234 lines
11 KiB
Markdown
234 lines
11 KiB
Markdown
# [1.0.0-preview.2](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v1.0.0-preview.1...v1.0.0-preview.2) (2020-05-13)
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### Bug Fixes
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* compile error ([56b1791](https://github.com/mob-sakai/SoftMaskForUGUI/commit/56b1791bd3995ba387b1dc866ea68325b56a8830)), closes [#87](https://github.com/mob-sakai/SoftMaskForUGUI/issues/87)
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# [1.0.0-preview.1](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v0.10.0-preview.3...v1.0.0-preview.1) (2020-05-11)
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### Bug Fixes
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* Unintentional material destruction ([bf17b19](https://github.com/mob-sakai/SoftMaskForUGUI/commit/bf17b19ef29ea35b54cbaf5473611ad58136540a))
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### change
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* change namespace ([0347b04](https://github.com/mob-sakai/SoftMaskForUGUI/commit/0347b04fb70d970b3558ebb454ecd2dbbd3dfce0))
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### Features
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* support graphic connector ([3451521](https://github.com/mob-sakai/SoftMaskForUGUI/commit/34515216a39d69601595dffbbac1803da3a27379)), closes [#75](https://github.com/mob-sakai/SoftMaskForUGUI/issues/75) [#76](https://github.com/mob-sakai/SoftMaskForUGUI/issues/76) [#80](https://github.com/mob-sakai/SoftMaskForUGUI/issues/80)
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### BREAKING CHANGES
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* If your code contained the SoftMask API, it would fail to compile. Please change the namespace from `Coffee.UIExtensions` to `Coffee.UISoftMask`.
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* The name of the custom SoftMaskable shader must be changed. For more information, see the ‘Support soft masks with your custom shaders’ section of the README.
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# [0.10.0-preview.3](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v0.10.0-preview.2...v0.10.0-preview.3) (2020-05-08)
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### Bug Fixes
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* compile error on build ([e7ff660](https://github.com/mob-sakai/SoftMaskForUGUI/commit/e7ff660aa5539ae0a2fb88b49582a5b7f7c11c45)), closes [#84](https://github.com/mob-sakai/SoftMaskForUGUI/issues/84)
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* visual bug with ScreenSpaceCamera canvas on editor ([ec9ac44](https://github.com/mob-sakai/SoftMaskForUGUI/commit/ec9ac4481f9b1ecaf4044743efe02533e7f1ff66))
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# [0.10.0-preview.2](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v0.10.0-preview.1...v0.10.0-preview.2) (2020-05-03)
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### Bug Fixes
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* visual bug with ScreenSpaceCamera canvas on editor ([482b967](https://github.com/mob-sakai/SoftMaskForUGUI/commit/482b96709b9dce680e48214df26c81b7e963dc09)), closes [#78](https://github.com/mob-sakai/SoftMaskForUGUI/issues/78)
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# [0.10.0-preview.1](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v0.9.1...v0.10.0-preview.1) (2020-05-01)
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### Bug Fixes
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* softmask not working on PS4 ([b391c10](https://github.com/mob-sakai/SoftMaskForUGUI/commit/b391c103c57cdb3a848701ee5663b86b962031cd)), closes [#74](https://github.com/mob-sakai/SoftMaskForUGUI/issues/74)
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### Features
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* add sample importer ([d98a241](https://github.com/mob-sakai/SoftMaskForUGUI/commit/d98a241e78f81a92bf22181d94a7622c6a65b589))
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* raycast filter is now optional feature ([3b42727](https://github.com/mob-sakai/SoftMaskForUGUI/commit/3b427274c9842c46dd90fa8845dc5156822b04e1)), closes [#73](https://github.com/mob-sakai/SoftMaskForUGUI/issues/73)
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# Changelog
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## [v0.9.1](https://github.com/mob-sakai/SoftMaskForUGUI/tree/v0.9.1) (2020-01-28)
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[Full Changelog](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v0.9.0...v0.9.1)
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**Implemented enhancements:**
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- Add the parameter to control mask transparency [\#62](https://github.com/mob-sakai/SoftMaskForUGUI/pull/62) ([IIzzaya](https://github.com/IIzzaya))
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**Fixed bugs:**
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- Projection Matrix check always true when using world space canvas [\#67](https://github.com/mob-sakai/SoftMaskForUGUI/issues/67)
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- Update softmask not working when canvas component was deactivated [\#66](https://github.com/mob-sakai/SoftMaskForUGUI/issues/66)
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- Raycast coordinates are incorrect [\#52](https://github.com/mob-sakai/SoftMaskForUGUI/issues/52)
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## [v0.9.0](https://github.com/mob-sakai/SoftMaskForUGUI/tree/v0.9.0) (2019-08-27)
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[Full Changelog](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v0.8.1...v0.9.0)
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**Implemented enhancements:**
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- Improved work in prefab view [\#55](https://github.com/mob-sakai/SoftMaskForUGUI/pull/55) ([ManeFunction](https://github.com/ManeFunction))
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**Fixed bugs:**
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- Prefab Mode in Play Mode is not supported [\#60](https://github.com/mob-sakai/SoftMaskForUGUI/issues/60)
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- Missing .meta file [\#59](https://github.com/mob-sakai/SoftMaskForUGUI/issues/59)
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## [v0.8.1](https://github.com/mob-sakai/SoftMaskForUGUI/tree/v0.8.1) (2019-05-07)
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[Full Changelog](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v0.8.0...v0.8.1)
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**Fixed bugs:**
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- Unity 2018.x compile failed [\#51](https://github.com/mob-sakai/SoftMaskForUGUI/issues/51)
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## [v0.8.0](https://github.com/mob-sakai/SoftMaskForUGUI/tree/v0.8.0) (2019-05-01)
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[Full Changelog](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v0.7.2...v0.8.0)
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Camera movement affects the mask rendering when on a World Space Canvas.
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![](https://user-images.githubusercontent.com/12690315/57015752-68540b80-6c51-11e9-8511-2d4534dd9d58.gif)
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**Fixed bugs:**
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- In overlay mode, mask will be incorrect if the root canvas's parent position are not zero [\#47](https://github.com/mob-sakai/SoftMaskForUGUI/issues/47)
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## [v0.7.2](https://github.com/mob-sakai/SoftMaskForUGUI/tree/v0.7.2) (2019-03-16)
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[Full Changelog](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v0.7.1...v0.7.2)
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**Fixed bugs:**
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- The masked images all disappear if game view is maximized [\#44](https://github.com/mob-sakai/SoftMaskForUGUI/issues/44)
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- Pixels out of range may be read by raycaster [\#43](https://github.com/mob-sakai/SoftMaskForUGUI/issues/43)
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- The masked images all disappear when the game view is resized [\#42](https://github.com/mob-sakai/SoftMaskForUGUI/issues/42)
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- Doesn't work with Screen-Space Overlay [\#41](https://github.com/mob-sakai/SoftMaskForUGUI/issues/41)
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## [v0.7.1](https://github.com/mob-sakai/SoftMaskForUGUI/tree/v0.7.1) (2019-03-11)
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[Full Changelog](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v0.7.0...v0.7.1)
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**Fixed bugs:**
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- if canvas camera is not set in world space mode, masked contents are not displayed [\#36](https://github.com/mob-sakai/SoftMaskForUGUI/issues/36)
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## [v0.7.0](https://github.com/mob-sakai/SoftMaskForUGUI/tree/v0.7.0) (2019-03-11)
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[Full Changelog](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v0.6.0...v0.7.0)
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Add 'part of parent' option to make multiple holes on one background
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![](https://user-images.githubusercontent.com/12690315/54102470-f5c26e80-440b-11e9-89d1-899aa4dca00d.png)
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**Implemented enhancements:**
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- 'Parts of parent' option [\#29](https://github.com/mob-sakai/SoftMaskForUGUI/issues/29)
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**Fixed bugs:**
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- scene view flickering [\#38](https://github.com/mob-sakai/SoftMaskForUGUI/issues/38)
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- Flipped soft mask texture on Windows [\#37](https://github.com/mob-sakai/SoftMaskForUGUI/issues/37)
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## [v0.6.0](https://github.com/mob-sakai/SoftMaskForUGUI/tree/v0.6.0) (2019-02-07)
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[Full Changelog](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v0.5.0...v0.6.0)
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![](https://user-images.githubusercontent.com/12690315/52258046-e2ca0380-2960-11e9-8cdb-46ee4a5f880f.png)
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Scene view bugs have been fixed.
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**Fixed bugs:**
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- Shaders for TMPro have compile errors [\#33](https://github.com/mob-sakai/SoftMaskForUGUI/issues/33)
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- SoftMask does not display properly at the edge of the canvas [\#32](https://github.com/mob-sakai/SoftMaskForUGUI/issues/32)
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**Closed issues:**
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- Shaders for TMPro are no longer support d3d9 & d3d11\_9x [\#34](https://github.com/mob-sakai/SoftMaskForUGUI/issues/34)
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## [v0.5.0](https://github.com/mob-sakai/SoftMaskForUGUI/tree/v0.5.0) (2019-02-01)
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[Full Changelog](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v0.4.0...v0.5.0)
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**Implemented enhancements:**
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- Mask interaction for each layer [\#31](https://github.com/mob-sakai/SoftMaskForUGUI/issues/31)
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**Fixed bugs:**
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- SoftMask is not clipped by RectMask2D [\#30](https://github.com/mob-sakai/SoftMaskForUGUI/issues/30)
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- Does not work with flipped/rotated images [\#27](https://github.com/mob-sakai/SoftMaskForUGUI/issues/27)
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- SceneView does not display SoftMask properly [\#16](https://github.com/mob-sakai/SoftMaskForUGUI/issues/16)
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## [v0.4.0](https://github.com/mob-sakai/SoftMaskForUGUI/tree/v0.4.0) (2019-01-13)
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[Full Changelog](https://github.com/mob-sakai/SoftMaskForUGUI/compare/0.4.0...v0.4.0)
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**Implemented enhancements:**
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- Integrate with UnityPackageManager [\#22](https://github.com/mob-sakai/SoftMaskForUGUI/issues/22)
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**Fixed bugs:**
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- Flipped soft mask texture [\#25](https://github.com/mob-sakai/SoftMaskForUGUI/issues/25)
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## [v0.3.0](https://github.com/mob-sakai/SoftMaskForUGUI/tree/v0.3.0) (2019-01-07)
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[Full Changelog](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v0.2.0...v0.3.0)
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**Implemented enhancements:**
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- Remove TMPro resources in repo [\#21](https://github.com/mob-sakai/SoftMaskForUGUI/issues/21)
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**Fixed bugs:**
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- An error occur when SoftMask is destroyed on editor [\#23](https://github.com/mob-sakai/SoftMaskForUGUI/issues/23)
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## [v0.2.0](https://github.com/mob-sakai/SoftMaskForUGUI/tree/v0.2.0) (2018-12-21)
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[Full Changelog](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v0.1.0...v0.2.0)
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**Implemented enhancements:**
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- Set default material on disable [\#17](https://github.com/mob-sakai/SoftMaskForUGUI/issues/17)
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- Component icon [\#15](https://github.com/mob-sakai/SoftMaskForUGUI/issues/15)
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- Support TextMeshPro [\#14](https://github.com/mob-sakai/SoftMaskForUGUI/issues/14)
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- Preview soft mask buffer in inspector [\#13](https://github.com/mob-sakai/SoftMaskForUGUI/issues/13)
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- Add a SoftMaskable component to the child UI elements of SoftMask From the inspector [\#12](https://github.com/mob-sakai/SoftMaskForUGUI/issues/12)
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- Render the soft mask buffer only when needed to improve performance [\#11](https://github.com/mob-sakai/SoftMaskForUGUI/issues/11)
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**Fixed bugs:**
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- Doesn't work with overlay canvas on 2018.3 [\#20](https://github.com/mob-sakai/SoftMaskForUGUI/issues/20)
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## [v0.1.0](https://github.com/mob-sakai/SoftMaskForUGUI/tree/v0.1.0) (2018-11-20)
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[Full Changelog](https://github.com/mob-sakai/SoftMaskForUGUI/compare/0d87935fa566cd1cb5e54a6f8826bb72fffb29b8...v0.1.0)
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**Implemented enhancements:**
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- Convert existing Mask to SoftMask from context menu [\#10](https://github.com/mob-sakai/SoftMaskForUGUI/issues/10)
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- Desample soft mask buffer to improve performance [\#9](https://github.com/mob-sakai/SoftMaskForUGUI/issues/9)
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- Custom shaders supporting [\#8](https://github.com/mob-sakai/SoftMaskForUGUI/issues/8)
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- Filter raycast only for the visible part [\#7](https://github.com/mob-sakai/SoftMaskForUGUI/issues/7)
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- Inverse soft mask [\#6](https://github.com/mob-sakai/SoftMaskForUGUI/issues/6)
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- Nested soft masks [\#5](https://github.com/mob-sakai/SoftMaskForUGUI/issues/5)
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- Support multiple-sprites and SpriteAtlas [\#4](https://github.com/mob-sakai/SoftMaskForUGUI/issues/4)
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- Adjust the visible part [\#3](https://github.com/mob-sakai/SoftMaskForUGUI/issues/3)
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- Compatible with Mask [\#2](https://github.com/mob-sakai/SoftMaskForUGUI/issues/2)
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- Screen space soft masking [\#1](https://github.com/mob-sakai/SoftMaskForUGUI/issues/1)
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\* *This Changelog was automatically generated by [github_changelog_generator](https://github.com/github-changelog-generator/github-changelog-generator)*
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