandardObjectPromise<T, U>)state;
promise.core.TrySetCanceled(promise.cancellationToken);
}, result);
}
TaskTracker.TrackActiveTask(result, 3); TaskTracker.TrackActiveTask(result, 3);
@ -514,9 +879,16 @@ namespace Cysharp.Threading.Tasks
return core.GetResult(token); return core.GetResult(token);
} }
finally finally
{
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
{ {
TryReturn(); TryReturn();
} }
else
{
TaskTracker.RemoveTracking(this);
}
}
} }
void IUniTaskSource.GetResult(short token) void IUniTaskSource.GetResult(short token)
@ -575,6 +947,8 @@ namespace Cysharp.Threading.Tasks
monitorFunction = default; monitorFunction = default;
equalityComparer = default; equalityComparer = default;
cancellationToken = default; cancellationToken = default;
cancellationTokenRegistration.Dispose();
cancelImmediately = default;
return pool.TryPush(this); return pool.TryPush(this);
} }
} }

View File

@ -0,0 +1,183 @@
using Cysharp.Threading.Tasks.Internal;
using System;
using System.Collections.Generic;
using System.Runtime.ExceptionServices;
using System.Threading;
namespace Cysharp.Threading.Tasks
{
public partial struct UniTask
{
public static IUniTaskAsyncEnumerable<WhenEachResult<T>> WhenEach<T>(IEnumerable<UniTask<T>> tasks)
{
return new WhenEachEnumerable<T>(tasks);
}
public static IUniTaskAsyncEnumerable<WhenEachResult<T>> WhenEach<T>(params UniTask<T>[] tasks)
{
return new WhenEachEnumerable<T>(tasks);
}
}
public readonly struct WhenEachResult<T>
{
public T Result { get; }
public Exception Exception { get; }
//[MemberNotNullWhen(false, nameof(Exception))]
public bool IsCompletedSuccessfully => Exception == null;
//[MemberNotNullWhen(true, nameof(Exception))]
public bool IsFaulted => Exception != null;
public WhenEachResult(T result)
{
this.Result = result;
this.Exception = null;
}
public WhenEachResult(Exception exception)
{
if (exception == null) throw new ArgumentNullException(nameof(exception));
this.Result = default;
this.Exception = exception;
}
public void TryThrow()
{
if (IsFaulted)
{
ExceptionDispatchInfo.Capture(Exception).Throw();
}
}
public T GetResult()
{
if (IsFaulted)
{
ExceptionDispatchInfo.Capture(Exception).Throw();
}
return Result;
}
public override string ToString()
{
if (IsCompletedSuccessfully)
{
return Result?.ToString() ?? "";
}
else
{
return $"Exception{{{Exception.Message}}}";
}
}
}
internal enum WhenEachState : byte
{
NotRunning,
Running,
Completed
}
internal sealed class WhenEachEnumerable<T> : IUniTaskAsyncEnumerable<WhenEachResult<T>>
{
IEnumerable<UniTask<T>> source;
public WhenEachEnumerable(IEnumerable<UniTask<T>> source)
{
this.source = source;
}
public IUniTaskAsyncEnumerator<WhenEachResult<T>> GetAsyncEnumerator(CancellationToken cancellationToken = default)
{
return new Enumerator(source, cancellationToken);
}
sealed class Enumerator : IUniTaskAsyncEnumerator<WhenEachResult<T>>
{
readonly IEnumerable<UniTask<T>> source;
CancellationToken cancellationToken;
Channel<WhenEachResult<T>> channel;
IUniTaskAsyncEnumerator<WhenEachResult<T>> channelEnumerator;
int completeCount;
WhenEachState state;
public Enumerator(IEnumerable<UniTask<T>> source, CancellationToken cancellationToken)
{
this.source = source;
this.cancellationToken = cancellationToken;
}
public WhenEachResult<T> Current => channelEnumerator.Current;
public UniTask<bool> MoveNextAsync()
{
cancellationToken.ThrowIfCancellationRequested();
if (state == WhenEachState.NotRunning)
{
state = WhenEachState.Running;
channel = Channel.CreateSingleConsumerUnbounded<WhenEachResult<T>>();
channelEnumerator = channel.Reader.ReadAllAsync().GetAsyncEnumerator(cancellationToken);
if (source is UniTask<T>[] array)
{
ConsumeAll(this, array, array.Length);
}
else
{
using (var rentArray = ArrayPoolUtil.Materialize(source))
{
ConsumeAll(this, rentArray.Array, rentArray.Length);
}
}
}
return channelEnumerator.MoveNextAsync();
}
static void ConsumeAll(Enumerator self, UniTask<T>[] array, int length)
{
for (int i = 0; i < length; i++)
{
RunWhenEachTask(self, array[i], length).Forget();
}
}
static async UniTaskVoid RunWhenEachTask(Enumerator self, UniTask<T> task, int length)
{
try
{
var result = await task;
self.channel.Writer.TryWrite(new WhenEachResult<T>(result));
}
catch (Exception ex)
{
self.channel.Writer.TryWrite(new WhenEachResult<T>(ex));
}
if (Interlocked.Increment(ref self.completeCount) == length)
{
self.state = WhenEachState.Completed;
self.channel.Writer.TryComplete();
}
}
public async UniTask DisposeAsync()
{
if (channelEnumerator != null)
{
await channelEnumerator.DisposeAsync();
}
if (state != WhenEachState.Completed)
{
state = WhenEachState.Completed;
channel.Writer.TryComplete(new OperationCanceledException());
}
}
}
}
}

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 8760bbbab905a534eb6fb7b61b736926 guid: 7cac24fdda5112047a1cd3dd66b542c4
MonoImporter: MonoImporter:
externalObjects: {} externalObjects: {}
serializedVersion: 2 serializedVersion: 2

View File

@ -1,6 +1,10 @@
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member #pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
#pragma warning disable CS0436 #pragma warning disable CS0436
#if UNITASK_NETCORE || UNITY_2022_3_OR_NEWER
#define SUPPORT_VALUETASK
#endif
using Cysharp.Threading.Tasks.CompilerServices; using Cysharp.Threading.Tasks.CompilerServices;
using System; using System;
using System.Diagnostics; using System.Diagnostics;
@ -69,7 +73,7 @@ namespace Cysharp.Threading.Tasks
return new UniTask<bool>(new IsCanceledSource(source), token); return new UniTask<bool>(new IsCanceledSource(source), token);
} }
#if !UNITY_2018_3_OR_NEWER #if SUPPORT_VALUETASK
public static implicit operator System.Threading.Tasks.ValueTask(in UniTask self) public static implicit operator System.Threading.Tasks.ValueTask(in UniTask self)
{ {
@ -78,7 +82,7 @@ namespace Cysharp.Threading.Tasks
return default; return default;
} }
#if NETSTANDARD2_0 #if (UNITASK_NETCORE && NETSTANDARD2_0)
return self.AsValueTask(); return self.AsValueTask();
#else #else
return new System.Threading.Tasks.ValueTask(self.source, self.token); return new System.Threading.Tasks.ValueTask(self.source, self.token);
@ -118,7 +122,7 @@ namespace Cysharp.Threading.Tasks
this.source.GetResult(this.token); this.source.GetResult(this.token);
return CompletedTasks.AsyncUnit; return CompletedTasks.AsyncUnit;
} }
else if(this.source is IUniTaskSource<AsyncUnit> asyncUnitSource) else if (this.source is IUniTaskSource<AsyncUnit> asyncUnitSource)
{ {
return new UniTask<AsyncUnit>(asyncUnitSource, this.token); return new UniTask<AsyncUnit>(asyncUnitSource, this.token);
} }
@ -440,7 +444,7 @@ namespace Cysharp.Threading.Tasks
return self.AsUniTask(); return self.AsUniTask();
} }
#if !UNITY_2018_3_OR_NEWER #if SUPPORT_VALUETASK
public static implicit operator System.Threading.Tasks.ValueTask<T>(in UniTask<T> self) public static implicit operator System.Threading.Tasks.ValueTask<T>(in UniTask<T> self)
{ {
@ -449,7 +453,7 @@ namespace Cysharp.Threading.Tasks
return new System.Threading.Tasks.ValueTask<T>(self.result); return new System.Threading.Tasks.ValueTask<T>(self.result);
} }
#if NETSTANDARD2_0 #if (UNITASK_NETCORE && NETSTANDARD2_0)
return self.AsValueTask(); return self.AsValueTask();
#else #else
return new System.Threading.Tasks.ValueTask<T>(self.source, self.token); return new System.Threading.Tasks.ValueTask<T>(self.source, self.token);

View File

@ -137,8 +137,8 @@ namespace Cysharp.Threading.Tasks
if (continuation != null || Interlocked.CompareExchange(ref this.continuation, UniTaskCompletionSourceCoreShared.s_sentinel, null) != null) if (continuation != null || Interlocked.CompareExchange(ref this.continuation, UniTaskCompletionSourceCoreShared.s_sentinel, null) != null)
{ {
continuation(continuationState); continuation(continuationState);
return true;
} }
return true;
} }
return false; return false;
@ -165,8 +165,8 @@ namespace Cysharp.Threading.Tasks
if (continuation != null || Interlocked.CompareExchange(ref this.continuation, UniTaskCompletionSourceCoreShared.s_sentinel, null) != null) if (continuation != null || Interlocked.CompareExchange(ref this.continuation, UniTaskCompletionSourceCoreShared.s_sentinel, null) != null)
{ {
continuation(continuationState); continuation(continuationState);
return true;
} }
return true;
} }
return false; return false;
@ -184,8 +184,8 @@ namespace Cysharp.Threading.Tasks
if (continuation != null || Interlocked.CompareExchange(ref this.continuation, UniTaskCompletionSourceCoreShared.s_sentinel, null) != null) if (continuation != null || Interlocked.CompareExchange(ref this.continuation, UniTaskCompletionSourceCoreShared.s_sentinel, null) != null)
{ {
continuation(continuationState); continuation(continuationState);
return true;
} }
return true;
} }
return false; return false;
@ -328,6 +328,7 @@ namespace Cysharp.Threading.Tasks
} }
UniTaskCompletionSourceCore<AsyncUnit> core; UniTaskCompletionSourceCore<AsyncUnit> core;
short version;
AutoResetUniTaskCompletionSource() AutoResetUniTaskCompletionSource()
{ {
@ -340,6 +341,7 @@ namespace Cysharp.Threading.Tasks
{ {
result = new AutoResetUniTaskCompletionSource(); result = new AutoResetUniTaskCompletionSource();
} }
result.version = result.core.Version;
TaskTracker.TrackActiveTask(result, 2); TaskTracker.TrackActiveTask(result, 2);
return result; return result;
} }
@ -383,19 +385,19 @@ namespace Cysharp.Threading.Tasks
[DebuggerHidden] [DebuggerHidden]
public bool TrySetResult() public bool TrySetResult()
{ {
return core.TrySetResult(AsyncUnit.Default); return version == core.Version && core.TrySetResult(AsyncUnit.Default);
} }
[DebuggerHidden] [DebuggerHidden]
public bool TrySetCanceled(CancellationToken cancellationToken = default) public bool TrySetCanceled(CancellationToken cancellationToken = default)
{ {
return core.TrySetCanceled(cancellationToken); return version == core.Version && core.TrySetCanceled(cancellationToken);
} }
[DebuggerHidden] [DebuggerHidden]
public bool TrySetException(Exception exception) public bool TrySetException(Exception exception)
{ {
return core.TrySetException(exception); return version == core.Version && core.TrySetException(exception);
} }
[DebuggerHidden] [DebuggerHidden]
@ -409,7 +411,6 @@ namespace Cysharp.Threading.Tasks
{ {
TryReturn(); TryReturn();
} }
} }
[DebuggerHidden] [DebuggerHidden]
@ -451,6 +452,7 @@ namespace Cysharp.Threading.Tasks
} }
UniTaskCompletionSourceCore<T> core; UniTaskCompletionSourceCore<T> core;
short version;
AutoResetUniTaskCompletionSource() AutoResetUniTaskCompletionSource()
{ {
@ -463,6 +465,7 @@ namespace Cysharp.Threading.Tasks
{ {
result = new AutoResetUniTaskCompletionSource<T>(); result = new AutoResetUniTaskCompletionSource<T>();
} }
result.version = result.core.Version;
TaskTracker.TrackActiveTask(result, 2); TaskTracker.TrackActiveTask(result, 2);
return result; return result;
} }
@ -506,19 +509,19 @@ namespace Cysharp.Threading.Tasks
[DebuggerHidden] [DebuggerHidden]
public bool TrySetResult(T result) public bool TrySetResult(T result)
{ {
return core.TrySetResult(result); return version == core.Version && core.TrySetResult(result);
} }
[DebuggerHidden] [DebuggerHidden]
public bool TrySetCanceled(CancellationToken cancellationToken = default) public bool TrySetCanceled(CancellationToken cancellationToken = default)
{ {
return core.TrySetCanceled(cancellationToken); return version == core.Version && core.TrySetCanceled(cancellationToken);
} }
[DebuggerHidden] [DebuggerHidden]
public bool TrySetException(Exception exception) public bool TrySetException(Exception exception)
{ {
return core.TrySetException(exception); return version == core.Version && core.TrySetException(exception);
} }
[DebuggerHidden] [DebuggerHidden]

View File

@ -28,7 +28,7 @@ namespace Cysharp.Threading.Tasks
p.TrySetCanceled(); p.TrySetCanceled();
break; break;
case TaskStatus.Faulted: case TaskStatus.Faulted:
p.TrySetException(x.Exception); p.TrySetException(x.Exception.InnerException ?? x.Exception);
break; break;
case TaskStatus.RanToCompletion: case TaskStatus.RanToCompletion:
p.TrySetResult(x.Result); p.TrySetResult(x.Result);
@ -58,7 +58,7 @@ namespace Cysharp.Threading.Tasks
p.TrySetCanceled(); p.TrySetCanceled();
break; break;
case TaskStatus.Faulted: case TaskStatus.Faulted:
p.TrySetException(x.Exception); p.TrySetException(x.Exception.InnerException ?? x.Exception);
break; break;
case TaskStatus.RanToCompletion: case TaskStatus.RanToCompletion:
p.TrySetResult(); p.TrySetResult();
@ -201,6 +201,7 @@ namespace Cysharp.Threading.Tasks
if (cancellationToken.IsCancellationRequested) if (cancellationToken.IsCancellationRequested)
{ {
task.Forget();
return UniTask.FromCanceled(cancellationToken); return UniTask.FromCanceled(cancellationToken);
} }
@ -224,6 +225,7 @@ namespace Cysharp.Threading.Tasks
if (cancellationToken.IsCancellationRequested) if (cancellationToken.IsCancellationRequested)
{ {
task.Forget();
return UniTask.FromCanceled<T>(cancellationToken); return UniTask.FromCanceled<T>(cancellationToken);
} }
@ -454,7 +456,7 @@ namespace Cysharp.Threading.Tasks
} }
/// <summary> /// <summary>
/// Timeout with suppress OperationCanceledException. Returns (bool, IsCacneled). /// Timeout with suppress OperationCanceledException. Returns (bool, IsCanceled).
/// </summary> /// </summary>
public static async UniTask<bool> TimeoutWithoutException(this UniTask task, TimeSpan timeout, DelayType delayType = DelayType.DeltaTime, PlayerLoopTiming timeoutCheckTiming = PlayerLoopTiming.Update, CancellationTokenSource taskCancellationTokenSource = null) public static async UniTask<bool> TimeoutWithoutException(this UniTask task, TimeSpan timeout, DelayType delayType = DelayType.DeltaTime, PlayerLoopTiming timeoutCheckTiming = PlayerLoopTiming.Update, CancellationTokenSource taskCancellationTokenSource = null)
{ {

View File

@ -24,12 +24,17 @@ namespace Cysharp.Threading.Tasks
return AwaitForAllAssets(asyncOperation, null, PlayerLoopTiming.Update, cancellationToken: cancellationToken); return AwaitForAllAssets(asyncOperation, null, PlayerLoopTiming.Update, cancellationToken: cancellationToken);
} }
public static UniTask<UnityEngine.Object[]> AwaitForAllAssets(this AssetBundleRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken)) public static UniTask<UnityEngine.Object[]> AwaitForAllAssets(this AssetBundleRequest asyncOperation, CancellationToken cancellationToken, bool cancelImmediately)
{
return AwaitForAllAssets(asyncOperation, progress: null, cancellationToken: cancellationToken, cancelImmediately: cancelImmediately);
}
public static UniTask<UnityEngine.Object[]> AwaitForAllAssets(this AssetBundleRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
{ {
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation)); Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<UnityEngine.Object[]>(cancellationToken); if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<UnityEngine.Object[]>(cancellationToken);
if (asyncOperation.isDone) return UniTask.FromResult(asyncOperation.allAssets); if (asyncOperation.isDone) return UniTask.FromResult(asyncOperation.allAssets);
return new UniTask<UnityEngine.Object[]>(AssetBundleRequestAllAssetsConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, out var token), token); return new UniTask<UnityEngine.Object[]>(AssetBundleRequestAllAssetsConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, cancelImmediately, out var token), token);
} }
public struct AssetBundleRequestAllAssetsAwaiter : ICriticalNotifyCompletion public struct AssetBundleRequestAllAssetsAwaiter : ICriticalNotifyCompletion
@ -95,15 +100,20 @@ namespace Cysharp.Threading.Tasks
AssetBundleRequest asyncOperation; AssetBundleRequest asyncOperation;
IProgress<float> progress; IProgress<float> progress;
CancellationToken cancellationToken; CancellationToken cancellationToken;
CancellationTokenRegistration cancellationTokenRegistration;
bool cancelImmediately;
bool completed;
UniTaskCompletionSourceCore<UnityEngine.Object[]> core; UniTaskCompletionSourceCore<UnityEngine.Object[]> core;
Action<AsyncOperation> continuationAction;
AssetBundleRequestAllAssetsConfiguredSource() AssetBundleRequestAllAssetsConfiguredSource()
{ {
continuationAction = Continuation;
} }
public static IUniTaskSource<UnityEngine.Object[]> Create(AssetBundleRequest asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, out short token) public static IUniTaskSource<UnityEngine.Object[]> Create(AssetBundleRequest asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, bool cancelImmediately, out short token)
{ {
if (cancellationToken.IsCancellationRequested) if (cancellationToken.IsCancellationRequested)
{ {
@ -118,6 +128,19 @@ namespace Cysharp.Threading.Tasks
result.asyncOperation = asyncOperation; result.asyncOperation = asyncOperation;
result.progress = progress; result.progress = progress;
result.cancellationToken = cancellationToken; result.cancellationToken = cancellationToken;
result.cancelImmediately = cancelImmediately;
result.completed = false;
asyncOperation.completed += result.continuationAction;
if (cancelImmediately && cancellationToken.CanBeCanceled)
{
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
{
var source = (AssetBundleRequestAllAssetsConfiguredSource)state;
source.core.TrySetCanceled(source.cancellationToken);
}, result);
}
TaskTracker.TrackActiveTask(result, 3); TaskTracker.TrackActiveTask(result, 3);
@ -134,9 +157,16 @@ namespace Cysharp.Threading.Tasks
return core.GetResult(token); return core.GetResult(token);
} }
finally finally
{
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
{ {
TryReturn(); TryReturn();
} }
else
{
TaskTracker.RemoveTracking(this);
}
}
} }
void IUniTaskSource.GetResult(short token) void IUniTaskSource.GetResult(short token)
@ -161,6 +191,12 @@ namespace Cysharp.Threading.Tasks
public bool MoveNext() public bool MoveNext()
{ {
// Already completed
if (completed || asyncOperation == null)
{
return false;
}
if (cancellationToken.IsCancellationRequested) if (cancellationToken.IsCancellationRequested)
{ {
core.TrySetCanceled(cancellationToken); core.TrySetCanceled(cancellationToken);
@ -188,8 +224,28 @@ namespace Cysharp.Threading.Tasks
asyncOperation = default; asyncOperation = default;
progress = default; progress = default;
cancellationToken = default; cancellationToken = default;
cancellationTokenRegistration.Dispose();
cancelImmediately = default;
return pool.TryPush(this); return pool.TryPush(this);
} }
void Continuation(AsyncOperation _)
{
if (completed)
{
return;
}
completed = true;
if (cancellationToken.IsCancellationRequested)
{
core.TrySetCanceled(cancellationToken);
}
else
{
core.TrySetResult(asyncOperation.allAssets);
}
}
} }
} }
} }

View File

@ -20,10 +20,15 @@ namespace Cysharp.Threading.Tasks
return ToUniTask(asyncOperation, cancellationToken: cancellationToken); return ToUniTask(asyncOperation, cancellationToken: cancellationToken);
} }
public static UniTask<AsyncGPUReadbackRequest> ToUniTask(this AsyncGPUReadbackRequest asyncOperation, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken)) public static UniTask<AsyncGPUReadbackRequest> WithCancellation(this AsyncGPUReadbackRequest asyncOperation, CancellationToken cancellationToken, bool cancelImmediately)
{
return ToUniTask(asyncOperation, cancellationToken: cancellationToken, cancelImmediately: cancelImmediately);
}
public static UniTask<AsyncGPUReadbackRequest> ToUniTask(this AsyncGPUReadbackRequest asyncOperation, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
{ {
if (asyncOperation.done) return UniTask.FromResult(asyncOperation); if (asyncOperation.done) return UniTask.FromResult(asyncOperation);
return new UniTask<AsyncGPUReadbackRequest>(AsyncGPUReadbackRequestAwaiterConfiguredSource.Create(asyncOperation, timing, cancellationToken, out var token), token); return new UniTask<AsyncGPUReadbackRequest>(AsyncGPUReadbackRequestAwaiterConfiguredSource.Create(asyncOperation, timing, cancellationToken, cancelImmediately, out var token), token);
} }
sealed class AsyncGPUReadbackRequestAwaiterConfiguredSource : IUniTaskSource<AsyncGPUReadbackRequest>, IPlayerLoopItem, ITaskPoolNode<AsyncGPUReadbackRequestAwaiterConfiguredSource> sealed class AsyncGPUReadbackRequestAwaiterConfiguredSource : IUniTaskSource<AsyncGPUReadbackRequest>, IPlayerLoopItem, ITaskPoolNode<AsyncGPUReadbackRequestAwaiterConfiguredSource>
@ -39,15 +44,15 @@ namespace Cysharp.Threading.Tasks
AsyncGPUReadbackRequest asyncOperation; AsyncGPUReadbackRequest asyncOperation;
CancellationToken cancellationToken; CancellationToken cancellationToken;
CancellationTokenRegistration cancellationTokenRegistration;
bool cancelImmediately;
UniTaskCompletionSourceCore<AsyncGPUReadbackRequest> core; UniTaskCompletionSourceCore<AsyncGPUReadbackRequest> core;
AsyncGPUReadbackRequestAwaiterConfiguredSource() AsyncGPUReadbackRequestAwaiterConfiguredSource()
{ {
} }
public static IUniTaskSource<AsyncGPUReadbackRequest> Create(AsyncGPUReadbackRequest asyncOperation, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token) public static IUniTaskSource<AsyncGPUReadbackRequest> Create(AsyncGPUReadbackRequest asyncOperation, PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately, out short token)
{ {
if (cancellationToken.IsCancellationRequested) if (cancellationToken.IsCancellationRequested)
{ {
@ -61,6 +66,16 @@ namespace Cysharp.Threading.Tasks
result.asyncOperation = asyncOperation; result.asyncOperation = asyncOperation;
result.cancellationToken = cancellationToken; result.cancellationToken = cancellationToken;
result.cancelImmediately = cancelImmediately;
if (cancelImmediately && cancellationToken.CanBeCanceled)
{
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
{
var promise = (AsyncGPUReadbackRequestAwaiterConfiguredSource)state;
promise.core.TrySetCanceled(promise.cancellationToken);
}, result);
}
TaskTracker.TrackActiveTask(result, 3); TaskTracker.TrackActiveTask(result, 3);
@ -77,9 +92,16 @@ namespace Cysharp.Threading.Tasks
return core.GetResult(token); return core.GetResult(token);
} }
finally finally
{
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
{ {
TryReturn(); TryReturn();
} }
else
{
TaskTracker.RemoveTracking(this);
}
}
} }
void IUniTaskSource.GetResult(short token) void IUniTaskSource.GetResult(short token)
@ -131,6 +153,8 @@ namespace Cysharp.Threading.Tasks
core.Reset(); core.Reset();
asyncOperation = default; asyncOperation = default;
cancellationToken = default; cancellationToken = default;
cancellationTokenRegistration.Dispose();
cancelImmediately = default;
return pool.TryPush(this); return pool.TryPush(this);
} }
} }

View File

@ -0,0 +1,386 @@
// AsyncInstantiateOperation was added since Unity 2022.3.20 / 2023.3.0b7
#if UNITY_2022_3 && !(UNITY_2022_3_0 || UNITY_2022_3_1 || UNITY_2022_3_2 || UNITY_2022_3_3 || UNITY_2022_3_4 || UNITY_2022_3_5 || UNITY_2022_3_6 || UNITY_2022_3_7 || UNITY_2022_3_8 || UNITY_2022_3_9 || UNITY_2022_3_10 || UNITY_2022_3_11 || UNITY_2022_3_12 || UNITY_2022_3_13 || UNITY_2022_3_14 || UNITY_2022_3_15 || UNITY_2022_3_16 || UNITY_2022_3_17 || UNITY_2022_3_18 || UNITY_2022_3_19)
#define UNITY_2022_SUPPORT
#endif
#if UNITY_2022_SUPPORT || UNITY_2023_3_OR_NEWER
using Cysharp.Threading.Tasks.Internal;
using System;
using System.Threading;
using UnityEngine;
namespace Cysharp.Threading.Tasks
{
public static class AsyncInstantiateOperationExtensions
{
// AsyncInstantiateOperation<T> has GetAwaiter so no need to impl
// public static UniTask<T[]>.Awaiter GetAwaiter<T>(this AsyncInstantiateOperation<T> operation) where T : Object
public static UniTask<UnityEngine.Object[]> WithCancellation<T>(this AsyncInstantiateOperation asyncOperation, CancellationToken cancellationToken)
{
return ToUniTask(asyncOperation, cancellationToken: cancellationToken);
}
public static UniTask<UnityEngine.Object[]> WithCancellation<T>(this AsyncInstantiateOperation asyncOperation, CancellationToken cancellationToken, bool cancelImmediately)
{
return ToUniTask(asyncOperation, cancellationToken: cancellationToken, cancelImmediately: cancelImmediately);
}
public static UniTask<UnityEngine.Object[]> ToUniTask(this AsyncInstantiateOperation asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
{
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<UnityEngine.Object[]>(cancellationToken);
if (asyncOperation.isDone) return UniTask.FromResult(asyncOperation.Result);
return new UniTask<UnityEngine.Object[]>(AsyncInstantiateOperationConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, cancelImmediately, out var token), token);
}
public static UniTask<T[]> WithCancellation<T>(this AsyncInstantiateOperation<T> asyncOperation, CancellationToken cancellationToken)
where T : UnityEngine.Object
{
return ToUniTask(asyncOperation, cancellationToken: cancellationToken);
}
public static UniTask<T[]> WithCancellation<T>(this AsyncInstantiateOperation<T> asyncOperation, CancellationToken cancellationToken, bool cancelImmediately)
where T : UnityEngine.Object
{
return ToUniTask(asyncOperation, cancellationToken: cancellationToken, cancelImmediately: cancelImmediately);
}
public static UniTask<T[]> ToUniTask<T>(this AsyncInstantiateOperation<T> asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
where T : UnityEngine.Object
{
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<T[]>(cancellationToken);
if (asyncOperation.isDone) return UniTask.FromResult(asyncOperation.Result);
return new UniTask<T[]>(AsyncInstantiateOperationConfiguredSource<T>.Create(asyncOperation, timing, progress, cancellationToken, cancelImmediately, out var token), token);
}
sealed class AsyncInstantiateOperationConfiguredSource : IUniTaskSource<UnityEngine.Object[]>, IPlayerLoopItem, ITaskPoolNode<AsyncInstantiateOperationConfiguredSource>
{
static TaskPool<AsyncInstantiateOperationConfiguredSource> pool;
AsyncInstantiateOperationConfiguredSource nextNode;
public ref AsyncInstantiateOperationConfiguredSource NextNode => ref nextNode;
static AsyncInstantiateOperationConfiguredSource()
{
TaskPool.RegisterSizeGetter(typeof(AsyncInstantiateOperationConfiguredSource), () => pool.Size);
}
AsyncInstantiateOperation asyncOperation;
IProgress<float> progress;
CancellationToken cancellationToken;
CancellationTokenRegistration cancellationTokenRegistration;
bool cancelImmediately;
bool completed;
UniTaskCompletionSourceCore<UnityEngine.Object[]> core;
Action<AsyncOperation> continuationAction;
AsyncInstantiateOperationConfiguredSource()
{
continuationAction = Continuation;
}
public static IUniTaskSource<UnityEngine.Object[]> Create(AsyncInstantiateOperation asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, bool cancelImmediately, out short token)
{
if (cancellationToken.IsCancellationRequested)
{
return AutoResetUniTaskCompletionSource<UnityEngine.Object[]>.CreateFromCanceled(cancellationToken, out token);
}
if (!pool.TryPop(out var result))
{
result = new AsyncInstantiateOperationConfiguredSource();
}
result.asyncOperation = asyncOperation;
result.progress = progress;
result.cancellationToken = cancellationToken;
result.cancelImmediately = cancelImmediately;
result.completed = false;
asyncOperation.completed += result.continuationAction;
if (cancelImmediately && cancellationToken.CanBeCanceled)
{
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
{
var source = (AsyncInstantiateOperationConfiguredSource)state;
source.core.TrySetCanceled(source.cancellationToken);
}, result);
}
TaskTracker.TrackActiveTask(result, 3);
PlayerLoopHelper.AddAction(timing, result);
token = result.core.Version;
return result;
}
public UnityEngine.Object[] GetResult(short token)
{
try
{
return core.GetResult(token);
}
finally
{
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
{
TryReturn();
}
else
{
TaskTracker.RemoveTracking(this);
}
}
}
void IUniTaskSource.GetResult(short token)
{
GetResult(token);
}
public UniTaskStatus GetStatus(short token)
{
return core.GetStatus(token);
}
public UniTaskStatus UnsafeGetStatus()
{
return core.UnsafeGetStatus();
}
public void OnCompleted(Action<object> continuation, object state, short token)
{
core.OnCompleted(continuation, state, token);
}
public bool MoveNext()
{
// Already completed
if (completed || asyncOperation == null)
{
return false;
}
if (cancellationToken.IsCancellationRequested)
{
core.TrySetCanceled(cancellationToken);
return false;
}
if (progress != null)
{
progress.Report(asyncOperation.progress);
}
if (asyncOperation.isDone)
{
core.TrySetResult(asyncOperation.Result);
return false;
}
return true;
}
bool TryReturn()
{
TaskTracker.RemoveTracking(this);
core.Reset();
asyncOperation.completed -= continuationAction;
asyncOperation = default;
progress = default;
cancellationToken = default;
cancellationTokenRegistration.Dispose();
cancelImmediately = default;
return pool.TryPush(this);
}
void Continuation(AsyncOperation _)
{
if (completed)
{
return;
}
completed = true;
if (cancellationToken.IsCancellationRequested)
{
core.TrySetCanceled(cancellationToken);
}
else
{
core.TrySetResult(asyncOperation.Result);
}
}
}
sealed class AsyncInstantiateOperationConfiguredSource<T> : IUniTaskSource<T[]>, IPlayerLoopItem, ITaskPoolNode<AsyncInstantiateOperationConfiguredSource<T>>
where T : UnityEngine.Object
{
static TaskPool<AsyncInstantiateOperationConfiguredSource<T>> pool;
AsyncInstantiateOperationConfiguredSource<T> nextNode;
public ref AsyncInstantiateOperationConfiguredSource<T> NextNode => ref nextNode;
static AsyncInstantiateOperationConfiguredSource()
{
TaskPool.RegisterSizeGetter(typeof(AsyncInstantiateOperationConfiguredSource<T>), () => pool.Size);
}
AsyncInstantiateOperation<T> asyncOperation;
IProgress<float> progress;
CancellationToken cancellationToken;
CancellationTokenRegistration cancellationTokenRegistration;
bool cancelImmediately;
bool completed;
UniTaskCompletionSourceCore<T[]> core;
Action<AsyncOperation> continuationAction;
AsyncInstantiateOperationConfiguredSource()
{
continuationAction = Continuation;
}
public static IUniTaskSource<T[]> Create(AsyncInstantiateOperation<T> asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, bool cancelImmediately, out short token)
{
if (cancellationToken.IsCancellationRequested)
{
return AutoResetUniTaskCompletionSource<T[]>.CreateFromCanceled(cancellationToken, out token);
}
if (!pool.TryPop(out var result))
{
result = new AsyncInstantiateOperationConfiguredSource<T>();
}
result.asyncOperation = asyncOperation;
result.progress = progress;
result.cancellationToken = cancellationToken;
result.cancelImmediately = cancelImmediately;
result.completed = false;
asyncOperation.completed += result.continuationAction;
if (cancelImmediately && cancellationToken.CanBeCanceled)
{
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
{
var source = (AsyncInstantiateOperationConfiguredSource<T>)state;
source.core.TrySetCanceled(source.cancellationToken);
}, result);
}
TaskTracker.TrackActiveTask(result, 3);
PlayerLoopHelper.AddAction(timing, result);
token = result.core.Version;
return result;
}
public T[] GetResult(short token)
{
try
{
return core.GetResult(token);
}
finally
{
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
{
TryReturn();
}
else
{
TaskTracker.RemoveTracking(this);
}
}
}
void IUniTaskSource.GetResult(short token)
{
GetResult(token);
}
public UniTaskStatus GetStatus(short token)
{
return core.GetStatus(token);
}
public UniTaskStatus UnsafeGetStatus()
{
return core.UnsafeGetStatus();
}
public void OnCompleted(Action<object> continuation, object state, short token)
{
core.OnCompleted(continuation, state, token);
}
public bool MoveNext()
{
// Already completed
if (completed || asyncOperation == null)
{
return false;
}
if (cancellationToken.IsCancellationRequested)
{
core.TrySetCanceled(cancellationToken);
return false;
}
if (progress != null)
{
progress.Report(asyncOperation.progress);
}
if (asyncOperation.isDone)
{
core.TrySetResult(asyncOperation.Result);
return false;
}
return true;
}
bool TryReturn()
{
TaskTracker.RemoveTracking(this);
core.Reset();
asyncOperation.completed -= continuationAction;
asyncOperation = default;
progress = default;
cancellationToken = default;
cancellationTokenRegistration.Dispose();
cancelImmediately = default;
return pool.TryPush(this);
}
void Continuation(AsyncOperation _)
{
if (completed)
{
return;
}
completed = true;
if (cancellationToken.IsCancellationRequested)
{
core.TrySetCanceled(cancellationToken);
}
else
{
core.TrySetResult(asyncOperation.Result);
}
}
}
}
}
#endif

View File

@ -1,8 +1,7 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 3518da33b6245d341a0ef3670ee9268b guid: 8321f4244edfdcd4798b4fcc92a736c9
timeCreated: 1488689723
licenseType: Pro
MonoImporter: MonoImporter:
externalObjects: {}
serializedVersion: 2 serializedVersion: 2
defaultReferences: [] defaultReferences: []
executionOrder: 0 executionOrder: 0

View File

@ -17,7 +17,6 @@ namespace Cysharp.Threading.Tasks
#if !UNITY_2023_1_OR_NEWER #if !UNITY_2023_1_OR_NEWER
// from Unity2023.1.0a15, AsyncOperationAwaitableExtensions.GetAwaiter is defined in UnityEngine. // from Unity2023.1.0a15, AsyncOperationAwaitableExtensions.GetAwaiter is defined in UnityEngine.
public static AsyncOperationAwaiter GetAwaiter(this AsyncOperation asyncOperation) public static AsyncOperationAwaiter GetAwaiter(this AsyncOperation asyncOperation)
{ {
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation)); Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
@ -30,12 +29,17 @@ namespace Cysharp.Threading.Tasks
return ToUniTask(asyncOperation, cancellationToken: cancellationToken); return ToUniTask(asyncOperation, cancellationToken: cancellationToken);
} }
public static UniTask ToUniTask(this AsyncOperation asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken)) public static UniTask WithCancellation(this AsyncOperation asyncOperation, CancellationToken cancellationToken, bool cancelImmediately)
{
return ToUniTask(asyncOperation, cancellationToken: cancellationToken, cancelImmediately: cancelImmediately);
}
public static UniTask ToUniTask(this AsyncOperation asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
{ {
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation)); Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled(cancellationToken); if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled(cancellationToken);
if (asyncOperation.isDone) return UniTask.CompletedTask; if (asyncOperation.isDone) return UniTask.CompletedTask;
return new UniTask(AsyncOperationConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, out var token), token); return new UniTask(AsyncOperationConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, cancelImmediately, out var token), token);
} }
public struct AsyncOperationAwaiter : ICriticalNotifyCompletion public struct AsyncOperationAwaiter : ICriticalNotifyCompletion
@ -92,15 +96,20 @@ namespace Cysharp.Threading.Tasks
AsyncOperation asyncOperation; AsyncOperation asyncOperation;
IProgress<float> progress; IProgress<float> progress;
CancellationToken cancellationToken; CancellationToken cancellationToken;
CancellationTokenRegistration cancellationTokenRegistration;
bool cancelImmediately;
bool completed;
UniTaskCompletionSourceCore<AsyncUnit> core; UniTaskCompletionSourceCore<AsyncUnit> core;
Action<AsyncOperation> continuationAction;
AsyncOperationConfiguredSource() AsyncOperationConfiguredSource()
{ {
continuationAction = Continuation;
} }
public static IUniTaskSource Create(AsyncOperation asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, out short token) public static IUniTaskSource Create(AsyncOperation asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, bool cancelImmediately, out short token)
{ {
if (cancellationToken.IsCancellationRequested) if (cancellationToken.IsCancellationRequested)
{ {
@ -115,6 +124,19 @@ namespace Cysharp.Threading.Tasks
result.asyncOperation = asyncOperation; result.asyncOperation = asyncOperation;
result.progress = progress; result.progress = progress;
result.cancellationToken = cancellationToken; result.cancellationToken = cancellationToken;
result.cancelImmediately = cancelImmediately;
result.completed = false;
asyncOperation.completed += result.continuationAction;
if (cancelImmediately && cancellationToken.CanBeCanceled)
{
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
{
var source = (AsyncOperationConfiguredSource)state;
source.core.TrySetCanceled(source.cancellationToken);
}, result);
}
TaskTracker.TrackActiveTask(result, 3); TaskTracker.TrackActiveTask(result, 3);
@ -131,9 +153,16 @@ namespace Cysharp.Threading.Tasks
core.GetResult(token); core.GetResult(token);
} }
finally finally
{
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
{ {
TryReturn(); TryReturn();
} }
else
{
TaskTracker.RemoveTracking(this);
}
}
} }
@ -154,6 +183,12 @@ namespace Cysharp.Threading.Tasks
public bool MoveNext() public bool MoveNext()
{ {
// Already completed
if (completed || asyncOperation == null)
{
return false;
}
if (cancellationToken.IsCancellationRequested) if (cancellationToken.IsCancellationRequested)
{ {
core.TrySetCanceled(cancellationToken); core.TrySetCanceled(cancellationToken);
@ -178,11 +213,31 @@ namespace Cysharp.Threading.Tasks
{ {
TaskTracker.RemoveTracking(this); TaskTracker.RemoveTracking(this);
core.Reset(); core.Reset();
asyncOperation.completed -= continuationAction;
asyncOperation = default; asyncOperation = default;
progress = default; progress = default;
cancellationToken = default; cancellationToken = default;
cancellationTokenRegistration.Dispose();
cancelImmediately = default;
return pool.TryPush(this); return pool.TryPush(this);
} }
void Continuation(AsyncOperation _)
{
if (completed)
{
return;
}
completed = true;
if (cancellationToken.IsCancellationRequested)
{
core.TrySetCanceled(cancellationToken);
}
else
{
core.TrySetResult(AsyncUnit.Default);
}
}
} }
#endregion #endregion
@ -200,12 +255,17 @@ namespace Cysharp.Threading.Tasks
return ToUniTask(asyncOperation, cancellationToken: cancellationToken); return ToUniTask(asyncOperation, cancellationToken: cancellationToken);
} }
public static UniTask<UnityEngine.Object> ToUniTask(this ResourceRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken)) public static UniTask<UnityEngine.Object> WithCancellation(this ResourceRequest asyncOperation, CancellationToken cancellationToken, bool cancelImmediately)
{
return ToUniTask(asyncOperation, cancellationToken: cancellationToken, cancelImmediately: cancelImmediately);
}
public static UniTask<UnityEngine.Object> ToUniTask(this ResourceRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
{ {
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation)); Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<UnityEngine.Object>(cancellationToken); if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<UnityEngine.Object>(cancellationToken);
if (asyncOperation.isDone) return UniTask.FromResult(asyncOperation.asset); if (asyncOperation.isDone) return UniTask.FromResult(asyncOperation.asset);
return new UniTask<UnityEngine.Object>(ResourceRequestConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, out var token), token); return new UniTask<UnityEngine.Object>(ResourceRequestConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, cancelImmediately, out var token), token);
} }
public struct ResourceRequestAwaiter : ICriticalNotifyCompletion public struct ResourceRequestAwaiter : ICriticalNotifyCompletion
@ -266,15 +326,20 @@ namespace Cysharp.Threading.Tasks
ResourceRequest asyncOperation; ResourceRequest asyncOperation;
IProgress<float> progress; IProgress<float> progress;
CancellationToken cancellationToken; CancellationToken cancellationToken;
CancellationTokenRegistration cancellationTokenRegistration;
bool cancelImmediately;
bool completed;
UniTaskCompletionSourceCore<UnityEngine.Object> core; UniTaskCompletionSourceCore<UnityEngine.Object> core;
Action<AsyncOperation> continuationAction;
ResourceRequestConfiguredSource() ResourceRequestConfiguredSource()
{ {
continuationAction = Continuation;
} }
public static IUniTaskSource<UnityEngine.Object> Create(ResourceRequest asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, out short token) public static IUniTaskSource<UnityEngine.Object> Create(ResourceRequest asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, bool cancelImmediately, out short token)
{ {
if (cancellationToken.IsCancellationRequested) if (cancellationToken.IsCancellationRequested)
{ {
@ -289,6 +354,19 @@ namespace Cysharp.Threading.Tasks
result.asyncOperation = asyncOperation; result.asyncOperation = asyncOperation;
result.progress = progress; result.progress = progress;
result.cancellationToken = cancellationToken; result.cancellationToken = cancellationToken;
result.cancelImmediately = cancelImmediately;
result.completed = false;
asyncOperation.completed += result.continuationAction;
if (cancelImmediately && cancellationToken.CanBeCanceled)
{
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
{
var source = (ResourceRequestConfiguredSource)state;
source.core.TrySetCanceled(source.cancellationToken);
}, result);
}
TaskTracker.TrackActiveTask(result, 3); TaskTracker.TrackActiveTask(result, 3);
@ -305,9 +383,16 @@ namespace Cysharp.Threading.Tasks
return core.GetResult(token); return core.GetResult(token);
} }
finally finally
{
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
{ {
TryReturn(); TryReturn();
} }
else
{
TaskTracker.RemoveTracking(this);
}
}
} }
void IUniTaskSource.GetResult(short token) void IUniTaskSource.GetResult(short token)
@ -332,6 +417,12 @@ namespace Cysharp.Threading.Tasks
public bool MoveNext() public bool MoveNext()
{ {
// Already completed
if (completed || asyncOperation == null)
{
return false;
}
if (cancellationToken.IsCancellationRequested) if (cancellationToken.IsCancellationRequested)
{ {
core.TrySetCanceled(cancellationToken); core.TrySetCanceled(cancellationToken);
@ -356,11 +447,31 @@ namespace Cysharp.Threading.Tasks
{ {
TaskTracker.RemoveTracking(this); TaskTracker.RemoveTracking(this);
core.Reset(); core.Reset();
asyncOperation.completed -= continuationAction;
asyncOperation = default; asyncOperation = default;
progress = default; progress = default;
cancellationToken = default; cancellationToken = default;
cancellationTokenRegistration.Dispose();
cancelImmediately = default;
return pool.TryPush(this); return pool.TryPush(this);
} }
void Continuation(AsyncOperation _)
{
if (completed)
{
return;
}
completed = true;
if (cancellationToken.IsCancellationRequested)
{
core.TrySetCanceled(cancellationToken);
}
else
{
core.TrySetResult(asyncOperation.asset);
}
}
} }
#endregion #endregion
@ -379,12 +490,17 @@ namespace Cysharp.Threading.Tasks
return ToUniTask(asyncOperation, cancellationToken: cancellationToken); return ToUniTask(asyncOperation, cancellationToken: cancellationToken);
} }
public static UniTask<UnityEngine.Object> ToUniTask(this AssetBundleRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken)) public static UniTask<UnityEngine.Object> WithCancellation(this AssetBundleRequest asyncOperation, CancellationToken cancellationToken, bool cancelImmediately)
{
return ToUniTask(asyncOperation, cancellationToken: cancellationToken, cancelImmediately: cancelImmediately);
}
public static UniTask<UnityEngine.Object> ToUniTask(this AssetBundleRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
{ {
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation)); Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<UnityEngine.Object>(cancellationToken); if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<UnityEngine.Object>(cancellationToken);
if (asyncOperation.isDone) return UniTask.FromResult(asyncOperation.asset); if (asyncOperation.isDone) return UniTask.FromResult(asyncOperation.asset);
return new UniTask<UnityEngine.Object>(AssetBundleRequestConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, out var token), token); return new UniTask<UnityEngine.Object>(AssetBundleRequestConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, cancelImmediately, out var token), token);
} }
public struct AssetBundleRequestAwaiter : ICriticalNotifyCompletion public struct AssetBundleRequestAwaiter : ICriticalNotifyCompletion
@ -445,15 +561,20 @@ namespace Cysharp.Threading.Tasks
AssetBundleRequest asyncOperation; AssetBundleRequest asyncOperation;
IProgress<float> progress; IProgress<float> progress;
CancellationToken cancellationToken; CancellationToken cancellationToken;
CancellationTokenRegistration cancellationTokenRegistration;
bool cancelImmediately;
bool completed;
UniTaskCompletionSourceCore<UnityEngine.Object> core; UniTaskCompletionSourceCore<UnityEngine.Object> core;
Action<AsyncOperation> continuationAction;
AssetBundleRequestConfiguredSource() AssetBundleRequestConfiguredSource()
{ {
continuationAction = Continuation;
} }
public static IUniTaskSource<UnityEngine.Object> Create(AssetBundleRequest asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, out short token) public static IUniTaskSource<UnityEngine.Object> Create(AssetBundleRequest asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, bool cancelImmediately, out short token)
{ {
if (cancellationToken.IsCancellationRequested) if (cancellationToken.IsCancellationRequested)
{ {
@ -468,6 +589,19 @@ namespace Cysharp.Threading.Tasks
result.asyncOperation = asyncOperation; result.asyncOperation = asyncOperation;
result.progress = progress; result.progress = progress;
result.cancellationToken = cancellationToken; result.cancellationToken = cancellationToken;
result.cancelImmediately = cancelImmediately;
result.completed = false;
asyncOperation.completed += result.continuationAction;
if (cancelImmediately && cancellationToken.CanBeCanceled)
{
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
{
var source = (AssetBundleRequestConfiguredSource)state;
source.core.TrySetCanceled(source.cancellationToken);
}, result);
}
TaskTracker.TrackActiveTask(result, 3); TaskTracker.TrackActiveTask(result, 3);
@ -484,9 +618,16 @@ namespace Cysharp.Threading.Tasks
return core.GetResult(token); return core.GetResult(token);
} }
finally finally
{
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
{ {
TryReturn(); TryReturn();
} }
else
{
TaskTracker.RemoveTracking(this);
}
}
} }
void IUniTaskSource.GetResult(short token) void IUniTaskSource.GetResult(short token)
@ -511,6 +652,12 @@ namespace Cysharp.Threading.Tasks
public bool MoveNext() public bool MoveNext()
{ {
// Already completed
if (completed || asyncOperation == null)
{
return false;
}
if (cancellationToken.IsCancellationRequested) if (cancellationToken.IsCancellationRequested)
{ {
core.TrySetCanceled(cancellationToken); core.TrySetCanceled(cancellationToken);
@ -535,11 +682,31 @@ namespace Cysharp.Threading.Tasks
{ {
TaskTracker.RemoveTracking(this); TaskTracker.RemoveTracking(this);
core.Reset(); core.Reset();
asyncOperation.completed -= continuationAction;
asyncOperation = default; asyncOperation = default;
progress = default; progress = default;
cancellationToken = default; cancellationToken = default;
cancellationTokenRegistration.Dispose();
cancelImmediately = default;
return pool.TryPush(this); return pool.TryPush(this);
} }
void Continuation(AsyncOperation _)
{
if (completed)
{
return;
}
completed = true;
if (cancellationToken.IsCancellationRequested)
{
core.TrySetCanceled(cancellationToken);
}
else
{
core.TrySetResult(asyncOperation.asset);
}
}
} }
#endregion #endregion
@ -559,12 +726,17 @@ namespace Cysharp.Threading.Tasks
return ToUniTask(asyncOperation, cancellationToken: cancellationToken); return ToUniTask(asyncOperation, cancellationToken: cancellationToken);
} }
public static UniTask<AssetBundle> ToUniTask(this AssetBundleCreateRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken)) public static UniTask<AssetBundle> WithCancellation(this AssetBundleCreateRequest asyncOperation, CancellationToken cancellationToken, bool cancelImmediately)
{
return ToUniTask(asyncOperation, cancellationToken: cancellationToken, cancelImmediately: cancelImmediately);
}
public static UniTask<AssetBundle> ToUniTask(this AssetBundleCreateRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
{ {
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation)); Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<AssetBundle>(cancellationToken); if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<AssetBundle>(cancellationToken);
if (asyncOperation.isDone) return UniTask.FromResult(asyncOperation.assetBundle); if (asyncOperation.isDone) return UniTask.FromResult(asyncOperation.assetBundle);
return new UniTask<AssetBundle>(AssetBundleCreateRequestConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, out var token), token); return new UniTask<AssetBundle>(AssetBundleCreateRequestConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, cancelImmediately, out var token), token);
} }
public struct AssetBundleCreateRequestAwaiter : ICriticalNotifyCompletion public struct AssetBundleCreateRequestAwaiter : ICriticalNotifyCompletion
@ -625,15 +797,20 @@ namespace Cysharp.Threading.Tasks
AssetBundleCreateRequest asyncOperation; AssetBundleCreateRequest asyncOperation;
IProgress<float> progress; IProgress<float> progress;
CancellationToken cancellationToken; CancellationToken cancellationToken;
CancellationTokenRegistration cancellationTokenRegistration;
bool cancelImmediately;
bool completed;
UniTaskCompletionSourceCore<AssetBundle> core; UniTaskCompletionSourceCore<AssetBundle> core;
Action<AsyncOperation> continuationAction;
AssetBundleCreateRequestConfiguredSource() AssetBundleCreateRequestConfiguredSource()
{ {
continuationAction = Continuation;
} }
public static IUniTaskSource<AssetBundle> Create(AssetBundleCreateRequest asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, out short token) public static IUniTaskSource<AssetBundle> Create(AssetBundleCreateRequest asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, bool cancelImmediately, out short token)
{ {
if (cancellationToken.IsCancellationRequested) if (cancellationToken.IsCancellationRequested)
{ {
@ -648,6 +825,19 @@ namespace Cysharp.Threading.Tasks
result.asyncOperation = asyncOperation; result.asyncOperation = asyncOperation;
result.progress = progress; result.progress = progress;
result.cancellationToken = cancellationToken; result.cancellationToken = cancellationToken;
result.cancelImmediately = cancelImmediately;
result.completed = false;
asyncOperation.completed += result.continuationAction;
if (cancelImmediately && cancellationToken.CanBeCanceled)
{
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
{
var source = (AssetBundleCreateRequestConfiguredSource)state;
source.core.TrySetCanceled(source.cancellationToken);
}, result);
}
TaskTracker.TrackActiveTask(result, 3); TaskTracker.TrackActiveTask(result, 3);
@ -664,9 +854,16 @@ namespace Cysharp.Threading.Tasks
return core.GetResult(token); return core.GetResult(token);
} }
finally finally
{
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
{ {
TryReturn(); TryReturn();
} }
else
{
TaskTracker.RemoveTracking(this);
}
}
} }
void IUniTaskSource.GetResult(short token) void IUniTaskSource.GetResult(short token)
@ -691,6 +888,12 @@ namespace Cysharp.Threading.Tasks
public bool MoveNext() public bool MoveNext()
{ {
// Already completed
if (completed || asyncOperation == null)
{
return false;
}
if (cancellationToken.IsCancellationRequested) if (cancellationToken.IsCancellationRequested)
{ {
core.TrySetCanceled(cancellationToken); core.TrySetCanceled(cancellationToken);
@ -715,11 +918,31 @@ namespace Cysharp.Threading.Tasks
{ {
TaskTracker.RemoveTracking(this); TaskTracker.RemoveTracking(this);
core.Reset(); core.Reset();
asyncOperation.completed -= continuationAction;
asyncOperation = default; asyncOperation = default;
progress = default; progress = default;
cancellationToken = default; cancellationToken = default;
cancellationTokenRegistration.Dispose();
cancelImmediately = default;
return pool.TryPush(this); return pool.TryPush(this);
} }
void Continuation(AsyncOperation _)
{
if (completed)
{
return;
}
completed = true;
if (cancellationToken.IsCancellationRequested)
{
core.TrySetCanceled(cancellationToken);
}
else
{
core.TrySetResult(asyncOperation.assetBundle);
}
}
} }
#endregion #endregion
@ -739,7 +962,12 @@ namespace Cysharp.Threading.Tasks
return ToUniTask(asyncOperation, cancellationToken: cancellationToken); return ToUniTask(asyncOperation, cancellationToken: cancellationToken);
} }
public static UniTask<UnityWebRequest> ToUniTask(this UnityWebRequestAsyncOperation asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken)) public static UniTask<UnityWebRequest> WithCancellation(this UnityWebRequestAsyncOperation asyncOperation, CancellationToken cancellationToken, bool cancelImmediately)
{
return ToUniTask(asyncOperation, cancellationToken: cancellationToken, cancelImmediately: cancelImmediately);
}
public static UniTask<UnityWebRequest> ToUniTask(this UnityWebRequestAsyncOperation asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
{ {
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation)); Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<UnityWebRequest>(cancellationToken); if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<UnityWebRequest>(cancellationToken);
@ -751,7 +979,7 @@ namespace Cysharp.Threading.Tasks
} }
return UniTask.FromResult(asyncOperation.webRequest); return UniTask.FromResult(asyncOperation.webRequest);
} }
return new UniTask<UnityWebRequest>(UnityWebRequestAsyncOperationConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, out var token), token); return new UniTask<UnityWebRequest>(UnityWebRequestAsyncOperationConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, cancelImmediately, out var token), token);
} }
public struct UnityWebRequestAsyncOperationAwaiter : ICriticalNotifyCompletion public struct UnityWebRequestAsyncOperationAwaiter : ICriticalNotifyCompletion
@ -820,15 +1048,20 @@ namespace Cysharp.Threading.Tasks
UnityWebRequestAsyncOperation asyncOperation; UnityWebRequestAsyncOperation asyncOperation;
IProgress<float> progress; IProgress<float> progress;
CancellationToken cancellationToken; CancellationToken cancellationToken;
CancellationTokenRegistration cancellationTokenRegistration;
bool cancelImmediately;
bool completed;
UniTaskCompletionSourceCore<UnityWebRequest> core; UniTaskCompletionSourceCore<UnityWebRequest> core;
Action<AsyncOperation> continuationAction;
UnityWebRequestAsyncOperationConfiguredSource() UnityWebRequestAsyncOperationConfiguredSource()
{ {
continuationAction = Continuation;
} }
public static IUniTaskSource<UnityWebRequest> Create(UnityWebRequestAsyncOperation asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, out short token) public static IUniTaskSource<UnityWebRequest> Create(UnityWebRequestAsyncOperation asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, bool cancelImmediately, out short token)
{ {
if (cancellationToken.IsCancellationRequested) if (cancellationToken.IsCancellationRequested)
{ {
@ -843,6 +1076,20 @@ namespace Cysharp.Threading.Tasks
result.asyncOperation = asyncOperation; result.asyncOperation = asyncOperation;
result.progress = progress; result.progress = progress;
result.cancellationToken = cancellationToken; result.cancellationToken = cancellationToken;
result.cancelImmediately = cancelImmediately;
result.completed = false;
asyncOperation.completed += result.continuationAction;
if (cancelImmediately && cancellationToken.CanBeCanceled)
{
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
{
var source = (UnityWebRequestAsyncOperationConfiguredSource)state;
source.asyncOperation.webRequest.Abort();
source.core.TrySetCanceled(source.cancellationToken);
}, result);
}
TaskTracker.TrackActiveTask(result, 3); TaskTracker.TrackActiveTask(result, 3);
@ -859,9 +1106,16 @@ namespace Cysharp.Threading.Tasks
return core.GetResult(token); return core.GetResult(token);
} }
finally finally
{
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
{ {
TryReturn(); TryReturn();
} }
else
{
TaskTracker.RemoveTracking(this);
}
}
} }
void IUniTaskSource.GetResult(short token) void IUniTaskSource.GetResult(short token)
@ -886,6 +1140,12 @@ namespace Cysharp.Threading.Tasks
public bool MoveNext() public bool MoveNext()
{ {
// Already completed
if (completed || asyncOperation == null)
{
return false;
}
if (cancellationToken.IsCancellationRequested) if (cancellationToken.IsCancellationRequested)
{ {
asyncOperation.webRequest.Abort(); asyncOperation.webRequest.Abort();
@ -918,11 +1178,35 @@ namespace Cysharp.Threading.Tasks
{ {
TaskTracker.RemoveTracking(this); TaskTracker.RemoveTracking(this);
core.Reset(); core.Reset();
asyncOperation.completed -= continuationAction;
asyncOperation = default; asyncOperation = default;
progress = default; progress = default;
cancellationToken = default; cancellationToken = default;
cancellationTokenRegistration.Dispose();
cancelImmediately = default;
return pool.TryPush(this); return pool.TryPush(this);
} }
void Continuation(AsyncOperation _)
{
if (completed)
{
return;
}
completed = true;
if (cancellationToken.IsCancellationRequested)
{
core.TrySetCanceled(cancellationToken);
}
else if (asyncOperation.webRequest.IsError())
{
core.TrySetException(new UnityWebRequestException(asyncOperation.webRequest));
}
else
{
core.TrySetResult(asyncOperation.webRequest);
}
}
} }
#endregion #endregion

View File

@ -16,6 +16,7 @@
Func<string, string> ToUniTaskReturnType = x => (x == "void") ? "UniTask" : $"UniTask<{x}>"; Func<string, string> ToUniTaskReturnType = x => (x == "void") ? "UniTask" : $"UniTask<{x}>";
Func<string, string> ToIUniTaskSourceReturnType = x => (x == "void") ? "IUniTaskSource" : $"IUniTaskSource<{x}>"; Func<string, string> ToIUniTaskSourceReturnType = x => (x == "void") ? "IUniTaskSource" : $"IUniTaskSource<{x}>";
Func<(string typeName, string returnType, string returnField), bool> IsAsyncOperationBase = x => x.typeName == "AsyncOperation";
Func<(string typeName, string returnType, string returnField), bool> IsUnityWebRequest = x => x.returnType == "UnityWebRequest"; Func<(string typeName, string returnType, string returnField), bool> IsUnityWebRequest = x => x.returnType == "UnityWebRequest";
Func<(string typeName, string returnType, string returnField), bool> IsAssetBundleModule = x => x.typeName == "AssetBundleRequest" || x.typeName == "AssetBundleCreateRequest"; Func<(string typeName, string returnType, string returnField), bool> IsAssetBundleModule = x => x.typeName == "AssetBundleRequest" || x.typeName == "AssetBundleCreateRequest";
Func<(string typeName, string returnType, string returnField), bool> IsVoid = x => x.returnType == "void"; Func<(string typeName, string returnType, string returnField), bool> IsVoid = x => x.returnType == "void";
@ -43,18 +44,30 @@ namespace Cysharp.Threading.Tasks
<# } #> <# } #>
#region <#= t.typeName #> #region <#= t.typeName #>
<# if (IsAsyncOperationBase(t)) { #>
#if !UNITY_2023_1_OR_NEWER
// from Unity2023.1.0a15, AsyncOperationAwaitableExtensions.GetAwaiter is defined in UnityEngine.
<# } #>
public static <#= t.typeName #>Awaiter GetAwaiter(this <#= t.typeName #> asyncOperation) public static <#= t.typeName #>Awaiter GetAwaiter(this <#= t.typeName #> asyncOperation)
{ {
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation)); Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
return new <#= t.typeName #>Awaiter(asyncOperation); return new <#= t.typeName #>Awaiter(asyncOperation);
} }
<# if (IsAsyncOperationBase(t)) { #>
#endif
<# } #>
public static <#= ToUniTaskReturnType(t.returnType) #> WithCancellation(this <#= t.typeName #> asyncOperation, CancellationToken cancellationToken) public static <#= ToUniTaskReturnType(t.returnType) #> WithCancellation(this <#= t.typeName #> asyncOperation, CancellationToken cancellationToken)
{ {
return ToUniTask(asyncOperation, cancellationToken: cancellationToken); return ToUniTask(asyncOperation, cancellationToken: cancellationToken);
} }
public static <#= ToUniTaskReturnType(t.returnType) #> ToUniTask(this <#= t.typeName #> asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken)) public static <#= ToUniTaskReturnType(t.returnType) #> WithCancellation(this <#= t.typeName #> asyncOperation, CancellationToken cancellationToken, bool cancelImmediately)
{
return ToUniTask(asyncOperation, cancellationToken: cancellationToken, cancelImmediately: cancelImmediately);
}
public static <#= ToUniTaskReturnType(t.returnType) #> ToUniTask(this <#= t.typeName #> asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
{ {
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation)); Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<#= IsVoid(t) ? "" : "<" + t.returnType + ">" #>(cancellationToken); if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<#= IsVoid(t) ? "" : "<" + t.returnType + ">" #>(cancellationToken);
@ -70,7 +83,7 @@ namespace Cysharp.Threading.Tasks
<# } else { #> <# } else { #>
if (asyncOperation.isDone) return <#= IsVoid(t) ? "UniTask.CompletedTask" : $"UniTask.FromResult(asyncOperation.{t.returnField})" #>; if (asyncOperation.isDone) return <#= IsVoid(t) ? "UniTask.CompletedTask" : $"UniTask.FromResult(asyncOperation.{t.returnField})" #>;
<# } #> <# } #>
return new <#= ToUniTaskReturnType(t.returnType) #>(<#= t.typeName #>ConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, out var token), token); return new <#= ToUniTaskReturnType(t.returnType) #>(<#= t.typeName #>ConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, cancelImmediately, out var token), token);
} }
public struct <#= t.typeName #>Awaiter : ICriticalNotifyCompletion public struct <#= t.typeName #>Awaiter : ICriticalNotifyCompletion
@ -151,15 +164,20 @@ namespace Cysharp.Threading.Tasks
<#= t.typeName #> asyncOperation; <#= t.typeName #> asyncOperation;
IProgress<float> progress; IProgress<float> progress;
CancellationToken cancellationToken; CancellationToken cancellationToken;
CancellationTokenRegistration cancellationTokenRegistration;
bool cancelImmediately;
bool completed;
UniTaskCompletionSourceCore<<#= IsVoid(t) ? "AsyncUnit" : t.returnType #>> core; UniTaskCompletionSourceCore<<#= IsVoid(t) ? "AsyncUnit" : t.returnType #>> core;
Action<AsyncOperation> continuationAction;
<#= t.typeName #>ConfiguredSource() <#= t.typeName #>ConfiguredSource()
{ {
continuationAction = Continuation;
} }
public static <#= ToIUniTaskSourceReturnType(t.returnType) #> Create(<#= t.typeName #> asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, out short token) public static <#= ToIUniTaskSourceReturnType(t.returnType) #> Create(<#= t.typeName #> asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, bool cancelImmediately, out short token)
{ {
if (cancellationToken.IsCancellationRequested) if (cancellationToken.IsCancellationRequested)
{ {
@ -174,6 +192,22 @@ namespace Cysharp.Threading.Tasks
result.asyncOperation = asyncOperation; result.asyncOperation = asyncOperation;
result.progress = progress; result.progress = progress;
result.cancellationToken = cancellationToken; result.cancellationToken = cancellationToken;
result.cancelImmediately = cancelImmediately;
result.completed = false;
asyncOperation.completed += result.continuationAction;
if (cancelImmediately && cancellationToken.CanBeCanceled)
{
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
{
var source = (<#= t.typeName #>ConfiguredSource)state;
<# if(IsUnityWebRequest(t)) { #>
source.asyncOperation.webRequest.Abort();
<# } #>
source.core.TrySetCanceled(source.cancellationToken);
}, result);
}
TaskTracker.TrackActiveTask(result, 3); TaskTracker.TrackActiveTask(result, 3);
@ -194,10 +228,13 @@ namespace Cysharp.Threading.Tasks
<# } #> <# } #>
} }
finally finally
{
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
{ {
TryReturn(); TryReturn();
} }
} }
}
<# if (!IsVoid(t)) { #> <# if (!IsVoid(t)) { #>
void IUniTaskSource.GetResult(short token) void IUniTaskSource.GetResult(short token)
@ -223,6 +260,12 @@ namespace Cysharp.Threading.Tasks
public bool MoveNext() public bool MoveNext()
{ {
// Already completed
if (completed || asyncOperation == null)
{
return false;
}
if (cancellationToken.IsCancellationRequested) if (cancellationToken.IsCancellationRequested)
{ {
<# if(IsUnityWebRequest(t)) { #> <# if(IsUnityWebRequest(t)) { #>
@ -261,11 +304,42 @@ namespace Cysharp.Threading.Tasks
{ {
TaskTracker.RemoveTracking(this); TaskTracker.RemoveTracking(this);
core.Reset(); core.Reset();
asyncOperation.completed -= continuationAction;
asyncOperation = default; asyncOperation = default;
progress = default; progress = default;
cancellationToken = default; cancellationToken = default;
cancellationTokenRegistration.Dispose();
cancelImmediately = default;
return pool.TryPush(this); return pool.TryPush(this);
} }
void Continuation(AsyncOperation _)
{
if (completed)
{
return;
}
completed = true;
if (cancellationToken.IsCancellationRequested)
{
core.TrySetCanceled(cancellationToken);
}
<# if(IsUnityWebRequest(t)) { #>
else if (asyncOperation.webRequest.IsError())
{
core.TrySetException(new UnityWebRequestException(asyncOperation.webRequest));
}
else
{
core.TrySetResult(asyncOperation.webRequest);
}
<# } else { #>
else
{
core.TrySetResult(<#= IsVoid(t) ? "AsyncUnit.Default" : $"asyncOperation.{t.returnField}" #>);
}
<# } #>
}
} }
#endregion #endregion

View File

@ -339,7 +339,7 @@ namespace Cysharp.Threading.Tasks
void InvokeCore(string item1, int item2, int item3) void InvokeCore(string item1, int item2, int item3)
{ {
innerEvent.Invoke(item1, item2, item3); Invoke((item1, item2, item3));
} }
public void Dispose() public void Dispose()
@ -673,7 +673,7 @@ namespace Cysharp.Threading.Tasks
} }
if (cancellationToken2.CanBeCanceled) if (cancellationToken2.CanBeCanceled)
{ {
registration2 = cancellationToken1.RegisterWithoutCaptureExecutionContext(cancel2, this); registration2 = cancellationToken2.RegisterWithoutCaptureExecutionContext(cancel2, this);
} }
} }
@ -793,7 +793,7 @@ namespace Cysharp.Threading.Tasks
} }
if (cancellationToken2.CanBeCanceled) if (cancellationToken2.CanBeCanceled)
{ {
registration2 = cancellationToken1.RegisterWithoutCaptureExecutionContext(cancel2, this); registration2 = cancellationToken2.RegisterWithoutCaptureExecutionContext(cancel2, this);
} }
} }

View File

@ -0,0 +1,17 @@
#if UNITY_2023_1_OR_NEWER
namespace Cysharp.Threading.Tasks
{
public static class UnityAwaitableExtensions
{
public static async UniTask AsUniTask(this UnityEngine.Awaitable awaitable)
{
await awaitable;
}
public static async UniTask<T> AsUniTask<T>(this UnityEngine.Awaitable<T> awaitable)
{
return await awaitable;
}
}
}
#endif

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: c29533c9e4284dee914b71a6579ea274
timeCreated: 1698895807

View File

@ -12,17 +12,17 @@ namespace Cysharp.Threading.Tasks
#if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT #if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
// <string> -> Text // <string> -> Text
public static void BindTo(this IUniTaskAsyncEnumerable<string> source, Text text, bool rebindOnError = true) public static void BindTo(this IUniTaskAsyncEnumerable<string> source, UnityEngine.UI.Text text, bool rebindOnError = true)
{ {
BindToCore(source, text, text.GetCancellationTokenOnDestroy(), rebindOnError).Forget(); BindToCore(source, text, text.GetCancellationTokenOnDestroy(), rebindOnError).Forget();
} }
public static void BindTo(this IUniTaskAsyncEnumerable<string> source, Text text, CancellationToken cancellationToken, bool rebindOnError = true) public static void BindTo(this IUniTaskAsyncEnumerable<string> source, UnityEngine.UI.Text text, CancellationToken cancellationToken, bool rebindOnError = true)
{ {
BindToCore(source, text, cancellationToken, rebindOnError).Forget(); BindToCore(source, text, cancellationToken, rebindOnError).Forget();
} }
static async UniTaskVoid BindToCore(IUniTaskAsyncEnumerable<string> source, Text text, CancellationToken cancellationToken, bool rebindOnError) static async UniTaskVoid BindToCore(IUniTaskAsyncEnumerable<string> source, UnityEngine.UI.Text text, CancellationToken cancellationToken, bool rebindOnError)
{ {
var repeat = false; var repeat = false;
BIND_AGAIN: BIND_AGAIN:
@ -68,22 +68,22 @@ namespace Cysharp.Threading.Tasks
// <T> -> Text // <T> -> Text
public static void BindTo<T>(this IUniTaskAsyncEnumerable<T> source, Text text, bool rebindOnError = true) public static void BindTo<T>(this IUniTaskAsyncEnumerable<T> source, UnityEngine.UI.Text text, bool rebindOnError = true)
{ {
BindToCore(source, text, text.GetCancellationTokenOnDestroy(), rebindOnError).Forget(); BindToCore(source, text, text.GetCancellationTokenOnDestroy(), rebindOnError).Forget();
} }
public static void BindTo<T>(this IUniTaskAsyncEnumerable<T> source, Text text, CancellationToken cancellationToken, bool rebindOnError = true) public static void BindTo<T>(this IUniTaskAsyncEnumerable<T> source, UnityEngine.UI.Text text, CancellationToken cancellationToken, bool rebindOnError = true)
{ {
BindToCore(source, text, cancellationToken, rebindOnError).Forget(); BindToCore(source, text, cancellationToken, rebindOnError).Forget();
} }
public static void BindTo<T>(this AsyncReactiveProperty<T> source, Text text, bool rebindOnError = true) public static void BindTo<T>(this AsyncReactiveProperty<T> source, UnityEngine.UI.Text text, bool rebindOnError = true)
{ {
BindToCore(source, text, text.GetCancellationTokenOnDestroy(), rebindOnError).Forget(); BindToCore(source, text, text.GetCancellationTokenOnDestroy(), rebindOnError).Forget();
} }
static async UniTaskVoid BindToCore<T>(IUniTaskAsyncEnumerable<T> source, Text text, CancellationToken cancellationToken, bool rebindOnError) static async UniTaskVoid BindToCore<T>(IUniTaskAsyncEnumerable<T> source, UnityEngine.UI.Text text, CancellationToken cancellationToken, bool rebindOnError)
{ {
var repeat = false; var repeat = false;
BIND_AGAIN: BIND_AGAIN:

View File

@ -2,7 +2,7 @@
"name": "com.cysharp.unitask", "name": "com.cysharp.unitask",
"displayName": "UniTask", "displayName": "UniTask",
"author": { "name": "Cysharp, Inc.", "url": "https://cysharp.co.jp/en/" }, "author": { "name": "Cysharp, Inc.", "url": "https://cysharp.co.jp/en/" },
"version": "2.3.2", "version": "2.5.10",
"unity": "2018.4", "unity": "2018.4",
"description": "Provides an efficient async/await integration to Unity.", "description": "Provides an efficient async/await integration to Unity.",
"keywords": [ "async/await", "async", "Task", "UniTask" ], "keywords": [ "async/await", "async", "Task", "UniTask" ],

View File

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 959c1472a5d812843bedf9341e87af3b
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,133 +0,0 @@
#if UNITY_EDITOR
using System;
using UnityEngine;
namespace RuntimeUnitTestToolkit.Editor
{
// functional declarative construction like flutter.
internal interface IBuilder
{
GameObject GameObject { get; }
T GetComponent<T>();
}
internal class Builder<T> : IBuilder
where T : Component
{
public T Component1 { get; private set; }
public GameObject GameObject { get; private set; }
public Transform Transform { get { return GameObject.transform; } }
public RectTransform RectTransform { get { return GameObject.GetComponent<RectTransform>(); } }
public Action<GameObject> SetTarget
{
set
{
value(this.GameObject);
}
}
public IBuilder Child
{
set
{
value.GameObject.transform.SetParent(GameObject.transform);
}
}
public IBuilder[] Children
{
set
{
foreach (var item in value)
{
item.GameObject.transform.SetParent(GameObject.transform);
}
}
}
public Builder(string name)
{
this.GameObject = new GameObject(name);
this.Component1 = GameObject.AddComponent<T>();
}
public Builder(string name, out T referenceSelf) // out primary reference.
{
this.GameObject = new GameObject(name);
this.Component1 = GameObject.AddComponent<T>();
referenceSelf = this.Component1;
}
public TComponent GetComponent<TComponent>()
{
return this.GameObject.GetComponent<TComponent>();
}
}
internal class Builder<T1, T2> : Builder<T1>
where T1 : Component
where T2 : Component
{
public T2 Component2 { get; private set; }
public Builder(string name)
: base(name)
{
this.Component2 = GameObject.AddComponent<T2>();
}
public Builder(string name, out T1 referenceSelf)
: base(name, out referenceSelf)
{
this.Component2 = GameObject.AddComponent<T2>();
}
}
internal class Builder<T1, T2, T3> : Builder<T1, T2>
where T1 : Component
where T2 : Component
where T3 : Component
{
public T3 Component3 { get; private set; }
public Builder(string name)
: base(name)
{
this.Component3 = GameObject.AddComponent<T3>();
}
public Builder(string name, out T1 referenceSelf)
: base(name, out referenceSelf)
{
this.Component3 = GameObject.AddComponent<T3>();
}
}
internal class Builder<T1, T2, T3, T4> : Builder<T1, T2, T3>
where T1 : Component
where T2 : Component
where T3 : Component
where T4 : Component
{
public T4 Component4 { get; private set; }
public Builder(string name)
: base(name)
{
this.Component4 = GameObject.AddComponent<T4>();
}
public Builder(string name, out T1 referenceSelf)
: base(name, out referenceSelf)
{
this.Component4 = GameObject.AddComponent<T4>();
}
}
}
#endif

View File

@ -1,345 +0,0 @@
#if UNITY_EDITOR
using UnityEditor;
// Settings MenuItems.
public static partial class UnitTestBuilder
{
[MenuItem("Test/Settings/ScriptBackend/Mono", validate = true, priority = 1)]
static bool ValidateScriptBackendMono()
{
Menu.SetChecked("Test/Settings/ScriptBackend/Mono", LoadOrGetDefaultSettings().ScriptBackend == ScriptingImplementation.Mono2x);
return true;
}
[MenuItem("Test/Settings/ScriptBackend/Mono", validate = false, priority = 1)]
static void ScriptBackendMono()
{
var settings = LoadOrGetDefaultSettings();
settings.UseCurrentScriptBackend = false;
settings.ScriptBackend = ScriptingImplementation.Mono2x;
SaveSettings(settings);
}
[MenuItem("Test/Settings/ScriptBackend/IL2CPP", validate = true, priority = 2)]
static bool ValidateScriptBackendIL2CPP()
{
Menu.SetChecked("Test/Settings/ScriptBackend/IL2CPP", LoadOrGetDefaultSettings().ScriptBackend == ScriptingImplementation.IL2CPP);
return true;
}
[MenuItem("Test/Settings/ScriptBackend/IL2CPP", validate = false, priority = 2)]
static void ScriptBackendIL2CPP()
{
var settings = LoadOrGetDefaultSettings();
settings.UseCurrentScriptBackend = false;
settings.ScriptBackend = ScriptingImplementation.IL2CPP;
SaveSettings(settings);
}
[MenuItem("Test/Settings/AutoRunPlayer", validate = true, priority = 3)]
static bool ValidateAutoRun()
{
Menu.SetChecked("Test/Settings/AutoRunPlayer", LoadOrGetDefaultSettings().AutoRunPlayer);
return true;
}
[MenuItem("Test/Settings/AutoRunPlayer", validate = false, priority = 3)]
static void AutoRun()
{
var settings = LoadOrGetDefaultSettings();
settings.AutoRunPlayer = !settings.AutoRunPlayer;
SaveSettings(settings);
}
[MenuItem("Test/Settings/Headless", validate = true, priority = 4)]
static bool ValidateHeadless()
{
Menu.SetChecked("Test/Settings/Headless", LoadOrGetDefaultSettings().Headless);
return true;
}
[MenuItem("Test/Settings/Headless", validate = false, priority = 4)]
static void Headless()
{
var settings = LoadOrGetDefaultSettings();
settings.Headless = !settings.Headless;
SaveSettings(settings);
}
[MenuItem("Test/Settings/DisableAutoClose", validate = true, priority = 5)]
static bool ValidateDisableAutoClose()
{
Menu.SetChecked("Test/Settings/DisableAutoClose", LoadOrGetDefaultSettings().DisableAutoClose);
return true;
}
[MenuItem("Test/Settings/DisableAutoClose", validate = false, priority = 5)]
static void DisableAutoClose()
{
var settings = LoadOrGetDefaultSettings();
settings.DisableAutoClose = !settings.DisableAutoClose;
SaveSettings(settings);
}
// generated
/*
*
void Main()
{
var sb = new StringBuilder();
var p = 1;
foreach (var target in Enum.GetNames(typeof(BuildTarget)))
{
var path = $"Test/Settings/BuildTarget/{target}";
var priority = p++;
var template = $@"
[MenuItem(""{path}"", validate = true, priority = {priority})]
static bool ValidateBuildTarget{target}()
{{
Menu.SetChecked(""{path}"", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.{target});
return true;
}}
[MenuItem(""{path}"", validate = false, priority = {priority})]
static void BuildTarget{target}()
{{
var settings = LoadOrGetDefaultSettings();
settings.UseCurrentBuildTarget = false;
settings.BuildTarget = BuildTarget.{target};
SaveSettings(settings);
}}";
sb.AppendLine(template);
}
sb.ToString().Dump();
}
public enum BuildTarget
{
StandaloneWindows,
StandaloneWindows64,
StandaloneLinux,
StandaloneLinux64,
StandaloneOSX,
WebGL,
iOS,
Android,
WSAPlayer,
PS4,
XboxOne,
Switch,
}
*/
[MenuItem("Test/Settings/BuildTarget/StandaloneWindows", validate = true, priority = 1)]
static bool ValidateBuildTargetStandaloneWindows()
{
Menu.SetChecked("Test/Settings/BuildTarget/StandaloneWindows", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.StandaloneWindows);
return true;
}
[MenuItem("Test/Settings/BuildTarget/StandaloneWindows", validate = false, priority = 1)]
static void BuildTargetStandaloneWindows()
{
var settings = LoadOrGetDefaultSettings();
settings.UseCurrentBuildTarget = false;
settings.BuildTarget = BuildTarget.StandaloneWindows;
SaveSettings(settings);
}
[MenuItem("Test/Settings/BuildTarget/StandaloneWindows64", validate = true, priority = 2)]
static bool ValidateBuildTargetStandaloneWindows64()
{
Menu.SetChecked("Test/Settings/BuildTarget/StandaloneWindows64", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.StandaloneWindows64);
return true;
}
[MenuItem("Test/Settings/BuildTarget/StandaloneWindows64", validate = false, priority = 2)]
static void BuildTargetStandaloneWindows64()
{
var settings = LoadOrGetDefaultSettings();
settings.UseCurrentBuildTarget = false;
settings.BuildTarget = BuildTarget.StandaloneWindows64;
SaveSettings(settings);
}
#if !UNITY_2019_2_OR_NEWER
[MenuItem("Test/Settings/BuildTarget/StandaloneLinux", validate = true, priority = 3)]
static bool ValidateBuildTargetStandaloneLinux()
{
Menu.SetChecked("Test/Settings/BuildTarget/StandaloneLinux", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.StandaloneLinux);
return true;
}
[MenuItem("Test/Settings/BuildTarget/StandaloneLinux", validate = false, priority = 3)]
static void BuildTargetStandaloneLinux()
{
var settings = LoadOrGetDefaultSettings();
settings.UseCurrentBuildTarget = false;
settings.BuildTarget = BuildTarget.StandaloneLinux;
SaveSettings(settings);
}
#endif
[MenuItem("Test/Settings/BuildTarget/StandaloneLinux64", validate = true, priority = 4)]
static bool ValidateBuildTargetStandaloneLinux64()
{
Menu.SetChecked("Test/Settings/BuildTarget/StandaloneLinux64", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.StandaloneLinux64);
return true;
}
[MenuItem("Test/Settings/BuildTarget/StandaloneLinux64", validate = false, priority = 4)]
static void BuildTargetStandaloneLinux64()
{
var settings = LoadOrGetDefaultSettings();
settings.UseCurrentBuildTarget = false;
settings.BuildTarget = BuildTarget.StandaloneLinux64;
SaveSettings(settings);
}
[MenuItem("Test/Settings/BuildTarget/StandaloneOSX", validate = true, priority = 5)]
static bool ValidateBuildTargetStandaloneOSX()
{
Menu.SetChecked("Test/Settings/BuildTarget/StandaloneOSX", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.StandaloneOSX);
return true;
}
[MenuItem("Test/Settings/BuildTarget/StandaloneOSX", validate = false, priority = 5)]
static void BuildTargetStandaloneOSX()
{
var settings = LoadOrGetDefaultSettings();
settings.UseCurrentBuildTarget = false;
settings.BuildTarget = BuildTarget.StandaloneOSX;
SaveSettings(settings);
}
[MenuItem("Test/Settings/BuildTarget/WebGL", validate = true, priority = 6)]
static bool ValidateBuildTargetWebGL()
{
Menu.SetChecked("Test/Settings/BuildTarget/WebGL", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.WebGL);
return true;
}
[MenuItem("Test/Settings/BuildTarget/WebGL", validate = false, priority = 6)]
static void BuildTargetWebGL()
{
var settings = LoadOrGetDefaultSettings();
settings.UseCurrentBuildTarget = false;
settings.BuildTarget = BuildTarget.WebGL;
SaveSettings(settings);
}
[MenuItem("Test/Settings/BuildTarget/iOS", validate = true, priority = 7)]
static bool ValidateBuildTargetiOS()
{
Menu.SetChecked("Test/Settings/BuildTarget/iOS", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.iOS);
return true;
}
[MenuItem("Test/Settings/BuildTarget/iOS", validate = false, priority = 7)]
static void BuildTargetiOS()
{
var settings = LoadOrGetDefaultSettings();
settings.UseCurrentBuildTarget = false;
settings.BuildTarget = BuildTarget.iOS;
SaveSettings(settings);
}
[MenuItem("Test/Settings/BuildTarget/Android", validate = true, priority = 8)]
static bool ValidateBuildTargetAndroid()
{
Menu.SetChecked("Test/Settings/BuildTarget/Android", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.Android);
return true;
}
[MenuItem("Test/Settings/BuildTarget/Android", validate = false, priority = 8)]
static void BuildTargetAndroid()
{
var settings = LoadOrGetDefaultSettings();
settings.UseCurrentBuildTarget = false;
settings.BuildTarget = BuildTarget.Android;
SaveSettings(settings);
}
[MenuItem("Test/Settings/BuildTarget/WSAPlayer", validate = true, priority = 9)]
static bool ValidateBuildTargetWSAPlayer()
{
Menu.SetChecked("Test/Settings/BuildTarget/WSAPlayer", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.WSAPlayer);
return true;
}
[MenuItem("Test/Settings/BuildTarget/WSAPlayer", validate = false, priority = 9)]
static void BuildTargetWSAPlayer()
{
var settings = LoadOrGetDefaultSettings();
settings.UseCurrentBuildTarget = false;
settings.BuildTarget = BuildTarget.WSAPlayer;
SaveSettings(settings);
}
[MenuItem("Test/Settings/BuildTarget/PS4", validate = true, priority = 10)]
static bool ValidateBuildTargetPS4()
{
Menu.SetChecked("Test/Settings/BuildTarget/PS4", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.PS4);
return true;
}
[MenuItem("Test/Settings/BuildTarget/PS4", validate = false, priority = 10)]
static void BuildTargetPS4()
{
var settings = LoadOrGetDefaultSettings();
settings.UseCurrentBuildTarget = false;
settings.BuildTarget = BuildTarget.PS4;
SaveSettings(settings);
}
[MenuItem("Test/Settings/BuildTarget/XboxOne", validate = true, priority = 11)]
static bool ValidateBuildTargetXboxOne()
{
Menu.SetChecked("Test/Settings/BuildTarget/XboxOne", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.XboxOne);
return true;
}
[MenuItem("Test/Settings/BuildTarget/XboxOne", validate = false, priority = 11)]
static void BuildTargetXboxOne()
{
var settings = LoadOrGetDefaultSettings();
settings.UseCurrentBuildTarget = false;
settings.BuildTarget = BuildTarget.XboxOne;
SaveSettings(settings);
}
[MenuItem("Test/Settings/BuildTarget/Switch", validate = true, priority = 12)]
static bool ValidateBuildTargetSwitch()
{
Menu.SetChecked("Test/Settings/BuildTarget/Switch", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.Switch);
return true;
}
[MenuItem("Test/Settings/BuildTarget/Switch", validate = false, priority = 12)]
static void BuildTargetSwitch()
{
var settings = LoadOrGetDefaultSettings();
settings.UseCurrentBuildTarget = false;
settings.BuildTarget = BuildTarget.Switch;
SaveSettings(settings);
}
}
#endif

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@ -1,546 +0,0 @@
#if UNITY_EDITOR
using RuntimeUnitTestToolkit;
using RuntimeUnitTestToolkit.Editor;
using System;
using UnityEditor;
using UnityEditor.Build.Reporting;
using UnityEditor.SceneManagement;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
internal class RuntimeUnitTestSettings
{
public ScriptingImplementation ScriptBackend;
public bool UseCurrentScriptBackend;
public BuildTarget BuildTarget;
public bool UseCurrentBuildTarget;
public bool Headless;
public bool AutoRunPlayer;
public bool DisableAutoClose;
public RuntimeUnitTestSettings()
{
UseCurrentBuildTarget = true;
UseCurrentScriptBackend = true;
Headless = false;
AutoRunPlayer = true;
DisableAutoClose = false;
}
public override string ToString()
{
return $"{ScriptBackend} {BuildTarget} Headless:{Headless} AutoRunPlayer:{AutoRunPlayer} DisableAutoClose:{DisableAutoClose}";
}
}
// no namespace(because invoke from commandline)
public static partial class UnitTestBuilder
{
const string SettingsKeyBase = "RuntimeUnitTest.Settings.";
[MenuItem("Test/BuildUnitTest")]
public static void BuildUnitTest()
{
var settings = new RuntimeUnitTestSettings(); // default
string buildPath = null;
if (Application.isBatchMode) // from commandline
{
settings.AutoRunPlayer = false;
settings.DisableAutoClose = false;
var cmdArgs = Environment.GetCommandLineArgs();
for (int i = 0; i < cmdArgs.Length; i++)
{
if (string.Equals(cmdArgs[i].Trim('-', '/'), "ScriptBackend", StringComparison.OrdinalIgnoreCase))
{
settings.UseCurrentScriptBackend = false;
var str = cmdArgs[++i];
if (str.StartsWith("mono", StringComparison.OrdinalIgnoreCase))
{
settings.ScriptBackend = ScriptingImplementation.Mono2x;
}
else if (str.StartsWith("IL2CPP", StringComparison.OrdinalIgnoreCase))
{
settings.ScriptBackend = ScriptingImplementation.IL2CPP;
}
else
{
settings.ScriptBackend = (ScriptingImplementation)Enum.Parse(typeof(ScriptingImplementation), str, true);
}
}
else if (string.Equals(cmdArgs[i].Trim('-', '/'), "BuildTarget", StringComparison.OrdinalIgnoreCase))
{
settings.UseCurrentBuildTarget = false;
settings.BuildTarget = (BuildTarget)Enum.Parse(typeof(BuildTarget), cmdArgs[++i], true);
}
else if (string.Equals(cmdArgs[i].Trim('-', '/'), "Headless", StringComparison.OrdinalIgnoreCase))
{
settings.Headless = true;
}
else if (string.Equals(cmdArgs[i].Trim('-', '/'), "buildPath", StringComparison.OrdinalIgnoreCase))
{
buildPath = cmdArgs[++i];
}
}
}
else
{
var key = SettingsKeyBase + Application.productName;
var settingsValue = EditorPrefs.GetString(key, null);
try
{
if (!string.IsNullOrWhiteSpace(settingsValue))
{
settings = JsonUtility.FromJson<RuntimeUnitTestSettings>(settingsValue);
}
}
catch
{
UnityEngine.Debug.LogError("Fail to load RuntimeUnitTest settings");
EditorPrefs.SetString(key, null);
}
}
if (settings.UseCurrentBuildTarget)
{
settings.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
}
if (settings.UseCurrentScriptBackend)
{
settings.ScriptBackend = PlayerSettings.GetScriptingBackend(ToBuildTargetGroup(settings.BuildTarget));
}
if (buildPath == null)
{
buildPath = $"bin/UnitTest/{settings.BuildTarget}_{settings.ScriptBackend}/test" + GetExtensionForBuildTarget(settings.BuildTarget);
}
var originalScene = SceneManager.GetActiveScene().path;
BuildUnitTest(buildPath, settings.ScriptBackend, settings.BuildTarget, settings.Headless, settings.AutoRunPlayer, settings.DisableAutoClose);
// reopen original scene
if (!string.IsNullOrWhiteSpace(originalScene))
{
EditorSceneManager.OpenScene(originalScene, OpenSceneMode.Single);
}
else
{
EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects);
}
}
[MenuItem("Test/LoadUnitTestScene")]
public static void LoadUnitTestScene()
{
var scene = EditorSceneManager.NewScene(NewSceneSetup.EmptyScene, NewSceneMode.Single);
BuildUnitTestRunnerScene();
EditorSceneManager.MarkSceneDirty(scene);
}
static RuntimeUnitTestSettings LoadOrGetDefaultSettings()
{
var key = SettingsKeyBase + Application.productName;
var settingsValue = EditorPrefs.GetString(key, null);
RuntimeUnitTestSettings settings = null;
try
{
if (!string.IsNullOrWhiteSpace(settingsValue))
{
settings = JsonUtility.FromJson<RuntimeUnitTestSettings>(settingsValue);
}
}
catch
{
UnityEngine.Debug.LogError("Fail to load RuntimeUnitTest settings");
EditorPrefs.SetString(key, null);
settings = null;
}
if (settings == null)
{
// default
settings = new RuntimeUnitTestSettings
{
UseCurrentBuildTarget = true,
UseCurrentScriptBackend = true,
Headless = false,
AutoRunPlayer = true,
};
}
return settings;
}
static void SaveSettings(RuntimeUnitTestSettings settings)
{
var key = SettingsKeyBase + Application.productName;
EditorPrefs.SetString(key, JsonUtility.ToJson(settings));
}
public static void BuildUnitTest(string buildPath, ScriptingImplementation scriptBackend, BuildTarget buildTarget, bool headless, bool autoRunPlayer, bool disableAutoClose)
{
var sceneName = "Assets/TempRuntimeUnitTestScene_" + DateTimeOffset.UtcNow.ToUnixTimeSeconds();
if (disableAutoClose)
{
sceneName += "_DisableAutoClose";
}
sceneName += ".unity";
var scene = EditorSceneManager.NewScene(NewSceneSetup.EmptyScene, NewSceneMode.Single);
BuildUnitTestRunnerScene();
EditorSceneManager.MarkSceneDirty(scene);
AssetDatabase.SaveAssets();
EditorSceneManager.SaveScene(scene, sceneName, false);
try
{
Build(sceneName, buildPath, new RuntimeUnitTestSettings { ScriptBackend = scriptBackend, BuildTarget = buildTarget, Headless = headless, AutoRunPlayer = autoRunPlayer, DisableAutoClose = disableAutoClose });
}
finally
{
AssetDatabase.DeleteAsset(sceneName);
}
}
public static UnitTestRunner BuildUnitTestRunnerScene()
{
const string kStandardSpritePath = "UI/Skin/UISprite.psd";
const string kBackgroundSpritePath = "UI/Skin/Background.psd";
var uisprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kStandardSpritePath);
var background = AssetDatabase.GetBuiltinExtraResource<Sprite>(kBackgroundSpritePath);
ScrollRect buttonList;
VerticalLayoutGroup listLayout;
Scrollbar refListScrollbar;
ScrollRect logList;
Scrollbar refLogScrollbar;
Button clearButton;
Text logText;
// Flutter like coded build utility
var rootObject = new Builder<Camera>("SceneRoot")
{
Children = new IBuilder[] {
new Builder<EventSystem, StandaloneInputModule>("EventSystem"),
new Builder<Canvas, CanvasScaler, GraphicRaycaster>("Canvas") {
Component1 = { renderMode = RenderMode.ScreenSpaceOverlay },
Children = new IBuilder[] {
new Builder<HorizontalLayoutGroup, CanvasRenderer>("HorizontalSplitter") {
RectTransform = { anchorMin = new Vector2(0, 0), anchorMax = new Vector2(1, 1) },
Component1 = { childControlWidth = true, childControlHeight = true, spacing = 10 },
Children = new IBuilder[] {
new Builder<ScrollRect, CanvasRenderer>("ButtonList", out buttonList) {
RectTransform = { pivot = new Vector2(0.5f, 0.5f) },
Component1 = { horizontal =false, vertical = true, movementType = ScrollRect.MovementType.Clamped },
Children = new IBuilder[] {
new Builder<VerticalLayoutGroup, ContentSizeFitter>("ListLayoutToAttach", out listLayout) {
RectTransform = { anchorMin = new Vector2(0, 0), anchorMax = new Vector2(1, 1), pivot = new Vector2(0, 1) },
Component1 = { childControlWidth = true, childControlHeight = true, childForceExpandWidth = true, childForceExpandHeight = false, spacing = 10, padding = new RectOffset(10,20,10,10) },
Component2 = { horizontalFit = ContentSizeFitter.FitMode.Unconstrained, verticalFit = ContentSizeFitter.FitMode.PreferredSize },
SetTarget = self => { buttonList.content = self.GetComponent<RectTransform>(); },
Child = new Builder<Button, Image, LayoutElement>("ClearButton", out clearButton) {
Component2 = { sprite = uisprite, type = Image.Type.Sliced },
Component3 = { minHeight = 50 },
SetTarget = self => { self.GetComponent<Button>().targetGraphic = self.GetComponent<Graphic>(); },
Child = new Builder<Text>("ButtonText") {
RectTransform = { anchorMin = new Vector2(0, 0), anchorMax = new Vector2(1, 1), pivot = new Vector2(0.5f, 0.5f) },
Component1 = { text = "Clear", color = FromRGB(50, 50, 50), alignment = TextAnchor.MiddleCenter, fontSize = 24, lineSpacing = 1 }
}
}
},
new Builder<Scrollbar,Image>("ListScrollbar", out refListScrollbar) {
RectTransform = { anchorMin = new Vector2(1, 0), anchorMax = new Vector2(1, 1) },
Component1 = { navigation = new Navigation{ mode = Navigation.Mode.None }, direction = Scrollbar.Direction.BottomToTop, size = 1.0f },
Component2 = { sprite = background, type = Image.Type.Sliced },
SetTarget = self => { buttonList.verticalScrollbar = self.GetComponent<Scrollbar>(); },
Child = new Builder<RectTransform>("Sliding Area") {
RectTransform = { anchorMin = new Vector2(0, 0), anchorMax = new Vector2(1, 1) },
Child = new Builder<Image>("Handle") {
Component1 = { sprite = uisprite, type = Image.Type.Sliced },
SetTarget = self =>
{
refListScrollbar.targetGraphic = self.GetComponent<Graphic>();
refListScrollbar.handleRect = self.GetComponent<RectTransform>();
}
}
}
}
}
},
new Builder<ScrollRect, CanvasRenderer>("ScrollableText", out logList) {
RectTransform = { pivot = new Vector2(0.5f, 0.5f) },
Component1 = { horizontal =false, vertical = true, movementType = ScrollRect.MovementType.Elastic, elasticity = 0.1f },
Children = new IBuilder[] {
new Builder<Text, ContentSizeFitter>("Log", out logText) {
RectTransform = { anchorMin = new Vector2(0, 0), anchorMax = new Vector2(1, 1), pivot = new Vector2(0, 1) },
Component1 = { fontSize = 24, lineSpacing = 1, supportRichText = true, alignment = TextAnchor.UpperLeft, horizontalOverflow = HorizontalWrapMode.Wrap, verticalOverflow = VerticalWrapMode.Truncate },
Component2 = { horizontalFit = ContentSizeFitter.FitMode.Unconstrained, verticalFit = ContentSizeFitter.FitMode.PreferredSize },
SetTarget = self => { logList.content = self.GetComponent<RectTransform>(); }
},
new Builder<Scrollbar,Image>("LogScrollbar", out refLogScrollbar) {
RectTransform = { anchorMin = new Vector2(1, 0), anchorMax = new Vector2(1, 1) },
Component1 = { navigation = new Navigation{ mode = Navigation.Mode.None }, direction = Scrollbar.Direction.BottomToTop, size = 1.0f },
Component2 = { sprite = background, type = Image.Type.Sliced },
SetTarget = self => { logList.verticalScrollbar = self.GetComponent<Scrollbar>(); },
Child = new Builder<RectTransform>("Sliding Area2") {
RectTransform = { anchorMin = new Vector2(0, 0), anchorMax = new Vector2(1, 1) },
Child = new Builder<Image>("Handle2") {
Component1 = { sprite = uisprite, type = Image.Type.Sliced },
SetTarget = self =>
{
refLogScrollbar.targetGraphic = self.GetComponent<Graphic>();
refLogScrollbar.handleRect = self.GetComponent<RectTransform>();
}
}
}
}
}
},
}
}
}
}
}
};
// size modify after build complete:)
{
var rect = GameObject.Find("HorizontalSplitter").GetComponent<RectTransform>();
rect.offsetMin = new Vector2(0, 0);
rect.offsetMax = new Vector2(0, 0);
}
{
var rect = GameObject.Find("ListLayoutToAttach").GetComponent<RectTransform>();
rect.offsetMin = new Vector2(0, 0);
rect.offsetMax = new Vector2(0, 0);
}
{
var rect = GameObject.Find("ListScrollbar").GetComponent<RectTransform>();
rect.offsetMin = new Vector2(0, 0);
rect.offsetMax = new Vector2(0, 0);
rect.sizeDelta = new Vector2(30, 0);
}
{
var rect = GameObject.Find("ClearButton").GetComponent<RectTransform>();
rect.offsetMin = new Vector2(0, 0);
rect.offsetMax = new Vector2(0, 0);
}
{
var rect = GameObject.Find("Sliding Area").GetComponent<RectTransform>();
rect.offsetMin = new Vector2(0, 0);
rect.offsetMax = new Vector2(0, 0);
rect.sizeDelta = new Vector2(-20, -20);
}
{
var rect = GameObject.Find("Handle").GetComponent<RectTransform>();
rect.offsetMin = new Vector2(0, 0);
rect.offsetMax = new Vector2(0, 0);
rect.sizeDelta = new Vector2(20, 20);
}
{
var rect = GameObject.Find("ButtonText").GetComponent<RectTransform>();
rect.offsetMin = new Vector2(0, 0);
rect.offsetMax = new Vector2(0, 0);
}
{
var rect = GameObject.Find("Log").GetComponent<RectTransform>();
rect.offsetMin = new Vector2(15, 0);
rect.offsetMax = new Vector2(-20, 0);
}
{
var rect = GameObject.Find("LogScrollbar").GetComponent<RectTransform>();
rect.offsetMin = new Vector2(-30, 0);
rect.offsetMax = new Vector2(0, 0);
rect.sizeDelta = new Vector2(30, 0);
}
{
var rect = GameObject.Find("Sliding Area2").GetComponent<RectTransform>();
rect.offsetMin = new Vector2(0, 0);
rect.offsetMax = new Vector2(0, 0);
rect.sizeDelta = new Vector2(-20, -20);
}
{
var rect = GameObject.Find("Handle2").GetComponent<RectTransform>();
rect.offsetMin = new Vector2(0, 0);
rect.offsetMax = new Vector2(0, 0);
rect.sizeDelta = new Vector2(20, 20);
}
// add test script
var runner = rootObject.GameObject.AddComponent<UnitTestRunner>();
runner.clearButton = clearButton;
runner.list = listLayout.gameObject.GetComponent<RectTransform>();
runner.listScrollBar = refListScrollbar;
runner.logText = logText;
runner.logScrollBar = refLogScrollbar;
return runner;
}
static void Build(string sceneName, string buildPath, RuntimeUnitTestSettings settings)
{
var options = BuildOptions.BuildScriptsOnly | BuildOptions.IncludeTestAssemblies;
if (settings.AutoRunPlayer)
{
options |= BuildOptions.AutoRunPlayer;
}
if (settings.Headless)
{
options |= BuildOptions.EnableHeadlessMode;
}
var targetGroup = ToBuildTargetGroup(settings.BuildTarget);
var currentBackend = PlayerSettings.GetScriptingBackend(targetGroup);
if (currentBackend != settings.ScriptBackend)
{
UnityEngine.Debug.Log("Modify ScriptBackend to " + settings.ScriptBackend);
PlayerSettings.SetScriptingBackend(targetGroup, settings.ScriptBackend);
}
var buildOptions = new BuildPlayerOptions
{
target = settings.BuildTarget,
targetGroup = targetGroup,
options = options,
scenes = new[] { sceneName },
locationPathName = buildPath
};
UnityEngine.Debug.Log("UnitTest Build Start, " + settings.ToString());
var buildReport = BuildPipeline.BuildPlayer(buildOptions);
if (currentBackend != settings.ScriptBackend)
{
UnityEngine.Debug.Log("Restore ScriptBackend to " + currentBackend);
PlayerSettings.SetScriptingBackend(targetGroup, currentBackend);
}
if (buildReport.summary.result != BuildResult.Succeeded)
{
// Note: show error summary?
// Debug.LogError(buildReport.SummarizeErrors());
UnityEngine.Debug.LogError("UnitTest Build Failed.");
}
else
{
UnityEngine.Debug.Log("UnitTest Build Completed, binary located: " + buildOptions.locationPathName);
}
}
static Color FromRGB(int r, int g, int b)
{
return new Color(r / 255f, g / 255f, b / 255f);
}
static bool IsWindows(BuildTarget buildTarget)
{
switch (buildTarget)
{
case BuildTarget.StandaloneWindows:
case BuildTarget.StandaloneWindows64:
case BuildTarget.WSAPlayer:
return true;
default:
return false;
}
}
static string GetExtensionForBuildTarget(BuildTarget buildTarget)
{
switch (buildTarget)
{
case BuildTarget.StandaloneWindows:
case BuildTarget.StandaloneWindows64:
case BuildTarget.WSAPlayer:
return ".exe";
case BuildTarget.StandaloneOSX:
return ".app";
case BuildTarget.Android:
return ".apk";
default:
return "";
}
}
static BuildTargetGroup ToBuildTargetGroup(BuildTarget buildTarget)
{
#pragma warning disable CS0618
switch (buildTarget)
{
#if UNITY_2017_3_OR_NEWER
case BuildTarget.StandaloneOSX:
#else
case BuildTarget.StandaloneOSXIntel:
case BuildTarget.StandaloneOSXIntel64:
case BuildTarget.StandaloneOSXUniversal:
#endif // UNITY_2017_3_OR_NEWER
case BuildTarget.StandaloneWindows:
case BuildTarget.StandaloneWindows64:
case BuildTarget.StandaloneLinux64:
#if !UNITY_2019_2_OR_NEWER
case BuildTarget.StandaloneLinux:
case BuildTarget.StandaloneLinuxUniversal:
#endif // !UNITY_2019_2_OR_NEWER
return BuildTargetGroup.Standalone;
case (BuildTarget)6:
case (BuildTarget)7:
case BuildTarget.WebGL:
return BuildTargetGroup.WebGL;
case BuildTarget.iOS:
return BuildTargetGroup.iOS;
case BuildTarget.PS3:
return BuildTargetGroup.PS3;
case BuildTarget.PS4:
return BuildTargetGroup.PS4;
case BuildTarget.XBOX360:
return BuildTargetGroup.XBOX360;
case BuildTarget.Android:
return BuildTargetGroup.Android;
case BuildTarget.WSAPlayer:
return BuildTargetGroup.WSA;
case BuildTarget.WP8Player:
return BuildTargetGroup.WP8;
case BuildTarget.Tizen:
return BuildTargetGroup.Tizen;
case BuildTarget.PSP2:
return BuildTargetGroup.PSP2;
case BuildTarget.PSM:
return BuildTargetGroup.PSM;
case BuildTarget.XboxOne:
return BuildTargetGroup.XboxOne;
case BuildTarget.SamsungTV:
return BuildTargetGroup.SamsungTV;
case BuildTarget.N3DS:
return BuildTargetGroup.N3DS;
case BuildTarget.WiiU:
return BuildTargetGroup.WiiU;
case BuildTarget.tvOS:
return BuildTargetGroup.tvOS;
case BuildTarget.Switch:
return BuildTargetGroup.Switch;
case BuildTarget.Lumin:
return BuildTargetGroup.Lumin;
case BuildTarget.BlackBerry:
return BuildTargetGroup.BlackBerry;
case BuildTarget.NoTarget:
default:
return BuildTargetGroup.Unknown;
}
#pragma warning restore CS0618
}
}
#endif

View File

@ -1,16 +0,0 @@
{
"name": "RuntimeUnitTestToolkit",
"references": [
],
"optionalUnityReferences": [
"TestAssemblies"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": []
}

View File

@ -1,7 +0,0 @@
fileFormatVersion: 2
guid: 14c4fea4b238088479114ba2ffe195f9
AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,684 +0,0 @@
using NUnit.Framework;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.TestTools;
using UnityEngine.UI;
namespace RuntimeUnitTestToolkit
{
public class UnitTestRunner : MonoBehaviour
{
// object is IEnumerator or Func<IEnumerator>
Dictionary<string, List<TestKeyValuePair>> tests = new Dictionary<string, List<TestKeyValuePair>>();
List<Pair> additionalActionsOnFirst = new List<Pair>();
public Button clearButton;
public RectTransform list;
public Scrollbar listScrollBar;
public Text logText;
public Scrollbar logScrollBar;
readonly Color passColor = new Color(0f, 1f, 0f, 1f); // green
readonly Color failColor = new Color(1f, 0f, 0f, 1f); // red
readonly Color normalColor = new Color(1f, 1f, 1f, 1f); // white
bool allTestGreen = true;
bool logClear = false;
void Start()
{
try
{
UnityEngine.Application.logMessageReceived += (a, b, c) =>
{
if (a.Contains("Mesh can not have more than 65000 vertices"))
{
logClear = true;
}
else
{
AppendToGraphicText("[" + c + "]" + a + "\n");
WriteToConsole("[" + c + "]" + a);
}
};
// register all test types
foreach (var item in GetTestTargetTypes())
{
RegisterAllMethods(item);
}
var executeAll = new List<Func<Coroutine>>();
foreach (var ___item in tests)
{
var actionList = ___item; // be careful, capture in lambda
executeAll.Add(() => StartCoroutine(RunTestInCoroutine(actionList)));
Add(actionList.Key, () => StartCoroutine(RunTestInCoroutine(actionList)));
}
var executeAllButton = Add("Run All Tests", () => StartCoroutine(ExecuteAllInCoroutine(executeAll)));
clearButton.gameObject.GetComponent<Image>().color = new Color(170 / 255f, 170 / 255f, 170 / 255f, 1);
executeAllButton.gameObject.GetComponent<Image>().color = new Color(250 / 255f, 150 / 255f, 150 / 255f, 1);
executeAllButton.transform.SetSiblingIndex(1);
additionalActionsOnFirst.Reverse();
foreach (var item in additionalActionsOnFirst)
{
var newButton = GameObject.Instantiate(clearButton);
newButton.name = item.Name;
newButton.onClick.RemoveAllListeners();
newButton.GetComponentInChildren<Text>().text = item.Name;
newButton.onClick.AddListener(item.Action);
newButton.transform.SetParent(list);
newButton.transform.SetSiblingIndex(1);
}
clearButton.onClick.AddListener(() =>
{
logText.text = "";
foreach (var btn in list.GetComponentsInChildren<Button>())
{
btn.interactable = true;
btn.GetComponent<Image>().color = normalColor;
}
executeAllButton.gameObject.GetComponent<Image>().color = new Color(250 / 255f, 150 / 255f, 150 / 255f, 1);
});
listScrollBar.value = 1;
logScrollBar.value = 1;
if (Application.isBatchMode)
{
// run immediately in player
StartCoroutine(ExecuteAllInCoroutine(executeAll));
}
}
catch (Exception ex)
{
if (Application.isBatchMode)
{
// when failed(can not start runner), quit immediately.
WriteToConsole(ex.ToString());
Application.Quit(1);
}
else
{
throw;
}
}
}
Button Add(string title, UnityAction test)
{
var newButton = GameObject.Instantiate(clearButton);
newButton.name = title;
newButton.onClick.RemoveAllListeners();
newButton.GetComponentInChildren<Text>().text = title;
newButton.onClick.AddListener(test);
newButton.transform.SetParent(list);
return newButton;
}
static IEnumerable<Type> GetTestTargetTypes()
{
foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
{
var n = assembly.FullName;
if (n.StartsWith("UnityEngine")) continue;
if (n.StartsWith("mscorlib")) continue;
if (n.StartsWith("System")) continue;
foreach (var item in assembly.GetTypes())
{
foreach (var method in item.GetMethods())
{
TestAttribute t1 = null;
try
{
t1 = method.GetCustomAttribute<TestAttribute>(true);
}
catch (Exception ex)
{
Debug.Log("TestAttribute Load Fail, Assembly:" + assembly.FullName);
Debug.LogException(ex);
goto NEXT_ASSEMBLY;
}
if (t1 != null)
{
yield return item;
break;
}
UnityTestAttribute t2 = null;
try
{
t2 = method.GetCustomAttribute<UnityTestAttribute>(true);
}
catch (Exception ex)
{
Debug.Log("UnityTestAttribute Load Fail, Assembly:" + assembly.FullName);
Debug.LogException(ex);
goto NEXT_ASSEMBLY;
}
if (t2 != null)
{
yield return item;
break;
}
}
}
NEXT_ASSEMBLY:
continue;
}
}
public void AddTest(string group, string title, Action test, List<Action> setups, List<Action> teardowns)
{
List<TestKeyValuePair> list;
if (!tests.TryGetValue(group, out list))
{
list = new List<TestKeyValuePair>();
tests[group] = list;
}
list.Add(new TestKeyValuePair(title, test, setups, teardowns));
}
public void AddAsyncTest(string group, string title, Func<IEnumerator> asyncTestCoroutine, List<Action> setups, List<Action> teardowns)
{
List<TestKeyValuePair> list;
if (!tests.TryGetValue(group, out list))
{
list = new List<TestKeyValuePair>();
tests[group] = list;
}
list.Add(new TestKeyValuePair(title, asyncTestCoroutine, setups, teardowns));
}
public void AddCutomAction(string name, UnityAction action)
{
additionalActionsOnFirst.Add(new Pair { Name = name, Action = action });
}
public void RegisterAllMethods<T>()
where T : new()
{
RegisterAllMethods(typeof(T));
}
public void RegisterAllMethods(Type testType)
{
try
{
var test = Activator.CreateInstance(testType);
var methods = testType.GetMethods(System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.Public);
List<Action> setups = new List<Action>();
List<Action> teardowns = new List<Action>();
foreach (var item in methods)
{
try
{
var setup = item.GetCustomAttribute<NUnit.Framework.SetUpAttribute>(true);
if (setup != null)
{
setups.Add((Action)Delegate.CreateDelegate(typeof(Action), test, item));
}
var teardown = item.GetCustomAttribute<NUnit.Framework.TearDownAttribute>(true);
if (teardown != null)
{
teardowns.Add((Action)Delegate.CreateDelegate(typeof(Action), test, item));
}
}
catch (Exception e)
{
UnityEngine.Debug.LogError(testType.Name + "." + item.Name + " failed to register setup/teardown method, exception: " + e.ToString());
}
}
foreach (var item in methods)
{
try
{
var iteratorTest = item.GetCustomAttribute<UnityEngine.TestTools.UnityTestAttribute>(true);
if (iteratorTest != null)
{
if (item.GetParameters().Length == 0 && item.ReturnType == typeof(IEnumerator))
{
var factory = (Func<IEnumerator>)Delegate.CreateDelegate(typeof(Func<IEnumerator>), test, item);
AddAsyncTest(factory.Target.GetType().Name, factory.Method.Name, factory, setups, teardowns);
}
else
{
var testData = GetTestData(item);
if (testData.Count != 0)
{
foreach (var item2 in testData)
{
Func<IEnumerator> factory;
if (item.IsGenericMethod)
{
var method2 = InferGenericType(item, item2);
factory = () => (IEnumerator)method2.Invoke(test, item2);
}
else
{
factory = () => (IEnumerator)item.Invoke(test, item2);
}
var name = item.Name + "(" + string.Join(", ", item2.Select(x => x?.ToString() ?? "null")) + ")";
name = name.Replace(Char.MinValue, ' ').Replace(Char.MaxValue, ' ').Replace("<", "[").Replace(">", "]");
AddAsyncTest(test.GetType().Name, name, factory, setups, teardowns);
}
}
else
{
UnityEngine.Debug.Log(testType.Name + "." + item.Name + " currently does not supported in RuntumeUnitTestToolkit(multiple parameter without TestCase or return type is invalid).");
}
}
}
var standardTest = item.GetCustomAttribute<NUnit.Framework.TestAttribute>(true);
if (standardTest != null)
{
if (item.GetParameters().Length == 0 && item.ReturnType == typeof(void))
{
var invoke = (Action)Delegate.CreateDelegate(typeof(Action), test, item);
AddTest(invoke.Target.GetType().Name, invoke.Method.Name, invoke, setups, teardowns);
}
else
{
var testData = GetTestData(item);
if (testData.Count != 0)
{
foreach (var item2 in testData)
{
Action invoke = null;
if (item.IsGenericMethod)
{
var method2 = InferGenericType(item, item2);
invoke = () => method2.Invoke(test, item2);
}
else
{
invoke = () => item.Invoke(test, item2);
}
var name = item.Name + "(" + string.Join(", ", item2.Select(x => x?.ToString() ?? "null")) + ")";
name = name.Replace(Char.MinValue, ' ').Replace(Char.MaxValue, ' ').Replace("<", "[").Replace(">", "]");
AddTest(test.GetType().Name, name, invoke, setups, teardowns);
}
}
else
{
UnityEngine.Debug.Log(testType.Name + "." + item.Name + " currently does not supported in RuntumeUnitTestToolkit(multiple parameter without TestCase or return type is invalid).");
}
}
}
}
catch (Exception e)
{
UnityEngine.Debug.LogError(testType.Name + "." + item.Name + " failed to register method, exception: " + e.ToString());
}
}
}
catch (Exception ex)
{
Debug.LogException(ex);
}
}
List<object[]> GetTestData(MethodInfo methodInfo)
{
List<object[]> testCases = new List<object[]>();
var inlineData = methodInfo.GetCustomAttributes<NUnit.Framework.TestCaseAttribute>(true);
foreach (var item in inlineData)
{
testCases.Add(item.Arguments);
}
var sourceData = methodInfo.GetCustomAttributes<NUnit.Framework.TestCaseSourceAttribute>(true);
foreach (var item in sourceData)
{
var enumerator = GetTestCaseSource(methodInfo, item.SourceType, item.SourceName, item.MethodParams);
foreach (var item2 in enumerator)
{
var item3 = item2 as IEnumerable; // object[][]
if (item3 != null)
{
var l = new List<object>();
foreach (var item4 in item3)
{
l.Add(item4);
}
testCases.Add(l.ToArray());
}
}
}
return testCases;
}
IEnumerable GetTestCaseSource(MethodInfo method, Type sourceType, string sourceName, object[] methodParams)
{
Type type = sourceType ?? method.DeclaringType;
MemberInfo[] member = type.GetMember(sourceName, BindingFlags.FlattenHierarchy | BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static);
if (member.Length == 1)
{
MemberInfo memberInfo = member[0];
FieldInfo fieldInfo = memberInfo as FieldInfo;
if ((object)fieldInfo != null)
{
return (!fieldInfo.IsStatic) ? ReturnErrorAsParameter("The sourceName specified on a TestCaseSourceAttribute must refer to a static field, property or method.") : ((methodParams == null) ? ((IEnumerable)fieldInfo.GetValue(null)) : ReturnErrorAsParameter("You have specified a data source field but also given a set of parameters. Fields cannot take parameters, please revise the 3rd parameter passed to the TestCaseSourceAttribute and either remove it or specify a method."));
}
PropertyInfo propertyInfo = memberInfo as PropertyInfo;
if ((object)propertyInfo != null)
{
return (!propertyInfo.GetGetMethod(nonPublic: true).IsStatic) ? ReturnErrorAsParameter("The sourceName specified on a TestCaseSourceAttribute must refer to a static field, property or method.") : ((methodParams == null) ? ((IEnumerable)propertyInfo.GetValue(null, null)) : ReturnErrorAsParameter("You have specified a data source property but also given a set of parameters. Properties cannot take parameters, please revise the 3rd parameter passed to the TestCaseSource attribute and either remove it or specify a method."));
}
MethodInfo methodInfo = memberInfo as MethodInfo;
if ((object)methodInfo != null)
{
return (!methodInfo.IsStatic) ? ReturnErrorAsParameter("The sourceName specified on a TestCaseSourceAttribute must refer to a static field, property or method.") : ((methodParams == null || methodInfo.GetParameters().Length == methodParams.Length) ? ((IEnumerable)methodInfo.Invoke(null, methodParams)) : ReturnErrorAsParameter("You have given the wrong number of arguments to the method in the TestCaseSourceAttribute, please check the number of parameters passed in the object is correct in the 3rd parameter for the TestCaseSourceAttribute and this matches the number of parameters in the target method and try again."));
}
}
return null;
}
MethodInfo InferGenericType(MethodInfo methodInfo, object[] parameters)
{
var set = new HashSet<Type>();
List<Type> genericParameters = new List<Type>();
foreach (var item in methodInfo.GetParameters()
.Select((x, i) => new { x.ParameterType, i })
.Where(x => x.ParameterType.IsGenericParameter)
.OrderBy(x => x.ParameterType.GenericParameterPosition))
{
if (set.Add(item.ParameterType)) // DistinctBy
{
genericParameters.Add(parameters[item.i].GetType());
}
}
return methodInfo.MakeGenericMethod(genericParameters.ToArray());
}
IEnumerable ReturnErrorAsParameter(string name)
{
throw new Exception(name);
}
System.Collections.IEnumerator ScrollLogToEndNextFrame()
{
yield return null;
yield return null;
logScrollBar.value = 0;
}
IEnumerator RunTestInCoroutine(KeyValuePair<string, List<TestKeyValuePair>> actionList)
{
Button self = null;
foreach (var btn in list.GetComponentsInChildren<Button>())
{
btn.interactable = false;
if (btn.name == actionList.Key) self = btn;
}
if (self != null)
{
self.GetComponent<Image>().color = normalColor;
}
var allGreen = true;
AppendToGraphicText("<color=yellow>" + actionList.Key + "</color>\n");
WriteToConsole("Begin Test Class: " + actionList.Key);
yield return null;
var totalExecutionTime = new List<double>();
foreach (var item2 in actionList.Value)
{
// setup
try
{
foreach (var setup in item2.Setups)
{
setup();
}
// before start, cleanup
GC.Collect();
GC.WaitForPendingFinalizers();
GC.Collect();
AppendToGraphicText("<color=teal>" + item2.Key + "</color>\n");
yield return null;
var v = item2.Value;
var methodStopwatch = System.Diagnostics.Stopwatch.StartNew();
Exception exception = null;
if (v is Action)
{
try
{
((Action)v).Invoke();
}
catch (Exception ex)
{
exception = ex;
}
}
else
{
var coroutineFactory = (Func<IEnumerator>)v;
IEnumerator coroutine = null;
try
{
coroutine = coroutineFactory();
}
catch (Exception ex)
{
exception = ex;
}
if (exception == null)
{
yield return StartCoroutine(UnwrapEnumerator(coroutine, ex =>
{
exception = ex;
}));
}
}
methodStopwatch.Stop();
totalExecutionTime.Add(methodStopwatch.Elapsed.TotalMilliseconds);
if (exception == null)
{
AppendToGraphicText("OK, " + methodStopwatch.Elapsed.TotalMilliseconds.ToString("0.00") + "ms\n");
WriteToConsoleResult(item2.Key + ", " + methodStopwatch.Elapsed.TotalMilliseconds.ToString("0.00") + "ms", true);
}
else
{
AppendToGraphicText("<color=red>" + exception.ToString() + "</color>\n");
WriteToConsoleResult(item2.Key + ", " + exception.ToString(), false);
allGreen = false;
allTestGreen = false;
}
}
finally
{
foreach (var teardown in item2.Teardowns)
{
teardown();
}
}
}
AppendToGraphicText("[" + actionList.Key + "]" + totalExecutionTime.Sum().ToString("0.00") + "ms\n\n");
foreach (var btn in list.GetComponentsInChildren<Button>()) btn.interactable = true;
if (self != null)
{
self.GetComponent<Image>().color = allGreen ? passColor : failColor;
}
yield return StartCoroutine(ScrollLogToEndNextFrame());
}
IEnumerator ExecuteAllInCoroutine(List<Func<Coroutine>> tests)
{
allTestGreen = true;
foreach (var item in tests)
{
yield return item();
}
if (Application.isBatchMode)
{
var scene = UnityEngine.SceneManagement.SceneManager.GetActiveScene();
bool disableAutoClose = (scene.name.Contains("DisableAutoClose"));
if (allTestGreen)
{
WriteToConsole("Test Complete Successfully");
if (!disableAutoClose)
{
Application.Quit();
}
}
else
{
WriteToConsole("Test Failed, please see [NG] log.");
if (!disableAutoClose)
{
Application.Quit(1);
}
}
}
}
IEnumerator UnwrapEnumerator(IEnumerator enumerator, Action<Exception> exceptionCallback)
{
var hasNext = true;
while (hasNext)
{
try
{
hasNext = enumerator.MoveNext();
}
catch (Exception ex)
{
exceptionCallback(ex);
hasNext = false;
}
if (hasNext)
{
// unwrap self for bug of Unity
// https://issuetracker.unity3d.com/issues/does-not-stop-coroutine-when-it-throws-exception-in-movenext-at-first-frame
var moreCoroutine = enumerator.Current as IEnumerator;
if (moreCoroutine != null)
{
yield return StartCoroutine(UnwrapEnumerator(moreCoroutine, ex =>
{
exceptionCallback(ex);
hasNext = false;
}));
}
else
{
yield return enumerator.Current;
}
}
}
}
static void WriteToConsole(string msg)
{
if (Application.isBatchMode)
{
Console.WriteLine(msg);
}
}
void AppendToGraphicText(string msg)
{
if (!Application.isBatchMode)
{
if (logClear)
{
logText.text = "";
logClear = false;
}
try
{
logText.text += msg;
}
catch
{
logClear = true;
}
}
}
static void WriteToConsoleResult(string msg, bool green)
{
if (Application.isBatchMode)
{
if (!green)
{
var currentForeground = Console.ForegroundColor;
Console.ForegroundColor = ConsoleColor.Red;
Console.Write("[NG]");
Console.ForegroundColor = currentForeground;
}
else
{
var currentForeground = Console.ForegroundColor;
Console.ForegroundColor = ConsoleColor.Green;
Console.Write("[OK]");
Console.ForegroundColor = currentForeground;
}
System.Console.WriteLine(msg);
}
}
struct Pair
{
public string Name;
public UnityAction Action;
}
}
public class TestKeyValuePair
{
public string Key;
/// <summary>IEnumerator or Func[IEnumerator]</summary>
public object Value;
public List<Action> Setups;
public List<Action> Teardowns;
public TestKeyValuePair(string key, object value, List<Action> setups, List<Action> teardowns)
{
this.Key = key;
this.Value = value;
this.Setups = setups;
this.Teardowns = teardowns;
}
}
}

View File

@ -1,11 +0,0 @@
{
"name": "com.cysharp.runtimeunittesttoolkit",
"displayName": "RuntimeUnitTestToolkit",
"version": "2.3.0",
"unity": "2018.3",
"description": "CLI/GUI Frontend of Unity Test Runner to test on any platform.",
"keywords": ["test"],
"category": "Tests",
"dependencies": {
}
}

View File

@ -1,7 +0,0 @@
fileFormatVersion: 2
guid: b7883c7ac5d6ea4409a229aeab14e796
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -216,7 +216,7 @@
// RETRY: // RETRY:
// try // try
// { // {
// context.RequestHeaders["x-accesss-token"] = token; // context.RequestHeaders["x-access-token"] = token;
// return await next(context, cancellationToken); // return await next(context, cancellationToken);
// } // }
// catch (UnityWebRequestException ex) // catch (UnityWebRequestException ex)

View File

@ -18,10 +18,14 @@ using UnityEngine.SceneManagement;
using UnityEngine.Rendering; using UnityEngine.Rendering;
using System.IO; using System.IO;
using System.Linq.Expressions; using System.Linq.Expressions;
using UnityEngine.Events;
// using DG.Tweening; // using DG.Tweening;
public struct MyJob : IJob public struct MyJob : IJob
{ {
public int loopCount; public int loopCount;
@ -116,7 +120,28 @@ public class AsyncMessageBroker<T> : IDisposable
connection.Dispose(); connection.Dispose();
} }
} }
public class WhenEachTest
{
public async UniTask Each()
{
var a = Delay(1, 3000);
var b = Delay(2, 1000);
var c = Delay(3, 2000);
var l = new List<int>();
await foreach (var item in UniTask.WhenEach(a, b, c))
{
Debug.Log(item.Result);
}
}
async UniTask<int> Delay(int id, int sleep)
{
await UniTask.Delay(sleep);
return id;
}
}
public class SandboxMain : MonoBehaviour public class SandboxMain : MonoBehaviour
{ {
@ -144,6 +169,19 @@ public class SandboxMain : MonoBehaviour
Debug.Log("Again"); Debug.Log("Again");
// var foo = InstantiateAsync<SandboxMain>(this).ToUniTask();
// var tako = await foo;
//UnityAction action;
return 10; return 10;
} }
@ -554,6 +592,7 @@ public class SandboxMain : MonoBehaviour
async UniTaskVoid Start() async UniTaskVoid Start()
{ {
await new WhenEachTest().Each();
// UniTask.Delay(TimeSpan.FromSeconds(1)).TimeoutWithoutException // UniTask.Delay(TimeSpan.FromSeconds(1)).TimeoutWithoutException

View File

@ -13,7 +13,7 @@ OcclusionCullingSettings:
--- !u!104 &2 --- !u!104 &2
RenderSettings: RenderSettings:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
serializedVersion: 9 serializedVersion: 10
m_Fog: 0 m_Fog: 0
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
m_FogMode: 3 m_FogMode: 3
@ -38,13 +38,11 @@ RenderSettings:
m_ReflectionIntensity: 1 m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0} m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0} m_Sun: {fileID: 0}
m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
m_UseRadianceAmbientProbe: 0 m_UseRadianceAmbientProbe: 0
--- !u!157 &3 --- !u!157 &3
LightmapSettings: LightmapSettings:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
serializedVersion: 11 serializedVersion: 12
m_GIWorkflowMode: 1
m_GISettings: m_GISettings:
serializedVersion: 2 serializedVersion: 2
m_BounceScale: 1 m_BounceScale: 1
@ -67,9 +65,6 @@ LightmapSettings:
m_LightmapParameters: {fileID: 0} m_LightmapParameters: {fileID: 0}
m_LightmapsBakeMode: 1 m_LightmapsBakeMode: 1
m_TextureCompression: 1 m_TextureCompression: 1
m_FinalGather: 0
m_FinalGatherFiltering: 1
m_FinalGatherRayCount: 256
m_ReflectionCompression: 2 m_ReflectionCompression: 2
m_MixedBakeMode: 2 m_MixedBakeMode: 2
m_BakeBackend: 0 m_BakeBackend: 0
@ -98,13 +93,14 @@ LightmapSettings:
m_TrainingDataDestination: TrainingData m_TrainingDataDestination: TrainingData
m_LightProbeSampleCountMultiplier: 4 m_LightProbeSampleCountMultiplier: 4
m_LightingDataAsset: {fileID: 0} m_LightingDataAsset: {fileID: 0}
m_UseShadowmask: 1 m_LightingSettings: {fileID: 4890085278179872738, guid: 814185d368762ed45a2298d112780689,
type: 2}
--- !u!196 &4 --- !u!196 &4
NavMeshSettings: NavMeshSettings:
serializedVersion: 2 serializedVersion: 2
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_BuildSettings: m_BuildSettings:
serializedVersion: 2 serializedVersion: 3
agentTypeID: 0 agentTypeID: 0
agentRadius: 0.5 agentRadius: 0.5
agentHeight: 2 agentHeight: 2
@ -117,7 +113,9 @@ NavMeshSettings:
cellSize: 0.16666667 cellSize: 0.16666667
manualTileSize: 0 manualTileSize: 0
tileSize: 256 tileSize: 256
accuratePlacement: 0 buildHeightMesh: 0
maxJobWorkers: 0
preserveTilesOutsideBounds: 0
debug: debug:
m_Flags: 0 m_Flags: 0
m_NavMeshData: {fileID: 0} m_NavMeshData: {fileID: 0}
@ -150,10 +148,10 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: m_Children:
- {fileID: 1584557232} - {fileID: 1584557232}
m_Father: {fileID: 1556045508} m_Father: {fileID: 1556045508}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5}
@ -174,6 +172,7 @@ MonoBehaviour:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_Navigation: m_Navigation:
m_Mode: 3 m_Mode: 3
m_WrapAround: 0
m_SelectOnUp: {fileID: 0} m_SelectOnUp: {fileID: 0}
m_SelectOnDown: {fileID: 0} m_SelectOnDown: {fileID: 0}
m_SelectOnLeft: {fileID: 0} m_SelectOnLeft: {fileID: 0}
@ -218,6 +217,8 @@ MonoBehaviour:
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1} m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1 m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
@ -270,9 +271,17 @@ Camera:
m_projectionMatrixMode: 1 m_projectionMatrixMode: 1
m_GateFitMode: 2 m_GateFitMode: 2
m_FOVAxisMode: 0 m_FOVAxisMode: 0
m_Iso: 200
m_ShutterSpeed: 0.005
m_Aperture: 16
m_FocusDistance: 10
m_FocalLength: 50
m_BladeCount: 5
m_Curvature: {x: 2, y: 11}
m_BarrelClipping: 0.25
m_Anamorphism: 0
m_SensorSize: {x: 36, y: 24} m_SensorSize: {x: 36, y: 24}
m_LensShift: {x: 0, y: 0} m_LensShift: {x: 0, y: 0}
m_FocalLength: 50
m_NormalizedViewPortRect: m_NormalizedViewPortRect:
serializedVersion: 2 serializedVersion: 2
x: 0 x: 0
@ -306,12 +315,13 @@ Transform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 518730348} m_GameObject: {fileID: 518730348}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 488, y: 418, z: 0} m_LocalPosition: {x: 488, y: 418, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &519420028 --- !u!1 &519420028
GameObject: GameObject:
@ -352,9 +362,11 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f0bc6c75abb2e0b47a25aa49bfd488ed, type: 3} m_Script: {fileID: 11500000, guid: f0bc6c75abb2e0b47a25aa49bfd488ed, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
camera: {fileID: 518730349} mycamera: {fileID: 0}
okButton: {fileID: 16537672} okButton: {fileID: 16537672}
cancelButton: {fileID: 628393011} cancelButton: {fileID: 628393011}
RP1:
latestValue: 0
text: {fileID: 2101290655} text: {fileID: 2101290655}
button: {fileID: 0} button: {fileID: 0}
--- !u!20 &519420031 --- !u!20 &519420031
@ -371,9 +383,17 @@ Camera:
m_projectionMatrixMode: 1 m_projectionMatrixMode: 1
m_GateFitMode: 2 m_GateFitMode: 2
m_FOVAxisMode: 0 m_FOVAxisMode: 0
m_Iso: 200
m_ShutterSpeed: 0.005
m_Aperture: 16
m_FocusDistance: 10
m_FocalLength: 50
m_BladeCount: 5
m_Curvature: {x: 2, y: 11}
m_BarrelClipping: 0.25
m_Anamorphism: 0
m_SensorSize: {x: 36, y: 24} m_SensorSize: {x: 36, y: 24}
m_LensShift: {x: 0, y: 0} m_LensShift: {x: 0, y: 0}
m_FocalLength: 50
m_NormalizedViewPortRect: m_NormalizedViewPortRect:
serializedVersion: 2 serializedVersion: 2
x: 0 x: 0
@ -407,12 +427,13 @@ Transform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 519420028} m_GameObject: {fileID: 519420028}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: -10} m_LocalPosition: {x: 0, y: 0, z: -10}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &628393009 --- !u!1 &628393009
GameObject: GameObject:
@ -443,10 +464,10 @@ RectTransform:
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: m_Children:
- {fileID: 865871445} - {fileID: 865871445}
m_Father: {fileID: 1556045508} m_Father: {fileID: 1556045508}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5}
@ -467,6 +488,7 @@ MonoBehaviour:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_Navigation: m_Navigation:
m_Mode: 3 m_Mode: 3
m_WrapAround: 0
m_SelectOnUp: {fileID: 0} m_SelectOnUp: {fileID: 0}
m_SelectOnDown: {fileID: 0} m_SelectOnDown: {fileID: 0}
m_SelectOnLeft: {fileID: 0} m_SelectOnLeft: {fileID: 0}
@ -511,6 +533,8 @@ MonoBehaviour:
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1} m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1 m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
@ -560,9 +584,9 @@ RectTransform:
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 628393010} m_Father: {fileID: 628393010}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1} m_AnchorMax: {x: 1, y: 1}
@ -584,6 +608,8 @@ MonoBehaviour:
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1} m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
m_RaycastTarget: 1 m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
@ -639,6 +665,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 4f231c4fb786f3946a6b90b886c48677, type: 3} m_Script: {fileID: 11500000, guid: 4f231c4fb786f3946a6b90b886c48677, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_SendPointerHoverToParent: 1
m_HorizontalAxis: Horizontal m_HorizontalAxis: Horizontal
m_VerticalAxis: Vertical m_VerticalAxis: Vertical
m_SubmitButton: Submit m_SubmitButton: Submit
@ -668,12 +695,13 @@ Transform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 872009839} m_GameObject: {fileID: 872009839}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1556045504 --- !u!1 &1556045504
GameObject: GameObject:
@ -733,6 +761,7 @@ MonoBehaviour:
m_FallbackScreenDPI: 96 m_FallbackScreenDPI: 96
m_DefaultSpriteDPI: 96 m_DefaultSpriteDPI: 96
m_DynamicPixelsPerUnit: 1 m_DynamicPixelsPerUnit: 1
m_PresetInfoIsWorld: 0
--- !u!223 &1556045507 --- !u!223 &1556045507
Canvas: Canvas:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -750,7 +779,9 @@ Canvas:
m_OverrideSorting: 0 m_OverrideSorting: 0
m_OverridePixelPerfect: 0 m_OverridePixelPerfect: 0
m_SortingBucketNormalizedSize: 0 m_SortingBucketNormalizedSize: 0
m_VertexColorAlwaysGammaSpace: 0
m_AdditionalShaderChannelsFlag: 0 m_AdditionalShaderChannelsFlag: 0
m_UpdateRectTransformForStandalone: 0
m_SortingLayerID: 0 m_SortingLayerID: 0
m_SortingOrder: 0 m_SortingOrder: 0
m_TargetDisplay: 0 m_TargetDisplay: 0
@ -764,12 +795,12 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0, y: 0, z: 0} m_LocalScale: {x: 0, y: 0, z: 0}
m_ConstrainProportionsScale: 0
m_Children: m_Children:
- {fileID: 16537671} - {fileID: 16537671}
- {fileID: 628393010} - {fileID: 628393010}
- {fileID: 2101290654} - {fileID: 2101290654}
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0} m_AnchorMax: {x: 0, y: 0}
@ -804,9 +835,9 @@ RectTransform:
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 16537671} m_Father: {fileID: 16537671}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1} m_AnchorMax: {x: 1, y: 1}
@ -828,6 +859,8 @@ MonoBehaviour:
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1} m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
m_RaycastTarget: 1 m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
@ -883,9 +916,9 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 1556045508} m_Father: {fileID: 1556045508}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5}
@ -907,6 +940,8 @@ MonoBehaviour:
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1} m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
m_RaycastTarget: 1 m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
@ -932,3 +967,11 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2101290653} m_GameObject: {fileID: 2101290653}
m_CullTransparentMesh: 0 m_CullTransparentMesh: 0
--- !u!1660057539 &9223372036854775807
SceneRoots:
m_ObjectHideFlags: 0
m_Roots:
- {fileID: 519420032}
- {fileID: 518730350}
- {fileID: 872009842}
- {fileID: 1556045508}

View File

@ -0,0 +1,74 @@
using Cysharp.Threading.Tasks;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using UnityEngine;
// https://github.com/Cysharp/UniTask/issues/617
public class WaitWhileTest : MonoBehaviour
{
private const float c_CallInterval = 0.3f;
private float m_JustBeforeCallTime;
private TaskObj m_TestObj;
// Start is called before the first frame update
void Start()
{
m_JustBeforeCallTime = Time.unscaledTime;
m_TestObj = new TaskObj();
// m_TestObj.Test(CancellationToken.None).Forget();
}
// Update is called once per frame
void Update()
{
if (Time.unscaledTime - m_JustBeforeCallTime > c_CallInterval)
{
m_JustBeforeCallTime = Time.unscaledTime;
m_TestObj.Test(CancellationToken.None).Forget();
}
}
}
public class TaskObj
{
private CancellationTokenSource m_CancelTokenSource;
private const float c_FinishElapsedTime = 0.1f;
private float m_StartTime;
public async UniTask Test(CancellationToken token)
{
try
{
CancelAndDisposeTokenSource();
m_CancelTokenSource = CancellationTokenSource.CreateLinkedTokenSource(token);
m_StartTime = Time.unscaledTime;
await UniTask.WaitWhile(IsContinued, cancellationToken: m_CancelTokenSource.Token, cancelImmediately: true);
Debug.Log("Task Finished");
}
catch (OperationCanceledException)
{
Debug.LogWarning("Task Canceled");
}
finally
{
CancelAndDisposeTokenSource();
}
}
private void CancelAndDisposeTokenSource()
{
m_CancelTokenSource?.Cancel();
m_CancelTokenSource?.Dispose();
m_CancelTokenSource = null;
}
private bool IsContinued()
{
return Time.unscaledTime - m_StartTime > c_FinishElapsedTime;
}
}

View File

@ -1,8 +1,7 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 660baed073888b8438569f57e42679b2 guid: a478e5f6126dc184ca902adfb35401b4
timeCreated: 1476793308
licenseType: Pro
MonoImporter: MonoImporter:
externalObjects: {}
serializedVersion: 2 serializedVersion: 2
defaultReferences: [] defaultReferences: []
executionOrder: 0 executionOrder: 0

View File

@ -0,0 +1,90 @@
using System.Collections;
using System.Threading;
using Cysharp.Threading.Tasks;
using FluentAssertions;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.TestTools;
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
namespace Cysharp.Threading.TasksTests
{
public class AsyncOperationTest
{
[UnityTest]
public IEnumerator ResourcesLoad_Completed() => UniTask.ToCoroutine(async () =>
{
var asyncOperation = Resources.LoadAsync<Texture2D>("sample_texture");
await asyncOperation.ToUniTask();
asyncOperation.isDone.Should().BeTrue();
asyncOperation.asset.GetType().Should().Be(typeof(Texture2D));
});
[UnityTest]
public IEnumerator ResourcesLoad_CancelOnPlayerLoop() => UniTask.ToCoroutine(async () =>
{
var cts = new CancellationTokenSource();
var task = Resources.LoadAsync<Texture>("sample_texture").ToUniTask(cancellationToken: cts.Token, cancelImmediately: false);
cts.Cancel();
task.Status.Should().Be(UniTaskStatus.Pending);
await UniTask.NextFrame();
task.Status.Should().Be(UniTaskStatus.Canceled);
});
[Test]
public void ResourcesLoad_CancelImmediately()
{
{
var cts = new CancellationTokenSource();
var task = Resources.LoadAsync<Texture>("sample_texture").ToUniTask(cancellationToken: cts.Token, cancelImmediately: true);
cts.Cancel();
task.Status.Should().Be(UniTaskStatus.Canceled);
}
}
#if ENABLE_UNITYWEBREQUEST && (!UNITY_2019_1_OR_NEWER || UNITASK_WEBREQUEST_SUPPORT)
[UnityTest]
public IEnumerator UnityWebRequest_Completed() => UniTask.ToCoroutine(async () =>
{
var filePath = System.IO.Path.Combine(Application.dataPath, "Tests", "Resources", "sample_texture.png");
var asyncOperation = UnityWebRequest.Get($"file://{filePath}").SendWebRequest();
await asyncOperation.ToUniTask();
asyncOperation.isDone.Should().BeTrue();
asyncOperation.webRequest.result.Should().Be(UnityWebRequest.Result.Success);
});
[UnityTest]
public IEnumerator UnityWebRequest_CancelOnPlayerLoop() => UniTask.ToCoroutine(async () =>
{
var cts = new CancellationTokenSource();
var filePath = System.IO.Path.Combine(Application.dataPath, "Tests", "Resources", "sample_texture.png");
var task = UnityWebRequest.Get($"file://{filePath}").SendWebRequest().ToUniTask(cancellationToken: cts.Token);
cts.Cancel();
task.Status.Should().Be(UniTaskStatus.Pending);
await UniTask.NextFrame();
task.Status.Should().Be(UniTaskStatus.Canceled);
});
[Test]
public void UnityWebRequest_CancelImmediately()
{
var cts = new CancellationTokenSource();
cts.Cancel();
var filePath = System.IO.Path.Combine(Application.dataPath, "Tests", "Resources", "sample_texture.png");
var task = UnityWebRequest.Get($"file://{filePath}").SendWebRequest().ToUniTask(cancellationToken: cts.Token, cancelImmediately: true);
task.Status.Should().Be(UniTaskStatus.Canceled);
}
#endif
}
}
#endif

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 295d574a16494d6aa4d02fcb32179e39
timeCreated: 1698887128

View File

@ -145,6 +145,11 @@ namespace Cysharp.Threading.TasksTests
public int MyProperty { get; set; } public int MyProperty { get; set; }
} }
class MyBooleanClass
{
public bool MyProperty { get; set; }
}
[UnityTest] [UnityTest]
public IEnumerator WaitUntil() => UniTask.ToCoroutine(async () => public IEnumerator WaitUntil() => UniTask.ToCoroutine(async () =>
{ {
@ -159,6 +164,20 @@ namespace Cysharp.Threading.TasksTests
diff.Should().Be(11); diff.Should().Be(11);
}); });
[UnityTest]
public IEnumerator WaitUntilWithState() => UniTask.ToCoroutine(async () =>
{
var v = new MyBooleanClass { MyProperty = false };
UniTask.DelayFrame(10, PlayerLoopTiming.PostLateUpdate).ContinueWith(() => v.MyProperty = true).Forget();
var startFrame = Time.frameCount;
await UniTask.WaitUntil(v, static v => v.MyProperty, PlayerLoopTiming.EarlyUpdate);
var diff = Time.frameCount - startFrame;
diff.Should().Be(11);
});
[UnityTest] [UnityTest]
public IEnumerator WaitWhile() => UniTask.ToCoroutine(async () => public IEnumerator WaitWhile() => UniTask.ToCoroutine(async () =>
{ {
@ -173,6 +192,20 @@ namespace Cysharp.Threading.TasksTests
diff.Should().Be(11); diff.Should().Be(11);
}); });
[UnityTest]
public IEnumerator WaitWhileWithState() => UniTask.ToCoroutine(async () =>
{
var v = new MyBooleanClass { MyProperty = true };
UniTask.DelayFrame(10, PlayerLoopTiming.PostLateUpdate).ContinueWith(() => v.MyProperty = false).Forget();
var startFrame = Time.frameCount;
await UniTask.WaitWhile(v, static v => v.MyProperty, PlayerLoopTiming.EarlyUpdate);
var diff = Time.frameCount - startFrame;
diff.Should().Be(11);
});
[UnityTest] [UnityTest]
public IEnumerator WaitUntilValueChanged() => UniTask.ToCoroutine(async () => public IEnumerator WaitUntilValueChanged() => UniTask.ToCoroutine(async () =>
{ {

View File

@ -1,4 +1,6 @@
using Cysharp.Threading.Tasks; #pragma warning disable CS0618
using Cysharp.Threading.Tasks;
using Cysharp.Threading.Tasks.Linq; using Cysharp.Threading.Tasks.Linq;
using FluentAssertions; using FluentAssertions;
using NUnit.Framework; using NUnit.Framework;

View File

@ -1,5 +1,5 @@
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guid: 894f21dfce4e82343a91661e1ec1a455 guid: 8d82913edf6ac48aca30f66ae9ba42d6
folderAsset: yes folderAsset: yes
DefaultImporter: DefaultImporter:
externalObjects: {} externalObjects: {}

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fileFormatVersion: 2
guid: 535006a83baed4ebda99d24a909a2efe
TextureImporter:
internalIDToNameTable:
- first:
213: -2664112245596591751
second: sample_texture_0
- first:
213: -4606777057269188692
second: sample_texture_1
- first:
213: 1950921086533113773
second: sample_texture_2
externalObjects: {}
serializedVersion: 13
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
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@ -1,4 +1,6 @@
#if !(UNITY_4_5 || UNITY_4_6 || UNITY_4_7 || UNITY_5_0 || UNITY_5_1 || UNITY_5_2) #pragma warning disable CS0618
#if !(UNITY_4_5 || UNITY_4_6 || UNITY_4_7 || UNITY_5_0 || UNITY_5_1 || UNITY_5_2)
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member #pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using UnityEngine; using UnityEngine;

View File

@ -0,0 +1,45 @@
{
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}
}

View File

@ -0,0 +1,360 @@
{
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