mirror of https://github.com/Cysharp/UniTask
ReadMe
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@ -700,7 +700,7 @@ Unity 2020.2 supports C# 8.0 so you can use `await foreach`. This is the new Upd
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```csharp
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// Unity 2020.2, C# 8.0
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await foreach (var _ in UniTaskAsyncEnumerable.EveryUpdate(token))
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await foreach (var _ in UniTaskAsyncEnumerable.EveryUpdate().WithCancellation(token))
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{
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Debug.Log("Update() " + Time.frameCount);
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}
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@ -710,10 +710,10 @@ In a C# 7.3 environment, you can use the `ForEachAsync` method to work in almost
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```csharp
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// C# 7.3(Unity 2018.3~)
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await UniTaskAsyncEnumerable.EveryUpdate(token).ForEachAsync(_ =>
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await UniTaskAsyncEnumerable.EveryUpdate().ForEachAsync(_ =>
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{
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Debug.Log("Update() " + Time.frameCount);
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});
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}, token);
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```
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UniTaskAsyncEnumerable implements asynchronous LINQ, similar to LINQ in `IEnumerable<T>` or Rx in `IObservable<T>`. All standard LINQ query operators can be applied to asynchronous streams. For example, the following code shows how to apply a Where filter to a button-click asynchronous stream that runs once every two clicks.
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@ -685,7 +685,7 @@ Unity 2020.2 支持 C# 8.0,因此您可以使用`await foreach`. 这是异步
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```csharp
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// Unity 2020.2, C# 8.0
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await foreach (var _ in UniTaskAsyncEnumerable.EveryUpdate(token))
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await foreach (var _ in UniTaskAsyncEnumerable.EveryUpdate().WithCancellation(token))
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{
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Debug.Log("Update() " + Time.frameCount);
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}
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@ -695,10 +695,10 @@ await foreach (var _ in UniTaskAsyncEnumerable.EveryUpdate(token))
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```csharp
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// C# 7.3(Unity 2018.3~)
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await UniTaskAsyncEnumerable.EveryUpdate(token).ForEachAsync(_ =>
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await UniTaskAsyncEnumerable.EveryUpdate().ForEachAsync(_ =>
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{
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Debug.Log("Update() " + Time.frameCount);
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});
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}, token);
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```
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UniTaskAsyncEnumerable 实现异步 LINQ,类似于 LINQ 的`IEnumerable<T>`或 Rx 的 `IObservable<T>`。所有标准 LINQ 查询运算符都可以应用于异步流。例如,以下代码表示如何将 Where 过滤器应用于每两次单击运行一次的按钮单击异步流。
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