SoftMaskForUGUI/CHANGELOG.md

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1.0.2 (2022-05-15)

Bug Fixes

  • support TextMeshPro v2 or later (c85409e)

1.0.1 (2022-05-15)

Bug Fixes

  • applied a workaround to fix a Microsoft HLSL compiler issue (50c41f2), closes #131
  • fixed shader compilation in some platforms (40b450b)

1.0.0 (2021-02-24)

Features

BREAKING CHANGES

  • release 1.0.0

1.0.0-preview.14 (2020-10-08)

Bug Fixes

  • incorrect behavior when a world space canvas and an overlay canvas are enabled together (a6e82fa), closes #107

1.0.0-preview.13 (2020-10-01)

Bug Fixes

  • screen resolution in full screen mode is incorrect (39e3084)

1.0.0-preview.12 (2020-09-28)

Bug Fixes

  • clickable area inverted on Metal (3c189ff)
  • in Unity 2018.x, sample import failed on Windows (207ea9c)

1.0.0-preview.11 (2020-09-27)

Bug Fixes

  • an exception is thrown when the game view is inactive (97e5a21), closes #104
  • graphic.materialForRendering always returns different material (3f6acec), closes #103

1.0.0-preview.10 (2020-09-14)

Bug Fixes

  • if the package was installed via openupm, an unintended directory 'Samples' was included (d8fd47a), closes #102

1.0.0-preview.9 (2020-09-08)

Bug Fixes

  • TextMeshPro not work TMP_SubMeshUI (56995e9), closes #94

1.0.0-preview.8 (2020-09-08)

Features

  • if the 'UIMask' sprite is specified as the source image, it is suggested to use another image (ea904db), closes #82
  • option to disable softening completely (dedd847), closes #98
  • use the stencil buffer outside the scene view canvas for editing (dbab85c), closes #100

1.0.0-preview.7 (2020-08-17)

Features

  • memoryless mode (depth) (8cf202f)

1.0.0-preview.6 (2020-08-17)

Bug Fixes

  • Always Include TextMeshPro Shaders (7f24280), closes #99

1.0.0-preview.5 (2020-06-09)

Bug Fixes

  • screen space overlay bug with game window resize (91b7788), closes #93

1.0.0-preview.4 (2020-06-07)

Bug Fixes

Features

  • add a new option to ignore stencil if it is not needed as a mask (9edcb2d)
  • add a new public property 'useStencil' (09dbaad)
  • improve performance (018ec78)

1.0.0-preview.3 (2020-06-04)

Bug Fixes

  • outside interaction doesn't work when the RaycastFilter option is off (1935650)

Features

  • Add ignore self graphic option. (91c0099)
  • TextMeshPro support (5b0906b)

BREAKING CHANGES

  • TextMeshPro support is now an option. If a shader or material has errors after a version upgrade, you will need to import the asset. Please see the README for more information.

1.0.0-preview.2 (2020-05-13)

Bug Fixes

1.0.0-preview.1 (2020-05-11)

Bug Fixes

  • Unintentional material destruction (bf17b19)

change

Features

BREAKING CHANGES

  • If your code contained the SoftMask API, it would fail to compile. Please change the namespace from Coffee.UIExtensions to Coffee.UISoftMask.
  • The name of the custom SoftMaskable shader must be changed. For more information, see the Support soft masks with your custom shaders section of the README.

0.10.0-preview.3 (2020-05-08)

Bug Fixes

  • compile error on build (e7ff660), closes #84
  • visual bug with ScreenSpaceCamera canvas on editor (ec9ac44)

0.10.0-preview.2 (2020-05-03)

Bug Fixes

  • visual bug with ScreenSpaceCamera canvas on editor (482b967), closes #78

0.10.0-preview.1 (2020-05-01)

Bug Fixes

  • softmask not working on PS4 (b391c10), closes #74

Features

  • add sample importer (d98a241)
  • raycast filter is now optional feature (3b42727), closes #73

Changelog

v0.9.1 (2020-01-28)

Full Changelog

Implemented enhancements:

  • Add the parameter to control mask transparency #62 (IIzzaya)

Fixed bugs:

  • Projection Matrix check always true when using world space canvas #67
  • Update softmask not working when canvas component was deactivated #66
  • Raycast coordinates are incorrect #52

v0.9.0 (2019-08-27)

Full Changelog

Implemented enhancements:

Fixed bugs:

  • Prefab Mode in Play Mode is not supported #60
  • Missing .meta file #59

v0.8.1 (2019-05-07)

Full Changelog

Fixed bugs:

  • Unity 2018.x compile failed #51

v0.8.0 (2019-05-01)

Full Changelog

Camera movement affects the mask rendering when on a World Space Canvas.

Fixed bugs:

  • In overlay mode, mask will be incorrect if the root canvas's parent position are not zero #47

v0.7.2 (2019-03-16)

Full Changelog

Fixed bugs:

  • The masked images all disappear if game view is maximized #44
  • Pixels out of range may be read by raycaster #43
  • The masked images all disappear when the game view is resized #42
  • Doesn't work with Screen-Space Overlay #41

v0.7.1 (2019-03-11)

Full Changelog

Fixed bugs:

  • if canvas camera is not set in world space mode, masked contents are not displayed #36

v0.7.0 (2019-03-11)

Full Changelog

Add 'part of parent' option to make multiple holes on one background

Implemented enhancements:

  • 'Parts of parent' option #29

Fixed bugs:

  • scene view flickering #38
  • Flipped soft mask texture on Windows #37

v0.6.0 (2019-02-07)

Full Changelog


Scene view bugs have been fixed.

Fixed bugs:

  • Shaders for TMPro have compile errors #33
  • SoftMask does not display properly at the edge of the canvas #32

Closed issues:

  • Shaders for TMPro are no longer support d3d9 & d3d11_9x #34

v0.5.0 (2019-02-01)

Full Changelog

Implemented enhancements:

  • Mask interaction for each layer #31

Fixed bugs:

  • SoftMask is not clipped by RectMask2D #30
  • Does not work with flipped/rotated images #27
  • SceneView does not display SoftMask properly #16

v0.4.0 (2019-01-13)

Full Changelog

Implemented enhancements:

  • Integrate with UnityPackageManager #22

Fixed bugs:

  • Flipped soft mask texture #25

v0.3.0 (2019-01-07)

Full Changelog

Implemented enhancements:

  • Remove TMPro resources in repo #21

Fixed bugs:

  • An error occur when SoftMask is destroyed on editor #23

v0.2.0 (2018-12-21)

Full Changelog

Implemented enhancements:

  • Set default material on disable #17
  • Component icon #15
  • Support TextMeshPro #14
  • Preview soft mask buffer in inspector #13
  • Add a SoftMaskable component to the child UI elements of SoftMask From the inspector #12
  • Render the soft mask buffer only when needed to improve performance #11

Fixed bugs:

  • Doesn't work with overlay canvas on 2018.3 #20

v0.1.0 (2018-11-20)

Full Changelog

Implemented enhancements:

  • Convert existing Mask to SoftMask from context menu #10
  • Desample soft mask buffer to improve performance #9
  • Custom shaders supporting #8
  • Filter raycast only for the visible part #7
  • Inverse soft mask #6
  • Nested soft masks #5
  • Support multiple-sprites and SpriteAtlas #4
  • Adjust the visible part #3
  • Compatible with Mask #2
  • Screen space soft masking #1

* This Changelog was automatically generated by github_changelog_generator