UniTask/Assets/Scenes/SandboxMain.cs

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using System;
using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Threading;
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using UniRx.Async;
using UnityEngine;
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using UnityEngine.Networking;
using UnityEngine.UI;
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public class SandboxMain : MonoBehaviour
{
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public Button okButton;
public Button cancelButton;
CancellationTokenSource cts;
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void Start()
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{
okButton.onClick.AddListener(() =>
{
FooAsync().Forget();
});
cancelButton.onClick.AddListener(() =>
{
BarAsync().Forget();
});
}
async UniTask<int> FooAsync()
{
// use F10, will crash.
var loop = int.Parse("9");
await UniTask.DelayFrame(loop);
Debug.Log("OK");
await UniTask.DelayFrame(loop);
Debug.Log("Again");
return 10;
}
async UniTaskVoid BarAsync()
{
var loop = int.Parse("10");
var foo = await UniTask.FromResult(100);
Debug.Log("OK");
Debug.Log("Again");
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}
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}
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