From ac01be79bf32b5fef07e1fe1276148ae5fed3d83 Mon Sep 17 00:00:00 2001 From: Yoshifumi Kawai Date: Fri, 12 Jun 2020 16:59:14 +0900 Subject: [PATCH 1/3] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index d87841f..5659354 100644 --- a/README.md +++ b/README.md @@ -2,7 +2,7 @@ UniTask === [![GitHub Actions](https://github.com/Cysharp/UniTask/workflows/Build-Debug/badge.svg)](https://github.com/Cysharp/UniTask/actions) [![Releases](https://img.shields.io/github/release/Cysharp/UniTask.svg)](https://github.com/Cysharp/UniTask/releases) -Provides an efficient async/await integration to Unity. +Provides an efficient allocation free async/await integration to Unity. * Struct based `UniTask` and custom AsyncMethodBuilder to achive zero allocation * All Unity AsyncOperations and Coroutine to awaitable From 59020df96507e21afb57554884712a98f481839a Mon Sep 17 00:00:00 2001 From: Yoshifumi Kawai Date: Fri, 12 Jun 2020 17:18:22 +0900 Subject: [PATCH 2/3] Update README.md --- README.md | 3 +++ 1 file changed, 3 insertions(+) diff --git a/README.md b/README.md index 5659354..4fce620 100644 --- a/README.md +++ b/README.md @@ -13,6 +13,9 @@ Provides an efficient allocation free async/await integration to Unity. * TaskTracker window to prevent memory leak * Highly compatible behaviour with Task/ValueTask/IValueTaskSource +Techinical details, see blog post:[UniTask v2 — Zero Allocation async/await for Unity, with Asynchronous LINQ +](https://medium.com/@neuecc/unitask-v2-zero-allocation-async-await-for-unity-with-asynchronous-linq-1aa9c96aa7dd) + ## Table of Contents From a3f3a28ea1ed93590ad51dc1939f17869eaf0643 Mon Sep 17 00:00:00 2001 From: Yoshifumi Kawai Date: Fri, 12 Jun 2020 17:18:31 +0900 Subject: [PATCH 3/3] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 4fce620..c85729e 100644 --- a/README.md +++ b/README.md @@ -13,7 +13,7 @@ Provides an efficient allocation free async/await integration to Unity. * TaskTracker window to prevent memory leak * Highly compatible behaviour with Task/ValueTask/IValueTaskSource -Techinical details, see blog post:[UniTask v2 — Zero Allocation async/await for Unity, with Asynchronous LINQ +Techinical details, see blog post: [UniTask v2 — Zero Allocation async/await for Unity, with Asynchronous LINQ ](https://medium.com/@neuecc/unitask-v2-zero-allocation-async-await-for-unity-with-asynchronous-linq-1aa9c96aa7dd)