mirror of https://github.com/Cysharp/UniTask
Merge remote-tracking branch 'origin/master'
commit
0535862fe6
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@ -2,7 +2,7 @@ UniTask
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===
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===
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[![GitHub Actions](https://github.com/Cysharp/UniTask/workflows/Build-Debug/badge.svg)](https://github.com/Cysharp/UniTask/actions) [![Releases](https://img.shields.io/github/release/Cysharp/UniTask.svg)](https://github.com/Cysharp/UniTask/releases)
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[![GitHub Actions](https://github.com/Cysharp/UniTask/workflows/Build-Debug/badge.svg)](https://github.com/Cysharp/UniTask/actions) [![Releases](https://img.shields.io/github/release/Cysharp/UniTask.svg)](https://github.com/Cysharp/UniTask/releases)
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Provides an efficient async/await integration to Unity.
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Provides an efficient allocation free async/await integration to Unity.
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* Struct based `UniTask<T>` and custom AsyncMethodBuilder to achive zero allocation
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* Struct based `UniTask<T>` and custom AsyncMethodBuilder to achive zero allocation
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* All Unity AsyncOperations and Coroutine to awaitable
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* All Unity AsyncOperations and Coroutine to awaitable
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@ -13,6 +13,9 @@ Provides an efficient async/await integration to Unity.
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* TaskTracker window to prevent memory leak
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* TaskTracker window to prevent memory leak
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* Highly compatible behaviour with Task/ValueTask/IValueTaskSource
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* Highly compatible behaviour with Task/ValueTask/IValueTaskSource
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Techinical details, see blog post: [UniTask v2 — Zero Allocation async/await for Unity, with Asynchronous LINQ
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](https://medium.com/@neuecc/unitask-v2-zero-allocation-async-await-for-unity-with-asynchronous-linq-1aa9c96aa7dd)
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<!-- START doctoc generated TOC please keep comment here to allow auto update -->
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<!-- START doctoc generated TOC please keep comment here to allow auto update -->
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<!-- DON'T EDIT THIS SECTION, INSTEAD RE-RUN doctoc TO UPDATE -->
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<!-- DON'T EDIT THIS SECTION, INSTEAD RE-RUN doctoc TO UPDATE -->
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## Table of Contents
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## Table of Contents
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Loading…
Reference in New Issue